nv50_sampler_view_destroy(struct pipe_context *pipe,
struct pipe_sampler_view *view)
{
- pipe_texture_reference(&view->texture, NULL);
+ pipe_resource_reference(&view->texture, NULL);
FREE(nv50_sampler_view(view));
}
static struct pipe_sampler_view *
nv50_create_sampler_view(struct pipe_context *pipe,
- struct pipe_texture *texture,
+ struct pipe_resource *texture,
const struct pipe_sampler_view *templ)
{
struct nv50_sampler_view *view = CALLOC_STRUCT(nv50_sampler_view);
view->pipe = *templ;
view->pipe.reference.count = 1;
view->pipe.texture = NULL;
- pipe_texture_reference(&view->pipe.texture, texture);
+ pipe_resource_reference(&view->pipe.texture, texture);
view->pipe.context = pipe;
if (!nv50_tex_construct(view)) {
static void
nv50_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index,
- struct pipe_buffer *buf )
+ struct pipe_resource *buf )
{
struct nv50_context *nv50 = nv50_context(pipe);