git clone git://0x04.net/rules-ng-ng
The rules-ng-ng source files this header was generated from are:
-- nvc0_3d.xml ( 30401 bytes, from 2011-01-08 18:09:11)
+- nvc0_3d.xml ( 30827 bytes, from 2011-01-13 18:23:07)
- copyright.xml ( 6452 bytes, from 2010-11-25 23:28:20)
- nv_defs.xml ( 4437 bytes, from 2010-07-06 07:43:58)
- nv_3ddefs.xml ( 16394 bytes, from 2010-12-17 15:10:40)
#define NVC0_3D_EARLY_FRAGMENT_TESTS 0x00000210
+#define NVC0_3D_MEM_BARRIER 0x0000021c
+#define NVC0_3D_MEM_BARRIER_UNK0 0x00000001
+#define NVC0_3D_MEM_BARRIER_UNK1 0x00000002
+#define NVC0_3D_MEM_BARRIER_UNK2 0x00000004
+#define NVC0_3D_MEM_BARRIER_UNK4 0x00000010
+#define NVC0_3D_MEM_BARRIER_UNK8 0x00000100
+#define NVC0_3D_MEM_BARRIER_UNK12 0x00001000
+
#define NVC0_3D_TESS_MODE 0x00000320
#define NVC0_3D_TESS_MODE_PRIM__MASK 0x0000000f
#define NVC0_3D_TESS_MODE_PRIM__SHIFT 0
#define NVC0_3D_TFB_PRIMITIVE_ID(i0) (0x00000390 + 0x20*(i0))
-#define NVC0_3D_TFB_UNK0700(i0) (0x00000700 + 0x10*(i0))
+#define NVC0_3D_TFB_UNK07X0(i0) (0x00000700 + 0x10*(i0))
+#define NVC0_3D_TFB_UNK07X0__ESIZE 0x00000010
+#define NVC0_3D_TFB_UNK07X0__LEN 0x00000004
#define NVC0_3D_TFB_VARYING_COUNT(i0) (0x00000704 + 0x10*(i0))
+#define NVC0_3D_TFB_VARYING_COUNT__ESIZE 0x00000010
+#define NVC0_3D_TFB_VARYING_COUNT__LEN 0x00000004
#define NVC0_3D_TFB_BUFFER_STRIDE(i0) (0x00000708 + 0x10*(i0))
+#define NVC0_3D_TFB_BUFFER_STRIDE__ESIZE 0x00000010
+#define NVC0_3D_TFB_BUFFER_STRIDE__LEN 0x00000004
#define NVC0_3D_TFB_ENABLE 0x00000744
#define NVC0_3D_LOCAL_SIZE_LOW 0x0000079c
-#define NVC0_3D_RT(i0) (0x00000800 + 0x20*(i0))
-#define NVC0_3D_RT__ESIZE 0x00000020
+#define NVC0_3D_RT(i0) (0x00000800 + 0x40*(i0))
+#define NVC0_3D_RT__ESIZE 0x00000040
#define NVC0_3D_RT__LEN 0x00000008
-#define NVC0_3D_RT_ADDRESS_HIGH(i0) (0x00000800 + 0x20*(i0))
+#define NVC0_3D_RT_ADDRESS_HIGH(i0) (0x00000800 + 0x40*(i0))
-#define NVC0_3D_RT_ADDRESS_LOW(i0) (0x00000804 + 0x20*(i0))
+#define NVC0_3D_RT_ADDRESS_LOW(i0) (0x00000804 + 0x40*(i0))
-#define NVC0_3D_RT_HORIZ(i0) (0x00000808 + 0x20*(i0))
+#define NVC0_3D_RT_HORIZ(i0) (0x00000808 + 0x40*(i0))
-#define NVC0_3D_RT_VERT(i0) (0x0000080c + 0x20*(i0))
+#define NVC0_3D_RT_VERT(i0) (0x0000080c + 0x40*(i0))
-#define NVC0_3D_RT_FORMAT(i0) (0x00000810 + 0x20*(i0))
+#define NVC0_3D_RT_FORMAT(i0) (0x00000810 + 0x40*(i0))
-#define NVC0_3D_RT_TILE_MODE(i0) (0x00000814 + 0x20*(i0))
-#define NVC0_3D_RT_TILE_MODE_UNK0 0x00000001
+#define NVC0_3D_RT_TILE_MODE(i0) (0x00000814 + 0x40*(i0))
+#define NVC0_3D_RT_TILE_MODE_X 0x00000001
#define NVC0_3D_RT_TILE_MODE_Y__MASK 0x00000070
#define NVC0_3D_RT_TILE_MODE_Y__SHIFT 4
#define NVC0_3D_RT_TILE_MODE_Z__MASK 0x00000700
#define NVC0_3D_RT_TILE_MODE_Z__SHIFT 8
+#define NVC0_3D_RT_TILE_MODE_LINEAR 0x00001000
+#define NVC0_3D_RT_TILE_MODE_UNK16 0x00010000
-#define NVC0_3D_RT_ARRAY_MODE(i0) (0x00000818 + 0x20*(i0))
+#define NVC0_3D_RT_ARRAY_MODE(i0) (0x00000818 + 0x40*(i0))
#define NVC0_3D_RT_ARRAY_MODE_LAYERS__MASK 0x0000ffff
#define NVC0_3D_RT_ARRAY_MODE_LAYERS__SHIFT 0
#define NVC0_3D_RT_ARRAY_MODE_VOLUME 0x00010000
-#define NVC0_3D_RT_LAYER_STRIDE(i0) (0x0000081c + 0x20*(i0))
+#define NVC0_3D_RT_LAYER_STRIDE(i0) (0x0000081c + 0x40*(i0))
+
+#define NVC0_3D_RT_BASE_LAYER(i0) (0x00000820 + 0x40*(i0))
+
+#define NVC0_3D_RT_UNK14(i0) (0x00000824 + 0x40*(i0))
#define NVC0_3D_VIEWPORT_SCALE_X(i0) (0x00000a00 + 0x20*(i0))
#define NVC0_3D_VIEWPORT_SCALE_X__ESIZE 0x00000020
#define NVC0_3D_DEPTH_RANGE_FAR__ESIZE 0x00000010
#define NVC0_3D_DEPTH_RANGE_FAR__LEN 0x00000010
-#define NVC0_3D_VIEWPORT_CLIP_HORIZ(i0) (0x00000d00 + 0x8*(i0))
-#define NVC0_3D_VIEWPORT_CLIP_HORIZ__ESIZE 0x00000008
-#define NVC0_3D_VIEWPORT_CLIP_HORIZ__LEN 0x00000008
-#define NVC0_3D_VIEWPORT_CLIP_HORIZ_MIN__MASK 0x0000ffff
-#define NVC0_3D_VIEWPORT_CLIP_HORIZ_MIN__SHIFT 0
-#define NVC0_3D_VIEWPORT_CLIP_HORIZ_MAX__MASK 0xffff0000
-#define NVC0_3D_VIEWPORT_CLIP_HORIZ_MAX__SHIFT 16
-
-#define NVC0_3D_VIEWPORT_CLIP_VERT(i0) (0x00000d04 + 0x8*(i0))
-#define NVC0_3D_VIEWPORT_CLIP_VERT__ESIZE 0x00000008
-#define NVC0_3D_VIEWPORT_CLIP_VERT__LEN 0x00000008
-#define NVC0_3D_VIEWPORT_CLIP_VERT_MIN__MASK 0x0000ffff
-#define NVC0_3D_VIEWPORT_CLIP_VERT_MIN__SHIFT 0
-#define NVC0_3D_VIEWPORT_CLIP_VERT_MAX__MASK 0xffff0000
-#define NVC0_3D_VIEWPORT_CLIP_VERT_MAX__SHIFT 16
+#define NVC0_3D_CLIP_RECT_HORIZ(i0) (0x00000d00 + 0x8*(i0))
+#define NVC0_3D_CLIP_RECT_HORIZ__ESIZE 0x00000008
+#define NVC0_3D_CLIP_RECT_HORIZ__LEN 0x00000008
+#define NVC0_3D_CLIP_RECT_HORIZ_MIN__MASK 0x0000ffff
+#define NVC0_3D_CLIP_RECT_HORIZ_MIN__SHIFT 0
+#define NVC0_3D_CLIP_RECT_HORIZ_MAX__MASK 0xffff0000
+#define NVC0_3D_CLIP_RECT_HORIZ_MAX__SHIFT 16
+
+#define NVC0_3D_CLIP_RECT_VERT(i0) (0x00000d04 + 0x8*(i0))
+#define NVC0_3D_CLIP_RECT_VERT__ESIZE 0x00000008
+#define NVC0_3D_CLIP_RECT_VERT__LEN 0x00000008
+#define NVC0_3D_CLIP_RECT_VERT_MIN__MASK 0x0000ffff
+#define NVC0_3D_CLIP_RECT_VERT_MIN__SHIFT 0
+#define NVC0_3D_CLIP_RECT_VERT_MAX__MASK 0xffff0000
+#define NVC0_3D_CLIP_RECT_VERT_MAX__SHIFT 16
#define NVC0_3D_CLIPID_REGION_HORIZ(i0) (0x00000d40 + 0x8*(i0))
#define NVC0_3D_CLIPID_REGION_HORIZ__ESIZE 0x00000008
#define NVC0_3D_SCREEN_SCISSOR_VERT_Y__MASK 0x0000ffff
#define NVC0_3D_SCREEN_SCISSOR_VERT_Y__SHIFT 0
+#define NVC0_3D_CLEAR_FLAGS 0x000010f8
+#define NVC0_3D_CLEAR_FLAGS_STENCIL_MASK 0x00000001
+#define NVC0_3D_CLEAR_FLAGS_UNK4 0x00000010
+#define NVC0_3D_CLEAR_FLAGS_SCISSOR 0x00000100
+#define NVC0_3D_CLEAR_FLAGS_VIEWPORT 0x00001000
+
#define NVC0_3D_VERTEX_ID 0x00001118
#define NVC0_3D_VTX_ATTR_DEFINE 0x0000114c
#define NVC0_3D_LINKED_TSC 0x00001234
+#define NVC0_3D_DRAW_TFB_BYTES 0x0000123c
+
#define NVC0_3D_FP_RESULT_COUNT 0x00001298
#define NVC0_3D_DEPTH_TEST_ENABLE 0x000012cc
#define NVC0_3D_ALPHA_TEST_FUNC_GEQUAL 0x00000206
#define NVC0_3D_ALPHA_TEST_FUNC_ALWAYS 0x00000207
+#define NVC0_3D_DRAW_TFB_STRIDE 0x00001318
+#define NVC0_3D_DRAW_TFB_STRIDE__MIN 0x00000001
+#define NVC0_3D_DRAW_TFB_STRIDE__MAX 0x00000fff
+
#define NVC0_3D_BLEND_COLOR(i0) (0x0000131c + 0x4*(i0))
#define NVC0_3D_BLEND_COLOR__ESIZE 0x00000004
#define NVC0_3D_BLEND_COLOR__LEN 0x00000004
#define NVC0_3D_BLEND_ENABLE__ESIZE 0x00000004
#define NVC0_3D_BLEND_ENABLE__LEN 0x00000008
-#define NVC0_3D_STENCIL_FRONT_ENABLE 0x00001380
+#define NVC0_3D_STENCIL_ENABLE 0x00001380
#define NVC0_3D_STENCIL_FRONT_OP_FAIL 0x00001384
#define NVC0_3D_STENCIL_FRONT_OP_FAIL_ZERO 0x00000000
#define NVC0_3D_STENCIL_FRONT_FUNC_REF 0x00001394
-#define NVC0_3D_STENCIL_FRONT_MASK 0x00001398
+#define NVC0_3D_STENCIL_FRONT_FUNC_MASK 0x00001398
+
+#define NVC0_3D_STENCIL_FRONT_MASK 0x0000139c
-#define NVC0_3D_STENCIL_FRONT_FUNC_MASK 0x0000139c
+#define NVC0_3D_DRAW_TFB_BASE 0x000013a4
#define NVC0_3D_FRAG_COLOR_CLAMP_EN 0x000013a8
#define NVC0_3D_FRAG_COLOR_CLAMP_EN_0 0x00000001
#define NVC0_3D_FRAG_COLOR_CLAMP_EN_6 0x01000000
#define NVC0_3D_FRAG_COLOR_CLAMP_EN_7 0x10000000
-#define NVC0_3D_Y_ORIGIN_BOTTOM 0x000013ac
+#define NVC0_3D_SCREEN_Y_CONTROL 0x000013ac
+#define NVC0_3D_SCREEN_Y_CONTROL_Y_NEGATE 0x00000001
+#define NVC0_3D_SCREEN_Y_CONTROL_TRIANGLE_RAST_FLIP 0x00000010
#define NVC0_3D_LINE_WIDTH 0x000013b0
#define NVC0_3D_GP_VERTEX_OUTPUT_COUNT__MIN 0x00000001
#define NVC0_3D_GP_VERTEX_OUTPUT_COUNT__MAX 0x00000400
-#define NVC0_3D_FENCE_UNK 0x0000142c
+#define NVC0_3D_VERTEX_ARRAY_FLUSH 0x0000142c
#define NVC0_3D_VB_ELEMENT_BASE 0x00001434
#define NVC0_3D_CLIPID_HEIGHT 0x00001504
#define NVC0_3D_CLIPID_HEIGHT__MAX 0x00002000
+#define NVC0_3D_CLIPID_FILL_RECT_HORIZ 0x00001508
+#define NVC0_3D_CLIPID_FILL_RECT_HORIZ_LOW__MASK 0x0000ffff
+#define NVC0_3D_CLIPID_FILL_RECT_HORIZ_LOW__SHIFT 0
+#define NVC0_3D_CLIPID_FILL_RECT_HORIZ_HIGH__MASK 0xffff0000
+#define NVC0_3D_CLIPID_FILL_RECT_HORIZ_HIGH__SHIFT 16
+
+#define NVC0_3D_CLIPID_FILL_RECT_VERT 0x0000150c
+#define NVC0_3D_CLIPID_FILL_RECT_VERT_LOW__MASK 0x0000ffff
+#define NVC0_3D_CLIPID_FILL_RECT_VERT_LOW__SHIFT 0
+#define NVC0_3D_CLIPID_FILL_RECT_VERT_HIGH__MASK 0xffff0000
+#define NVC0_3D_CLIPID_FILL_RECT_VERT_HIGH__SHIFT 16
+
#define NVC0_3D_VP_CLIP_DISTANCE_ENABLE 0x00001510
#define NVC0_3D_VP_CLIP_DISTANCE_ENABLE_0 0x00000001
#define NVC0_3D_VP_CLIP_DISTANCE_ENABLE_1 0x00000002
#define NVC0_3D_COUNTER_RESET_UNK1E 0x0000001e
#define NVC0_3D_COUNTER_RESET_GENERATED_PRIMITIVES 0x0000001f
-#define NVC0_3D_MULTISAMPLE_ZETA_ENABLE 0x00001534
+#define NVC0_3D_MULTISAMPLE_ENABLE 0x00001534
#define NVC0_3D_ZETA_ENABLE 0x00001538
#define NVC0_3D_STENCIL_BACK_FUNC_FUNC_GEQUAL 0x00000206
#define NVC0_3D_STENCIL_BACK_FUNC_FUNC_ALWAYS 0x00000207
-#define NVC0_3D_MULTISAMPLE_COLOR_ENABLE 0x000015b4
+#define NVC0_3D_CSAA_ENABLE 0x000015b4
#define NVC0_3D_FRAMEBUFFER_SRGB 0x000015b8
#define NVC0_3D_POLYGON_OFFSET_UNITS 0x000015bc
-#define NVC0_3D_GP_BUILTIN_RESULT_EN 0x000015cc
-#define NVC0_3D_GP_BUILTIN_RESULT_EN_LAYER 0x00010000
+#define NVC0_3D_LAYER 0x000015cc
+#define NVC0_3D_LAYER_IDX__MASK 0x0000ffff
+#define NVC0_3D_LAYER_IDX__SHIFT 0
+#define NVC0_3D_LAYER_USE_GP 0x00010000
#define NVC0_3D_MULTISAMPLE_MODE 0x000015d0
#define NVC0_3D_MULTISAMPLE_MODE_1X 0x00000000
#define NVC0_3D_VERTEX_BASE_LOW 0x000015f8
#define NVC0_3D_POINT_COORD_REPLACE 0x00001604
-#define NVC0_3D_POINT_COORD_REPLACE_BITS__MASK 0x00001fff
-#define NVC0_3D_POINT_COORD_REPLACE_BITS__SHIFT 0
+#define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN__MASK 0x00000004
+#define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN__SHIFT 2
+#define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN_LOWER_LEFT 0x00000000
+#define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN_UPPER_LEFT 0x00000004
+#define NVC0_3D_POINT_COORD_REPLACE_ENABLE__MASK 0x000007f8
+#define NVC0_3D_POINT_COORD_REPLACE_ENABLE__SHIFT 3
#define NVC0_3D_CODE_ADDRESS_HIGH 0x00001608
#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES_ADJACENCY 0x0000000c
#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP_ADJACENCY 0x0000000d
#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_PATCHES 0x0000000e
-#define NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT 0x10000000
+#define NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT 0x04000000
+#define NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_CONT 0x08000000
#define NVC0_3D_VERTEX_DATA 0x00001640
#define NVC0_3D_POINT_SMOOTH_ENABLE 0x00001658
-#define NVC0_3D_POINT_SPRITE_CTRL 0x00001660
+#define NVC0_3D_POINT_RASTER_RULES 0x0000165c
+#define NVC0_3D_POINT_RASTER_RULES_OGL 0x00000000
+#define NVC0_3D_POINT_RASTER_RULES_D3D 0x00000001
#define NVC0_3D_TEX_MISC 0x00001664
#define NVC0_3D_TEX_MISC_SEAMLESS_CUBE_MAP 0x00000004
#define NVC0_3D_POLYGON_STIPPLE_PATTERN__ESIZE 0x00000004
#define NVC0_3D_POLYGON_STIPPLE_PATTERN__LEN 0x00000020
+#define NVC0_3D_ZETA_BASE_LAYER 0x0000179c
+
#define NVC0_3D_STRMOUT_UNK1780(i0) (0x00001780 + 0x4*(i0))
#define NVC0_3D_STRMOUT_UNK1780__ESIZE 0x00000004
#define NVC0_3D_STRMOUT_UNK1780__LEN 0x00000004
#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL 0x0000193c
#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK0 0x00000001
-#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1 0x00000002
-#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK2 0x00000004
-#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK3 0x00000008
-#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK4 0x00000010
+#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1__MASK 0x00000006
+#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1__SHIFT 1
+#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK0 0x00000000
+#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1 0x00000002
+#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK2 0x00000004
+#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_NEAR 0x00000008
+#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_FAR 0x00000010
#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK7 0x00000080
#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK10 0x00000400
#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK11 0x00000800
-#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12 0x00001000
-#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK13 0x00002000
+#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__MASK 0x00003000
+#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__SHIFT 12
+#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK0 0x00000000
+#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK1 0x00001000
+#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK2 0x00002000
-#define NVC0_3D_VIEWPORT_CLIP_RECTS_EN 0x0000194c
+#define NVC0_3D_CLIP_RECTS_EN 0x0000194c
-#define NVC0_3D_VIEWPORT_CLIP_MODE 0x00001950
-#define NVC0_3D_VIEWPORT_CLIP_MODE_INSIDE_ANY 0x00000000
-#define NVC0_3D_VIEWPORT_CLIP_MODE_OUTSIDE_ALL 0x00000001
-#define NVC0_3D_VIEWPORT_CLIP_MODE_NEVER 0x00000002
+#define NVC0_3D_CLIP_RECTS_MODE 0x00001950
+#define NVC0_3D_CLIP_RECTS_MODE_INSIDE_ANY 0x00000000
+#define NVC0_3D_CLIP_RECTS_MODE_OUTSIDE_ALL 0x00000001
+#define NVC0_3D_CLIP_RECTS_MODE_NEVER 0x00000002
#define NVC0_3D_FP_ZORDER_CTRL 0x0000196c
#define NVC0_3D_FP_ZORDER_CTRL_0 0x00000001
#define NVC0_3D_CLEAR_BUFFERS_LAYER__MASK 0x001ffc00
#define NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT 10
+#define NVC0_3D_CLIPID_FILL 0x000019d4
+
#define NVC0_3D_COLOR_MASK(i0) (0x00001a00 + 0x4*(i0))
#define NVC0_3D_COLOR_MASK__ESIZE 0x00000004
#define NVC0_3D_COLOR_MASK__LEN 0x00000008
#define NVC0_3D_VERTEX_ARRAY_FETCH_STRIDE__SHIFT 0
#define NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE 0x00001000
+#define NVC0_3D_VERTEX_ARRAY_START_HIGH(i0) (0x00001c04 + 0x10*(i0))
+#define NVC0_3D_VERTEX_ARRAY_START_HIGH__ESIZE 0x00000010
+#define NVC0_3D_VERTEX_ARRAY_START_HIGH__LEN 0x00000020
+
+#define NVC0_3D_VERTEX_ARRAY_START_LOW(i0) (0x00001c08 + 0x10*(i0))
+#define NVC0_3D_VERTEX_ARRAY_START_LOW__ESIZE 0x00000010
+#define NVC0_3D_VERTEX_ARRAY_START_LOW__LEN 0x00000020
+
#define NVC0_3D_VERTEX_ARRAY_DIVISOR(i0) (0x00001c0c + 0x10*(i0))
#define NVC0_3D_VERTEX_ARRAY_DIVISOR__ESIZE 0x00000010
#define NVC0_3D_VERTEX_ARRAY_DIVISOR__LEN 0x00000020
#define NVC0_3D_IBLEND_FUNC_DST_ALPHA(i0) (0x00001e18 + 0x20*(i0))
+#define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH(i0) (0x00001f00 + 0x8*(i0))
+#define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH__ESIZE 0x00000008
+#define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH__LEN 0x00000020
+
+#define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW(i0) (0x00001f04 + 0x8*(i0))
+#define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW__ESIZE 0x00000008
+#define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW__LEN 0x00000020
+
#define NVC0_3D_SP(i0) (0x00002000 + 0x40*(i0))
#define NVC0_3D_SP__ESIZE 0x00000040
#define NVC0_3D_SP__LEN 0x00000006
#define NVC0_3D_VERT_COLOR_CLAMP_EN 0x00002600
-#define NVC0_3D_TFB_VARYING_LOCS(i0) (0x00002800 + 0x4*(i0))
+#define NVC0_3D_TFB_VARYING_LOCS(i0, i1) (0x00002800 + 0x80*(i0) + 0x4*(i1))
#define NVC0_3D_TFB_VARYING_LOCS__ESIZE 0x00000004
-#define NVC0_3D_TFB_VARYING_LOCS__LEN 0x00000080
+#define NVC0_3D_TFB_VARYING_LOCS__LEN 0x00000020
#define NVC0_3D_COLOR_MASK_BROADCAST 0x00003808
#define NVC0_3D_VERTEX_ARRAY_SELECT 0x00003820
-#define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH 0x00003824
-
-#define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW 0x00003828
-
-#define NVC0_3D_VERTEX_ARRAY_START_HIGH 0x0000382c
-
-#define NVC0_3D_VERTEX_ARRAY_START_LOW 0x00003830
-
#define NVC0_3D_BLEND_ENABLES 0x00003858
#define NVC0_3D_POLYGON_MODE_FRONT 0x00003868