struct pipe_sampler_view *
nv50_create_sampler_view(struct pipe_context *pipe,
- struct pipe_resource *texture,
+ struct pipe_resource *res,
const struct pipe_sampler_view *templ)
+{
+ uint32_t flags = 0;
+
+ if (res->target == PIPE_TEXTURE_RECT || res->target == PIPE_BUFFER)
+ flags |= NV50_TEXVIEW_SCALED_COORDS;
+
+ return nv50_create_texture_view(pipe, res, templ, flags, res->target);
+}
+
+struct pipe_sampler_view *
+nv50_create_texture_view(struct pipe_context *pipe,
+ struct pipe_resource *texture,
+ const struct pipe_sampler_view *templ,
+ uint32_t flags,
+ enum pipe_texture_target target)
{
const struct util_format_description *desc;
+ uint64_t addr;
uint32_t *tic;
uint32_t swz[4];
uint32_t depth;
tic = &view->tic[0];
- desc = util_format_description(mt->base.base.format);
+ desc = util_format_description(view->pipe.format);
/* TIC[0] */
tic[0] = nv50_format_table[view->pipe.format].tic;
- tex_int = FALSE; /* XXX: integer textures */
+ tex_int = util_format_is_pure_integer(view->pipe.format);
swz[0] = nv50_tic_swizzle(tic[0], view->pipe.swizzle_r, tex_int);
swz[1] = nv50_tic_swizzle(tic[0], view->pipe.swizzle_g, tex_int);
(swz[2] << NV50_TIC_0_MAPB__SHIFT) |
(swz[3] << NV50_TIC_0_MAPA__SHIFT);
- tic[1] = /* mt->base.bo->offset; */ 0;
- tic[2] = /* mt->base.bo->offset >> 32 */ 0;
+ addr = mt->base.address;
+
+ if (mt->base.base.target == PIPE_TEXTURE_1D_ARRAY ||
+ mt->base.base.target == PIPE_TEXTURE_2D_ARRAY) {
+ addr += view->pipe.u.tex.first_layer * mt->layer_stride;
+ depth = view->pipe.u.tex.last_layer - view->pipe.u.tex.first_layer + 1;
+ } else {
+ depth = mt->base.base.depth0;
+ }
- tic[2] |= 0x10001000 | NV50_TIC_2_NO_BORDER;
+ tic[2] = 0x10001000 | NV50_TIC_2_NO_BORDER;
if (desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB)
tic[2] |= NV50_TIC_2_COLORSPACE_SRGB;
- if (mt->base.base.target != PIPE_TEXTURE_RECT)
+ if (!(flags & NV50_TEXVIEW_SCALED_COORDS))
tic[2] |= NV50_TIC_2_NORMALIZED_COORDS;
- tic[2] |=
- ((mt->base.bo->tile_mode & 0x0f) << (22 - 0)) |
- ((mt->base.bo->tile_mode & 0xf0) << (25 - 4));
+ if (unlikely(!nouveau_bo_memtype(nv04_resource(texture)->bo))) {
+ if (target == PIPE_BUFFER) {
+ addr += view->pipe.u.buf.first_element * desc->block.bits / 8;
+ tic[2] |= NV50_TIC_2_LINEAR | NV50_TIC_2_TARGET_BUFFER;
+ tic[3] = 0;
+ tic[4] = /* width */
+ view->pipe.u.buf.last_element - view->pipe.u.buf.first_element + 1;
+ tic[5] = 0;
+ } else {
+ tic[2] |= NV50_TIC_2_LINEAR | NV50_TIC_2_TARGET_RECT;
+ tic[3] = mt->level[0].pitch;
+ tic[4] = mt->base.base.width0;
+ tic[5] = (1 << 16) | mt->base.base.height0;
+ }
+ tic[6] =
+ tic[7] = 0;
+ tic[1] = addr;
+ tic[2] |= addr >> 32;
+ return &view->pipe;
+ }
- depth = MAX2(mt->base.base.array_size, mt->base.base.depth0);
+ tic[1] = addr;
+ tic[2] |= (addr >> 32) & 0xff;
- if (mt->base.base.target == PIPE_TEXTURE_1D_ARRAY ||
- mt->base.base.target == PIPE_TEXTURE_2D_ARRAY) {
- tic[1] = view->pipe.u.tex.first_layer * mt->layer_stride;
- depth = view->pipe.u.tex.last_layer - view->pipe.u.tex.first_layer + 1;
- }
+ tic[2] |=
+ ((mt->level[0].tile_mode & 0x0f0) << (22 - 4)) |
+ ((mt->level[0].tile_mode & 0xf00) << (25 - 8));
- switch (mt->base.base.target) {
+ switch (target) {
case PIPE_TEXTURE_1D:
tic[2] |= NV50_TIC_2_TARGET_1D;
break;
break;
case PIPE_TEXTURE_CUBE:
depth /= 6;
- if (depth > 1)
- tic[2] |= NV50_TIC_2_TARGET_CUBE_ARRAY;
- else
- tic[2] |= NV50_TIC_2_TARGET_CUBE;
+ tic[2] |= NV50_TIC_2_TARGET_CUBE;
break;
case PIPE_TEXTURE_1D_ARRAY:
tic[2] |= NV50_TIC_2_TARGET_1D_ARRAY;
case PIPE_TEXTURE_2D_ARRAY:
tic[2] |= NV50_TIC_2_TARGET_2D_ARRAY;
break;
+ case PIPE_TEXTURE_CUBE_ARRAY:
+ depth /= 6;
+ tic[2] |= NV50_TIC_2_TARGET_CUBE_ARRAY;
+ break;
case PIPE_BUFFER:
+ assert(0); /* should be linear and handled above ! */
tic[2] |= NV50_TIC_2_TARGET_BUFFER | NV50_TIC_2_LINEAR;
+ break;
default:
NOUVEAU_ERR("invalid texture target: %d\n", mt->base.base.target);
return FALSE;
}
- if (mt->base.base.target == PIPE_BUFFER)
- tic[3] = mt->base.base.width0;
- else
- tic[3] = 0x00300000;
+ tic[3] = (flags & NV50_TEXVIEW_FILTER_MSAA8) ? 0x20000000 : 0x00300000;
- tic[4] = (1 << 31) | mt->base.base.width0;
+ tic[4] = (1 << 31) | (mt->base.base.width0 << mt->ms_x);
- tic[5] = mt->base.base.height0 & 0xffff;
+ tic[5] = (mt->base.base.height0 << mt->ms_y) & 0xffff;
tic[5] |= depth << 16;
- tic[5] |= mt->base.base.last_level << 28;
+ tic[5] |= mt->base.base.last_level << NV50_TIC_5_LAST_LEVEL__SHIFT;
- tic[6] = 0x03000000;
+ tic[6] = (mt->ms_x > 1) ? 0x88000000 : 0x03000000; /* sampling points */
tic[7] = (view->pipe.u.tex.last_level << 4) | view->pipe.u.tex.first_level;
+ if (unlikely(!(tic[2] & NV50_TIC_2_NORMALIZED_COORDS)))
+ if (mt->base.base.last_level)
+ tic[5] &= ~NV50_TIC_5_LAST_LEVEL__MASK;
+
return &view->pipe;
}
static boolean
nv50_validate_tic(struct nv50_context *nv50, int s)
{
- struct nouveau_channel *chan = nv50->screen->base.channel;
+ struct nouveau_pushbuf *push = nv50->base.pushbuf;
struct nouveau_bo *txc = nv50->screen->txc;
unsigned i;
boolean need_flush = FALSE;
struct nv04_resource *res;
if (!tic) {
- BEGIN_RING(chan, RING_3D(BIND_TIC(s)), 1);
- OUT_RING (chan, (i << 1) | 0);
+ BEGIN_NV04(push, NV50_3D(BIND_TIC(s)), 1);
+ PUSH_DATA (push, (i << 1) | 0);
continue;
}
res = &nv50_miptree(tic->pipe.texture)->base;
if (tic->id < 0) {
- uint32_t offset = tic->tic[1];
-
tic->id = nv50_screen_tic_alloc(nv50->screen, tic);
- MARK_RING (chan, 24 + 8, 4);
- BEGIN_RING(chan, RING_2D(DST_FORMAT), 2);
- OUT_RING (chan, NV50_SURFACE_FORMAT_R8_UNORM);
- OUT_RING (chan, 1);
- BEGIN_RING(chan, RING_2D(DST_PITCH), 5);
- OUT_RING (chan, 262144);
- OUT_RING (chan, 65536);
- OUT_RING (chan, 1);
- OUT_RELOCh(chan, txc, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
- OUT_RELOCl(chan, txc, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
- BEGIN_RING(chan, RING_2D(SIFC_BITMAP_ENABLE), 2);
- OUT_RING (chan, 0);
- OUT_RING (chan, NV50_SURFACE_FORMAT_R8_UNORM);
- BEGIN_RING(chan, RING_2D(SIFC_WIDTH), 10);
- OUT_RING (chan, 32);
- OUT_RING (chan, 1);
- OUT_RING (chan, 0);
- OUT_RING (chan, 1);
- OUT_RING (chan, 0);
- OUT_RING (chan, 1);
- OUT_RING (chan, 0);
- OUT_RING (chan, tic->id * 32);
- OUT_RING (chan, 0);
- OUT_RING (chan, 0);
- BEGIN_RING_NI(chan, RING_2D(SIFC_DATA), 8);
- OUT_RING (chan, tic->tic[0]);
- OUT_RELOCl(chan, res->bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
- OUT_RELOC (chan, res->bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD |
- NOUVEAU_BO_HIGH | NOUVEAU_BO_OR, tic->tic[2], tic->tic[2]);
- OUT_RINGp (chan, &tic->tic[3], 5);
+ BEGIN_NV04(push, NV50_2D(DST_FORMAT), 2);
+ PUSH_DATA (push, NV50_SURFACE_FORMAT_R8_UNORM);
+ PUSH_DATA (push, 1);
+ BEGIN_NV04(push, NV50_2D(DST_PITCH), 5);
+ PUSH_DATA (push, 262144);
+ PUSH_DATA (push, 65536);
+ PUSH_DATA (push, 1);
+ PUSH_DATAh(push, txc->offset);
+ PUSH_DATA (push, txc->offset);
+ BEGIN_NV04(push, NV50_2D(SIFC_BITMAP_ENABLE), 2);
+ PUSH_DATA (push, 0);
+ PUSH_DATA (push, NV50_SURFACE_FORMAT_R8_UNORM);
+ BEGIN_NV04(push, NV50_2D(SIFC_WIDTH), 10);
+ PUSH_DATA (push, 32);
+ PUSH_DATA (push, 1);
+ PUSH_DATA (push, 0);
+ PUSH_DATA (push, 1);
+ PUSH_DATA (push, 0);
+ PUSH_DATA (push, 1);
+ PUSH_DATA (push, 0);
+ PUSH_DATA (push, tic->id * 32);
+ PUSH_DATA (push, 0);
+ PUSH_DATA (push, 0);
+ BEGIN_NI04(push, NV50_2D(SIFC_DATA), 8);
+ PUSH_DATAp(push, &tic->tic[0], 8);
need_flush = TRUE;
} else
if (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
- BEGIN_RING(chan, RING_3D(TEX_CACHE_CTL), 1);
- OUT_RING (chan, 0x20); //(tic->id << 4) | 1);
+ BEGIN_NV04(push, NV50_3D(TEX_CACHE_CTL), 1);
+ PUSH_DATA (push, 0x20);
}
nv50->screen->tic.lock[tic->id / 32] |= 1 << (tic->id % 32);
res->status &= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
res->status |= NOUVEAU_BUFFER_STATUS_GPU_READING;
- nv50_bufctx_add_resident(nv50, NV50_BUFCTX_TEXTURES, res,
- NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
+ BCTX_REFN(nv50->bufctx_3d, TEXTURES, res, RD);
- BEGIN_RING(chan, RING_3D(BIND_TIC(s)), 1);
- OUT_RING (chan, (tic->id << 9) | (i << 1) | 1);
+ BEGIN_NV04(push, NV50_3D(BIND_TIC(s)), 1);
+ PUSH_DATA (push, (tic->id << 9) | (i << 1) | 1);
}
for (; i < nv50->state.num_textures[s]; ++i) {
- BEGIN_RING(chan, RING_3D(BIND_TIC(s)), 1);
- OUT_RING (chan, (i << 1) | 0);
+ BEGIN_NV04(push, NV50_3D(BIND_TIC(s)), 1);
+ PUSH_DATA (push, (i << 1) | 0);
}
nv50->state.num_textures[s] = nv50->num_textures[s];
need_flush |= nv50_validate_tic(nv50, 2);
if (need_flush) {
- BEGIN_RING(nv50->screen->base.channel, RING_3D(TIC_FLUSH), 1);
- OUT_RING (nv50->screen->base.channel, 0);
+ BEGIN_NV04(nv50->base.pushbuf, NV50_3D(TIC_FLUSH), 1);
+ PUSH_DATA (nv50->base.pushbuf, 0);
}
}
static boolean
nv50_validate_tsc(struct nv50_context *nv50, int s)
{
- struct nouveau_channel *chan = nv50->screen->base.channel;
+ struct nouveau_pushbuf *push = nv50->base.pushbuf;
unsigned i;
boolean need_flush = FALSE;
struct nv50_tsc_entry *tsc = nv50_tsc_entry(nv50->samplers[s][i]);
if (!tsc) {
- BEGIN_RING(chan, RING_3D(BIND_TSC(s)), 1);
- OUT_RING (chan, (i << 4) | 0);
+ BEGIN_NV04(push, NV50_3D(BIND_TSC(s)), 1);
+ PUSH_DATA (push, (i << 4) | 0);
continue;
}
if (tsc->id < 0) {
}
nv50->screen->tsc.lock[tsc->id / 32] |= 1 << (tsc->id % 32);
- BEGIN_RING(chan, RING_3D(BIND_TSC(s)), 1);
- OUT_RING (chan, (tsc->id << 12) | (i << 4) | 1);
+ BEGIN_NV04(push, NV50_3D(BIND_TSC(s)), 1);
+ PUSH_DATA (push, (tsc->id << 12) | (i << 4) | 1);
}
for (; i < nv50->state.num_samplers[s]; ++i) {
- BEGIN_RING(chan, RING_3D(BIND_TSC(s)), 1);
- OUT_RING (chan, (i << 4) | 0);
+ BEGIN_NV04(push, NV50_3D(BIND_TSC(s)), 1);
+ PUSH_DATA (push, (i << 4) | 0);
}
nv50->state.num_samplers[s] = nv50->num_samplers[s];
need_flush |= nv50_validate_tsc(nv50, 2);
if (need_flush) {
- BEGIN_RING(nv50->screen->base.channel, RING_3D(TSC_FLUSH), 1);
- OUT_RING (nv50->screen->base.channel, 0);
+ BEGIN_NV04(nv50->base.pushbuf, NV50_3D(TSC_FLUSH), 1);
+ PUSH_DATA (nv50->base.pushbuf, 0);
}
}