static void
nv50_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index,
- struct pipe_resource *res)
+ struct pipe_constant_buffer *cb)
{
struct nv50_context *nv50 = nv50_context(pipe);
+ struct pipe_resource *res = cb ? cb->buffer : NULL;
pipe_resource_reference(&nv50->constbuf[shader][index], res);