* SOFTWARE.
*/
+#include "util/u_format.h"
#include "util/u_format_s3tc.h"
#include "pipe/p_screen.h"
-#include "nvc0_fence.h"
+#include "vl/vl_decoder.h"
+#include "vl/vl_video_buffer.h"
+
#include "nvc0_context.h"
#include "nvc0_screen.h"
-#include "nouveau/nv_object.xml.h"
#include "nvc0_graph_macros.h"
static boolean
enum pipe_format format,
enum pipe_texture_target target,
unsigned sample_count,
- unsigned bindings, unsigned geom_flags)
+ unsigned bindings)
{
- if (sample_count > 1)
+ if (!(0x117 & (1 << sample_count))) /* 0, 1, 2, 4 or 8 */
+ return FALSE;
+
+ if (!util_format_is_supported(format, bindings))
return FALSE;
- if (!util_format_s3tc_enabled) {
- switch (format) {
- case PIPE_FORMAT_DXT1_RGB:
- case PIPE_FORMAT_DXT1_RGBA:
- case PIPE_FORMAT_DXT3_RGBA:
- case PIPE_FORMAT_DXT5_RGBA:
+ switch (format) {
+ case PIPE_FORMAT_R8G8B8A8_UNORM:
+ case PIPE_FORMAT_R8G8B8X8_UNORM:
+ /* HACK: GL requires equal formats for MS resolve and window is BGRA */
+ if (bindings & PIPE_BIND_RENDER_TARGET)
return FALSE;
- default:
- break;
- }
+ default:
+ break;
}
/* transfers & shared are always supported */
static int
nvc0_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
{
+ const uint16_t class_3d = nouveau_screen(pscreen)->class_3d;
+
switch (param) {
- case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS:
- case PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS:
- return 32;
case PIPE_CAP_MAX_COMBINED_SAMPLERS:
- return 64;
+ return 16 * PIPE_SHADER_TYPES; /* NOTE: should not count COMPUTE */
case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
- return 13;
- case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
- return 10;
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
- return 13;
- case PIPE_CAP_ARRAY_TEXTURES:
- return 1;
+ return 15;
+ case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
+ return 12;
+ case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
+ return 2048;
+ case PIPE_CAP_MIN_TEXEL_OFFSET:
+ return -8;
+ case PIPE_CAP_MAX_TEXEL_OFFSET:
+ return 7;
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
- case PIPE_CAP_TEXTURE_MIRROR_REPEAT:
case PIPE_CAP_TEXTURE_SWIZZLE:
case PIPE_CAP_TEXTURE_SHADOW_MAP:
case PIPE_CAP_NPOT_TEXTURES:
case PIPE_CAP_ANISOTROPIC_FILTER:
+ case PIPE_CAP_SEAMLESS_CUBE_MAP:
return 1;
+ case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
+ return (class_3d >= NVE4_3D_CLASS) ? 1 : 0;
case PIPE_CAP_TWO_SIDED_STENCIL:
- case PIPE_CAP_DEPTH_CLAMP:
+ case PIPE_CAP_DEPTH_CLIP_DISABLE:
case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE:
case PIPE_CAP_POINT_SPRITE:
return 1;
- case PIPE_CAP_GLSL:
case PIPE_CAP_SM3:
return 1;
+ case PIPE_CAP_GLSL_FEATURE_LEVEL:
+ return 150;
case PIPE_CAP_MAX_RENDER_TARGETS:
return 8;
+ case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
+ return 1;
+ case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
+ case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
+ case PIPE_CAP_VERTEX_COLOR_CLAMPED:
+ return 1;
case PIPE_CAP_TIMER_QUERY:
case PIPE_CAP_OCCLUSION_QUERY:
+ case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
return 1;
- case PIPE_CAP_STREAM_OUTPUT:
- return 0;
+ case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
+ return 4;
+ case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
+ case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
+ return 128;
case PIPE_CAP_BLEND_EQUATION_SEPARATE:
case PIPE_CAP_INDEP_BLEND_ENABLE:
case PIPE_CAP_INDEP_BLEND_FUNC:
case PIPE_CAP_SHADER_STENCIL_EXPORT:
return 0;
case PIPE_CAP_PRIMITIVE_RESTART:
- case PIPE_CAP_INSTANCED_DRAWING:
+ case PIPE_CAP_TGSI_INSTANCEID:
+ case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
+ case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
+ case PIPE_CAP_CONDITIONAL_RENDER:
+ case PIPE_CAP_TEXTURE_BARRIER:
+ case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
return 1;
+ case PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS:
+ case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
+ return 0; /* state trackers will know better */
+ case PIPE_CAP_USER_CONSTANT_BUFFERS:
+ case PIPE_CAP_USER_INDEX_BUFFERS:
+ case PIPE_CAP_USER_VERTEX_BUFFERS:
+ return 1;
+ case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
+ return 256;
+ case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
+ case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
+ case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
+ return 0;
default:
NOUVEAU_ERR("unknown PIPE_CAP %d\n", param);
return 0;
case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
return 16384;
case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
- return 4;
+ return 16;
case PIPE_SHADER_CAP_MAX_INPUTS:
if (shader == PIPE_SHADER_VERTEX)
return 32;
- return 0x300 / 16;
+ if (shader == PIPE_SHADER_FRAGMENT)
+ return (0x200 + 0x20 + 0x80) / 16; /* generic + colors + TexCoords */
+ return (0x200 + 0x40 + 0x80) / 16; /* without 0x60 for per-patch inputs */
case PIPE_SHADER_CAP_MAX_CONSTS:
return 65536 / 16;
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
- return 14;
+ return NVC0_MAX_PIPE_CONSTBUFS;
case PIPE_SHADER_CAP_MAX_ADDRS:
return 1;
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
return 1;
case PIPE_SHADER_CAP_SUBROUTINES:
- return 0; /* please inline, or provide function declarations */
+ return 1; /* but inlining everything, we need function declarations */
+ case PIPE_SHADER_CAP_INTEGERS:
+ return 1;
+ case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
+ return 16; /* would be 32 in linked (OpenGL-style) mode */
+ /*
+ case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLER_VIEWS:
+ return 32;
+ */
default:
NOUVEAU_ERR("unknown PIPE_SHADER_CAP %d\n", param);
return 0;
}
static float
-nvc0_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_cap param)
+nvc0_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
{
switch (param) {
- case PIPE_CAP_MAX_LINE_WIDTH:
- case PIPE_CAP_MAX_LINE_WIDTH_AA:
+ case PIPE_CAPF_MAX_LINE_WIDTH:
+ case PIPE_CAPF_MAX_LINE_WIDTH_AA:
return 10.0f;
- case PIPE_CAP_MAX_POINT_WIDTH:
- case PIPE_CAP_MAX_POINT_WIDTH_AA:
- return 64.0f;
- case PIPE_CAP_MAX_TEXTURE_ANISOTROPY:
+ case PIPE_CAPF_MAX_POINT_WIDTH:
+ return 63.0f;
+ case PIPE_CAPF_MAX_POINT_WIDTH_AA:
+ return 63.375f;
+ case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
return 16.0f;
- case PIPE_CAP_MAX_TEXTURE_LOD_BIAS:
- return 4.0f;
+ case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
+ return 15.0f;
default:
NOUVEAU_ERR("unknown PIPE_CAP %d\n", param);
return 0.0f;
{
struct nvc0_screen *screen = nvc0_screen(pscreen);
- nvc0_fence_wait(screen->fence.current);
- nvc0_fence_reference(&screen->fence.current, NULL);
+ if (screen->base.fence.current) {
+ nouveau_fence_wait(screen->base.fence.current);
+ nouveau_fence_ref(NULL, &screen->base.fence.current);
+ }
+ if (screen->base.pushbuf)
+ screen->base.pushbuf->user_priv = NULL;
+
+ if (screen->blitctx)
+ FREE(screen->blitctx);
nouveau_bo_ref(NULL, &screen->text);
+ nouveau_bo_ref(NULL, &screen->uniform_bo);
nouveau_bo_ref(NULL, &screen->tls);
nouveau_bo_ref(NULL, &screen->txc);
nouveau_bo_ref(NULL, &screen->fence.bo);
- nouveau_bo_ref(NULL, &screen->mp_stack_bo);
+ nouveau_bo_ref(NULL, &screen->poly_cache);
- nouveau_resource_destroy(&screen->text_heap);
+ nouveau_heap_destroy(&screen->lib_code);
+ nouveau_heap_destroy(&screen->text_heap);
if (screen->tic.entries)
FREE(screen->tic.entries);
- nvc0_mm_destroy(screen->mm_GART);
- nvc0_mm_destroy(screen->mm_VRAM);
- nvc0_mm_destroy(screen->mm_VRAM_fe0);
+ nouveau_mm_destroy(screen->mm_VRAM_fe0);
- nouveau_grobj_free(&screen->fermi);
- nouveau_grobj_free(&screen->eng2d);
- nouveau_grobj_free(&screen->m2mf);
+ nouveau_object_del(&screen->eng3d);
+ nouveau_object_del(&screen->eng2d);
+ nouveau_object_del(&screen->m2mf);
nouveau_screen_fini(&screen->base);
nvc0_graph_set_macro(struct nvc0_screen *screen, uint32_t m, unsigned pos,
unsigned size, const uint32_t *data)
{
- struct nouveau_channel *chan = screen->base.channel;
+ struct nouveau_pushbuf *push = screen->base.pushbuf;
size /= 4;
- BEGIN_RING(chan, RING_3D_(NVC0_GRAPH_MACRO_ID), 2);
- OUT_RING (chan, (m - 0x3800) / 8);
- OUT_RING (chan, pos);
- BEGIN_RING_1I(chan, RING_3D_(NVC0_GRAPH_MACRO_UPLOAD_POS), size + 1);
- OUT_RING (chan, pos);
- OUT_RINGp (chan, data, size);
+ BEGIN_NVC0(push, SUBC_3D(NVC0_GRAPH_MACRO_ID), 2);
+ PUSH_DATA (push, (m - 0x3800) / 8);
+ PUSH_DATA (push, pos);
+ BEGIN_1IC0(push, SUBC_3D(NVC0_GRAPH_MACRO_UPLOAD_POS), size + 1);
+ PUSH_DATA (push, pos);
+ PUSH_DATAp(push, data, size);
return pos + size;
}
static void
-nvc0_screen_fence_reference(struct pipe_screen *pscreen,
- struct pipe_fence_handle **ptr,
- struct pipe_fence_handle *fence)
+nvc0_magic_3d_init(struct nouveau_pushbuf *push, uint16_t obj_class)
{
- nvc0_fence_reference((struct nvc0_fence **)ptr, nvc0_fence(fence));
-}
+ BEGIN_NVC0(push, SUBC_3D(0x10cc), 1);
+ PUSH_DATA (push, 0xff);
+ BEGIN_NVC0(push, SUBC_3D(0x10e0), 2);
+ PUSH_DATA (push, 0xff);
+ PUSH_DATA (push, 0xff);
+ BEGIN_NVC0(push, SUBC_3D(0x10ec), 2);
+ PUSH_DATA (push, 0xff);
+ PUSH_DATA (push, 0xff);
+ BEGIN_NVC0(push, SUBC_3D(0x074c), 1);
+ PUSH_DATA (push, 0x3f);
+
+ BEGIN_NVC0(push, SUBC_3D(0x16a8), 1);
+ PUSH_DATA (push, (3 << 16) | 3);
+ BEGIN_NVC0(push, SUBC_3D(0x1794), 1);
+ PUSH_DATA (push, (2 << 16) | 2);
+ BEGIN_NVC0(push, SUBC_3D(0x0de8), 1);
+ PUSH_DATA (push, 1);
+
+ BEGIN_NVC0(push, SUBC_3D(0x12ac), 1);
+ PUSH_DATA (push, 0);
+ BEGIN_NVC0(push, SUBC_3D(0x0218), 1);
+ PUSH_DATA (push, 0x10);
+ BEGIN_NVC0(push, SUBC_3D(0x10fc), 1);
+ PUSH_DATA (push, 0x10);
+ BEGIN_NVC0(push, SUBC_3D(0x1290), 1);
+ PUSH_DATA (push, 0x10);
+ BEGIN_NVC0(push, SUBC_3D(0x12d8), 2);
+ PUSH_DATA (push, 0x10);
+ PUSH_DATA (push, 0x10);
+ BEGIN_NVC0(push, SUBC_3D(0x1140), 1);
+ PUSH_DATA (push, 0x10);
+ BEGIN_NVC0(push, SUBC_3D(0x1610), 1);
+ PUSH_DATA (push, 0xe);
+
+ BEGIN_NVC0(push, SUBC_3D(0x164c), 1);
+ PUSH_DATA (push, 1 << 12);
+ BEGIN_NVC0(push, SUBC_3D(0x030c), 1);
+ PUSH_DATA (push, 0);
+ BEGIN_NVC0(push, SUBC_3D(0x0300), 1);
+ PUSH_DATA (push, 3);
+
+ BEGIN_NVC0(push, SUBC_3D(0x02d0), 1);
+ PUSH_DATA (push, 0x3fffff);
+ BEGIN_NVC0(push, SUBC_3D(0x0fdc), 1);
+ PUSH_DATA (push, 1);
+ BEGIN_NVC0(push, SUBC_3D(0x19c0), 1);
+ PUSH_DATA (push, 1);
+ BEGIN_NVC0(push, SUBC_3D(0x075c), 1);
+ PUSH_DATA (push, 3);
+
+ if (obj_class >= NVE4_3D_CLASS) {
+ BEGIN_NVC0(push, SUBC_3D(0x07fc), 1);
+ PUSH_DATA (push, 1);
+ }
-static int
-nvc0_screen_fence_signalled(struct pipe_screen *pscreen,
- struct pipe_fence_handle *fence,
- unsigned flags)
-{
- return !(nvc0_fence_signalled(nvc0_fence(fence)));
+ /* TODO: find out what software methods 0x1528, 0x1280 and (on nve4) 0x02dc
+ * are supposed to do */
}
-static int
-nvc0_screen_fence_finish(struct pipe_screen *pscreen,
- struct pipe_fence_handle *fence,
- unsigned flags)
+static void
+nvc0_screen_fence_emit(struct pipe_screen *pscreen, u32 *sequence)
{
- return nvc0_fence_wait((struct nvc0_fence *)fence) != TRUE;
+ struct nvc0_screen *screen = nvc0_screen(pscreen);
+ struct nouveau_pushbuf *push = screen->base.pushbuf;
+
+ /* we need to do it after possible flush in MARK_RING */
+ *sequence = ++screen->base.fence.sequence;
+
+ BEGIN_NVC0(push, NVC0_3D(QUERY_ADDRESS_HIGH), 4);
+ PUSH_DATAh(push, screen->fence.bo->offset);
+ PUSH_DATA (push, screen->fence.bo->offset);
+ PUSH_DATA (push, *sequence);
+ PUSH_DATA (push, NVC0_3D_QUERY_GET_FENCE | NVC0_3D_QUERY_GET_SHORT |
+ (0xf << NVC0_3D_QUERY_GET_UNIT__SHIFT));
}
-static void
-nvc0_magic_3d_init(struct nouveau_channel *chan)
+static u32
+nvc0_screen_fence_update(struct pipe_screen *pscreen)
{
- BEGIN_RING(chan, RING_3D_(0x10cc), 1);
- OUT_RING (chan, 0xff);
- BEGIN_RING(chan, RING_3D_(0x10e0), 2);
- OUT_RING(chan, 0xff);
- OUT_RING(chan, 0xff);
- BEGIN_RING(chan, RING_3D_(0x10ec), 2);
- OUT_RING(chan, 0xff);
- OUT_RING(chan, 0xff);
- BEGIN_RING(chan, RING_3D_(0x074c), 1);
- OUT_RING (chan, 0x3f);
-
- BEGIN_RING(chan, RING_3D_(0x16a8), 1);
- OUT_RING (chan, (3 << 16) | 3);
- BEGIN_RING(chan, RING_3D_(0x1794), 1);
- OUT_RING (chan, (2 << 16) | 2);
- BEGIN_RING(chan, RING_3D_(0x0de8), 1);
- OUT_RING (chan, 1);
-
-#if 0 /* software method */
- BEGIN_RING(chan, RING_3D_(0x1528), 1); /* MP poke */
- OUT_RING (chan, 0);
-#endif
-
- BEGIN_RING(chan, RING_3D_(0x12ac), 1);
- OUT_RING (chan, 0);
- BEGIN_RING(chan, RING_3D_(0x0218), 1);
- OUT_RING (chan, 0x10);
- BEGIN_RING(chan, RING_3D_(0x10fc), 1);
- OUT_RING (chan, 0x10);
- BEGIN_RING(chan, RING_3D_(0x1290), 1);
- OUT_RING (chan, 0x10);
- BEGIN_RING(chan, RING_3D_(0x12d8), 2);
- OUT_RING (chan, 0x10);
- OUT_RING (chan, 0x10);
- BEGIN_RING(chan, RING_3D_(0x06d4), 1);
- OUT_RING (chan, 8);
- BEGIN_RING(chan, RING_3D_(0x1140), 1);
- OUT_RING (chan, 0x10);
- BEGIN_RING(chan, RING_3D_(0x1610), 1);
- OUT_RING (chan, 0xe);
-
- BEGIN_RING(chan, RING_3D_(0x164c), 1);
- OUT_RING (chan, 1 << 12);
- BEGIN_RING(chan, RING_3D_(0x151c), 1);
- OUT_RING (chan, 1);
- BEGIN_RING(chan, RING_3D_(0x020c), 1);
- OUT_RING (chan, 1);
- BEGIN_RING(chan, RING_3D_(0x030c), 1);
- OUT_RING (chan, 0);
- BEGIN_RING(chan, RING_3D_(0x0300), 1);
- OUT_RING (chan, 3);
-#if 0 /* software method */
- BEGIN_RING(chan, RING_3D_(0x1280), 1); /* PGRAPH poke */
- OUT_RING (chan, 0);
-#endif
- BEGIN_RING(chan, RING_3D_(0x02d0), 1);
- OUT_RING (chan, 0x1f40);
- BEGIN_RING(chan, RING_3D_(0x00fdc), 1);
- OUT_RING (chan, 1);
- BEGIN_RING(chan, RING_3D_(0x19c0), 1);
- OUT_RING (chan, 1);
- BEGIN_RING(chan, RING_3D_(0x075c), 1);
- OUT_RING (chan, 3);
-
- BEGIN_RING(chan, RING_3D_(0x0fac), 1);
- OUT_RING (chan, 0);
- BEGIN_RING(chan, RING_3D_(0x0f90), 1);
- OUT_RING (chan, 0);
+ struct nvc0_screen *screen = nvc0_screen(pscreen);
+ return screen->fence.map[0];
}
#define FAIL_SCREEN_INIT(str, err) \
} while(0)
struct pipe_screen *
-nvc0_screen_create(struct pipe_winsys *ws, struct nouveau_device *dev)
+nvc0_screen_create(struct nouveau_device *dev)
{
struct nvc0_screen *screen;
- struct nouveau_channel *chan;
struct pipe_screen *pscreen;
+ struct nouveau_object *chan;
+ struct nouveau_pushbuf *push;
+ uint32_t obj_class;
int ret;
unsigned i;
+ union nouveau_bo_config mm_config;
+
+ switch (dev->chipset & ~0xf) {
+ case 0xc0:
+ case 0xd0:
+ case 0xe0:
+ break;
+ default:
+ return NULL;
+ }
screen = CALLOC_STRUCT(nvc0_screen);
if (!screen)
return NULL;
}
chan = screen->base.channel;
+ push = screen->base.pushbuf;
+ push->user_priv = screen;
+
+ screen->base.vidmem_bindings |= PIPE_BIND_CONSTANT_BUFFER |
+ PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER;
+ screen->base.sysmem_bindings |=
+ PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER;
- pscreen->winsys = ws;
pscreen->destroy = nvc0_screen_destroy;
pscreen->context_create = nvc0_create;
pscreen->is_format_supported = nvc0_screen_is_format_supported;
pscreen->get_param = nvc0_screen_get_param;
pscreen->get_shader_param = nvc0_screen_get_shader_param;
pscreen->get_paramf = nvc0_screen_get_paramf;
- pscreen->fence_reference = nvc0_screen_fence_reference;
- pscreen->fence_signalled = nvc0_screen_fence_signalled;
- pscreen->fence_finish = nvc0_screen_fence_finish;
nvc0_screen_init_resource_functions(pscreen);
- screen->base.vertex_buffer_flags = NOUVEAU_BO_GART;
- screen->base.index_buffer_flags = 0;
+ nouveau_screen_init_vdec(&screen->base);
- ret = nouveau_bo_new(dev, NOUVEAU_BO_GART | NOUVEAU_BO_MAP, 0, 4096,
+ ret = nouveau_bo_new(dev, NOUVEAU_BO_GART | NOUVEAU_BO_MAP, 0, 4096, NULL,
&screen->fence.bo);
if (ret)
goto fail;
- nouveau_bo_map(screen->fence.bo, NOUVEAU_BO_RDWR);
+ nouveau_bo_map(screen->fence.bo, 0, NULL);
screen->fence.map = screen->fence.bo->map;
- nouveau_bo_unmap(screen->fence.bo);
+ screen->base.fence.emit = nvc0_screen_fence_emit;
+ screen->base.fence.update = nvc0_screen_fence_update;
- for (i = 0; i < NVC0_SCRATCH_NR_BUFFERS; ++i) {
- ret = nouveau_bo_new(dev, NOUVEAU_BO_GART, 0, NVC0_SCRATCH_SIZE,
- &screen->scratch.bo[i]);
- if (ret)
- goto fail;
+ switch (dev->chipset & 0xf0) {
+ case 0xe0:
+ obj_class = NVE4_P2MF_CLASS;
+ break;
+ default:
+ obj_class = NVC0_M2MF_CLASS;
+ break;
}
-
- ret = nouveau_grobj_alloc(chan, 0xbeef9039, NVC0_M2MF, &screen->m2mf);
+ ret = nouveau_object_new(chan, 0xbeef323f, obj_class, NULL, 0,
+ &screen->m2mf);
if (ret)
FAIL_SCREEN_INIT("Error allocating PGRAPH context for M2MF: %d\n", ret);
- BIND_RING (chan, screen->m2mf, NVC0_SUBCH_MF);
- BEGIN_RING(chan, RING_MF(NOTIFY_ADDRESS_HIGH), 3);
- OUT_RELOCh(chan, screen->fence.bo, 16, NOUVEAU_BO_GART | NOUVEAU_BO_RDWR);
- OUT_RELOCl(chan, screen->fence.bo, 16, NOUVEAU_BO_GART | NOUVEAU_BO_RDWR);
- OUT_RING (chan, 0);
+ BEGIN_NVC0(push, SUBC_M2MF(NV01_SUBCHAN_OBJECT), 1);
+ PUSH_DATA (push, screen->m2mf->oclass);
+ if (screen->m2mf->oclass == NVE4_P2MF_CLASS) {
+ BEGIN_NVC0(push, SUBC_COPY(NV01_SUBCHAN_OBJECT), 1);
+ PUSH_DATA (push, 0xa0b5);
+ }
- ret = nouveau_grobj_alloc(chan, 0xbeef902d, NVC0_2D, &screen->eng2d);
+ ret = nouveau_object_new(chan, 0xbeef902d, NVC0_2D_CLASS, NULL, 0,
+ &screen->eng2d);
if (ret)
FAIL_SCREEN_INIT("Error allocating PGRAPH context for 2D: %d\n", ret);
- BIND_RING (chan, screen->eng2d, NVC0_SUBCH_2D);
- BEGIN_RING(chan, RING_2D(OPERATION), 1);
- OUT_RING (chan, NVC0_2D_OPERATION_SRCCOPY);
- BEGIN_RING(chan, RING_2D(CLIP_ENABLE), 1);
- OUT_RING (chan, 0);
- BEGIN_RING(chan, RING_2D(COLOR_KEY_ENABLE), 1);
- OUT_RING (chan, 0);
- BEGIN_RING(chan, RING_2D_(0x0884), 1);
- OUT_RING (chan, 0x3f);
- BEGIN_RING(chan, RING_2D_(0x0888), 1);
- OUT_RING (chan, 1);
-
- ret = nouveau_grobj_alloc(chan, 0xbeef9097, NVC0_3D, &screen->fermi);
+ BEGIN_NVC0(push, SUBC_2D(NV01_SUBCHAN_OBJECT), 1);
+ PUSH_DATA (push, screen->eng2d->oclass);
+ BEGIN_NVC0(push, NVC0_2D(OPERATION), 1);
+ PUSH_DATA (push, NVC0_2D_OPERATION_SRCCOPY);
+ BEGIN_NVC0(push, NVC0_2D(CLIP_ENABLE), 1);
+ PUSH_DATA (push, 0);
+ BEGIN_NVC0(push, NVC0_2D(COLOR_KEY_ENABLE), 1);
+ PUSH_DATA (push, 0);
+ BEGIN_NVC0(push, SUBC_2D(0x0884), 1);
+ PUSH_DATA (push, 0x3f);
+ BEGIN_NVC0(push, SUBC_2D(0x0888), 1);
+ PUSH_DATA (push, 1);
+
+ BEGIN_NVC0(push, SUBC_2D(NVC0_GRAPH_NOTIFY_ADDRESS_HIGH), 2);
+ PUSH_DATAh(push, screen->fence.bo->offset + 16);
+ PUSH_DATA (push, screen->fence.bo->offset + 16);
+
+ switch (dev->chipset & 0xf0) {
+ case 0xe0:
+ obj_class = NVE4_3D_CLASS;
+ break;
+ case 0xd0:
+ case 0xc0:
+ default:
+ switch (dev->chipset) {
+ case 0xd9:
+ case 0xc8:
+ obj_class = NVC8_3D_CLASS;
+ break;
+ case 0xc1:
+ obj_class = NVC1_3D_CLASS;
+ break;
+ default:
+ obj_class = NVC0_3D_CLASS;
+ break;
+ }
+ break;
+ }
+ ret = nouveau_object_new(chan, 0xbeef003d, obj_class, NULL, 0,
+ &screen->eng3d);
if (ret)
FAIL_SCREEN_INIT("Error allocating PGRAPH context for 3D: %d\n", ret);
+ screen->base.class_3d = obj_class;
- BIND_RING (chan, screen->fermi, NVC0_SUBCH_3D);
- BEGIN_RING(chan, RING_3D(NOTIFY_ADDRESS_HIGH), 3);
- OUT_RELOCh(chan, screen->fence.bo, 32, NOUVEAU_BO_GART | NOUVEAU_BO_RDWR);
- OUT_RELOCl(chan, screen->fence.bo, 32, NOUVEAU_BO_GART | NOUVEAU_BO_RDWR);
- OUT_RING (chan, 0);
+ BEGIN_NVC0(push, SUBC_3D(NV01_SUBCHAN_OBJECT), 1);
+ PUSH_DATA (push, screen->eng3d->oclass);
- BEGIN_RING(chan, RING_3D(COND_MODE), 1);
- OUT_RING (chan, NVC0_3D_COND_MODE_ALWAYS);
+ BEGIN_NVC0(push, NVC0_3D(COND_MODE), 1);
+ PUSH_DATA (push, NVC0_3D_COND_MODE_ALWAYS);
- BEGIN_RING(chan, RING_3D(RT_CONTROL), 1);
- OUT_RING (chan, 1);
+ if (debug_get_bool_option("NOUVEAU_SHADER_WATCHDOG", TRUE)) {
+ /* kill shaders after about 1 second (at 100 MHz) */
+ BEGIN_NVC0(push, NVC0_3D(WATCHDOG_TIMER), 1);
+ PUSH_DATA (push, 0x17);
+ }
- BEGIN_RING(chan, RING_3D(CSAA_ENABLE), 1);
- OUT_RING (chan, 0);
- BEGIN_RING(chan, RING_3D(MULTISAMPLE_ENABLE), 1);
- OUT_RING (chan, 0);
- BEGIN_RING(chan, RING_3D(MULTISAMPLE_MODE), 1);
- OUT_RING (chan, NVC0_3D_MULTISAMPLE_MODE_1X);
- BEGIN_RING(chan, RING_3D(MULTISAMPLE_CTRL), 1);
- OUT_RING (chan, 0);
+ BEGIN_NVC0(push, NVC0_3D(RT_CONTROL), 1);
+ PUSH_DATA (push, 1);
+
+ BEGIN_NVC0(push, NVC0_3D(CSAA_ENABLE), 1);
+ PUSH_DATA (push, 0);
+ BEGIN_NVC0(push, NVC0_3D(MULTISAMPLE_ENABLE), 1);
+ PUSH_DATA (push, 0);
+ BEGIN_NVC0(push, NVC0_3D(MULTISAMPLE_MODE), 1);
+ PUSH_DATA (push, NVC0_3D_MULTISAMPLE_MODE_MS1);
+ BEGIN_NVC0(push, NVC0_3D(MULTISAMPLE_CTRL), 1);
+ PUSH_DATA (push, 0);
+ BEGIN_NVC0(push, NVC0_3D(LINE_WIDTH_SEPARATE), 1);
+ PUSH_DATA (push, 1);
+ BEGIN_NVC0(push, NVC0_3D(LINE_LAST_PIXEL), 1);
+ PUSH_DATA (push, 0);
+ BEGIN_NVC0(push, NVC0_3D(BLEND_SEPARATE_ALPHA), 1);
+ PUSH_DATA (push, 1);
+ BEGIN_NVC0(push, NVC0_3D(BLEND_ENABLE_COMMON), 1);
+ PUSH_DATA (push, 0);
+ if (screen->eng3d->oclass < NVE4_3D_CLASS) {
+ BEGIN_NVC0(push, NVC0_3D(TEX_MISC), 1);
+ PUSH_DATA (push, NVC0_3D_TEX_MISC_SEAMLESS_CUBE_MAP);
+ } else {
+ BEGIN_NVC0(push, NVE4_3D(TEX_CB_INDEX), 1);
+ PUSH_DATA (push, 15);
+ }
+ BEGIN_NVC0(push, NVC0_3D(CALL_LIMIT_LOG), 1);
+ PUSH_DATA (push, 8); /* 128 */
+ BEGIN_NVC0(push, NVC0_3D(ZCULL_STATCTRS_ENABLE), 1);
+ PUSH_DATA (push, 1);
+ if (screen->eng3d->oclass >= NVC1_3D_CLASS) {
+ BEGIN_NVC0(push, NVC0_3D(CACHE_SPLIT), 1);
+ PUSH_DATA (push, NVC0_3D_CACHE_SPLIT_48K_SHARED_16K_L1);
+ }
- nvc0_magic_3d_init(chan);
+ nvc0_magic_3d_init(push, screen->eng3d->oclass);
- ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 17, 1 << 20, &screen->text);
+ ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 17, 1 << 20, NULL,
+ &screen->text);
if (ret)
goto fail;
- nouveau_resource_init(&screen->text_heap, 0, 1 << 20);
+ /* XXX: getting a page fault at the end of the code buffer every few
+ * launches, don't use the last 256 bytes to work around them - prefetch ?
+ */
+ nouveau_heap_init(&screen->text_heap, 0, (1 << 20) - 0x100);
- ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 12, 6 << 16,
- &screen->uniforms);
+ ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 12, 6 << 16, NULL,
+ &screen->uniform_bo);
if (ret)
goto fail;
- /* auxiliary constants (6 user clip planes, base instance id) */
- BEGIN_RING(chan, RING_3D(CB_SIZE), 3);
- OUT_RING (chan, 256);
- OUT_RELOCh(chan, screen->uniforms, 5 << 16, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
- OUT_RELOCl(chan, screen->uniforms, 5 << 16, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
for (i = 0; i < 5; ++i) {
- BEGIN_RING(chan, RING_3D(CB_BIND(i)), 1);
- OUT_RING (chan, (15 << 4) | 1);
+ /* TIC and TSC entries for each unit (nve4+ only) */
+ /* auxiliary constants (6 user clip planes, base instance id */
+ BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
+ PUSH_DATA (push, 512);
+ PUSH_DATAh(push, screen->uniform_bo->offset + (5 << 16) + (i << 9));
+ PUSH_DATA (push, screen->uniform_bo->offset + (5 << 16) + (i << 9));
+ BEGIN_NVC0(push, NVC0_3D(CB_BIND(i)), 1);
+ PUSH_DATA (push, (15 << 4) | 1);
+ if (screen->eng3d->oclass >= NVE4_3D_CLASS) {
+ unsigned j;
+ BEGIN_1IC0(push, NVC0_3D(CB_POS), 9);
+ PUSH_DATA (push, 0);
+ for (j = 0; j < 8; ++j)
+ PUSH_DATA(push, j);
+ } else {
+ BEGIN_NVC0(push, NVC0_3D(TEX_LIMITS(i)), 1);
+ PUSH_DATA (push, 0x54);
+ }
}
+ BEGIN_NVC0(push, NVC0_3D(LINKED_TSC), 1);
+ PUSH_DATA (push, 0);
+
+ /* max MPs * max warps per MP (TODO: ask kernel) */
+ if (screen->eng3d->oclass >= NVE4_3D_CLASS)
+ screen->tls_size = 8 * 64;
+ else
+ screen->tls_size = 16 * 48;
+ screen->tls_size *= NVC0_CAP_MAX_PROGRAM_TEMPS * 16;
+ screen->tls_size = align(screen->tls_size, 1 << 17);
- screen->tls_size = 4 * 4 * 32 * 128 * 4;
ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 17,
- screen->tls_size, &screen->tls);
+ screen->tls_size, NULL, &screen->tls);
if (ret)
goto fail;
- BEGIN_RING(chan, RING_3D(CODE_ADDRESS_HIGH), 2);
- OUT_RELOCh(chan, screen->text, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
- OUT_RELOCl(chan, screen->text, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
- BEGIN_RING(chan, RING_3D(LOCAL_ADDRESS_HIGH), 4);
- OUT_RELOCh(chan, screen->tls, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
- OUT_RELOCl(chan, screen->tls, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
- OUT_RING (chan, screen->tls_size >> 32);
- OUT_RING (chan, screen->tls_size);
- BEGIN_RING(chan, RING_3D(LOCAL_BASE), 1);
- OUT_RING (chan, 0);
-
- for (i = 0; i < 5; ++i) {
- BEGIN_RING(chan, RING_3D(TEX_LIMITS(i)), 1);
- OUT_RING (chan, 0x54);
- }
- BEGIN_RING(chan, RING_3D(LINKED_TSC), 1);
- OUT_RING (chan, 0);
-
- ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 17, 1 << 20,
- &screen->mp_stack_bo);
+ BEGIN_NVC0(push, NVC0_3D(CODE_ADDRESS_HIGH), 2);
+ PUSH_DATAh(push, screen->text->offset);
+ PUSH_DATA (push, screen->text->offset);
+ BEGIN_NVC0(push, NVC0_3D(TEMP_ADDRESS_HIGH), 4);
+ PUSH_DATAh(push, screen->tls->offset);
+ PUSH_DATA (push, screen->tls->offset);
+ PUSH_DATA (push, screen->tls_size >> 32);
+ PUSH_DATA (push, screen->tls_size);
+ BEGIN_NVC0(push, NVC0_3D(WARP_TEMP_ALLOC), 1);
+ PUSH_DATA (push, 0);
+ BEGIN_NVC0(push, NVC0_3D(LOCAL_BASE), 1);
+ PUSH_DATA (push, 0);
+
+ ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 17, 1 << 20, NULL,
+ &screen->poly_cache);
if (ret)
goto fail;
- BEGIN_RING(chan, RING_3D_(0x17bc), 3);
- OUT_RELOCh(chan, screen->mp_stack_bo, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
- OUT_RELOCl(chan, screen->mp_stack_bo, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
- OUT_RING (chan, 1);
+ BEGIN_NVC0(push, NVC0_3D(VERTEX_QUARANTINE_ADDRESS_HIGH), 3);
+ PUSH_DATAh(push, screen->poly_cache->offset);
+ PUSH_DATA (push, screen->poly_cache->offset);
+ PUSH_DATA (push, 3);
- ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 17, 1 << 17, &screen->txc);
+ ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 17, 1 << 17, NULL,
+ &screen->txc);
if (ret)
goto fail;
- BEGIN_RING(chan, RING_3D(TIC_ADDRESS_HIGH), 3);
- OUT_RELOCh(chan, screen->txc, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
- OUT_RELOCl(chan, screen->txc, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
- OUT_RING (chan, NVC0_TIC_MAX_ENTRIES - 1);
-
- BEGIN_RING(chan, RING_3D(TSC_ADDRESS_HIGH), 3);
- OUT_RELOCh(chan, screen->txc, 65536, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
- OUT_RELOCl(chan, screen->txc, 65536, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
- OUT_RING (chan, NVC0_TSC_MAX_ENTRIES - 1);
-
- BEGIN_RING(chan, RING_3D(SCREEN_Y_CONTROL), 1);
- OUT_RING (chan, 0);
- BEGIN_RING(chan, RING_3D(WINDOW_OFFSET_X), 2);
- OUT_RING (chan, 0);
- OUT_RING (chan, 0);
- BEGIN_RING(chan, RING_3D_(0x1590), 1); /* deactivate ZCULL */
- OUT_RING (chan, 0x3f);
-
- BEGIN_RING(chan, RING_3D(CLIP_RECTS_MODE), 1);
- OUT_RING (chan, NVC0_3D_CLIP_RECTS_MODE_INSIDE_ANY);
- BEGIN_RING(chan, RING_3D(CLIP_RECT_HORIZ(0)), 8 * 2);
+ BEGIN_NVC0(push, NVC0_3D(TIC_ADDRESS_HIGH), 3);
+ PUSH_DATAh(push, screen->txc->offset);
+ PUSH_DATA (push, screen->txc->offset);
+ PUSH_DATA (push, NVC0_TIC_MAX_ENTRIES - 1);
+
+ BEGIN_NVC0(push, NVC0_3D(TSC_ADDRESS_HIGH), 3);
+ PUSH_DATAh(push, screen->txc->offset + 65536);
+ PUSH_DATA (push, screen->txc->offset + 65536);
+ PUSH_DATA (push, NVC0_TSC_MAX_ENTRIES - 1);
+
+ BEGIN_NVC0(push, NVC0_3D(SCREEN_Y_CONTROL), 1);
+ PUSH_DATA (push, 0);
+ BEGIN_NVC0(push, NVC0_3D(WINDOW_OFFSET_X), 2);
+ PUSH_DATA (push, 0);
+ PUSH_DATA (push, 0);
+ BEGIN_NVC0(push, NVC0_3D(ZCULL_REGION), 1); /* deactivate ZCULL */
+ PUSH_DATA (push, 0x3f);
+
+ BEGIN_NVC0(push, NVC0_3D(CLIP_RECTS_MODE), 1);
+ PUSH_DATA (push, NVC0_3D_CLIP_RECTS_MODE_INSIDE_ANY);
+ BEGIN_NVC0(push, NVC0_3D(CLIP_RECT_HORIZ(0)), 8 * 2);
for (i = 0; i < 8 * 2; ++i)
- OUT_RING(chan, 0);
- BEGIN_RING(chan, RING_3D(CLIP_RECTS_EN), 1);
- OUT_RING (chan, 0);
- BEGIN_RING(chan, RING_3D(CLIPID_ENABLE), 1);
- OUT_RING (chan, 0);
+ PUSH_DATA(push, 0);
+ BEGIN_NVC0(push, NVC0_3D(CLIP_RECTS_EN), 1);
+ PUSH_DATA (push, 0);
+ BEGIN_NVC0(push, NVC0_3D(CLIPID_ENABLE), 1);
+ PUSH_DATA (push, 0);
/* neither scissors, viewport nor stencil mask should affect clears */
- BEGIN_RING(chan, RING_3D(CLEAR_FLAGS), 1);
- OUT_RING (chan, 0);
+ BEGIN_NVC0(push, NVC0_3D(CLEAR_FLAGS), 1);
+ PUSH_DATA (push, 0);
- BEGIN_RING(chan, RING_3D(VIEWPORT_TRANSFORM_EN), 1);
- OUT_RING (chan, 1);
- BEGIN_RING(chan, RING_3D(DEPTH_RANGE_NEAR(0)), 2);
- OUT_RINGf (chan, 0.0f);
- OUT_RINGf (chan, 1.0f);
+ BEGIN_NVC0(push, NVC0_3D(VIEWPORT_TRANSFORM_EN), 1);
+ PUSH_DATA (push, 1);
+ BEGIN_NVC0(push, NVC0_3D(DEPTH_RANGE_NEAR(0)), 2);
+ PUSH_DATAf(push, 0.0f);
+ PUSH_DATAf(push, 1.0f);
+ BEGIN_NVC0(push, NVC0_3D(VIEW_VOLUME_CLIP_CTRL), 1);
+ PUSH_DATA (push, NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1);
/* We use scissors instead of exact view volume clipping,
* so they're always enabled.
*/
- BEGIN_RING(chan, RING_3D(SCISSOR_ENABLE(0)), 3);
- OUT_RING (chan, 1);
- OUT_RING (chan, 8192 << 16);
- OUT_RING (chan, 8192 << 16);
-
- BEGIN_RING(chan, RING_3D_(0x0fac), 1);
- OUT_RING (chan, 0);
- BEGIN_RING(chan, RING_3D_(0x3484), 1);
- OUT_RING (chan, 0);
- BEGIN_RING(chan, RING_3D_(0x0dbc), 1);
- OUT_RING (chan, 0x00010000);
- BEGIN_RING(chan, RING_3D_(0x0dd8), 1);
- OUT_RING (chan, 0xff800006);
- BEGIN_RING(chan, RING_3D_(0x3488), 1);
- OUT_RING (chan, 0);
+ BEGIN_NVC0(push, NVC0_3D(SCISSOR_ENABLE(0)), 3);
+ PUSH_DATA (push, 1);
+ PUSH_DATA (push, 8192 << 16);
+ PUSH_DATA (push, 8192 << 16);
#define MK_MACRO(m, n) i = nvc0_graph_set_macro(screen, m, i, sizeof(n), n);
i = 0;
- MK_MACRO(NVC0_3D_BLEND_ENABLES, nvc0_9097_blend_enables);
- MK_MACRO(NVC0_3D_VERTEX_ARRAY_SELECT, nvc0_9097_vertex_array_select);
- MK_MACRO(NVC0_3D_TEP_SELECT, nvc0_9097_tep_select);
- MK_MACRO(NVC0_3D_GP_SELECT, nvc0_9097_gp_select);
- MK_MACRO(NVC0_3D_POLYGON_MODE_FRONT, nvc0_9097_poly_mode_front);
- MK_MACRO(NVC0_3D_POLYGON_MODE_BACK, nvc0_9097_poly_mode_back);
- MK_MACRO(NVC0_3D_COLOR_MASK_BROADCAST, nvc0_9097_color_mask_brdc);
-
- BEGIN_RING(chan, RING_3D(RASTERIZE_ENABLE), 1);
- OUT_RING (chan, 1);
- BEGIN_RING(chan, RING_3D(GP_SELECT), 1);
- OUT_RING (chan, 0x40);
- BEGIN_RING(chan, RING_3D(GP_BUILTIN_RESULT_EN), 1);
- OUT_RING (chan, 0);
- BEGIN_RING(chan, RING_3D(TEP_SELECT), 1);
- OUT_RING (chan, 0x30);
- BEGIN_RING(chan, RING_3D(PATCH_VERTICES), 1);
- OUT_RING (chan, 3);
- BEGIN_RING(chan, RING_3D(SP_SELECT(2)), 1);
- OUT_RING (chan, 0x20);
- BEGIN_RING(chan, RING_3D(SP_SELECT(0)), 1);
- OUT_RING (chan, 0x00);
-
- BEGIN_RING(chan, RING_3D(POINT_COORD_REPLACE), 1);
- OUT_RING (chan, 0);
- BEGIN_RING(chan, RING_3D(POINT_RASTER_RULES), 1);
- OUT_RING (chan, NVC0_3D_POINT_RASTER_RULES_OGL);
-
- BEGIN_RING(chan, RING_3D(FRAG_COLOR_CLAMP_EN), 1);
- OUT_RING (chan, 0x11111111);
- BEGIN_RING(chan, RING_3D(EDGEFLAG_ENABLE), 1);
- OUT_RING (chan, 1);
-
- BEGIN_RING(chan, RING_3D(VERTEX_RUNOUT_ADDRESS_HIGH), 2);
- OUT_RING (chan, 0xab);
- OUT_RING (chan, 0x00000000);
-
- FIRE_RING (chan);
+ MK_MACRO(NVC0_3D_MACRO_VERTEX_ARRAY_PER_INSTANCE, nvc0_9097_per_instance_bf);
+ MK_MACRO(NVC0_3D_MACRO_BLEND_ENABLES, nvc0_9097_blend_enables);
+ MK_MACRO(NVC0_3D_MACRO_VERTEX_ARRAY_SELECT, nvc0_9097_vertex_array_select);
+ MK_MACRO(NVC0_3D_MACRO_TEP_SELECT, nvc0_9097_tep_select);
+ MK_MACRO(NVC0_3D_MACRO_GP_SELECT, nvc0_9097_gp_select);
+ MK_MACRO(NVC0_3D_MACRO_POLYGON_MODE_FRONT, nvc0_9097_poly_mode_front);
+ MK_MACRO(NVC0_3D_MACRO_POLYGON_MODE_BACK, nvc0_9097_poly_mode_back);
+
+ BEGIN_NVC0(push, NVC0_3D(RASTERIZE_ENABLE), 1);
+ PUSH_DATA (push, 1);
+ BEGIN_NVC0(push, NVC0_3D(RT_SEPARATE_FRAG_DATA), 1);
+ PUSH_DATA (push, 1);
+ BEGIN_NVC0(push, NVC0_3D(MACRO_GP_SELECT), 1);
+ PUSH_DATA (push, 0x40);
+ BEGIN_NVC0(push, NVC0_3D(LAYER), 1);
+ PUSH_DATA (push, 0);
+ BEGIN_NVC0(push, NVC0_3D(MACRO_TEP_SELECT), 1);
+ PUSH_DATA (push, 0x30);
+ BEGIN_NVC0(push, NVC0_3D(PATCH_VERTICES), 1);
+ PUSH_DATA (push, 3);
+ BEGIN_NVC0(push, NVC0_3D(SP_SELECT(2)), 1);
+ PUSH_DATA (push, 0x20);
+ BEGIN_NVC0(push, NVC0_3D(SP_SELECT(0)), 1);
+ PUSH_DATA (push, 0x00);
+
+ BEGIN_NVC0(push, NVC0_3D(POINT_COORD_REPLACE), 1);
+ PUSH_DATA (push, 0);
+ BEGIN_NVC0(push, NVC0_3D(POINT_RASTER_RULES), 1);
+ PUSH_DATA (push, NVC0_3D_POINT_RASTER_RULES_OGL);
+
+ IMMED_NVC0(push, NVC0_3D(EDGEFLAG), 1);
+
+ BEGIN_NVC0(push, NVC0_3D(VERTEX_RUNOUT_ADDRESS_HIGH), 2);
+ PUSH_DATA (push, 0xab);
+ PUSH_DATA (push, 0x00000000);
+
+ PUSH_KICK (push);
screen->tic.entries = CALLOC(4096, sizeof(void *));
screen->tsc.entries = screen->tic.entries + 2048;
- screen->mm_GART = nvc0_mm_create(dev, NOUVEAU_BO_GART | NOUVEAU_BO_MAP,
- 0x000);
- screen->mm_VRAM = nvc0_mm_create(dev, NOUVEAU_BO_VRAM, 0x000);
- screen->mm_VRAM_fe0 = nvc0_mm_create(dev, NOUVEAU_BO_VRAM, 0xfe0);
+ mm_config.nvc0.tile_mode = 0;
+ mm_config.nvc0.memtype = 0xfe0;
+ screen->mm_VRAM_fe0 = nouveau_mm_create(dev, NOUVEAU_BO_VRAM, &mm_config);
- nvc0_screen_fence_new(screen, &screen->fence.current, FALSE);
+ if (!nvc0_blitctx_create(screen))
+ goto fail;
+
+ nouveau_fence_new(&screen->base, &screen->base.fence.current, FALSE);
return pscreen;
return NULL;
}
-void
-nvc0_screen_make_buffers_resident(struct nvc0_screen *screen)
-{
- struct nouveau_channel *chan = screen->base.channel;
-
- const unsigned flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_RD;
-
- MARK_RING(chan, 5, 5);
- nouveau_bo_validate(chan, screen->text, flags);
- nouveau_bo_validate(chan, screen->uniforms, flags);
- nouveau_bo_validate(chan, screen->txc, flags);
- nouveau_bo_validate(chan, screen->tls, flags);
- nouveau_bo_validate(chan, screen->mp_stack_bo, flags);
-}
-
int
nvc0_screen_tic_alloc(struct nvc0_screen *screen, void *entry)
{
screen->tic.next = (i + 1) & (NVC0_TIC_MAX_ENTRIES - 1);
if (screen->tic.entries[i])
- nvc0_tic_entry(screen->tic.entries[i])->id = -1;
+ nv50_tic_entry(screen->tic.entries[i])->id = -1;
screen->tic.entries[i] = entry;
return i;
screen->tsc.next = (i + 1) & (NVC0_TSC_MAX_ENTRIES - 1);
if (screen->tsc.entries[i])
- nvc0_tsc_entry(screen->tsc.entries[i])->id = -1;
+ nv50_tsc_entry(screen->tsc.entries[i])->id = -1;
screen->tsc.entries[i] = entry;
return i;