* SOFTWARE.
*/
-#define __NOUVEAU_PUSH_H__
#include <stdint.h>
-#include "nouveau/nouveau_pushbuf.h"
-#include "nv50_context.h"
-#include "nv50_resource.h"
+
#include "pipe/p_defines.h"
+
#include "util/u_inlines.h"
#include "util/u_pack_color.h"
-
#include "util/u_format.h"
+#include "util/u_surface.h"
+
+#include "nv50_context.h"
+#include "nv50_resource.h"
+
+#include "nv50_defs.xml.h"
+
+#define NV50_ENG2D_SUPPORTED_FORMATS 0xff0843e080608409ULL
/* return TRUE for formats that can be converted among each other by NV50_2D */
static INLINE boolean
nv50_2d_format_faithful(enum pipe_format format)
{
- switch (format) {
- case PIPE_FORMAT_B8G8R8A8_UNORM:
- case PIPE_FORMAT_B8G8R8X8_UNORM:
- case PIPE_FORMAT_B8G8R8A8_SRGB:
- case PIPE_FORMAT_B8G8R8X8_SRGB:
- case PIPE_FORMAT_B5G6R5_UNORM:
- case PIPE_FORMAT_B5G5R5A1_UNORM:
- case PIPE_FORMAT_B10G10R10A2_UNORM:
- case PIPE_FORMAT_R8_UNORM:
- case PIPE_FORMAT_R32G32B32A32_FLOAT:
- case PIPE_FORMAT_R32G32B32_FLOAT:
- return TRUE;
- default:
- return FALSE;
- }
+ uint8_t id = nv50_format_table[format].rt;
+
+ return (id >= 0xc0) &&
+ (NV50_ENG2D_SUPPORTED_FORMATS & (1ULL << (id - 0xc0)));
}
static INLINE uint8_t
nv50_2d_format(enum pipe_format format)
{
- uint8_t id = nv50_format_table[format].rt;
-
- /* Hardware values for color formats range from 0xc0 to 0xff,
- * but the 2D engine doesn't support all of them.
- */
- if ((id >= 0xc0) && (0xff0843e080608409ULL & (1ULL << (id - 0xc0))))
- return id;
-
- switch (util_format_get_blocksize(format)) {
- case 1:
- return NV50_2D_DST_FORMAT_R8_UNORM;
- case 2:
- return NV50_2D_DST_FORMAT_R16_UNORM;
- case 4:
- return NV50_2D_DST_FORMAT_A8R8G8B8_UNORM;
- default:
- return 0;
- }
+ uint8_t id = nv50_format_table[format].rt;
+
+ /* Hardware values for color formats range from 0xc0 to 0xff,
+ * but the 2D engine doesn't support all of them.
+ */
+ if ((id >= 0xc0) && (NV50_ENG2D_SUPPORTED_FORMATS & (1ULL << (id - 0xc0))))
+ return id;
+
+ switch (util_format_get_blocksize(format)) {
+ case 1:
+ return NV50_SURFACE_FORMAT_R8_UNORM;
+ case 2:
+ return NV50_SURFACE_FORMAT_R16_UNORM;
+ case 4:
+ return NV50_SURFACE_FORMAT_BGRA8_UNORM;
+ default:
+ return 0;
+ }
+}
+
+static int
+nv50_2d_texture_set(struct nouveau_pushbuf *push, int dst,
+ struct nv50_miptree *mt, unsigned level, unsigned layer)
+{
+ struct nouveau_bo *bo = mt->base.bo;
+ uint32_t width, height, depth;
+ uint32_t format;
+ uint32_t mthd = dst ? NV50_2D_DST_FORMAT : NV50_2D_SRC_FORMAT;
+ uint32_t offset = mt->level[level].offset;
+
+ format = nv50_2d_format(mt->base.base.format);
+ if (!format) {
+ NOUVEAU_ERR("invalid/unsupported surface format: %s\n",
+ util_format_name(mt->base.base.format));
+ return 1;
+ }
+
+ width = u_minify(mt->base.base.width0, level) << mt->ms_x;
+ height = u_minify(mt->base.base.height0, level) << mt->ms_y;
+
+ offset = mt->level[level].offset;
+ if (!mt->layout_3d) {
+ offset += mt->layer_stride * layer;
+ depth = 1;
+ layer = 0;
+ } else {
+ depth = u_minify(mt->base.base.depth0, level);
+ }
+
+ if (!nouveau_bo_memtype(bo)) {
+ BEGIN_NV04(push, SUBC_2D(mthd), 2);
+ PUSH_DATA (push, format);
+ PUSH_DATA (push, 1);
+ BEGIN_NV04(push, SUBC_2D(mthd + 0x14), 5);
+ PUSH_DATA (push, mt->level[level].pitch);
+ PUSH_DATA (push, width);
+ PUSH_DATA (push, height);
+ PUSH_DATAh(push, bo->offset + offset);
+ PUSH_DATA (push, bo->offset + offset);
+ } else {
+ BEGIN_NV04(push, SUBC_2D(mthd), 5);
+ PUSH_DATA (push, format);
+ PUSH_DATA (push, 0);
+ PUSH_DATA (push, mt->level[level].tile_mode);
+ PUSH_DATA (push, depth);
+ PUSH_DATA (push, layer);
+ BEGIN_NV04(push, SUBC_2D(mthd + 0x18), 4);
+ PUSH_DATA (push, width);
+ PUSH_DATA (push, height);
+ PUSH_DATAh(push, bo->offset + offset);
+ PUSH_DATA (push, bo->offset + offset);
+ }
+
+#if 0
+ if (dst) {
+ BEGIN_NV04(push, SUBC_2D(NV50_2D_CLIP_X), 4);
+ PUSH_DATA (push, 0);
+ PUSH_DATA (push, 0);
+ PUSH_DATA (push, width);
+ PUSH_DATA (push, height);
+ }
+#endif
+ return 0;
}
static int
-nv50_surface_set(struct nv50_screen *screen, struct pipe_surface *ps, int dst)
+nv50_2d_texture_do_copy(struct nouveau_pushbuf *push,
+ struct nv50_miptree *dst, unsigned dst_level,
+ unsigned dx, unsigned dy, unsigned dz,
+ struct nv50_miptree *src, unsigned src_level,
+ unsigned sx, unsigned sy, unsigned sz,
+ unsigned w, unsigned h)
{
- struct nv50_miptree *mt = nv50_miptree(ps->texture);
- struct nouveau_channel *chan = screen->eng2d->channel;
- struct nouveau_grobj *eng2d = screen->eng2d;
- struct nouveau_bo *bo = nv50_miptree(ps->texture)->base.bo;
- int format, mthd = dst ? NV50_2D_DST_FORMAT : NV50_2D_SRC_FORMAT;
- int flags = NOUVEAU_BO_VRAM | (dst ? NOUVEAU_BO_WR : NOUVEAU_BO_RD);
-
- format = nv50_2d_format(ps->format);
- if (!format) {
- NOUVEAU_ERR("invalid/unsupported surface format: %s\n",
- util_format_name(ps->format));
- return 1;
- }
-
- if (!bo->tile_flags) {
- BEGIN_RING(chan, eng2d, mthd, 2);
- OUT_RING (chan, format);
- OUT_RING (chan, 1);
- BEGIN_RING(chan, eng2d, mthd + 0x14, 5);
- OUT_RING (chan, mt->level[ps->level].pitch);
- OUT_RING (chan, ps->width);
- OUT_RING (chan, ps->height);
- OUT_RELOCh(chan, bo, ps->offset, flags);
- OUT_RELOCl(chan, bo, ps->offset, flags);
- } else {
- BEGIN_RING(chan, eng2d, mthd, 5);
- OUT_RING (chan, format);
- OUT_RING (chan, 0);
- OUT_RING (chan, mt->level[ps->level].tile_mode << 4);
- OUT_RING (chan, 1);
- OUT_RING (chan, 0);
- BEGIN_RING(chan, eng2d, mthd + 0x18, 4);
- OUT_RING (chan, ps->width);
- OUT_RING (chan, ps->height);
- OUT_RELOCh(chan, bo, ps->offset, flags);
- OUT_RELOCl(chan, bo, ps->offset, flags);
- }
-
+ static const uint32_t duvdxy[5] =
+ {
+ 0x40000000, 0x80000000, 0x00000001, 0x00000002, 0x00000004
+ };
+
+ int ret;
+ uint32_t ctrl;
#if 0
- if (dst) {
- BEGIN_RING(chan, eng2d, NV50_2D_CLIP_X, 4);
- OUT_RING (chan, 0);
- OUT_RING (chan, 0);
- OUT_RING (chan, surf->width);
- OUT_RING (chan, surf->height);
- }
+ ret = MARK_RING(chan, 2 * 16 + 32, 4);
+ if (ret)
+ return ret;
#endif
-
- return 0;
+ ret = nv50_2d_texture_set(push, 1, dst, dst_level, dz);
+ if (ret)
+ return ret;
+
+ ret = nv50_2d_texture_set(push, 0, src, src_level, sz);
+ if (ret)
+ return ret;
+
+ /* NOTE: 2D engine doesn't work for MS8 */
+ if (src->ms_x)
+ ctrl = 0x11;
+
+ /* 0/1 = CENTER/CORNER, 00/10 = POINT/BILINEAR */
+ BEGIN_NV04(push, NV50_2D(BLIT_CONTROL), 1);
+ PUSH_DATA (push, ctrl);
+ BEGIN_NV04(push, NV50_2D(BLIT_DST_X), 4);
+ PUSH_DATA (push, dx << dst->ms_x);
+ PUSH_DATA (push, dy << dst->ms_y);
+ PUSH_DATA (push, w << dst->ms_x);
+ PUSH_DATA (push, h << dst->ms_y);
+ BEGIN_NV04(push, NV50_2D(BLIT_DU_DX_FRACT), 4);
+ PUSH_DATA (push, duvdxy[2 + ((int)src->ms_x - (int)dst->ms_x)] & 0xf0000000);
+ PUSH_DATA (push, duvdxy[2 + ((int)src->ms_x - (int)dst->ms_x)] & 0x0000000f);
+ PUSH_DATA (push, duvdxy[2 + ((int)src->ms_y - (int)dst->ms_y)] & 0xf0000000);
+ PUSH_DATA (push, duvdxy[2 + ((int)src->ms_y - (int)dst->ms_y)] & 0x0000000f);
+ BEGIN_NV04(push, NV50_2D(BLIT_SRC_X_FRACT), 4);
+ PUSH_DATA (push, 0);
+ PUSH_DATA (push, sx << src->ms_x);
+ PUSH_DATA (push, 0);
+ PUSH_DATA (push, sy << src->ms_y);
+
+ return 0;
}
-int
-nv50_surface_do_copy(struct nv50_screen *screen, struct pipe_surface *dst,
- int dx, int dy, struct pipe_surface *src, int sx, int sy,
- int w, int h)
+static void
+nv50_resource_copy_region(struct pipe_context *pipe,
+ struct pipe_resource *dst, unsigned dst_level,
+ unsigned dstx, unsigned dsty, unsigned dstz,
+ struct pipe_resource *src, unsigned src_level,
+ const struct pipe_box *src_box)
{
- struct nouveau_channel *chan = screen->eng2d->channel;
- struct nouveau_grobj *eng2d = screen->eng2d;
- int ret;
-
- ret = MARK_RING(chan, 2*16 + 32, 4);
- if (ret)
- return ret;
-
- ret = nv50_surface_set(screen, dst, 1);
- if (ret)
- return ret;
-
- ret = nv50_surface_set(screen, src, 0);
- if (ret)
- return ret;
-
- BEGIN_RING(chan, eng2d, 0x088c, 1);
- OUT_RING (chan, 0);
- BEGIN_RING(chan, eng2d, NV50_2D_BLIT_DST_X, 4);
- OUT_RING (chan, dx);
- OUT_RING (chan, dy);
- OUT_RING (chan, w);
- OUT_RING (chan, h);
- BEGIN_RING(chan, eng2d, 0x08c0, 4);
- OUT_RING (chan, 0);
- OUT_RING (chan, 1);
- OUT_RING (chan, 0);
- OUT_RING (chan, 1);
- BEGIN_RING(chan, eng2d, 0x08d0, 4);
- OUT_RING (chan, 0);
- OUT_RING (chan, sx);
- OUT_RING (chan, 0);
- OUT_RING (chan, sy);
-
- return 0;
+ struct nv50_context *nv50 = nv50_context(pipe);
+ int ret;
+ boolean m2mf;
+ unsigned dst_layer = dstz, src_layer = src_box->z;
+
+ /* Fallback for buffers. */
+ if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
+ util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz,
+ src, src_level, src_box);
+ return;
+ }
+
+ assert(src->nr_samples == dst->nr_samples);
+
+ m2mf = (src->format == dst->format) ||
+ (util_format_get_blocksizebits(src->format) ==
+ util_format_get_blocksizebits(dst->format));
+
+ nv04_resource(dst)->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
+
+ if (m2mf) {
+ struct nv50_m2mf_rect drect, srect;
+ unsigned i;
+ unsigned nx = util_format_get_nblocksx(src->format, src_box->width);
+ unsigned ny = util_format_get_nblocksy(src->format, src_box->height);
+
+ nv50_m2mf_rect_setup(&drect, dst, dst_level, dstx, dsty, dstz);
+ nv50_m2mf_rect_setup(&srect, src, src_level,
+ src_box->x, src_box->y, src_box->z);
+
+ for (i = 0; i < src_box->depth; ++i) {
+ nv50_m2mf_transfer_rect(nv50, &drect, &srect, nx, ny);
+
+ if (nv50_miptree(dst)->layout_3d)
+ drect.z++;
+ else
+ drect.base += nv50_miptree(dst)->layer_stride;
+
+ if (nv50_miptree(src)->layout_3d)
+ srect.z++;
+ else
+ srect.base += nv50_miptree(src)->layer_stride;
+ }
+ return;
+ }
+
+ assert((src->format == dst->format) ||
+ (nv50_2d_format_faithful(src->format) &&
+ nv50_2d_format_faithful(dst->format)));
+
+ BCTX_REFN(nv50->bufctx, 2D, nv04_resource(src), RD);
+ BCTX_REFN(nv50->bufctx, 2D, nv04_resource(dst), WR);
+ nouveau_pushbuf_bufctx(nv50->base.pushbuf, nv50->bufctx);
+ nouveau_pushbuf_validate(nv50->base.pushbuf);
+
+ for (; dst_layer < dstz + src_box->depth; ++dst_layer, ++src_layer) {
+ ret = nv50_2d_texture_do_copy(nv50->base.pushbuf,
+ nv50_miptree(dst), dst_level,
+ dstx, dsty, dst_layer,
+ nv50_miptree(src), src_level,
+ src_box->x, src_box->y, src_layer,
+ src_box->width, src_box->height);
+ if (ret)
+ break;
+ }
+ nouveau_bufctx_reset(nv50->bufctx, NV50_BIND_2D);
+}
+
+static void
+nv50_clear_render_target(struct pipe_context *pipe,
+ struct pipe_surface *dst,
+ const union pipe_color_union *color,
+ unsigned dstx, unsigned dsty,
+ unsigned width, unsigned height)
+{
+ struct nv50_context *nv50 = nv50_context(pipe);
+ struct nouveau_pushbuf *push = nv50->base.pushbuf;
+ struct nv50_miptree *mt = nv50_miptree(dst->texture);
+ struct nv50_surface *sf = nv50_surface(dst);
+ struct nouveau_bo *bo = mt->base.bo;
+
+ BEGIN_NV04(push, NV50_3D(CLEAR_COLOR(0)), 4);
+ PUSH_DATAf(push, color->f[0]);
+ PUSH_DATAf(push, color->f[1]);
+ PUSH_DATAf(push, color->f[2]);
+ PUSH_DATAf(push, color->f[3]);
+#if 0
+ if (MARK_RING(chan, 18, 2))
+ return;
+#endif
+ BEGIN_NV04(push, NV50_3D(RT_CONTROL), 1);
+ PUSH_DATA (push, 1);
+ BEGIN_NV04(push, NV50_3D(RT_ADDRESS_HIGH(0)), 5);
+ PUSH_DATAh(push, bo->offset + sf->offset);
+ PUSH_DATA (push, bo->offset + sf->offset);
+ PUSH_DATA (push, nv50_format_table[dst->format].rt);
+ PUSH_DATA (push, mt->level[sf->base.u.tex.level].tile_mode);
+ PUSH_DATA (push, 0);
+ BEGIN_NV04(push, NV50_3D(RT_HORIZ(0)), 2);
+ if (nouveau_bo_memtype(bo))
+ PUSH_DATA(push, sf->width);
+ else
+ PUSH_DATA(push, NV50_3D_RT_HORIZ_LINEAR | mt->level[0].pitch);
+ PUSH_DATA (push, sf->height);
+ BEGIN_NV04(push, NV50_3D(RT_ARRAY_MODE), 1);
+ PUSH_DATA (push, 1);
+
+ if (!nouveau_bo_memtype(bo)) {
+ BEGIN_NV04(push, NV50_3D(ZETA_ENABLE), 1);
+ PUSH_DATA (push, 0);
+ }
+
+ /* NOTE: only works with D3D clear flag (5097/0x143c bit 4) */
+
+ BEGIN_NV04(push, NV50_3D(VIEWPORT_HORIZ(0)), 2);
+ PUSH_DATA (push, (width << 16) | dstx);
+ PUSH_DATA (push, (height << 16) | dsty);
+
+ BEGIN_NV04(push, NV50_3D(CLEAR_BUFFERS), 1);
+ PUSH_DATA (push, 0x3c);
+
+ nv50->dirty |= NV50_NEW_FRAMEBUFFER;
}
static void
-nv50_surface_copy(struct pipe_context *pipe,
- struct pipe_resource *dest, struct pipe_subresource subdst,
- unsigned destx, unsigned desty, unsigned destz,
- struct pipe_resource *src, struct pipe_subresource subsrc,
- unsigned srcx, unsigned srcy, unsigned srcz,
- unsigned width, unsigned height)
+nv50_clear_depth_stencil(struct pipe_context *pipe,
+ struct pipe_surface *dst,
+ unsigned clear_flags,
+ double depth,
+ unsigned stencil,
+ unsigned dstx, unsigned dsty,
+ unsigned width, unsigned height)
{
- struct nv50_context *nv50 = nv50_context(pipe);
- struct nv50_screen *screen = nv50->screen;
- struct pipe_surface *ps_dst, *ps_src;
+ struct nv50_context *nv50 = nv50_context(pipe);
+ struct nouveau_pushbuf *push = nv50->base.pushbuf;
+ struct nv50_miptree *mt = nv50_miptree(dst->texture);
+ struct nv50_surface *sf = nv50_surface(dst);
+ struct nouveau_bo *bo = mt->base.bo;
+ uint32_t mode = 0;
+
+ assert(nouveau_bo_memtype(bo)); /* ZETA cannot be linear */
+
+ if (clear_flags & PIPE_CLEAR_DEPTH) {
+ BEGIN_NV04(push, NV50_3D(CLEAR_DEPTH), 1);
+ PUSH_DATAf(push, depth);
+ mode |= NV50_3D_CLEAR_BUFFERS_Z;
+ }
+
+ if (clear_flags & PIPE_CLEAR_STENCIL) {
+ BEGIN_NV04(push, NV50_3D(CLEAR_STENCIL), 1);
+ PUSH_DATA (push, stencil & 0xff);
+ mode |= NV50_3D_CLEAR_BUFFERS_S;
+ }
+#if 0
+ if (MARK_RING(chan, 17, 2))
+ return;
+#endif
+ BEGIN_NV04(push, NV50_3D(ZETA_ADDRESS_HIGH), 5);
+ PUSH_DATAh(push, bo->offset + sf->offset);
+ PUSH_DATA (push, bo->offset + sf->offset);
+ PUSH_DATA (push, nv50_format_table[dst->format].rt);
+ PUSH_DATA (push, mt->level[sf->base.u.tex.level].tile_mode);
+ PUSH_DATA (push, 0);
+ BEGIN_NV04(push, NV50_3D(ZETA_ENABLE), 1);
+ PUSH_DATA (push, 1);
+ BEGIN_NV04(push, NV50_3D(ZETA_HORIZ), 3);
+ PUSH_DATA (push, sf->width);
+ PUSH_DATA (push, sf->height);
+ PUSH_DATA (push, (1 << 16) | 1);
+
+ BEGIN_NV04(push, NV50_3D(VIEWPORT_HORIZ(0)), 2);
+ PUSH_DATA (push, (width << 16) | dstx);
+ PUSH_DATA (push, (height << 16) | dsty);
+
+ BEGIN_NV04(push, NV50_3D(CLEAR_BUFFERS), 1);
+ PUSH_DATA (push, mode);
+
+ nv50->dirty |= NV50_NEW_FRAMEBUFFER;
+}
- assert((src->format == dest->format) ||
- (nv50_2d_format_faithful(src->format) &&
- nv50_2d_format_faithful(dest->format)));
+void
+nv50_clear(struct pipe_context *pipe, unsigned buffers,
+ const union pipe_color_union *color,
+ double depth, unsigned stencil)
+{
+ struct nv50_context *nv50 = nv50_context(pipe);
+ struct nouveau_pushbuf *push = nv50->base.pushbuf;
+ struct pipe_framebuffer_state *fb = &nv50->framebuffer;
+ unsigned i;
+ uint32_t mode = 0;
+
+ /* don't need NEW_BLEND, COLOR_MASK doesn't affect CLEAR_BUFFERS */
+ if (!nv50_state_validate(nv50, NV50_NEW_FRAMEBUFFER, 9 + (fb->nr_cbufs * 2)))
+ return;
+
+ if (buffers & PIPE_CLEAR_COLOR && fb->nr_cbufs) {
+ BEGIN_NV04(push, NV50_3D(CLEAR_COLOR(0)), 4);
+ PUSH_DATAf(push, color->f[0]);
+ PUSH_DATAf(push, color->f[1]);
+ PUSH_DATAf(push, color->f[2]);
+ PUSH_DATAf(push, color->f[3]);
+ mode =
+ NV50_3D_CLEAR_BUFFERS_R | NV50_3D_CLEAR_BUFFERS_G |
+ NV50_3D_CLEAR_BUFFERS_B | NV50_3D_CLEAR_BUFFERS_A;
+ }
+
+ if (buffers & PIPE_CLEAR_DEPTH) {
+ BEGIN_NV04(push, NV50_3D(CLEAR_DEPTH), 1);
+ PUSH_DATA (push, fui(depth));
+ mode |= NV50_3D_CLEAR_BUFFERS_Z;
+ }
+
+ if (buffers & PIPE_CLEAR_STENCIL) {
+ BEGIN_NV04(push, NV50_3D(CLEAR_STENCIL), 1);
+ PUSH_DATA (push, stencil & 0xff);
+ mode |= NV50_3D_CLEAR_BUFFERS_S;
+ }
+
+ BEGIN_NV04(push, NV50_3D(CLEAR_BUFFERS), 1);
+ PUSH_DATA (push, mode);
+
+ for (i = 1; i < fb->nr_cbufs; i++) {
+ BEGIN_NV04(push, NV50_3D(CLEAR_BUFFERS), 1);
+ PUSH_DATA (push, (i << 6) | 0x3c);
+ }
+}
- ps_src = nv50_miptree_surface_new(pipe->screen, src, subsrc.face,
- subsrc.level, srcz, 0 /* bind flags */);
- ps_dst = nv50_miptree_surface_new(pipe->screen, dest, subdst.face,
- subdst.level, destz, 0 /* bindflags */);
- nv50_surface_do_copy(screen, ps_dst, destx, desty, ps_src, srcx,
- srcy, width, height);
+struct nv50_blitctx
+{
+ struct nv50_screen *screen;
+ struct {
+ struct pipe_framebuffer_state fb;
+ struct nv50_program *vp;
+ struct nv50_program *gp;
+ struct nv50_program *fp;
+ unsigned num_textures[3];
+ unsigned num_samplers[3];
+ struct pipe_sampler_view *texture;
+ struct nv50_tsc_entry *sampler;
+ unsigned dirty;
+ } saved;
+ struct nv50_program vp;
+ struct nv50_program fp;
+ struct nv50_tsc_entry sampler[2]; /* nearest, bilinear */
+ uint32_t fp_offset;
+ uint16_t color_mask;
+ uint8_t filter;
+};
- nv50_miptree_surface_del(ps_src);
- nv50_miptree_surface_del(ps_dst);
+static void
+nv50_blitctx_make_vp(struct nv50_blitctx *blit)
+{
+ static const uint32_t code[] =
+ {
+ 0x10000001, /* mov b32 o[0x00] s[0x00] */ /* HPOS.x */
+ 0x0423c788,
+ 0x10000205, /* mov b32 o[0x04] s[0x04] */ /* HPOS.y */
+ 0x0423c788,
+ 0x10000409, /* mov b32 o[0x08] s[0x08] */ /* TEXC.x */
+ 0x0423c788,
+ 0x1000060d, /* mov b32 o[0x0c] s[0x0c] */ /* TEXC.y */
+ 0x0423c788,
+ 0x10000811, /* exit mov b32 o[0x10] s[0x10] */ /* TEXC.z */
+ 0x0423c789,
+ };
+
+ blit->vp.type = PIPE_SHADER_VERTEX;
+ blit->vp.translated = TRUE;
+ blit->vp.code = (uint32_t *)code; /* const_cast */
+ blit->vp.code_size = sizeof(code);
+ blit->vp.max_gpr = 4;
+ blit->vp.max_out = 5;
+ blit->vp.out_nr = 2;
+ blit->vp.out[0].mask = 0x3;
+ blit->vp.out[0].sn = TGSI_SEMANTIC_POSITION;
+ blit->vp.out[1].hw = 2;
+ blit->vp.out[1].mask = 0x7;
+ blit->vp.out[1].sn = TGSI_SEMANTIC_GENERIC;
+ blit->vp.vp.attrs[0] = 0x73;
+ blit->vp.vp.psiz = 0x40;
+ blit->vp.vp.edgeflag = 0x40;
}
static void
-nv50_clear_render_target(struct pipe_context *pipe,
- struct pipe_surface *dst,
- const float *rgba,
- unsigned dstx, unsigned dsty,
- unsigned width, unsigned height)
+nv50_blitctx_make_fp(struct nv50_blitctx *blit)
{
- struct nv50_context *nv50 = nv50_context(pipe);
- struct nv50_screen *screen = nv50->screen;
- struct nouveau_channel *chan = screen->base.channel;
- struct nouveau_grobj *tesla = screen->tesla;
- struct nv50_miptree *mt = nv50_miptree(dst->texture);
- struct nouveau_bo *bo = mt->base.bo;
-
- BEGIN_RING(chan, tesla, NV50TCL_CLEAR_COLOR(0), 4);
- OUT_RINGf (chan, rgba[0]);
- OUT_RINGf (chan, rgba[1]);
- OUT_RINGf (chan, rgba[2]);
- OUT_RINGf (chan, rgba[3]);
-
- if (MARK_RING(chan, 18, 2))
- return;
-
- BEGIN_RING(chan, tesla, NV50TCL_RT_CONTROL, 1);
- OUT_RING (chan, 1);
- BEGIN_RING(chan, tesla, NV50TCL_RT_ADDRESS_HIGH(0), 5);
- OUT_RELOCh(chan, bo, dst->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
- OUT_RELOCl(chan, bo, dst->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
- OUT_RING (chan, nv50_format_table[dst->format].rt);
- OUT_RING (chan, mt->level[dst->level].tile_mode << 4);
- OUT_RING (chan, 0);
- BEGIN_RING(chan, tesla, NV50TCL_RT_HORIZ(0), 2);
- OUT_RING (chan, dst->width);
- OUT_RING (chan, dst->height);
- BEGIN_RING(chan, tesla, NV50TCL_RT_ARRAY_MODE, 1);
- OUT_RING (chan, 1);
-
- /* NOTE: only works with D3D clear flag (5097/0x143c bit 4) */
-
- BEGIN_RING(chan, tesla, NV50TCL_VIEWPORT_HORIZ(0), 2);
- OUT_RING (chan, (width << 16) | dstx);
- OUT_RING (chan, (height << 16) | dsty);
-
- BEGIN_RING(chan, tesla, NV50TCL_CLEAR_BUFFERS, 1);
- OUT_RING (chan, 0x3c);
-
- nv50->dirty |= NV50_NEW_FRAMEBUFFER;
+ static const uint32_t code[] =
+ {
+ /* 3 coords RGBA in, RGBA out, also for Z32_FLOAT(_S8X24_UINT) */
+ 0x80000000, /* interp $r0 v[0x0] */
+ 0x80010004, /* interp $r1 v[0x4] */
+ 0x80020009, /* interp $r2 flat v[0x8] */
+ 0x00040780,
+ 0xf6800001, /* texauto live { $r0,1,2,3 } $t0 $s0 { $r0,1,2 } */
+ 0x0000c785, /* exit */
+
+ /* 3 coords ZS in, S encoded in R, Z encoded in GBA (8_UNORM) */
+ 0x80000000, /* interp $r0 v[0x00] */
+ 0x80010004, /* interp $r1 v[0x04] */
+ 0x80020009, /* interp $r2 flat v[0x8] */
+ 0x00040780,
+ 0xf6800001, /* texauto live { $r0,1,#,# } $t0 $s0 { $r0,1,2 } */
+ 0x00000784,
+ 0xc03f0009, /* mul f32 $r2 $r0 (2^24 - 1) */
+ 0x04b7ffff,
+ 0xa0000201, /* cvt f32 $r0 s32 $r1 */
+ 0x44014780,
+ 0xa0000409, /* cvt rni s32 $r2 f32 $r2 */
+ 0x8c004780,
+ 0xc0010001, /* mul f32 $r0 $r0 1/0xff */
+ 0x03b8080b,
+ 0xd03f0405, /* and b32 $r1 $r2 0x0000ff */
+ 0x0000000f,
+ 0xd000040d, /* and b32 $r3 $r2 0xff0000 */
+ 0x000ff003,
+ 0xd0000409, /* and b32 $r2 $r2 0x00ff00 */
+ 0x00000ff3,
+ 0xa0000205, /* cvt f32 $r1 s32 $r1 */
+ 0x44014780,
+ 0xa000060d, /* cvt f32 $r3 s32 $r3 */
+ 0x44014780,
+ 0xa0000409, /* cvt f32 $r2 s32 $r2 */
+ 0x44014780,
+ 0xc0010205, /* mul f32 $r1 $r1 1/0x0000ff */
+ 0x03b8080b,
+ 0xc001060d, /* mul f32 $r3 $r3 1/0x00ff00 */
+ 0x0338080b,
+ 0xc0010409, /* mul f32 $r2 $r2 1/0xff0000 */
+ 0x0378080b,
+ 0xf0000001, /* exit never nop */
+ 0xe0000001,
+
+ /* 3 coords ZS in, Z encoded in RGB, S encoded in A (U8_UNORM) */
+ 0x80000000, /* interp $r0 v[0x00] */
+ 0x80010004, /* interp $r1 v[0x04] */
+ 0x80020009, /* interp $r2 flat v[0x8] */
+ 0x00040780,
+ 0xf6800001, /* texauto live { $r0,1,#,# } $t0 $s0 { $r0,1,2 } */
+ 0x00000784,
+ 0xc03f0009, /* mul f32 $r2 $r0 (2^24 - 1) */
+ 0x04b7ffff,
+ 0xa0000281, /* cvt f32 $r3 s32 $r1 */
+ 0x44014780,
+ 0xa0000409, /* cvt rni s32 $r2 f32 $r2 */
+ 0x8c004780,
+ 0xc001060d, /* mul f32 $r3 $r3 1/0xff */
+ 0x03b8080b,
+ 0xd03f0401, /* and b32 $r0 $r2 0x0000ff */
+ 0x0000000f,
+ 0xd0000405, /* and b32 $r1 $r2 0x00ff00 */
+ 0x00000ff3,
+ 0xd0000409, /* and b32 $r2 $r2 0xff0000 */
+ 0x000ff003,
+ 0xa0000001, /* cvt f32 $r0 s32 $r0 */
+ 0x44014780,
+ 0xa0000205, /* cvt f32 $r1 s32 $r1 */
+ 0x44014780,
+ 0xa0000409, /* cvt f32 $r2 s32 $r2 */
+ 0x44014780,
+ 0xc0010001, /* mul f32 $r0 $r0 1/0x0000ff */
+ 0x03b8080b,
+ 0xc0010205, /* mul f32 $r1 $r1 1/0x00ff00 */
+ 0x0378080b,
+ 0xc0010409, /* mul f32 $r2 $r2 1/0xff0000 */
+ 0x0338080b,
+ 0xf0000001, /* exit never nop */
+ 0xe0000001
+ };
+
+ blit->fp.type = PIPE_SHADER_FRAGMENT;
+ blit->fp.translated = TRUE;
+ blit->fp.code = (uint32_t *)code; /* const_cast */
+ blit->fp.code_size = sizeof(code);
+ blit->fp.max_gpr = 4;
+ blit->fp.max_out = 4;
+ blit->fp.in_nr = 1;
+ blit->fp.in[0].mask = 0x7; /* last component flat */
+ blit->fp.in[0].linear = 1;
+ blit->fp.in[0].sn = TGSI_SEMANTIC_GENERIC;
+ blit->fp.out_nr = 1;
+ blit->fp.out[0].mask = 0xf;
+ blit->fp.out[0].sn = TGSI_SEMANTIC_COLOR;
+ blit->fp.fp.interp = 0x00020403;
+ blit->fp.gp.primid = 0x80;
}
static void
-nv50_clear_depth_stencil(struct pipe_context *pipe,
- struct pipe_surface *dst,
- unsigned clear_flags,
- double depth,
- unsigned stencil,
- unsigned dstx, unsigned dsty,
- unsigned width, unsigned height)
+nv50_blitctx_make_sampler(struct nv50_blitctx *blit)
+{
+ /* clamp to edge, min/max lod = 0, nearest filtering */
+
+ blit->sampler[0].id = -1;
+
+ blit->sampler[0].tsc[0] = 0x00000092;
+ blit->sampler[0].tsc[1] = 0x00000051;
+
+ /* clamp to edge, min/max lod = 0, bilinear filtering */
+
+ blit->sampler[1].id = -1;
+
+ blit->sampler[1].tsc[0] = 0x00000092;
+ blit->sampler[1].tsc[1] = 0x00000062;
+}
+
+/* Since shaders cannot export stencil, we cannot copy stencil values when
+ * rendering to ZETA, so we attach the ZS surface to a colour render target.
+ */
+static INLINE enum pipe_format
+nv50_blit_zeta_to_colour_format(enum pipe_format format)
+{
+ switch (format) {
+ case PIPE_FORMAT_Z16_UNORM: return PIPE_FORMAT_R16_UNORM;
+ case PIPE_FORMAT_Z24_UNORM_S8_UINT:
+ case PIPE_FORMAT_S8_UINT_Z24_UNORM:
+ case PIPE_FORMAT_Z24X8_UNORM: return PIPE_FORMAT_R8G8B8A8_UNORM;
+ case PIPE_FORMAT_Z32_FLOAT: return PIPE_FORMAT_R32_FLOAT;
+ case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT: return PIPE_FORMAT_R32G32_FLOAT;
+ default:
+ assert(0);
+ return PIPE_FORMAT_NONE;
+ }
+}
+
+static void
+nv50_blitctx_get_color_mask_and_fp(struct nv50_blitctx *blit,
+ enum pipe_format format, uint8_t mask)
{
- struct nv50_context *nv50 = nv50_context(pipe);
- struct nv50_screen *screen = nv50->screen;
- struct nouveau_channel *chan = screen->base.channel;
- struct nouveau_grobj *tesla = screen->tesla;
- struct nv50_miptree *mt = nv50_miptree(dst->texture);
- struct nouveau_bo *bo = mt->base.bo;
- uint32_t mode = 0;
-
- if (clear_flags & PIPE_CLEAR_DEPTH) {
- BEGIN_RING(chan, tesla, NV50TCL_CLEAR_DEPTH, 1);
- OUT_RINGf (chan, depth);
- mode |= NV50TCL_CLEAR_BUFFERS_Z;
- }
-
- if (clear_flags & PIPE_CLEAR_STENCIL) {
- BEGIN_RING(chan, tesla, NV50TCL_CLEAR_STENCIL, 1);
- OUT_RING (chan, stencil & 0xff);
- mode |= NV50TCL_CLEAR_BUFFERS_S;
- }
-
- if (MARK_RING(chan, 17, 2))
- return;
-
- BEGIN_RING(chan, tesla, NV50TCL_ZETA_ADDRESS_HIGH, 5);
- OUT_RELOCh(chan, bo, dst->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
- OUT_RELOCl(chan, bo, dst->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
- OUT_RING (chan, nv50_format_table[dst->format].rt);
- OUT_RING (chan, mt->level[dst->level].tile_mode << 4);
- OUT_RING (chan, 0);
- BEGIN_RING(chan, tesla, NV50TCL_ZETA_ENABLE, 1);
- OUT_RING (chan, 1);
- BEGIN_RING(chan, tesla, NV50TCL_ZETA_HORIZ, 3);
- OUT_RING (chan, dst->width);
- OUT_RING (chan, dst->height);
- OUT_RING (chan, (1 << 16) | 1);
-
- BEGIN_RING(chan, tesla, NV50TCL_VIEWPORT_HORIZ(0), 2);
- OUT_RING (chan, (width << 16) | dstx);
- OUT_RING (chan, (height << 16) | dsty);
-
- BEGIN_RING(chan, tesla, NV50TCL_CLEAR_BUFFERS, 1);
- OUT_RING (chan, mode);
-
- nv50->dirty |= NV50_NEW_FRAMEBUFFER;
+ blit->color_mask = 0;
+
+ switch (format) {
+ case PIPE_FORMAT_Z24X8_UNORM:
+ case PIPE_FORMAT_Z24_UNORM_S8_UINT:
+ blit->fp_offset = 160;
+ if (mask & PIPE_MASK_Z)
+ blit->color_mask |= 0x0111;
+ if (mask & PIPE_MASK_S)
+ blit->color_mask |= 0x1000;
+ break;
+ case PIPE_FORMAT_S8_UINT_Z24_UNORM:
+ blit->fp_offset = 24;
+ if (mask & PIPE_MASK_Z)
+ blit->color_mask |= 0x1110;
+ if (mask & PIPE_MASK_S)
+ blit->color_mask |= 0x0001;
+ break;
+ default:
+ blit->fp_offset = 0;
+ if (mask & (PIPE_MASK_R | PIPE_MASK_Z)) blit->color_mask |= 0x0001;
+ if (mask & (PIPE_MASK_G | PIPE_MASK_S)) blit->color_mask |= 0x0010;
+ if (mask & PIPE_MASK_B) blit->color_mask |= 0x0100;
+ if (mask & PIPE_MASK_A) blit->color_mask |= 0x1000;
+ break;
+ }
+}
+
+static void
+nv50_blit_set_dst(struct nv50_context *nv50,
+ struct pipe_resource *res, unsigned level, unsigned layer)
+{
+ struct pipe_context *pipe = &nv50->base.pipe;
+ struct pipe_surface templ;
+
+ if (util_format_is_depth_or_stencil(res->format))
+ templ.format = nv50_blit_zeta_to_colour_format(res->format);
+ else
+ templ.format = res->format;
+
+ templ.usage = PIPE_USAGE_STREAM;
+ templ.u.tex.level = level;
+ templ.u.tex.first_layer = templ.u.tex.last_layer = layer;
+
+ nv50->framebuffer.cbufs[0] = nv50_miptree_surface_new(pipe, res, &templ);
+ nv50->framebuffer.nr_cbufs = 1;
+ nv50->framebuffer.zsbuf = NULL;
+ nv50->framebuffer.width = nv50->framebuffer.cbufs[0]->width;
+ nv50->framebuffer.height = nv50->framebuffer.cbufs[0]->height;
+}
+
+static INLINE void
+nv50_blit_fixup_tic_entry(struct pipe_sampler_view *view)
+{
+ struct nv50_tic_entry *ent = nv50_tic_entry(view);
+
+ ent->tic[2] &= ~(1 << 31); /* scaled coordinates, ok with 3d textures ? */
+
+ /* magic: */
+
+ ent->tic[3] = 0x20000000; /* affects quality of near vertical edges in MS8 */
+}
+
+static void
+nv50_blit_set_src(struct nv50_context *nv50,
+ struct pipe_resource *res, unsigned level, unsigned layer)
+{
+ struct pipe_context *pipe = &nv50->base.pipe;
+ struct pipe_sampler_view templ;
+
+ templ.format = res->format;
+ templ.u.tex.first_layer = templ.u.tex.last_layer = layer;
+ templ.u.tex.first_level = templ.u.tex.last_level = level;
+ templ.swizzle_r = PIPE_SWIZZLE_RED;
+ templ.swizzle_g = PIPE_SWIZZLE_GREEN;
+ templ.swizzle_b = PIPE_SWIZZLE_BLUE;
+ templ.swizzle_a = PIPE_SWIZZLE_ALPHA;
+
+ nv50->textures[2][0] = nv50_create_sampler_view(pipe, res, &templ);
+
+ nv50_blit_fixup_tic_entry(nv50->textures[2][0]);
+
+ nv50->num_textures[0] = nv50->num_textures[1] = 0;
+ nv50->num_textures[2] = 1;
+}
+
+static void
+nv50_blitctx_prepare_state(struct nv50_blitctx *blit)
+{
+ struct nouveau_pushbuf *push = blit->screen->base.pushbuf;
+
+ /* blend state */
+ BEGIN_NV04(push, NV50_3D(COLOR_MASK(0)), 1);
+ PUSH_DATA (push, blit->color_mask);
+ BEGIN_NV04(push, NV50_3D(BLEND_ENABLE(0)), 1);
+ PUSH_DATA (push, 0);
+ BEGIN_NV04(push, NV50_3D(LOGIC_OP_ENABLE), 1);
+ PUSH_DATA (push, 0);
+
+ /* rasterizer state */
+#ifndef NV50_SCISSORS_CLIPPING
+ BEGIN_NV04(push, NV50_3D(SCISSOR_ENABLE(0)), 1);
+ PUSH_DATA (push, 1);
+#endif
+ BEGIN_NV04(push, NV50_3D(VERTEX_TWO_SIDE_ENABLE), 1);
+ PUSH_DATA (push, 0);
+ BEGIN_NV04(push, NV50_3D(FRAG_COLOR_CLAMP_EN), 1);
+ PUSH_DATA (push, 0);
+ BEGIN_NV04(push, NV50_3D(MULTISAMPLE_ENABLE), 1);
+ PUSH_DATA (push, 0);
+ BEGIN_NV04(push, NV50_3D(MSAA_MASK(0)), 4);
+ PUSH_DATA (push, 0xffff);
+ PUSH_DATA (push, 0xffff);
+ PUSH_DATA (push, 0xffff);
+ PUSH_DATA (push, 0xffff);
+ BEGIN_NV04(push, NV50_3D(POLYGON_MODE_FRONT), 3);
+ PUSH_DATA (push, NV50_3D_POLYGON_MODE_FRONT_FILL);
+ PUSH_DATA (push, NV50_3D_POLYGON_MODE_BACK_FILL);
+ PUSH_DATA (push, 0);
+ BEGIN_NV04(push, NV50_3D(CULL_FACE_ENABLE), 1);
+ PUSH_DATA (push, 0);
+ BEGIN_NV04(push, NV50_3D(POLYGON_STIPPLE_ENABLE), 1);
+ PUSH_DATA (push, 0);
+ BEGIN_NV04(push, NV50_3D(POLYGON_OFFSET_FILL_ENABLE), 1);
+ PUSH_DATA (push, 0);
+
+ /* zsa state */
+ BEGIN_NV04(push, NV50_3D(DEPTH_TEST_ENABLE), 1);
+ PUSH_DATA (push, 0);
+ BEGIN_NV04(push, NV50_3D(STENCIL_ENABLE), 1);
+ PUSH_DATA (push, 0);
+ BEGIN_NV04(push, NV50_3D(ALPHA_TEST_ENABLE), 1);
+ PUSH_DATA (push, 0);
+}
+
+static void
+nv50_blitctx_pre_blit(struct nv50_blitctx *blit, struct nv50_context *nv50)
+{
+ int s;
+
+ blit->saved.fb.width = nv50->framebuffer.width;
+ blit->saved.fb.height = nv50->framebuffer.height;
+ blit->saved.fb.nr_cbufs = nv50->framebuffer.nr_cbufs;
+ blit->saved.fb.cbufs[0] = nv50->framebuffer.cbufs[0];
+ blit->saved.fb.zsbuf = nv50->framebuffer.zsbuf;
+
+ blit->saved.vp = nv50->vertprog;
+ blit->saved.gp = nv50->gmtyprog;
+ blit->saved.fp = nv50->fragprog;
+
+ nv50->vertprog = &blit->vp;
+ nv50->gmtyprog = NULL;
+ nv50->fragprog = &blit->fp;
+
+ for (s = 0; s < 3; ++s) {
+ blit->saved.num_textures[s] = nv50->num_textures[s];
+ blit->saved.num_samplers[s] = nv50->num_samplers[s];
+ }
+ blit->saved.texture = nv50->textures[2][0];
+ blit->saved.sampler = nv50->samplers[2][0];
+
+ nv50->samplers[2][0] = &blit->sampler[blit->filter];
+
+ nv50->num_samplers[0] = nv50->num_samplers[1] = 0;
+ nv50->num_samplers[2] = 1;
+
+ blit->saved.dirty = nv50->dirty;
+
+ nv50->dirty =
+ NV50_NEW_FRAMEBUFFER |
+ NV50_NEW_VERTPROG | NV50_NEW_FRAGPROG | NV50_NEW_GMTYPROG |
+ NV50_NEW_TEXTURES | NV50_NEW_SAMPLERS;
+}
+
+static void
+nv50_blitctx_post_blit(struct nv50_context *nv50, struct nv50_blitctx *blit)
+{
+ int s;
+
+ pipe_surface_reference(&nv50->framebuffer.cbufs[0], NULL);
+
+ nv50->framebuffer.width = blit->saved.fb.width;
+ nv50->framebuffer.height = blit->saved.fb.height;
+ nv50->framebuffer.nr_cbufs = blit->saved.fb.nr_cbufs;
+ nv50->framebuffer.cbufs[0] = blit->saved.fb.cbufs[0];
+ nv50->framebuffer.zsbuf = blit->saved.fb.zsbuf;
+
+ nv50->vertprog = blit->saved.vp;
+ nv50->gmtyprog = blit->saved.gp;
+ nv50->fragprog = blit->saved.fp;
+
+ pipe_sampler_view_reference(&nv50->textures[2][0], NULL);
+
+ for (s = 0; s < 3; ++s) {
+ nv50->num_textures[s] = blit->saved.num_textures[s];
+ nv50->num_samplers[s] = blit->saved.num_samplers[s];
+ }
+ nv50->textures[2][0] = blit->saved.texture;
+ nv50->samplers[2][0] = blit->saved.sampler;
+
+ nv50->dirty = blit->saved.dirty |
+ (NV50_NEW_FRAMEBUFFER | NV50_NEW_SCISSOR | NV50_NEW_SAMPLE_MASK |
+ NV50_NEW_RASTERIZER | NV50_NEW_ZSA | NV50_NEW_BLEND |
+ NV50_NEW_TEXTURES | NV50_NEW_SAMPLERS |
+ NV50_NEW_VERTPROG | NV50_NEW_GMTYPROG | NV50_NEW_FRAGPROG);
+}
+
+static void
+nv50_resource_resolve(struct pipe_context *pipe,
+ const struct pipe_resolve_info *info)
+{
+ struct nv50_context *nv50 = nv50_context(pipe);
+ struct nv50_screen *screen = nv50->screen;
+ struct nv50_blitctx *blit = screen->blitctx;
+ struct nouveau_pushbuf *push = nv50->base.pushbuf;
+ struct pipe_resource *src = info->src.res;
+ struct pipe_resource *dst = info->dst.res;
+ float x0, x1, y0, y1, z;
+ float x_range, y_range;
+
+ nv50_blitctx_get_color_mask_and_fp(blit, dst->format, info->mask);
+
+ blit->filter = util_format_is_depth_or_stencil(dst->format) ? 0 : 1;
+
+ nv50_blitctx_pre_blit(blit, nv50);
+
+ nv50_blit_set_dst(nv50, dst, info->dst.level, info->dst.layer);
+ nv50_blit_set_src(nv50, src, 0, info->src.layer);
+
+ nv50_blitctx_prepare_state(blit);
+
+ nv50_state_validate(nv50, ~0, 36);
+
+ x_range =
+ (float)(info->src.x1 - info->src.x0) /
+ (float)(info->dst.x1 - info->dst.x0);
+ y_range =
+ (float)(info->src.y1 - info->src.y0) /
+ (float)(info->dst.y1 - info->dst.y0);
+
+ x0 = (float)info->src.x0 - x_range * (float)info->dst.x0;
+ y0 = (float)info->src.y0 - y_range * (float)info->dst.y0;
+
+ x1 = x0 + 16384.0f * x_range;
+ y1 = y0 + 16384.0f * y_range;
+
+ x0 *= (float)(1 << nv50_miptree(src)->ms_x);
+ x1 *= (float)(1 << nv50_miptree(src)->ms_x);
+ y0 *= (float)(1 << nv50_miptree(src)->ms_y);
+ y1 *= (float)(1 << nv50_miptree(src)->ms_y);
+
+ z = (float)info->src.layer;
+
+ BEGIN_NV04(push, NV50_3D(FP_START_ID), 1);
+ PUSH_DATA (push,
+ blit->fp.code_base + blit->fp_offset);
+
+ BEGIN_NV04(push, NV50_3D(VIEWPORT_TRANSFORM_EN), 1);
+ PUSH_DATA (push, 0);
+
+ /* Draw a large triangle in screen coordinates covering the whole
+ * render target, with scissors defining the destination region.
+ * The vertex is supplied with non-normalized texture coordinates
+ * arranged in a way to yield the desired offset and scale.
+ */
+
+ BEGIN_NV04(push, NV50_3D(SCISSOR_HORIZ(0)), 2);
+ PUSH_DATA (push, (info->dst.x1 << 16) | info->dst.x0);
+ PUSH_DATA (push, (info->dst.y1 << 16) | info->dst.y0);
+
+ BEGIN_NV04(push, NV50_3D(VERTEX_BEGIN_GL), 1);
+ PUSH_DATA (push, NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES);
+ BEGIN_NV04(push, NV50_3D(VTX_ATTR_3F_X(1)), 3);
+ PUSH_DATAf(push, x0);
+ PUSH_DATAf(push, y0);
+ PUSH_DATAf(push, z);
+ BEGIN_NV04(push, NV50_3D(VTX_ATTR_2F_X(0)), 2);
+ PUSH_DATAf(push, 0.0f);
+ PUSH_DATAf(push, 0.0f);
+ BEGIN_NV04(push, NV50_3D(VTX_ATTR_3F_X(1)), 3);
+ PUSH_DATAf(push, x1);
+ PUSH_DATAf(push, y0);
+ PUSH_DATAf(push, z);
+ BEGIN_NV04(push, NV50_3D(VTX_ATTR_2F_X(0)), 2);
+ PUSH_DATAf(push, 16384 << nv50_miptree(dst)->ms_x);
+ PUSH_DATAf(push, 0.0f);
+ BEGIN_NV04(push, NV50_3D(VTX_ATTR_3F_X(1)), 3);
+ PUSH_DATAf(push, x0);
+ PUSH_DATAf(push, y1);
+ PUSH_DATAf(push, z);
+ BEGIN_NV04(push, NV50_3D(VTX_ATTR_2F_X(0)), 2);
+ PUSH_DATAf(push, 0.0f);
+ PUSH_DATAf(push, 16384 << nv50_miptree(dst)->ms_y);
+ BEGIN_NV04(push, NV50_3D(VERTEX_END_GL), 1);
+ PUSH_DATA (push, 0);
+
+ /* re-enable normally constant state */
+
+ BEGIN_NV04(push, NV50_3D(VIEWPORT_TRANSFORM_EN), 1);
+ PUSH_DATA (push, 1);
+
+ nv50_blitctx_post_blit(nv50, blit);
+}
+
+boolean
+nv50_blitctx_create(struct nv50_screen *screen)
+{
+ screen->blitctx = CALLOC_STRUCT(nv50_blitctx);
+ if (!screen->blitctx) {
+ NOUVEAU_ERR("failed to allocate blit context\n");
+ return FALSE;
+ }
+
+ screen->blitctx->screen = screen;
+
+ nv50_blitctx_make_vp(screen->blitctx);
+ nv50_blitctx_make_fp(screen->blitctx);
+
+ nv50_blitctx_make_sampler(screen->blitctx);
+
+ screen->blitctx->color_mask = 0x1111;
+
+ return TRUE;
}
void
nv50_init_surface_functions(struct nv50_context *nv50)
{
- nv50->pipe.resource_copy_region = nv50_surface_copy;
- nv50->pipe.clear_render_target = nv50_clear_render_target;
- nv50->pipe.clear_depth_stencil = nv50_clear_depth_stencil;
+ struct pipe_context *pipe = &nv50->base.pipe;
+
+ pipe->resource_copy_region = nv50_resource_copy_region;
+ pipe->resource_resolve = nv50_resource_resolve;
+ pipe->clear_render_target = nv50_clear_render_target;
+ pipe->clear_depth_stencil = nv50_clear_depth_stencil;
}