#include "util/u_format.h"
#include "nv50_context.h"
+#include "nv50_resource.h"
#include "nouveau/nouveau_stateobj.h"
static struct nouveau_stateobj *
struct nouveau_grobj *tesla = nv50->screen->tesla;
struct nouveau_stateobj *so = so_new(32, 79, 18);
struct pipe_framebuffer_state *fb = &nv50->framebuffer;
- unsigned i, w, h, gw = 0;
+ unsigned i, w = 0, h = 0, gw = 0;
/* Set nr of active RTs and select RT for each colour output.
* FP result 0 always goes to RT[0], bits 4 - 6 are ignored.
(4 << 16) | (5 << 19) | (6 << 22) | (7 << 25));
for (i = 0; i < fb->nr_cbufs; i++) {
- struct pipe_texture *pt = fb->cbufs[i]->texture;
+ struct pipe_resource *pt = fb->cbufs[i]->texture;
struct nouveau_bo *bo = nv50_miptree(pt)->base.bo;
if (!gw) {
}
if (fb->zsbuf) {
- struct pipe_texture *pt = fb->zsbuf->texture;
+ struct pipe_resource *pt = fb->zsbuf->texture;
struct nouveau_bo *bo = nv50_miptree(pt)->base.bo;
if (!gw) {
so_reloc (so, bo, fb->zsbuf->offset, NOUVEAU_BO_VRAM |
NOUVEAU_BO_LOW | NOUVEAU_BO_RDWR, 0, 0);
switch (fb->zsbuf->format) {
- case PIPE_FORMAT_Z24S8_UNORM:
+ case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
so_data(so, NV50TCL_ZETA_FORMAT_S8Z24_UNORM);
break;
case PIPE_FORMAT_Z24X8_UNORM:
so_data(so, NV50TCL_ZETA_FORMAT_X8Z24_UNORM);
break;
- case PIPE_FORMAT_S8Z24_UNORM:
+ case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
so_data(so, NV50TCL_ZETA_FORMAT_Z24S8_UNORM);
break;
case PIPE_FORMAT_Z32_FLOAT:
validate_stencil_ref(struct nv50_context *nv50)
{
struct nouveau_grobj *tesla = nv50->screen->tesla;
- struct nouveau_stateobj *so = so = so_new(2, 2, 0);
+ struct nouveau_stateobj *so = so_new(2, 2, 0);
so_method(so, tesla, NV50TCL_STENCIL_FRONT_FUNC_REF, 1);
so_data (so, nv50->stencil_ref.ref_value[0]);
struct nouveau_stateobj *so;
unsigned nr = 0, i;
- for (i = 0; i < PIPE_SHADER_TYPES; ++i)
+ for (i = 0; i < 3; ++i)
nr += nv50->sampler_nr[i];
- so = so_new(1 + 5 * PIPE_SHADER_TYPES,
- 1 + 19 * PIPE_SHADER_TYPES + nr * 8,
- PIPE_SHADER_TYPES * 2);
+ so = so_new(1 + 5 * 3, 1 + 19 * 3 + nr * 8, 3 * 2);
- nv50_validate_samplers(nv50, so, PIPE_SHADER_VERTEX);
- nv50_validate_samplers(nv50, so, PIPE_SHADER_FRAGMENT);
+ nv50_validate_samplers(nv50, so, 0); /* VP */
+ nv50_validate_samplers(nv50, so, 2); /* FP */
so_method(so, tesla, 0x1334, 1); /* flush TSC */
so_data (so, 0);
};
#define validate_list_len (sizeof(validate_list) / sizeof(validate_list[0]))
-void
-nv50_state_flush_notify(struct nouveau_channel *chan)
-{
- struct nv50_context *nv50 = chan->user_private;
-
- nv50_tex_relocs(nv50);
-
- so_emit_reloc_markers(chan, nv50->state.hw[0]); /* fb */
- so_emit_reloc_markers(chan, nv50->state.hw[3]); /* vp */
- so_emit_reloc_markers(chan, nv50->state.hw[4]); /* fp */
- so_emit_reloc_markers(chan, nv50->state.hw[17]); /* vb */
- so_emit_reloc_markers(chan, nv50->screen->static_init);
-}
-
boolean
nv50_state_validate(struct nv50_context *nv50, unsigned wait_dwords)
{
* this the kernel is given no clue that the buffer is being used
* still. This can cause all sorts of fun issues.
*/
- nv50_state_flush_notify(chan);
+ nv50_tex_relocs(nv50);
+ so_emit_reloc_markers(chan, nv50->state.hw[0]); /* fb */
+ so_emit_reloc_markers(chan, nv50->state.hw[3]); /* vp */
+ so_emit_reloc_markers(chan, nv50->state.hw[4]); /* fp */
+ so_emit_reloc_markers(chan, nv50->state.hw[17]); /* vb */
+ nv50_screen_relocs(nv50->screen);
/* No idea.. */
BEGIN_RING(chan, tesla, 0x142c, 1);