* ! pipe_rasterizer_state.flatshade_first also applies to QUADS
* (There's a GL query for that, forcing an exception is just ridiculous.)
*
- * ! pipe_rasterizer_state.gl_rasterization_rules is ignored - pixel centers
+ * ! pipe_rasterizer_state.half_pixel_center is ignored - pixel centers
* are always at half integer coordinates and the top-left rule applies
* (There does not seem to be a hardware switch for this.)
*