#include "util/u_format.h"
+#define NV50_TIC_0_SWIZZLE__MASK \
+ (NV50_TIC_0_MAPA__MASK | NV50_TIC_0_MAPB__MASK | \
+ NV50_TIC_0_MAPG__MASK | NV50_TIC_0_MAPR__MASK)
+
static INLINE uint32_t
-nv50_tic_swizzle(uint32_t tc, unsigned swz)
+nv50_tic_swizzle(uint32_t tc, unsigned swz, boolean tex_int)
{
switch (swz) {
case PIPE_SWIZZLE_RED:
case PIPE_SWIZZLE_ALPHA:
return (tc & NV50_TIC_0_MAPA__MASK) >> NV50_TIC_0_MAPA__SHIFT;
case PIPE_SWIZZLE_ONE:
- return NV50_TIC_MAP_ONE;
+ return tex_int ? NV50_TIC_MAP_ONE_INT : NV50_TIC_MAP_ONE_FLOAT;
case PIPE_SWIZZLE_ZERO:
default:
return NV50_TIC_MAP_ZERO;
}
}
+static void
+nv50_init_tic_entry_linear(uint32_t *tic, struct pipe_resource *res)
+{
+ if (res->target == PIPE_BUFFER) {
+ tic[2] |= NV50_TIC_2_LINEAR | NV50_TIC_2_TARGET_BUFFER;
+ tic[4] = res->width0;
+ } else {
+ struct nv50_miptree *mt = nv50_miptree(res);
+
+ tic[2] |= NV50_TIC_2_LINEAR | NV50_TIC_2_TARGET_RECT;
+ if (res->target != PIPE_TEXTURE_RECT)
+ tic[2] |= NV50_TIC_2_NORMALIZED_COORDS;
+ tic[3] = mt->level[0].pitch;
+ tic[4] = res->width0;
+ tic[5] = (1 << 16) | res->height0;
+ }
+}
+
struct pipe_sampler_view *
nv50_create_sampler_view(struct pipe_context *pipe,
struct pipe_resource *texture,
uint32_t depth;
struct nv50_tic_entry *view;
struct nv50_miptree *mt = nv50_miptree(texture);
+ boolean tex_int;
view = MALLOC_STRUCT(nv50_tic_entry);
if (!view)
tic = &view->tic[0];
- desc = util_format_description(mt->base.base.format);
+ desc = util_format_description(view->pipe.format);
/* TIC[0] */
tic[0] = nv50_format_table[view->pipe.format].tic;
- swz[0] = nv50_tic_swizzle(tic[0], view->pipe.swizzle_r);
- swz[1] = nv50_tic_swizzle(tic[0], view->pipe.swizzle_g);
- swz[2] = nv50_tic_swizzle(tic[0], view->pipe.swizzle_b);
- swz[3] = nv50_tic_swizzle(tic[0], view->pipe.swizzle_a);
+ tex_int = FALSE; /* XXX: integer textures */
+
+ swz[0] = nv50_tic_swizzle(tic[0], view->pipe.swizzle_r, tex_int);
+ swz[1] = nv50_tic_swizzle(tic[0], view->pipe.swizzle_g, tex_int);
+ swz[2] = nv50_tic_swizzle(tic[0], view->pipe.swizzle_b, tex_int);
+ swz[3] = nv50_tic_swizzle(tic[0], view->pipe.swizzle_a, tex_int);
tic[0] = (tic[0] & ~NV50_TIC_0_SWIZZLE__MASK) |
(swz[0] << NV50_TIC_0_MAPR__SHIFT) |
(swz[1] << NV50_TIC_0_MAPG__SHIFT) |
(swz[2] << NV50_TIC_0_MAPB__SHIFT) |
(swz[3] << NV50_TIC_0_MAPA__SHIFT);
- /* tic[1] = mt->base.bo->offset; */
+ tic[1] = /* mt->base.bo->offset; */ 0;
tic[2] = /* mt->base.bo->offset >> 32 */ 0;
- tic[2] |= 0x10001000 | /* NV50_TIC_2_NO_BORDER */ 0x40000000;
+ tic[2] |= 0x10001000 | NV50_TIC_2_NO_BORDER;
if (desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB)
tic[2] |= NV50_TIC_2_COLORSPACE_SRGB;
+ if (unlikely(!nouveau_bo_tile_layout(nv04_resource(texture)->bo))) {
+ nv50_init_tic_entry_linear(tic, texture);
+ return &view->pipe;
+ }
+
if (mt->base.base.target != PIPE_TEXTURE_RECT)
tic[2] |= NV50_TIC_2_NORMALIZED_COORDS;
depth = MAX2(mt->base.base.array_size, mt->base.base.depth0);
+ if (mt->base.base.target == PIPE_TEXTURE_1D_ARRAY ||
+ mt->base.base.target == PIPE_TEXTURE_2D_ARRAY) {
+ tic[1] = view->pipe.u.tex.first_layer * mt->layer_stride;
+ depth = view->pipe.u.tex.last_layer - view->pipe.u.tex.first_layer + 1;
+ }
+
switch (mt->base.base.target) {
case PIPE_TEXTURE_1D:
tic[2] |= NV50_TIC_2_TARGET_1D;
tic[2] |= NV50_TIC_2_TARGET_2D_ARRAY;
break;
case PIPE_BUFFER:
- tic[2] |= NV50_TIC_2_TARGET_BUFFER | /* NV50_TIC_2_LINEAR */ (1 << 18);
+ assert(0); /* should be linear and handled above ! */
+ tic[2] |= NV50_TIC_2_TARGET_BUFFER | NV50_TIC_2_LINEAR;
+ break;
default:
NOUVEAU_ERR("invalid texture target: %d\n", mt->base.base.target);
return FALSE;
}
- if (mt->base.base.target == PIPE_BUFFER)
- tic[3] = mt->base.base.width0;
- else
- tic[3] = 0x00300000;
+ tic[3] = 0x00300000;
- tic[4] = (1 << 31) | mt->base.base.width0;
+ tic[4] = (1 << 31) | (mt->base.base.width0 << mt->ms_x);
- tic[5] = mt->base.base.height0 & 0xffff;
+ tic[5] = (mt->base.base.height0 << mt->ms_y) & 0xffff;
tic[5] |= depth << 16;
tic[5] |= mt->base.base.last_level << 28;
- tic[6] = 0x03000000;
+ tic[6] = (mt->ms_x > 1) ? 0x88000000 : 0x03000000; /* sampling points */
tic[7] = (view->pipe.u.tex.last_level << 4) | view->pipe.u.tex.first_level;
res = &nv50_miptree(tic->pipe.texture)->base;
if (tic->id < 0) {
+ uint32_t offset = tic->tic[1];
+
tic->id = nv50_screen_tic_alloc(nv50->screen, tic);
MARK_RING (chan, 24 + 8, 4);
OUT_RING (chan, 0);
BEGIN_RING_NI(chan, RING_2D(SIFC_DATA), 8);
OUT_RING (chan, tic->tic[0]);
- OUT_RELOCl(chan, res->bo, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
- OUT_RELOC (chan, res->bo, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD |
+ OUT_RELOCl(chan, res->bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
+ OUT_RELOC (chan, res->bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD |
NOUVEAU_BO_HIGH | NOUVEAU_BO_OR, tic->tic[2], tic->tic[2]);
OUT_RINGp (chan, &tic->tic[3], 5);