#define NVC0_NEW_CONSTBUF (1 << 18)
#define NVC0_NEW_TEXTURES (1 << 19)
#define NVC0_NEW_SAMPLERS (1 << 20)
+#define NVC0_NEW_TFB (1 << 21)
+#define NVC0_NEW_TFB_BUFFERS (1 << 22)
#define NVC0_BUFCTX_CONSTANT 0
#define NVC0_BUFCTX_FRAME 1
uint32_t dirty;
struct {
- uint32_t instance_bits;
+ uint32_t instance_elts; /* bitmask of per-instance elements */
uint32_t instance_base;
int32_t index_bias;
boolean prim_restart;
struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS];
unsigned num_vtxbufs;
struct pipe_index_buffer idxbuf;
- uint32_t vbo_fifo;
+ uint32_t vbo_fifo; /* bitmask of vertex elements to be pushed to FIFO */
+ uint32_t vbo_user; /* bitmask of vertex buffers pointing to user memory */
unsigned vbo_min_index; /* from pipe_draw_info, for vertex upload */
unsigned vbo_max_index;
boolean vbo_dirty;
boolean vbo_push_hint;
+ struct nvc0_transform_feedback_state *tfb;
+ struct pipe_resource *tfbbuf[4];
+ unsigned num_tfbbufs;
+ unsigned tfb_offset[4];
+
struct draw_context *draw;
};
void nvc0_gmtyprog_validate(struct nvc0_context *);
void nvc0_fragprog_validate(struct nvc0_context *);
+void nvc0_tfb_validate(struct nvc0_context *);
+
/* nvc0_state.c */
extern void nvc0_init_state_functions(struct nvc0_context *);