BEGIN_RING(chan, RING_3D(VP_CLIP_DISTANCE_ENABLE), 1);
OUT_RING (chan, (1 << nv50->clip.nr) - 1);
+
+ if (nv50->vertprog && nv50->clip.nr > nv50->vertprog->vp.clpd_nr)
+ nv50->dirty |= NV50_NEW_VERTPROG;
}
static void
if (!ctx_to->zsa)
ctx_to->dirty &= ~NV50_NEW_ZSA;
- ctx_to->screen->base.channel->user_private = ctx_to->screen->cur_ctx =
- ctx_to;
+ ctx_to->screen->cur_ctx = ctx_to;
}
static struct state_validate {
{ nv50_fp_linkage_validate, NV50_NEW_FRAGPROG | NV50_NEW_VERTPROG |
NV50_NEW_GMTYPROG },
{ nv50_gp_linkage_validate, NV50_NEW_GMTYPROG | NV50_NEW_VERTPROG },
- { nv50_sprite_coords_validate, NV50_NEW_FRAGPROG | NV50_NEW_RASTERIZER |
+ { nv50_validate_derived_rs, NV50_NEW_FRAGPROG | NV50_NEW_RASTERIZER |
NV50_NEW_VERTPROG | NV50_NEW_GMTYPROG },
{ nv50_constbufs_validate, NV50_NEW_CONSTBUF },
{ nv50_validate_textures, NV50_NEW_TEXTURES },