{
}
+static void
+nv50_set_sample_mask(struct pipe_context *pipe,
+ unsigned sample_mask)
+{
+}
+
static void
nv50_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index,
struct pipe_resource *buf )
nv50->pipe.set_blend_color = nv50_set_blend_color;
nv50->pipe.set_stencil_ref = nv50_set_stencil_ref;
nv50->pipe.set_clip_state = nv50_set_clip_state;
+ nv50->pipe.set_sample_mask = nv50_set_sample_mask;
nv50->pipe.set_constant_buffer = nv50_set_constant_buffer;
nv50->pipe.set_framebuffer_state = nv50_set_framebuffer_state;
nv50->pipe.set_polygon_stipple = nv50_set_polygon_stipple;