* SOFTWARE.
*/
+#include "util/u_format.h"
+
#include "nv50_context.h"
#include "nouveau/nouveau_stateobj.h"
NV50_CBUF_FORMAT_CASE(R16G16_UNORM);
default:
NOUVEAU_ERR("AIIII unknown format %s\n",
- pf_name(fb->cbufs[i]->format));
+ util_format_name(fb->cbufs[i]->format));
so_data(so, NV50TCL_RT_FORMAT_X8R8G8B8_UNORM);
break;
}
NV50_ZETA_FORMAT_CASE(Z32_FLOAT);
default:
NOUVEAU_ERR("AIIII unknown format %s\n",
- pf_name(fb->zsbuf->format));
+ util_format_name(fb->zsbuf->format));
so_data(so, NV50TCL_ZETA_FORMAT_S8Z24_UNORM);
break;
}
struct nv50_screen *screen = nv50->screen;
struct nouveau_channel *chan = screen->base.channel;
- /* I don't want to copy headers from the winsys. */
- screen->cur_ctx = nv50;
-
- if (nv50->pctx_id != screen->cur_pctx) {
+ /* XXX: this is racy for multiple contexts active on separate
+ * threads.
+ */
+ if (screen->cur_ctx != nv50) {
if (nv50->state.fb)
nv50->state.dirty |= NV50_NEW_FRAMEBUFFER;
if (nv50->state.blend)
nv50->state.dirty |= NV50_NEW_RASTERIZER;
if (nv50->state.blend_colour)
nv50->state.dirty |= NV50_NEW_BLEND_COLOUR;
+ if (nv50->state.stencil_ref)
+ nv50->state.dirty |= NV50_NEW_STENCIL_REF;
if (nv50->state.stipple)
nv50->state.dirty |= NV50_NEW_STIPPLE;
if (nv50->state.scissor)
nv50->state.dirty |= NV50_NEW_TEXTURE;
if (nv50->state.vtxfmt && nv50->state.vtxbuf)
nv50->state.dirty |= NV50_NEW_ARRAYS;
- screen->cur_pctx = nv50->pctx_id;
+ screen->cur_ctx = nv50;
}
if (nv50->state.dirty & NV50_NEW_FRAMEBUFFER)
so_emit(chan, nv50->state.rast);
if (nv50->state.dirty & NV50_NEW_BLEND_COLOUR)
so_emit(chan, nv50->state.blend_colour);
+ if (nv50->state.dirty & NV50_NEW_STENCIL_REF)
+ so_emit(chan, nv50->state.stencil_ref);
if (nv50->state.dirty & NV50_NEW_STIPPLE)
so_emit(chan, nv50->state.stipple);
if (nv50->state.dirty & NV50_NEW_SCISSOR)
so_ref(NULL, &so);
}
+ if (nv50->dirty & NV50_NEW_STENCIL_REF) {
+ so = so_new(2, 2, 0);
+ so_method(so, tesla, NV50TCL_STENCIL_FRONT_FUNC_REF, 1);
+ so_data (so, nv50->stencil_ref.ref_value[0]);
+ so_method(so, tesla, NV50TCL_STENCIL_BACK_FUNC_REF, 1);
+ so_data (so, nv50->stencil_ref.ref_value[1]);
+ so_ref(so, &nv50->state.stencil_ref);
+ so_ref(NULL, &so);
+ }
+
if (nv50->dirty & NV50_NEW_STIPPLE) {
so = so_new(1, 32, 0);
so_method(so, tesla, NV50TCL_POLYGON_STIPPLE_PATTERN(0), 32);
1 + 19 * PIPE_SHADER_TYPES + nr * 8,
PIPE_SHADER_TYPES * 2);
- nv50_validate_samplers(nv50, so, PIPE_SHADER_VERTEX);
- nv50_validate_samplers(nv50, so, PIPE_SHADER_FRAGMENT);
+ nv50_validate_samplers(nv50, so, 0); /* VP samplers */
+ nv50_validate_samplers(nv50, so, 2); /* FP samplers */
so_method(so, tesla, 0x1334, 1); /* flush TSC */
so_data (so, 0);