* SOFTWARE.
*/
+#include "util/u_format.h"
+
#include "nv50_context.h"
#include "nouveau/nouveau_stateobj.h"
nv50_state_validate_fb(struct nv50_context *nv50)
{
struct nouveau_grobj *tesla = nv50->screen->tesla;
- struct nouveau_stateobj *so = so_new(128, 18);
+ struct nouveau_stateobj *so = so_new(32, 79, 18);
struct pipe_framebuffer_state *fb = &nv50->framebuffer;
unsigned i, w, h, gw = 0;
NV50_CBUF_FORMAT_CASE(R16G16_UNORM);
default:
NOUVEAU_ERR("AIIII unknown format %s\n",
- pf_name(fb->cbufs[i]->format));
+ util_format_name(fb->cbufs[i]->format));
so_data(so, NV50TCL_RT_FORMAT_X8R8G8B8_UNORM);
break;
}
NV50_ZETA_FORMAT_CASE(Z32_FLOAT);
default:
NOUVEAU_ERR("AIIII unknown format %s\n",
- pf_name(fb->zsbuf->format));
+ util_format_name(fb->zsbuf->format));
so_data(so, NV50TCL_ZETA_FORMAT_S8Z24_UNORM);
break;
}
struct nv50_screen *screen = nv50->screen;
struct nouveau_channel *chan = screen->base.channel;
- if (nv50->pctx_id != screen->cur_pctx) {
+ /* XXX: this is racy for multiple contexts active on separate
+ * threads.
+ */
+ if (screen->cur_ctx != nv50) {
if (nv50->state.fb)
nv50->state.dirty |= NV50_NEW_FRAMEBUFFER;
if (nv50->state.blend)
nv50->state.dirty |= NV50_NEW_VERTPROG;
if (nv50->state.fragprog)
nv50->state.dirty |= NV50_NEW_FRAGPROG;
+ if (nv50->state.geomprog)
+ nv50->state.dirty |= NV50_NEW_GEOMPROG;
if (nv50->state.rast)
nv50->state.dirty |= NV50_NEW_RASTERIZER;
if (nv50->state.blend_colour)
nv50->state.dirty |= NV50_NEW_BLEND_COLOUR;
+ if (nv50->state.stencil_ref)
+ nv50->state.dirty |= NV50_NEW_STENCIL_REF;
if (nv50->state.stipple)
nv50->state.dirty |= NV50_NEW_STIPPLE;
if (nv50->state.scissor)
nv50->state.dirty |= NV50_NEW_TEXTURE;
if (nv50->state.vtxfmt && nv50->state.vtxbuf)
nv50->state.dirty |= NV50_NEW_ARRAYS;
- screen->cur_pctx = nv50->pctx_id;
+ screen->cur_ctx = nv50;
}
if (nv50->state.dirty & NV50_NEW_FRAMEBUFFER)
so_emit(chan, nv50->state.vertprog);
if (nv50->state.dirty & NV50_NEW_FRAGPROG)
so_emit(chan, nv50->state.fragprog);
+ if (nv50->state.dirty & NV50_NEW_GEOMPROG && nv50->state.geomprog)
+ so_emit(chan, nv50->state.geomprog);
if (nv50->state.dirty & (NV50_NEW_FRAGPROG | NV50_NEW_VERTPROG |
- NV50_NEW_RASTERIZER))
- so_emit(chan, nv50->state.programs);
+ NV50_NEW_GEOMPROG | NV50_NEW_RASTERIZER))
+ so_emit(chan, nv50->state.fp_linkage);
+ if ((nv50->state.dirty & (NV50_NEW_VERTPROG | NV50_NEW_GEOMPROG))
+ && nv50->state.gp_linkage)
+ so_emit(chan, nv50->state.gp_linkage);
if (nv50->state.dirty & NV50_NEW_RASTERIZER)
so_emit(chan, nv50->state.rast);
if (nv50->state.dirty & NV50_NEW_BLEND_COLOUR)
so_emit(chan, nv50->state.blend_colour);
+ if (nv50->state.dirty & NV50_NEW_STENCIL_REF)
+ so_emit(chan, nv50->state.stencil_ref);
if (nv50->state.dirty & NV50_NEW_STIPPLE)
so_emit(chan, nv50->state.stipple);
if (nv50->state.dirty & NV50_NEW_SCISSOR)
so_emit_reloc_markers(chan, nv50->state.fragprog);
so_emit_reloc_markers(chan, nv50->state.vtxbuf);
so_emit_reloc_markers(chan, nv50->screen->static_init);
+
+ if (nv50->state.instbuf)
+ so_emit_reloc_markers(chan, nv50->state.instbuf);
}
boolean
if (nv50->dirty & (NV50_NEW_FRAGPROG | NV50_NEW_FRAGPROG_CB))
nv50_fragprog_validate(nv50);
+ if (nv50->dirty & (NV50_NEW_GEOMPROG | NV50_NEW_GEOMPROG_CB))
+ nv50_geomprog_validate(nv50);
+
if (nv50->dirty & (NV50_NEW_FRAGPROG | NV50_NEW_VERTPROG |
- NV50_NEW_RASTERIZER))
- nv50_linkage_validate(nv50);
+ NV50_NEW_GEOMPROG | NV50_NEW_RASTERIZER))
+ nv50_fp_linkage_validate(nv50);
+
+ if (nv50->dirty & (NV50_NEW_GEOMPROG | NV50_NEW_VERTPROG))
+ nv50_gp_linkage_validate(nv50);
if (nv50->dirty & NV50_NEW_RASTERIZER)
so_ref(nv50->rasterizer->so, &nv50->state.rast);
if (nv50->dirty & NV50_NEW_BLEND_COLOUR) {
- so = so_new(5, 0);
+ so = so_new(1, 4, 0);
so_method(so, tesla, NV50TCL_BLEND_COLOR(0), 4);
so_data (so, fui(nv50->blend_colour.color[0]));
so_data (so, fui(nv50->blend_colour.color[1]));
so_ref(NULL, &so);
}
+ if (nv50->dirty & NV50_NEW_STENCIL_REF) {
+ so = so_new(2, 2, 0);
+ so_method(so, tesla, NV50TCL_STENCIL_FRONT_FUNC_REF, 1);
+ so_data (so, nv50->stencil_ref.ref_value[0]);
+ so_method(so, tesla, NV50TCL_STENCIL_BACK_FUNC_REF, 1);
+ so_data (so, nv50->stencil_ref.ref_value[1]);
+ so_ref(so, &nv50->state.stencil_ref);
+ so_ref(NULL, &so);
+ }
+
if (nv50->dirty & NV50_NEW_STIPPLE) {
- so = so_new(33, 0);
+ so = so_new(1, 32, 0);
so_method(so, tesla, NV50TCL_POLYGON_STIPPLE_PATTERN(0), 32);
for (i = 0; i < 32; i++)
so_data(so, util_bswap32(nv50->stipple.stipple[i]));
goto scissor_uptodate;
nv50->state.scissor_enabled = rast->scissor;
- so = so_new(3, 0);
+ so = so_new(1, 2, 0);
so_method(so, tesla, NV50TCL_SCISSOR_HORIZ(0), 2);
if (nv50->state.scissor_enabled) {
so_data(so, (s->maxx << 16) | s->minx);
goto viewport_uptodate;
nv50->state.viewport_bypass = bypass;
- so = so_new(14, 0);
+ so = so_new(5, 9, 0);
if (!bypass) {
so_method(so, tesla, NV50TCL_VIEWPORT_TRANSLATE_X(0), 3);
so_data (so, fui(nv50->viewport.translate[0]));
for (i = 0; i < PIPE_SHADER_TYPES; ++i)
nr += nv50->sampler_nr[i];
- so = so_new(nr * 8 + 24 * PIPE_SHADER_TYPES + 2, 4);
+ so = so_new(1 + 5 * PIPE_SHADER_TYPES,
+ 1 + 19 * PIPE_SHADER_TYPES + nr * 8,
+ PIPE_SHADER_TYPES * 2);
- nv50_validate_samplers(nv50, so, PIPE_SHADER_VERTEX);
- nv50_validate_samplers(nv50, so, PIPE_SHADER_FRAGMENT);
+ nv50_validate_samplers(nv50, so, 0); /* VP samplers */
+ nv50_validate_samplers(nv50, so, 2); /* FP samplers */
so_method(so, tesla, 0x1334, 1); /* flush TSC */
so_data (so, 0);