struct nv50_screen *screen = nv50->screen;
struct nouveau_channel *chan = screen->base.channel;
- /* I don't want to copy headers from the winsys. */
- screen->cur_ctx = nv50;
-
- if (nv50->pctx_id != screen->cur_pctx) {
+ /* XXX: this is racy for multiple contexts active on separate
+ * threads.
+ */
+ if (screen->cur_ctx != nv50) {
if (nv50->state.fb)
nv50->state.dirty |= NV50_NEW_FRAMEBUFFER;
if (nv50->state.blend)
nv50->state.dirty |= NV50_NEW_TEXTURE;
if (nv50->state.vtxfmt && nv50->state.vtxbuf)
nv50->state.dirty |= NV50_NEW_ARRAYS;
- screen->cur_pctx = nv50->pctx_id;
+ screen->cur_ctx = nv50;
}
if (nv50->state.dirty & NV50_NEW_FRAMEBUFFER)