#define NVC0_3D_LOCAL_SIZE_LOW 0x0000079c
-#define NVC0_3D_RT(i0) (0x00000800 + 0x20*(i0))
-#define NVC0_3D_RT__ESIZE 0x00000020
+#define NVC0_3D_RT(i0) (0x00000800 + 0x40*(i0))
+#define NVC0_3D_RT__ESIZE 0x00000040
#define NVC0_3D_RT__LEN 0x00000008
#define NVC0_3D_RT_ADDRESS_HIGH(i0) (0x00000800 + 0x40*(i0))
#define NVC0_3D_RT_FORMAT(i0) (0x00000810 + 0x40*(i0))
#define NVC0_3D_RT_TILE_MODE(i0) (0x00000814 + 0x40*(i0))
-#define NVC0_3D_RT_TILE_MODE_UNK0 0x00000001
+#define NVC0_3D_RT_TILE_MODE_X 0x00000001
#define NVC0_3D_RT_TILE_MODE_Y__MASK 0x00000070
#define NVC0_3D_RT_TILE_MODE_Y__SHIFT 4
#define NVC0_3D_RT_TILE_MODE_Z__MASK 0x00000700
#define NVC0_3D_RT_TILE_MODE_Z__SHIFT 8
+#define NVC0_3D_RT_TILE_MODE_LINEAR 0x00001000
+#define NVC0_3D_RT_TILE_MODE_UNK16 0x00010000
#define NVC0_3D_RT_ARRAY_MODE(i0) (0x00000818 + 0x40*(i0))
#define NVC0_3D_RT_ARRAY_MODE_LAYERS__MASK 0x0000ffff
#define NVC0_3D_RT_LAYER_STRIDE(i0) (0x0000081c + 0x40*(i0))
+#define NVC0_3D_RT_BASE_LAYER(i0) (0x00000820 + 0x40*(i0))
+
+#define NVC0_3D_RT_UNK14(i0) (0x00000824 + 0x40*(i0))
+
#define NVC0_3D_VIEWPORT_SCALE_X(i0) (0x00000a00 + 0x20*(i0))
#define NVC0_3D_VIEWPORT_SCALE_X__ESIZE 0x00000020
#define NVC0_3D_VIEWPORT_SCALE_X__LEN 0x00000010
#define NVC0_3D_DEPTH_RANGE_FAR__ESIZE 0x00000010
#define NVC0_3D_DEPTH_RANGE_FAR__LEN 0x00000010
-#define NVC0_3D_VIEWPORT_CLIP_HORIZ(i0) (0x00000d00 + 0x8*(i0))
-#define NVC0_3D_VIEWPORT_CLIP_HORIZ__ESIZE 0x00000008
-#define NVC0_3D_VIEWPORT_CLIP_HORIZ__LEN 0x00000008
-#define NVC0_3D_VIEWPORT_CLIP_HORIZ_MIN__MASK 0x0000ffff
-#define NVC0_3D_VIEWPORT_CLIP_HORIZ_MIN__SHIFT 0
-#define NVC0_3D_VIEWPORT_CLIP_HORIZ_MAX__MASK 0xffff0000
-#define NVC0_3D_VIEWPORT_CLIP_HORIZ_MAX__SHIFT 16
-
-#define NVC0_3D_VIEWPORT_CLIP_VERT(i0) (0x00000d04 + 0x8*(i0))
-#define NVC0_3D_VIEWPORT_CLIP_VERT__ESIZE 0x00000008
-#define NVC0_3D_VIEWPORT_CLIP_VERT__LEN 0x00000008
-#define NVC0_3D_VIEWPORT_CLIP_VERT_MIN__MASK 0x0000ffff
-#define NVC0_3D_VIEWPORT_CLIP_VERT_MIN__SHIFT 0
-#define NVC0_3D_VIEWPORT_CLIP_VERT_MAX__MASK 0xffff0000
-#define NVC0_3D_VIEWPORT_CLIP_VERT_MAX__SHIFT 16
+#define NVC0_3D_CLIP_RECT_HORIZ(i0) (0x00000d00 + 0x8*(i0))
+#define NVC0_3D_CLIP_RECT_HORIZ__ESIZE 0x00000008
+#define NVC0_3D_CLIP_RECT_HORIZ__LEN 0x00000008
+#define NVC0_3D_CLIP_RECT_HORIZ_MIN__MASK 0x0000ffff
+#define NVC0_3D_CLIP_RECT_HORIZ_MIN__SHIFT 0
+#define NVC0_3D_CLIP_RECT_HORIZ_MAX__MASK 0xffff0000
+#define NVC0_3D_CLIP_RECT_HORIZ_MAX__SHIFT 16
+
+#define NVC0_3D_CLIP_RECT_VERT(i0) (0x00000d04 + 0x8*(i0))
+#define NVC0_3D_CLIP_RECT_VERT__ESIZE 0x00000008
+#define NVC0_3D_CLIP_RECT_VERT__LEN 0x00000008
+#define NVC0_3D_CLIP_RECT_VERT_MIN__MASK 0x0000ffff
+#define NVC0_3D_CLIP_RECT_VERT_MIN__SHIFT 0
+#define NVC0_3D_CLIP_RECT_VERT_MAX__MASK 0xffff0000
+#define NVC0_3D_CLIP_RECT_VERT_MAX__SHIFT 16
#define NVC0_3D_CLIPID_REGION_HORIZ(i0) (0x00000d40 + 0x8*(i0))
#define NVC0_3D_CLIPID_REGION_HORIZ__ESIZE 0x00000008
#define NVC0_3D_SCREEN_SCISSOR_VERT_Y__MASK 0x0000ffff
#define NVC0_3D_SCREEN_SCISSOR_VERT_Y__SHIFT 0
+#define NVC0_3D_CLEAR_FLAGS 0x000010f8
+#define NVC0_3D_CLEAR_FLAGS_STENCIL_MASK 0x00000001
+#define NVC0_3D_CLEAR_FLAGS_UNK4 0x00000010
+#define NVC0_3D_CLEAR_FLAGS_SCISSOR 0x00000100
+#define NVC0_3D_CLEAR_FLAGS_VIEWPORT 0x00001000
+
#define NVC0_3D_VERTEX_ID 0x00001118
#define NVC0_3D_VTX_ATTR_DEFINE 0x0000114c
#define NVC0_3D_CLIPID_HEIGHT 0x00001504
#define NVC0_3D_CLIPID_HEIGHT__MAX 0x00002000
+#define NVC0_3D_CLIPID_FILL_RECT_HORIZ 0x00001508
+#define NVC0_3D_CLIPID_FILL_RECT_HORIZ_LOW__MASK 0x0000ffff
+#define NVC0_3D_CLIPID_FILL_RECT_HORIZ_LOW__SHIFT 0
+#define NVC0_3D_CLIPID_FILL_RECT_HORIZ_HIGH__MASK 0xffff0000
+#define NVC0_3D_CLIPID_FILL_RECT_HORIZ_HIGH__SHIFT 16
+
+#define NVC0_3D_CLIPID_FILL_RECT_VERT 0x0000150c
+#define NVC0_3D_CLIPID_FILL_RECT_VERT_LOW__MASK 0x0000ffff
+#define NVC0_3D_CLIPID_FILL_RECT_VERT_LOW__SHIFT 0
+#define NVC0_3D_CLIPID_FILL_RECT_VERT_HIGH__MASK 0xffff0000
+#define NVC0_3D_CLIPID_FILL_RECT_VERT_HIGH__SHIFT 16
+
#define NVC0_3D_VP_CLIP_DISTANCE_ENABLE 0x00001510
#define NVC0_3D_VP_CLIP_DISTANCE_ENABLE_0 0x00000001
#define NVC0_3D_VP_CLIP_DISTANCE_ENABLE_1 0x00000002
#define NVC0_3D_POLYGON_OFFSET_UNITS 0x000015bc
-#define NVC0_3D_GP_BUILTIN_RESULT_EN 0x000015cc
-#define NVC0_3D_GP_BUILTIN_RESULT_EN_LAYER 0x00010000
+#define NVC0_3D_LAYER 0x000015cc
+#define NVC0_3D_LAYER_IDX__MASK 0x0000ffff
+#define NVC0_3D_LAYER_IDX__SHIFT 0
+#define NVC0_3D_LAYER_USE_GP 0x00010000
#define NVC0_3D_MULTISAMPLE_MODE 0x000015d0
#define NVC0_3D_MULTISAMPLE_MODE_1X 0x00000000
#define NVC0_3D_POLYGON_STIPPLE_PATTERN__ESIZE 0x00000004
#define NVC0_3D_POLYGON_STIPPLE_PATTERN__LEN 0x00000020
+#define NVC0_3D_ZETA_BASE_LAYER 0x0000179c
+
#define NVC0_3D_STRMOUT_UNK1780(i0) (0x00001780 + 0x4*(i0))
#define NVC0_3D_STRMOUT_UNK1780__ESIZE 0x00000004
#define NVC0_3D_STRMOUT_UNK1780__LEN 0x00000004
#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL 0x0000193c
#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK0 0x00000001
-#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1 0x00000002
-#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK2 0x00000004
-#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK3 0x00000008
-#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK4 0x00000010
+#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1__MASK 0x00000006
+#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1__SHIFT 1
+#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK0 0x00000000
+#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1 0x00000002
+#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK2 0x00000004
+#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_NEAR 0x00000008
+#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_FAR 0x00000010
#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK7 0x00000080
#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK10 0x00000400
#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK11 0x00000800
-#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12 0x00001000
-#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK13 0x00002000
+#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__MASK 0x00003000
+#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__SHIFT 12
+#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK0 0x00000000
+#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK1 0x00001000
+#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK2 0x00002000
-#define NVC0_3D_VIEWPORT_CLIP_RECTS_EN 0x0000194c
+#define NVC0_3D_CLIP_RECTS_EN 0x0000194c
-#define NVC0_3D_VIEWPORT_CLIP_MODE 0x00001950
-#define NVC0_3D_VIEWPORT_CLIP_MODE_INSIDE_ANY 0x00000000
-#define NVC0_3D_VIEWPORT_CLIP_MODE_OUTSIDE_ALL 0x00000001
-#define NVC0_3D_VIEWPORT_CLIP_MODE_NEVER 0x00000002
+#define NVC0_3D_CLIP_RECTS_MODE 0x00001950
+#define NVC0_3D_CLIP_RECTS_MODE_INSIDE_ANY 0x00000000
+#define NVC0_3D_CLIP_RECTS_MODE_OUTSIDE_ALL 0x00000001
+#define NVC0_3D_CLIP_RECTS_MODE_NEVER 0x00000002
#define NVC0_3D_FP_ZORDER_CTRL 0x0000196c
#define NVC0_3D_FP_ZORDER_CTRL_0 0x00000001
#define NVC0_3D_CLEAR_BUFFERS_LAYER__MASK 0x001ffc00
#define NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT 10
+#define NVC0_3D_CLIPID_FILL 0x000019d4
+
#define NVC0_3D_COLOR_MASK(i0) (0x00001a00 + 0x4*(i0))
#define NVC0_3D_COLOR_MASK__ESIZE 0x00000004
#define NVC0_3D_COLOR_MASK__LEN 0x00000008