}
static int
-nv50_2d_texture_set(struct nouveau_channel *chan, int dst,
+nv50_2d_texture_set(struct nouveau_pushbuf *push, int dst,
struct nv50_miptree *mt, unsigned level, unsigned layer)
{
struct nouveau_bo *bo = mt->base.bo;
uint32_t width, height, depth;
uint32_t format;
uint32_t mthd = dst ? NV50_2D_DST_FORMAT : NV50_2D_SRC_FORMAT;
- uint32_t flags = mt->base.domain | (dst ? NOUVEAU_BO_WR : NOUVEAU_BO_RD);
uint32_t offset = mt->level[level].offset;
format = nv50_2d_format(mt->base.base.format);
depth = u_minify(mt->base.base.depth0, level);
}
- if (!(bo->tile_flags & NOUVEAU_BO_TILE_LAYOUT_MASK)) {
- BEGIN_RING(chan, RING_2D_(mthd), 2);
- OUT_RING (chan, format);
- OUT_RING (chan, 1);
- BEGIN_RING(chan, RING_2D_(mthd + 0x14), 5);
- OUT_RING (chan, mt->level[level].pitch);
- OUT_RING (chan, width);
- OUT_RING (chan, height);
- OUT_RELOCh(chan, bo, offset, flags);
- OUT_RELOCl(chan, bo, offset, flags);
+ if (!nouveau_bo_memtype(bo)) {
+ BEGIN_NV04(push, SUBC_2D(mthd), 2);
+ PUSH_DATA (push, format);
+ PUSH_DATA (push, 1);
+ BEGIN_NV04(push, SUBC_2D(mthd + 0x14), 5);
+ PUSH_DATA (push, mt->level[level].pitch);
+ PUSH_DATA (push, width);
+ PUSH_DATA (push, height);
+ PUSH_DATAh(push, bo->offset + offset);
+ PUSH_DATA (push, bo->offset + offset);
} else {
- BEGIN_RING(chan, RING_2D_(mthd), 5);
- OUT_RING (chan, format);
- OUT_RING (chan, 0);
- OUT_RING (chan, mt->level[level].tile_mode << 4);
- OUT_RING (chan, depth);
- OUT_RING (chan, layer);
- BEGIN_RING(chan, RING_2D_(mthd + 0x18), 4);
- OUT_RING (chan, width);
- OUT_RING (chan, height);
- OUT_RELOCh(chan, bo, offset, flags);
- OUT_RELOCl(chan, bo, offset, flags);
+ BEGIN_NV04(push, SUBC_2D(mthd), 5);
+ PUSH_DATA (push, format);
+ PUSH_DATA (push, 0);
+ PUSH_DATA (push, mt->level[level].tile_mode);
+ PUSH_DATA (push, depth);
+ PUSH_DATA (push, layer);
+ BEGIN_NV04(push, SUBC_2D(mthd + 0x18), 4);
+ PUSH_DATA (push, width);
+ PUSH_DATA (push, height);
+ PUSH_DATAh(push, bo->offset + offset);
+ PUSH_DATA (push, bo->offset + offset);
}
#if 0
if (dst) {
- BEGIN_RING(chan, RING_2D_(NV50_2D_CLIP_X), 4);
- OUT_RING (chan, 0);
- OUT_RING (chan, 0);
- OUT_RING (chan, width);
- OUT_RING (chan, height);
+ BEGIN_NV04(push, SUBC_2D(NV50_2D_CLIP_X), 4);
+ PUSH_DATA (push, 0);
+ PUSH_DATA (push, 0);
+ PUSH_DATA (push, width);
+ PUSH_DATA (push, height);
}
#endif
return 0;
}
static int
-nv50_2d_texture_do_copy(struct nouveau_channel *chan,
+nv50_2d_texture_do_copy(struct nouveau_pushbuf *push,
struct nv50_miptree *dst, unsigned dst_level,
unsigned dx, unsigned dy, unsigned dz,
struct nv50_miptree *src, unsigned src_level,
int ret;
uint32_t ctrl;
-
+#if 0
ret = MARK_RING(chan, 2 * 16 + 32, 4);
if (ret)
return ret;
-
- ret = nv50_2d_texture_set(chan, 1, dst, dst_level, dz);
+#endif
+ ret = nv50_2d_texture_set(push, 1, dst, dst_level, dz);
if (ret)
return ret;
- ret = nv50_2d_texture_set(chan, 0, src, src_level, sz);
+ ret = nv50_2d_texture_set(push, 0, src, src_level, sz);
if (ret)
return ret;
ctrl = 0x11;
/* 0/1 = CENTER/CORNER, 00/10 = POINT/BILINEAR */
- BEGIN_RING(chan, RING_2D(BLIT_CONTROL), 1);
- OUT_RING (chan, ctrl);
- BEGIN_RING(chan, RING_2D(BLIT_DST_X), 4);
- OUT_RING (chan, dx << dst->ms_x);
- OUT_RING (chan, dy << dst->ms_y);
- OUT_RING (chan, w << dst->ms_x);
- OUT_RING (chan, h << dst->ms_y);
- BEGIN_RING(chan, RING_2D(BLIT_DU_DX_FRACT), 4);
- OUT_RING (chan, duvdxy[2 + ((int)src->ms_x - (int)dst->ms_x)] & 0xf0000000);
- OUT_RING (chan, duvdxy[2 + ((int)src->ms_x - (int)dst->ms_x)] & 0x0000000f);
- OUT_RING (chan, duvdxy[2 + ((int)src->ms_y - (int)dst->ms_y)] & 0xf0000000);
- OUT_RING (chan, duvdxy[2 + ((int)src->ms_y - (int)dst->ms_y)] & 0x0000000f);
- BEGIN_RING(chan, RING_2D(BLIT_SRC_X_FRACT), 4);
- OUT_RING (chan, 0);
- OUT_RING (chan, sx << src->ms_x);
- OUT_RING (chan, 0);
- OUT_RING (chan, sy << src->ms_y);
+ BEGIN_NV04(push, NV50_2D(BLIT_CONTROL), 1);
+ PUSH_DATA (push, ctrl);
+ BEGIN_NV04(push, NV50_2D(BLIT_DST_X), 4);
+ PUSH_DATA (push, dx << dst->ms_x);
+ PUSH_DATA (push, dy << dst->ms_y);
+ PUSH_DATA (push, w << dst->ms_x);
+ PUSH_DATA (push, h << dst->ms_y);
+ BEGIN_NV04(push, NV50_2D(BLIT_DU_DX_FRACT), 4);
+ PUSH_DATA (push, duvdxy[2 + ((int)src->ms_x - (int)dst->ms_x)] & 0xf0000000);
+ PUSH_DATA (push, duvdxy[2 + ((int)src->ms_x - (int)dst->ms_x)] & 0x0000000f);
+ PUSH_DATA (push, duvdxy[2 + ((int)src->ms_y - (int)dst->ms_y)] & 0xf0000000);
+ PUSH_DATA (push, duvdxy[2 + ((int)src->ms_y - (int)dst->ms_y)] & 0x0000000f);
+ BEGIN_NV04(push, NV50_2D(BLIT_SRC_X_FRACT), 4);
+ PUSH_DATA (push, 0);
+ PUSH_DATA (push, sx << src->ms_x);
+ PUSH_DATA (push, 0);
+ PUSH_DATA (push, sy << src->ms_y);
return 0;
}
struct pipe_resource *src, unsigned src_level,
const struct pipe_box *src_box)
{
- struct nv50_screen *screen = nv50_context(pipe)->screen;
+ struct nv50_context *nv50 = nv50_context(pipe);
int ret;
+ boolean m2mf;
unsigned dst_layer = dstz, src_layer = src_box->z;
/* Fallback for buffers. */
return;
}
+ assert(src->nr_samples == dst->nr_samples);
+
+ m2mf = (src->format == dst->format) ||
+ (util_format_get_blocksizebits(src->format) ==
+ util_format_get_blocksizebits(dst->format));
+
nv04_resource(dst)->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
- if (src->format == dst->format && src->nr_samples == dst->nr_samples) {
+ if (m2mf) {
struct nv50_m2mf_rect drect, srect;
unsigned i;
unsigned nx = util_format_get_nblocksx(src->format, src_box->width);
src_box->x, src_box->y, src_box->z);
for (i = 0; i < src_box->depth; ++i) {
- nv50_m2mf_transfer_rect(&screen->base.base, &drect, &srect, nx, ny);
+ nv50_m2mf_transfer_rect(nv50, &drect, &srect, nx, ny);
if (nv50_miptree(dst)->layout_3d)
drect.z++;
(nv50_2d_format_faithful(src->format) &&
nv50_2d_format_faithful(dst->format)));
+ BCTX_REFN(nv50->bufctx, 2D, nv04_resource(src), RD);
+ BCTX_REFN(nv50->bufctx, 2D, nv04_resource(dst), WR);
+ nouveau_pushbuf_bufctx(nv50->base.pushbuf, nv50->bufctx);
+ nouveau_pushbuf_validate(nv50->base.pushbuf);
+
for (; dst_layer < dstz + src_box->depth; ++dst_layer, ++src_layer) {
- ret = nv50_2d_texture_do_copy(screen->base.channel,
+ ret = nv50_2d_texture_do_copy(nv50->base.pushbuf,
nv50_miptree(dst), dst_level,
dstx, dsty, dst_layer,
nv50_miptree(src), src_level,
src_box->x, src_box->y, src_layer,
src_box->width, src_box->height);
if (ret)
- return;
+ break;
}
+ nouveau_bufctx_reset(nv50->bufctx, NV50_BIND_2D);
}
static void
nv50_clear_render_target(struct pipe_context *pipe,
struct pipe_surface *dst,
- const float *rgba,
+ const union pipe_color_union *color,
unsigned dstx, unsigned dsty,
unsigned width, unsigned height)
{
struct nv50_context *nv50 = nv50_context(pipe);
- struct nv50_screen *screen = nv50->screen;
- struct nouveau_channel *chan = screen->base.channel;
+ struct nouveau_pushbuf *push = nv50->base.pushbuf;
struct nv50_miptree *mt = nv50_miptree(dst->texture);
struct nv50_surface *sf = nv50_surface(dst);
struct nouveau_bo *bo = mt->base.bo;
- BEGIN_RING(chan, RING_3D(CLEAR_COLOR(0)), 4);
- OUT_RINGf (chan, rgba[0]);
- OUT_RINGf (chan, rgba[1]);
- OUT_RINGf (chan, rgba[2]);
- OUT_RINGf (chan, rgba[3]);
-
+ BEGIN_NV04(push, NV50_3D(CLEAR_COLOR(0)), 4);
+ PUSH_DATAf(push, color->f[0]);
+ PUSH_DATAf(push, color->f[1]);
+ PUSH_DATAf(push, color->f[2]);
+ PUSH_DATAf(push, color->f[3]);
+#if 0
if (MARK_RING(chan, 18, 2))
return;
-
- BEGIN_RING(chan, RING_3D(RT_CONTROL), 1);
- OUT_RING (chan, 1);
- BEGIN_RING(chan, RING_3D(RT_ADDRESS_HIGH(0)), 5);
- OUT_RELOCh(chan, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
- OUT_RELOCl(chan, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
- OUT_RING (chan, nv50_format_table[dst->format].rt);
- OUT_RING (chan, mt->level[sf->base.u.tex.level].tile_mode << 4);
- OUT_RING (chan, 0);
- BEGIN_RING(chan, RING_3D(RT_HORIZ(0)), 2);
- OUT_RING (chan, sf->width);
- OUT_RING (chan, sf->height);
- BEGIN_RING(chan, RING_3D(RT_ARRAY_MODE), 1);
- OUT_RING (chan, 1);
+#endif
+ BEGIN_NV04(push, NV50_3D(RT_CONTROL), 1);
+ PUSH_DATA (push, 1);
+ BEGIN_NV04(push, NV50_3D(RT_ADDRESS_HIGH(0)), 5);
+ PUSH_DATAh(push, bo->offset + sf->offset);
+ PUSH_DATA (push, bo->offset + sf->offset);
+ PUSH_DATA (push, nv50_format_table[dst->format].rt);
+ PUSH_DATA (push, mt->level[sf->base.u.tex.level].tile_mode);
+ PUSH_DATA (push, 0);
+ BEGIN_NV04(push, NV50_3D(RT_HORIZ(0)), 2);
+ if (nouveau_bo_memtype(bo))
+ PUSH_DATA(push, sf->width);
+ else
+ PUSH_DATA(push, NV50_3D_RT_HORIZ_LINEAR | mt->level[0].pitch);
+ PUSH_DATA (push, sf->height);
+ BEGIN_NV04(push, NV50_3D(RT_ARRAY_MODE), 1);
+ PUSH_DATA (push, 1);
+
+ if (!nouveau_bo_memtype(bo)) {
+ BEGIN_NV04(push, NV50_3D(ZETA_ENABLE), 1);
+ PUSH_DATA (push, 0);
+ }
/* NOTE: only works with D3D clear flag (5097/0x143c bit 4) */
- BEGIN_RING(chan, RING_3D(VIEWPORT_HORIZ(0)), 2);
- OUT_RING (chan, (width << 16) | dstx);
- OUT_RING (chan, (height << 16) | dsty);
+ BEGIN_NV04(push, NV50_3D(VIEWPORT_HORIZ(0)), 2);
+ PUSH_DATA (push, (width << 16) | dstx);
+ PUSH_DATA (push, (height << 16) | dsty);
- BEGIN_RING(chan, RING_3D(CLEAR_BUFFERS), 1);
- OUT_RING (chan, 0x3c);
+ BEGIN_NV04(push, NV50_3D(CLEAR_BUFFERS), 1);
+ PUSH_DATA (push, 0x3c);
nv50->dirty |= NV50_NEW_FRAMEBUFFER;
}
unsigned width, unsigned height)
{
struct nv50_context *nv50 = nv50_context(pipe);
- struct nv50_screen *screen = nv50->screen;
- struct nouveau_channel *chan = screen->base.channel;
+ struct nouveau_pushbuf *push = nv50->base.pushbuf;
struct nv50_miptree *mt = nv50_miptree(dst->texture);
struct nv50_surface *sf = nv50_surface(dst);
struct nouveau_bo *bo = mt->base.bo;
uint32_t mode = 0;
+ assert(nouveau_bo_memtype(bo)); /* ZETA cannot be linear */
+
if (clear_flags & PIPE_CLEAR_DEPTH) {
- BEGIN_RING(chan, RING_3D(CLEAR_DEPTH), 1);
- OUT_RINGf (chan, depth);
+ BEGIN_NV04(push, NV50_3D(CLEAR_DEPTH), 1);
+ PUSH_DATAf(push, depth);
mode |= NV50_3D_CLEAR_BUFFERS_Z;
}
if (clear_flags & PIPE_CLEAR_STENCIL) {
- BEGIN_RING(chan, RING_3D(CLEAR_STENCIL), 1);
- OUT_RING (chan, stencil & 0xff);
+ BEGIN_NV04(push, NV50_3D(CLEAR_STENCIL), 1);
+ PUSH_DATA (push, stencil & 0xff);
mode |= NV50_3D_CLEAR_BUFFERS_S;
}
-
+#if 0
if (MARK_RING(chan, 17, 2))
return;
-
- BEGIN_RING(chan, RING_3D(ZETA_ADDRESS_HIGH), 5);
- OUT_RELOCh(chan, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
- OUT_RELOCl(chan, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
- OUT_RING (chan, nv50_format_table[dst->format].rt);
- OUT_RING (chan, mt->level[sf->base.u.tex.level].tile_mode << 4);
- OUT_RING (chan, 0);
- BEGIN_RING(chan, RING_3D(ZETA_ENABLE), 1);
- OUT_RING (chan, 1);
- BEGIN_RING(chan, RING_3D(ZETA_HORIZ), 3);
- OUT_RING (chan, sf->width);
- OUT_RING (chan, sf->height);
- OUT_RING (chan, (1 << 16) | 1);
-
- BEGIN_RING(chan, RING_3D(VIEWPORT_HORIZ(0)), 2);
- OUT_RING (chan, (width << 16) | dstx);
- OUT_RING (chan, (height << 16) | dsty);
-
- BEGIN_RING(chan, RING_3D(CLEAR_BUFFERS), 1);
- OUT_RING (chan, mode);
+#endif
+ BEGIN_NV04(push, NV50_3D(ZETA_ADDRESS_HIGH), 5);
+ PUSH_DATAh(push, bo->offset + sf->offset);
+ PUSH_DATA (push, bo->offset + sf->offset);
+ PUSH_DATA (push, nv50_format_table[dst->format].rt);
+ PUSH_DATA (push, mt->level[sf->base.u.tex.level].tile_mode);
+ PUSH_DATA (push, 0);
+ BEGIN_NV04(push, NV50_3D(ZETA_ENABLE), 1);
+ PUSH_DATA (push, 1);
+ BEGIN_NV04(push, NV50_3D(ZETA_HORIZ), 3);
+ PUSH_DATA (push, sf->width);
+ PUSH_DATA (push, sf->height);
+ PUSH_DATA (push, (1 << 16) | 1);
+
+ BEGIN_NV04(push, NV50_3D(VIEWPORT_HORIZ(0)), 2);
+ PUSH_DATA (push, (width << 16) | dstx);
+ PUSH_DATA (push, (height << 16) | dsty);
+
+ BEGIN_NV04(push, NV50_3D(CLEAR_BUFFERS), 1);
+ PUSH_DATA (push, mode);
nv50->dirty |= NV50_NEW_FRAMEBUFFER;
}
void
nv50_clear(struct pipe_context *pipe, unsigned buffers,
- const float *rgba, double depth, unsigned stencil)
+ const union pipe_color_union *color,
+ double depth, unsigned stencil)
{
struct nv50_context *nv50 = nv50_context(pipe);
- struct nouveau_channel *chan = nv50->screen->base.channel;
+ struct nouveau_pushbuf *push = nv50->base.pushbuf;
struct pipe_framebuffer_state *fb = &nv50->framebuffer;
unsigned i;
- const unsigned dirty = nv50->dirty;
uint32_t mode = 0;
/* don't need NEW_BLEND, COLOR_MASK doesn't affect CLEAR_BUFFERS */
- nv50->dirty &= NV50_NEW_FRAMEBUFFER;
- if (!nv50_state_validate(nv50, 9 + (fb->nr_cbufs * 2)))
+ if (!nv50_state_validate(nv50, NV50_NEW_FRAMEBUFFER, 9 + (fb->nr_cbufs * 2)))
return;
if (buffers & PIPE_CLEAR_COLOR && fb->nr_cbufs) {
- BEGIN_RING(chan, RING_3D(CLEAR_COLOR(0)), 4);
- OUT_RINGf (chan, rgba[0]);
- OUT_RINGf (chan, rgba[1]);
- OUT_RINGf (chan, rgba[2]);
- OUT_RINGf (chan, rgba[3]);
+ BEGIN_NV04(push, NV50_3D(CLEAR_COLOR(0)), 4);
+ PUSH_DATAf(push, color->f[0]);
+ PUSH_DATAf(push, color->f[1]);
+ PUSH_DATAf(push, color->f[2]);
+ PUSH_DATAf(push, color->f[3]);
mode =
NV50_3D_CLEAR_BUFFERS_R | NV50_3D_CLEAR_BUFFERS_G |
NV50_3D_CLEAR_BUFFERS_B | NV50_3D_CLEAR_BUFFERS_A;
}
if (buffers & PIPE_CLEAR_DEPTH) {
- BEGIN_RING(chan, RING_3D(CLEAR_DEPTH), 1);
- OUT_RING (chan, fui(depth));
+ BEGIN_NV04(push, NV50_3D(CLEAR_DEPTH), 1);
+ PUSH_DATA (push, fui(depth));
mode |= NV50_3D_CLEAR_BUFFERS_Z;
}
if (buffers & PIPE_CLEAR_STENCIL) {
- BEGIN_RING(chan, RING_3D(CLEAR_STENCIL), 1);
- OUT_RING (chan, stencil & 0xff);
+ BEGIN_NV04(push, NV50_3D(CLEAR_STENCIL), 1);
+ PUSH_DATA (push, stencil & 0xff);
mode |= NV50_3D_CLEAR_BUFFERS_S;
}
- BEGIN_RING(chan, RING_3D(CLEAR_BUFFERS), 1);
- OUT_RING (chan, mode);
+ BEGIN_NV04(push, NV50_3D(CLEAR_BUFFERS), 1);
+ PUSH_DATA (push, mode);
for (i = 1; i < fb->nr_cbufs; i++) {
- BEGIN_RING(chan, RING_3D(CLEAR_BUFFERS), 1);
- OUT_RING (chan, (i << 6) | 0x3c);
+ BEGIN_NV04(push, NV50_3D(CLEAR_BUFFERS), 1);
+ PUSH_DATA (push, (i << 6) | 0x3c);
}
-
- nv50->dirty = dirty & ~NV50_NEW_FRAMEBUFFER;
}
struct pipe_sampler_view *texture;
struct nv50_tsc_entry *sampler;
unsigned dirty;
- unsigned clip_nr;
} saved;
struct nv50_program vp;
struct nv50_program fp;
{
static const uint32_t code[] =
{
- /* 3 coords RGBA in, RGBA out, also for Z32_FLOAT(_S8X24_USCALED) */
+ /* 3 coords RGBA in, RGBA out, also for Z32_FLOAT(_S8X24_UINT) */
0x80000000, /* interp $r0 v[0x0] */
0x80010004, /* interp $r1 v[0x4] */
0x80020009, /* interp $r2 flat v[0x8] */
{
switch (format) {
case PIPE_FORMAT_Z16_UNORM: return PIPE_FORMAT_R16_UNORM;
- case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
- case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
+ case PIPE_FORMAT_Z24_UNORM_S8_UINT:
+ case PIPE_FORMAT_S8_UINT_Z24_UNORM:
case PIPE_FORMAT_Z24X8_UNORM: return PIPE_FORMAT_R8G8B8A8_UNORM;
case PIPE_FORMAT_Z32_FLOAT: return PIPE_FORMAT_R32_FLOAT;
- case PIPE_FORMAT_Z32_FLOAT_S8X24_USCALED: return PIPE_FORMAT_R32G32_FLOAT;
+ case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT: return PIPE_FORMAT_R32G32_FLOAT;
default:
assert(0);
return PIPE_FORMAT_NONE;
switch (format) {
case PIPE_FORMAT_Z24X8_UNORM:
- case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
+ case PIPE_FORMAT_Z24_UNORM_S8_UINT:
blit->fp_offset = 160;
if (mask & PIPE_MASK_Z)
blit->color_mask |= 0x0111;
if (mask & PIPE_MASK_S)
blit->color_mask |= 0x1000;
break;
- case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
+ case PIPE_FORMAT_S8_UINT_Z24_UNORM:
blit->fp_offset = 24;
if (mask & PIPE_MASK_Z)
blit->color_mask |= 0x1110;
static void
nv50_blitctx_prepare_state(struct nv50_blitctx *blit)
{
- struct nouveau_channel *chan = blit->screen->base.channel;
+ struct nouveau_pushbuf *push = blit->screen->base.pushbuf;
/* blend state */
- BEGIN_RING(chan, RING_3D(COLOR_MASK(0)), 1);
- OUT_RING (chan, blit->color_mask);
- BEGIN_RING(chan, RING_3D(BLEND_ENABLE(0)), 1);
- OUT_RING (chan, 0);
- BEGIN_RING(chan, RING_3D(LOGIC_OP_ENABLE), 1);
- OUT_RING (chan, 0);
+ BEGIN_NV04(push, NV50_3D(COLOR_MASK(0)), 1);
+ PUSH_DATA (push, blit->color_mask);
+ BEGIN_NV04(push, NV50_3D(BLEND_ENABLE(0)), 1);
+ PUSH_DATA (push, 0);
+ BEGIN_NV04(push, NV50_3D(LOGIC_OP_ENABLE), 1);
+ PUSH_DATA (push, 0);
/* rasterizer state */
#ifndef NV50_SCISSORS_CLIPPING
- BEGIN_RING(chan, RING_3D(SCISSOR_ENABLE(0)), 1);
- OUT_RING (chan, 1);
+ BEGIN_NV04(push, NV50_3D(SCISSOR_ENABLE(0)), 1);
+ PUSH_DATA (push, 1);
#endif
- BEGIN_RING(chan, RING_3D(VERTEX_TWO_SIDE_ENABLE), 1);
- OUT_RING (chan, 0);
- BEGIN_RING(chan, RING_3D(FRAG_COLOR_CLAMP_EN), 1);
- OUT_RING (chan, 0);
- BEGIN_RING(chan, RING_3D(MULTISAMPLE_ENABLE), 1);
- OUT_RING (chan, 0);
- BEGIN_RING(chan, RING_3D(MSAA_MASK(0)), 4);
- OUT_RING (chan, 0xffff);
- OUT_RING (chan, 0xffff);
- OUT_RING (chan, 0xffff);
- OUT_RING (chan, 0xffff);
- BEGIN_RING(chan, RING_3D(POLYGON_MODE_FRONT), 3);
- OUT_RING (chan, NV50_3D_POLYGON_MODE_FRONT_FILL);
- OUT_RING (chan, NV50_3D_POLYGON_MODE_BACK_FILL);
- OUT_RING (chan, 0);
- BEGIN_RING(chan, RING_3D(CULL_FACE_ENABLE), 1);
- OUT_RING (chan, 0);
- BEGIN_RING(chan, RING_3D(POLYGON_STIPPLE_ENABLE), 1);
- OUT_RING (chan, 0);
- BEGIN_RING(chan, RING_3D(POLYGON_OFFSET_FILL_ENABLE), 1);
- OUT_RING (chan, 0);
+ BEGIN_NV04(push, NV50_3D(VERTEX_TWO_SIDE_ENABLE), 1);
+ PUSH_DATA (push, 0);
+ BEGIN_NV04(push, NV50_3D(FRAG_COLOR_CLAMP_EN), 1);
+ PUSH_DATA (push, 0);
+ BEGIN_NV04(push, NV50_3D(MULTISAMPLE_ENABLE), 1);
+ PUSH_DATA (push, 0);
+ BEGIN_NV04(push, NV50_3D(MSAA_MASK(0)), 4);
+ PUSH_DATA (push, 0xffff);
+ PUSH_DATA (push, 0xffff);
+ PUSH_DATA (push, 0xffff);
+ PUSH_DATA (push, 0xffff);
+ BEGIN_NV04(push, NV50_3D(POLYGON_MODE_FRONT), 3);
+ PUSH_DATA (push, NV50_3D_POLYGON_MODE_FRONT_FILL);
+ PUSH_DATA (push, NV50_3D_POLYGON_MODE_BACK_FILL);
+ PUSH_DATA (push, 0);
+ BEGIN_NV04(push, NV50_3D(CULL_FACE_ENABLE), 1);
+ PUSH_DATA (push, 0);
+ BEGIN_NV04(push, NV50_3D(POLYGON_STIPPLE_ENABLE), 1);
+ PUSH_DATA (push, 0);
+ BEGIN_NV04(push, NV50_3D(POLYGON_OFFSET_FILL_ENABLE), 1);
+ PUSH_DATA (push, 0);
/* zsa state */
- BEGIN_RING(chan, RING_3D(DEPTH_TEST_ENABLE), 1);
- OUT_RING (chan, 0);
- BEGIN_RING(chan, RING_3D(STENCIL_ENABLE), 1);
- OUT_RING (chan, 0);
- BEGIN_RING(chan, RING_3D(ALPHA_TEST_ENABLE), 1);
- OUT_RING (chan, 0);
+ BEGIN_NV04(push, NV50_3D(DEPTH_TEST_ENABLE), 1);
+ PUSH_DATA (push, 0);
+ BEGIN_NV04(push, NV50_3D(STENCIL_ENABLE), 1);
+ PUSH_DATA (push, 0);
+ BEGIN_NV04(push, NV50_3D(ALPHA_TEST_ENABLE), 1);
+ PUSH_DATA (push, 0);
}
static void
nv50->gmtyprog = NULL;
nv50->fragprog = &blit->fp;
- blit->saved.clip_nr = nv50->clip.nr;
-
- nv50->clip.nr = 0;
-
for (s = 0; s < 3; ++s) {
blit->saved.num_textures[s] = nv50->num_textures[s];
blit->saved.num_samplers[s] = nv50->num_samplers[s];
nv50->gmtyprog = blit->saved.gp;
nv50->fragprog = blit->saved.fp;
- nv50->clip.nr = blit->saved.clip_nr;
-
pipe_sampler_view_reference(&nv50->textures[2][0], NULL);
for (s = 0; s < 3; ++s) {
struct nv50_context *nv50 = nv50_context(pipe);
struct nv50_screen *screen = nv50->screen;
struct nv50_blitctx *blit = screen->blitctx;
- struct nouveau_channel *chan = screen->base.channel;
+ struct nouveau_pushbuf *push = nv50->base.pushbuf;
struct pipe_resource *src = info->src.res;
struct pipe_resource *dst = info->dst.res;
float x0, x1, y0, y1, z;
nv50_blitctx_prepare_state(blit);
- nv50_state_validate(nv50, 36);
+ nv50_state_validate(nv50, ~0, 36);
x_range =
(float)(info->src.x1 - info->src.x0) /
z = (float)info->src.layer;
- BEGIN_RING(chan, RING_3D(FP_START_ID), 1);
- OUT_RING (chan,
+ BEGIN_NV04(push, NV50_3D(FP_START_ID), 1);
+ PUSH_DATA (push,
blit->fp.code_base + blit->fp_offset);
- BEGIN_RING(chan, RING_3D(VIEWPORT_TRANSFORM_EN), 1);
- OUT_RING (chan, 0);
+ BEGIN_NV04(push, NV50_3D(VIEWPORT_TRANSFORM_EN), 1);
+ PUSH_DATA (push, 0);
/* Draw a large triangle in screen coordinates covering the whole
* render target, with scissors defining the destination region.
* arranged in a way to yield the desired offset and scale.
*/
- BEGIN_RING(chan, RING_3D(SCISSOR_HORIZ(0)), 2);
- OUT_RING (chan, (info->dst.x1 << 16) | info->dst.x0);
- OUT_RING (chan, (info->dst.y1 << 16) | info->dst.y0);
-
- BEGIN_RING(chan, RING_3D(VERTEX_BEGIN_GL), 1);
- OUT_RING (chan, NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES);
- BEGIN_RING(chan, RING_3D(VTX_ATTR_3F_X(1)), 3);
- OUT_RINGf (chan, x0);
- OUT_RINGf (chan, y0);
- OUT_RINGf (chan, z);
- BEGIN_RING(chan, RING_3D(VTX_ATTR_2F_X(0)), 2);
- OUT_RINGf (chan, 0.0f);
- OUT_RINGf (chan, 0.0f);
- BEGIN_RING(chan, RING_3D(VTX_ATTR_3F_X(1)), 3);
- OUT_RINGf (chan, x1);
- OUT_RINGf (chan, y0);
- OUT_RINGf (chan, z);
- BEGIN_RING(chan, RING_3D(VTX_ATTR_2F_X(0)), 2);
- OUT_RINGf (chan, 16384 << nv50_miptree(dst)->ms_x);
- OUT_RINGf (chan, 0.0f);
- BEGIN_RING(chan, RING_3D(VTX_ATTR_3F_X(1)), 3);
- OUT_RINGf (chan, x0);
- OUT_RINGf (chan, y1);
- OUT_RINGf (chan, z);
- BEGIN_RING(chan, RING_3D(VTX_ATTR_2F_X(0)), 2);
- OUT_RINGf (chan, 0.0f);
- OUT_RINGf (chan, 16384 << nv50_miptree(dst)->ms_y);
- BEGIN_RING(chan, RING_3D(VERTEX_END_GL), 1);
- OUT_RING (chan, 0);
+ BEGIN_NV04(push, NV50_3D(SCISSOR_HORIZ(0)), 2);
+ PUSH_DATA (push, (info->dst.x1 << 16) | info->dst.x0);
+ PUSH_DATA (push, (info->dst.y1 << 16) | info->dst.y0);
+
+ BEGIN_NV04(push, NV50_3D(VERTEX_BEGIN_GL), 1);
+ PUSH_DATA (push, NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES);
+ BEGIN_NV04(push, NV50_3D(VTX_ATTR_3F_X(1)), 3);
+ PUSH_DATAf(push, x0);
+ PUSH_DATAf(push, y0);
+ PUSH_DATAf(push, z);
+ BEGIN_NV04(push, NV50_3D(VTX_ATTR_2F_X(0)), 2);
+ PUSH_DATAf(push, 0.0f);
+ PUSH_DATAf(push, 0.0f);
+ BEGIN_NV04(push, NV50_3D(VTX_ATTR_3F_X(1)), 3);
+ PUSH_DATAf(push, x1);
+ PUSH_DATAf(push, y0);
+ PUSH_DATAf(push, z);
+ BEGIN_NV04(push, NV50_3D(VTX_ATTR_2F_X(0)), 2);
+ PUSH_DATAf(push, 16384 << nv50_miptree(dst)->ms_x);
+ PUSH_DATAf(push, 0.0f);
+ BEGIN_NV04(push, NV50_3D(VTX_ATTR_3F_X(1)), 3);
+ PUSH_DATAf(push, x0);
+ PUSH_DATAf(push, y1);
+ PUSH_DATAf(push, z);
+ BEGIN_NV04(push, NV50_3D(VTX_ATTR_2F_X(0)), 2);
+ PUSH_DATAf(push, 0.0f);
+ PUSH_DATAf(push, 16384 << nv50_miptree(dst)->ms_y);
+ BEGIN_NV04(push, NV50_3D(VERTEX_END_GL), 1);
+ PUSH_DATA (push, 0);
/* re-enable normally constant state */
- BEGIN_RING(chan, RING_3D(VIEWPORT_TRANSFORM_EN), 1);
- OUT_RING (chan, 1);
+ BEGIN_NV04(push, NV50_3D(VIEWPORT_TRANSFORM_EN), 1);
+ PUSH_DATA (push, 1);
nv50_blitctx_post_blit(nv50, blit);
}