#include "nouveau/nouveau_reloc.h"
static void
-nvc0_flush(struct pipe_context *pipe, unsigned flags,
+nvc0_flush(struct pipe_context *pipe,
struct pipe_fence_handle **fence)
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
- struct nouveau_channel *chan = nvc0->screen->base.channel;
+ struct nouveau_screen *screen = &nvc0->screen->base;
- if (flags & PIPE_FLUSH_TEXTURE_CACHE) {
- BEGIN_RING(chan, RING_3D(SERIALIZE), 1);
- OUT_RING (chan, 0);
- BEGIN_RING(chan, RING_3D(TEX_CACHE_CTL), 1);
- OUT_RING (chan, 0x00);
- }
+ if (fence)
+ nouveau_fence_ref(screen->fence.current, (struct nouveau_fence **)fence);
- if (fence) {
- nvc0_screen_fence_new(nvc0->screen, (struct nvc0_fence **)fence, TRUE);
- }
+ PUSH_KICK(nvc0->base.pushbuf); /* fencing handled in kick_notify */
+}
+
+static void
+nvc0_texture_barrier(struct pipe_context *pipe)
+{
+ struct nouveau_pushbuf *push = nvc0_context(pipe)->base.pushbuf;
+
+ IMMED_NVC0(push, NVC0_3D(SERIALIZE), 0);
+ IMMED_NVC0(push, NVC0_3D(TEX_CACHE_CTL), 0);
+}
+
+static void
+nvc0_context_unreference_resources(struct nvc0_context *nvc0)
+{
+ unsigned s, i;
+
+ nouveau_bufctx_del(&nvc0->bufctx_3d);
+ nouveau_bufctx_del(&nvc0->bufctx);
+
+ for (i = 0; i < nvc0->num_vtxbufs; ++i)
+ pipe_resource_reference(&nvc0->vtxbuf[i].buffer, NULL);
- if (flags & (PIPE_FLUSH_SWAPBUFFERS | PIPE_FLUSH_FRAME)) {
- FIRE_RING(chan);
+ pipe_resource_reference(&nvc0->idxbuf.buffer, NULL);
- nvc0_screen_fence_next(nvc0->screen);
+ for (s = 0; s < 5; ++s) {
+ for (i = 0; i < nvc0->num_textures[s]; ++i)
+ pipe_sampler_view_reference(&nvc0->textures[s][i], NULL);
+
+ for (i = 0; i < 16; ++i)
+ pipe_resource_reference(&nvc0->constbuf[s][i], NULL);
}
+
+ for (i = 0; i < nvc0->num_tfbbufs; ++i)
+ pipe_so_target_reference(&nvc0->tfbbuf[i], NULL);
}
static void
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
- draw_destroy(nvc0->draw);
-
- if (nvc0->screen->cur_ctx == nvc0)
+ if (nvc0->screen->cur_ctx == nvc0) {
+ nvc0->base.pushbuf->kick_notify = NULL;
nvc0->screen->cur_ctx = NULL;
+ nouveau_pushbuf_bufctx(nvc0->base.pushbuf, NULL);
+ }
+ nouveau_pushbuf_kick(nvc0->base.pushbuf, nvc0->base.pushbuf->channel);
+
+ nvc0_context_unreference_resources(nvc0);
+
+ draw_destroy(nvc0->draw);
FREE(nvc0);
}
+void
+nvc0_default_kick_notify(struct nouveau_pushbuf *push)
+{
+ struct nvc0_screen *screen = push->user_priv;
+
+ if (screen) {
+ nouveau_fence_next(&screen->base);
+ nouveau_fence_update(&screen->base, TRUE);
+ if (screen->cur_ctx)
+ screen->cur_ctx->state.flushed = TRUE;
+ }
+}
+
struct pipe_context *
nvc0_create(struct pipe_screen *pscreen, void *priv)
{
- struct pipe_winsys *pipe_winsys = pscreen->winsys;
struct nvc0_screen *screen = nvc0_screen(pscreen);
struct nvc0_context *nvc0;
+ struct pipe_context *pipe;
+ int ret;
+ uint32_t flags;
nvc0 = CALLOC_STRUCT(nvc0_context);
if (!nvc0)
return NULL;
+ pipe = &nvc0->base.pipe;
+
+ nvc0->base.pushbuf = screen->base.pushbuf;
+
+ ret = nouveau_bufctx_new(screen->base.client, NVC0_BIND_COUNT,
+ &nvc0->bufctx_3d);
+ if (!ret)
+ nouveau_bufctx_new(screen->base.client, 2, &nvc0->bufctx);
+ if (ret)
+ goto out_err;
+
nvc0->screen = screen;
+ nvc0->base.screen = &screen->base;
+ nvc0->base.copy_data = nvc0_m2mf_copy_linear;
+ nvc0->base.push_data = nvc0_m2mf_push_linear;
+ nvc0->base.push_cb = nvc0_cb_push;
- nvc0->pipe.winsys = pipe_winsys;
- nvc0->pipe.screen = pscreen;
- nvc0->pipe.priv = priv;
+ pipe->screen = pscreen;
+ pipe->priv = priv;
- nvc0->pipe.destroy = nvc0_destroy;
+ pipe->destroy = nvc0_destroy;
- nvc0->pipe.draw_vbo = nvc0_draw_vbo;
- nvc0->pipe.clear = nvc0_clear;
+ pipe->draw_vbo = nvc0_draw_vbo;
+ pipe->clear = nvc0_clear;
- nvc0->pipe.flush = nvc0_flush;
+ pipe->flush = nvc0_flush;
+ pipe->texture_barrier = nvc0_texture_barrier;
- screen->base.channel->user_private = nvc0;
+ if (!screen->cur_ctx) {
+ screen->cur_ctx = nvc0;
+ nouveau_pushbuf_bufctx(screen->base.pushbuf, nvc0->bufctx);
+ }
+ screen->base.pushbuf->kick_notify = nvc0_default_kick_notify;
+ nvc0_init_query_functions(nvc0);
nvc0_init_surface_functions(nvc0);
nvc0_init_state_functions(nvc0);
- nvc0_init_resource_functions(&nvc0->pipe);
+ nvc0_init_resource_functions(pipe);
- nvc0->draw = draw_create(&nvc0->pipe);
+ nvc0->draw = draw_create(pipe);
assert(nvc0->draw);
draw_set_rasterize_stage(nvc0->draw, nvc0_draw_render_stage(nvc0));
- return &nvc0->pipe;
-}
-
-struct resident {
- struct nouveau_bo *bo;
- uint32_t flags;
-};
+ nouveau_context_init_vdec(&nvc0->base);
-void
-nvc0_bufctx_add_resident(struct nvc0_context *nvc0, int ctx,
- struct nvc0_resource *resource, uint32_t flags)
-{
- struct resident rsd = { NULL, flags };
+ /* shader builtin library is per-screen, but we need a context for m2mf */
+ nvc0_program_library_upload(nvc0);
- if (!resource->bo)
- return;
- nouveau_bo_ref(resource->bo, &rsd.bo);
+ /* add permanently resident buffers to bufctxts */
- util_dynarray_append(&nvc0->residents[ctx], struct resident, rsd);
-}
+ flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_RD;
-void
-nvc0_bufctx_del_resident(struct nvc0_context *nvc0, int ctx,
- struct nvc0_resource *resource)
-{
- struct resident *rsd, rem;
- unsigned i;
+ BCTX_REFN_bo(nvc0->bufctx_3d, SCREEN, flags, screen->text);
+ BCTX_REFN_bo(nvc0->bufctx_3d, SCREEN, flags, screen->uniforms);
+ BCTX_REFN_bo(nvc0->bufctx_3d, SCREEN, flags, screen->txc);
- for (i = 0; i < nvc0->residents[ctx].size / sizeof(struct resident); ++i) {
- rsd = util_dynarray_element(&nvc0->residents[ctx], struct resident, i);
+ flags = NOUVEAU_BO_GART | NOUVEAU_BO_WR;
- if (rsd->bo == resource->bo) {
- rem = util_dynarray_pop(&nvc0->residents[ctx], struct resident);
- nouveau_bo_ref(NULL, &rem.bo);
- break;
- }
- }
-}
+ BCTX_REFN_bo(nvc0->bufctx_3d, SCREEN, flags, screen->fence.bo);
+ BCTX_REFN_bo(nvc0->bufctx, FENCE, flags, screen->fence.bo);
-void
-nvc0_bufctx_reset(struct nvc0_context *nvc0, int ctx)
-{
- unsigned i;
+ return pipe;
- for (i = 0; i < nvc0->residents[ctx].size / sizeof(struct resident); ++i)
- nouveau_bo_ref(NULL, &util_dynarray_element(&nvc0->residents[ctx],
- struct resident, i)->bo);
- util_dynarray_resize(&nvc0->residents[ctx], 0);
+out_err:
+ if (nvc0) {
+ if (nvc0->bufctx_3d)
+ nouveau_bufctx_del(&nvc0->bufctx_3d);
+ if (nvc0->bufctx)
+ nouveau_bufctx_del(&nvc0->bufctx);
+ FREE(nvc0);
+ }
+ return NULL;
}
void
-nvc0_bufctx_emit_relocs(struct nvc0_context *nvc0)
+nvc0_bufctx_fence(struct nvc0_context *nvc0, struct nouveau_bufctx *bufctx,
+ boolean on_flush)
{
- struct nouveau_channel *chan = nvc0->screen->base.channel;
- struct resident *rsd;
- struct util_dynarray *array;
- unsigned ctx, i;
-
- for (ctx = 0; ctx < NVC0_BUFCTX_COUNT; ++ctx) {
- array = &nvc0->residents[ctx];
-
- for (i = 0; i < array->size / sizeof(struct resident); ++i) {
- rsd = util_dynarray_element(array, struct resident, i);
-
- nouveau_bo_validate(chan, rsd->bo, rsd->flags);
- }
+ struct nouveau_list *list = on_flush ? &bufctx->current : &bufctx->pending;
+ struct nouveau_list *it;
+
+ for (it = list->next; it != list; it = it->next) {
+ struct nouveau_bufref *ref = (struct nouveau_bufref *)it;
+ struct nv04_resource *res = ref->priv;
+ if (res)
+ nvc0_resource_validate(res, (unsigned)ref->priv_data);
}
-
- nouveau_bo_validate(chan, nvc0->screen->text, NOUVEAU_BO_RD);
- nouveau_bo_validate(chan, nvc0->screen->uniforms, NOUVEAU_BO_RD);
- nouveau_bo_validate(chan, nvc0->screen->txc, NOUVEAU_BO_RD);
}