* SOFTWARE.
*/
+#include "util/u_format.h"
#include "util/u_format_s3tc.h"
#include "pipe/p_screen.h"
-#include "nvc0_fence.h"
+#include "vl/vl_decoder.h"
+#include "vl/vl_video_buffer.h"
+
#include "nvc0_context.h"
#include "nvc0_screen.h"
enum pipe_format format,
enum pipe_texture_target target,
unsigned sample_count,
- unsigned bindings, unsigned geom_flags)
+ unsigned bindings)
{
- if (sample_count > 1)
+ if (!(0x117 & (1 << sample_count))) /* 0, 1, 2, 4 or 8 */
+ return FALSE;
+
+ if (!util_format_is_supported(format, bindings))
return FALSE;
- if (!util_format_s3tc_enabled) {
- switch (format) {
- case PIPE_FORMAT_DXT1_RGB:
- case PIPE_FORMAT_DXT1_RGBA:
- case PIPE_FORMAT_DXT3_RGBA:
- case PIPE_FORMAT_DXT5_RGBA:
+ switch (format) {
+ case PIPE_FORMAT_R8G8B8A8_UNORM:
+ case PIPE_FORMAT_R8G8B8X8_UNORM:
+ /* HACK: GL requires equal formats for MS resolve and window is BGRA */
+ if (bindings & PIPE_BIND_RENDER_TARGET)
return FALSE;
- default:
- break;
- }
+ default:
+ break;
}
/* transfers & shared are always supported */
return 10;
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
return 13;
+ case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
+ return 8192;
+ case PIPE_CAP_MIN_TEXEL_OFFSET:
+ return -8;
+ case PIPE_CAP_MAX_TEXEL_OFFSET:
+ return 7;
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
case PIPE_CAP_TEXTURE_MIRROR_REPEAT:
case PIPE_CAP_TEXTURE_SWIZZLE:
case PIPE_CAP_TEXTURE_SHADOW_MAP:
case PIPE_CAP_NPOT_TEXTURES:
case PIPE_CAP_ANISOTROPIC_FILTER:
+ case PIPE_CAP_SEAMLESS_CUBE_MAP:
return 1;
+ case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
+ return 0;
case PIPE_CAP_TWO_SIDED_STENCIL:
case PIPE_CAP_DEPTH_CLAMP:
case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE:
return 1;
case PIPE_CAP_MAX_RENDER_TARGETS:
return 8;
- case PIPE_CAP_OCCLUSION_QUERY:
+ case PIPE_CAP_FRAGMENT_COLOR_CLAMP_CONTROL:
return 1;
case PIPE_CAP_TIMER_QUERY:
+ case PIPE_CAP_OCCLUSION_QUERY:
+ return 1;
case PIPE_CAP_STREAM_OUTPUT:
return 0;
case PIPE_CAP_BLEND_EQUATION_SEPARATE:
case PIPE_CAP_SHADER_STENCIL_EXPORT:
return 0;
case PIPE_CAP_PRIMITIVE_RESTART:
+ case PIPE_CAP_TGSI_INSTANCEID:
+ case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
+ case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
return 1;
default:
NOUVEAU_ERR("unknown PIPE_CAP %d\n", param);
case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
return 16384;
case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
- return 4;
+ return 16;
case PIPE_SHADER_CAP_MAX_INPUTS:
if (shader == PIPE_SHADER_VERTEX)
return 32;
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
return 1;
case PIPE_SHADER_CAP_SUBROUTINES:
- return 0; /* please inline, or provide function declarations */
+ return 1; /* but inlining everything, we need function declarations */
+ case PIPE_SHADER_CAP_INTEGERS:
+ return 1;
default:
NOUVEAU_ERR("unknown PIPE_SHADER_CAP %d\n", param);
return 0;
{
struct nvc0_screen *screen = nvc0_screen(pscreen);
+ if (screen->base.fence.current) {
+ nouveau_fence_wait(screen->base.fence.current);
+ nouveau_fence_ref(NULL, &screen->base.fence.current);
+ }
+ screen->base.channel->user_private = NULL;
+
+ if (screen->blitctx)
+ FREE(screen->blitctx);
+
nouveau_bo_ref(NULL, &screen->text);
nouveau_bo_ref(NULL, &screen->tls);
nouveau_bo_ref(NULL, &screen->txc);
nouveau_bo_ref(NULL, &screen->fence.bo);
- nouveau_bo_ref(NULL, &screen->mp_stack_bo);
+ nouveau_bo_ref(NULL, &screen->vfetch_cache);
+ nouveau_resource_destroy(&screen->lib_code);
nouveau_resource_destroy(&screen->text_heap);
if (screen->tic.entries)
FREE(screen->tic.entries);
+ nouveau_mm_destroy(screen->mm_VRAM_fe0);
+
nouveau_grobj_free(&screen->fermi);
nouveau_grobj_free(&screen->eng2d);
nouveau_grobj_free(&screen->m2mf);
return pos + size;
}
-static void
-nvc0_screen_fence_reference(struct pipe_screen *pscreen,
- struct pipe_fence_handle **ptr,
- struct pipe_fence_handle *fence)
-{
- nvc0_fence_reference((struct nvc0_fence **)ptr, nvc0_fence(fence));
-}
-
-static int
-nvc0_screen_fence_signalled(struct pipe_screen *pscreen,
- struct pipe_fence_handle *fence,
- unsigned flags)
-{
- return !(nvc0_fence_signalled(nvc0_fence(fence)));
-}
-
-static int
-nvc0_screen_fence_finish(struct pipe_screen *pscreen,
- struct pipe_fence_handle *fence,
- unsigned flags)
-{
- return nvc0_fence_wait((struct nvc0_fence *)fence) != TRUE;
-}
-
static void
nvc0_magic_3d_init(struct nouveau_channel *chan)
{
BEGIN_RING(chan, RING_3D_(0x074c), 1);
OUT_RING (chan, 0x3f);
- BEGIN_RING(chan, RING_3D_(0x10f8), 1);
- OUT_RING (chan, 0x0101);
-
BEGIN_RING(chan, RING_3D_(0x16a8), 1);
OUT_RING (chan, (3 << 16) | 3);
BEGIN_RING(chan, RING_3D_(0x1794), 1);
OUT_RING (chan, (2 << 16) | 2);
BEGIN_RING(chan, RING_3D_(0x0de8), 1);
OUT_RING (chan, 1);
- BEGIN_RING(chan, RING_3D_(0x165c), 1);
- OUT_RING (chan, 0);
+#if 0 /* software method */
BEGIN_RING(chan, RING_3D_(0x1528), 1); /* MP poke */
OUT_RING (chan, 0);
+#endif
BEGIN_RING(chan, RING_3D_(0x12ac), 1);
OUT_RING (chan, 0);
OUT_RING (chan, 1 << 12);
BEGIN_RING(chan, RING_3D_(0x151c), 1);
OUT_RING (chan, 1);
- BEGIN_RING(chan, RING_3D_(0x020c), 1);
- OUT_RING (chan, 1);
BEGIN_RING(chan, RING_3D_(0x030c), 1);
OUT_RING (chan, 0);
BEGIN_RING(chan, RING_3D_(0x0300), 1);
OUT_RING (chan, 3);
+#if 0 /* software method */
BEGIN_RING(chan, RING_3D_(0x1280), 1); /* PGRAPH poke */
OUT_RING (chan, 0);
+#endif
BEGIN_RING(chan, RING_3D_(0x02d0), 1);
OUT_RING (chan, 0x1f40);
BEGIN_RING(chan, RING_3D_(0x00fdc), 1);
OUT_RING (chan, 1);
BEGIN_RING(chan, RING_3D_(0x075c), 1);
OUT_RING (chan, 3);
+}
- BEGIN_RING(chan, RING_3D_(0x0fac), 1);
- OUT_RING (chan, 0);
- BEGIN_RING(chan, RING_3D_(0x0f90), 1);
- OUT_RING (chan, 0);
+static void
+nvc0_screen_fence_emit(struct pipe_screen *pscreen, u32 sequence)
+{
+ struct nvc0_screen *screen = nvc0_screen(pscreen);
+ struct nouveau_channel *chan = screen->base.channel;
+
+ MARK_RING (chan, 5, 2);
+ BEGIN_RING(chan, RING_3D(QUERY_ADDRESS_HIGH), 4);
+ OUT_RELOCh(chan, screen->fence.bo, 0, NOUVEAU_BO_WR);
+ OUT_RELOCl(chan, screen->fence.bo, 0, NOUVEAU_BO_WR);
+ OUT_RING (chan, sequence);
+ OUT_RING (chan, NVC0_3D_QUERY_GET_FENCE | NVC0_3D_QUERY_GET_SHORT |
+ (0xf << NVC0_3D_QUERY_GET_UNIT__SHIFT));
+}
+
+static u32
+nvc0_screen_fence_update(struct pipe_screen *pscreen)
+{
+ struct nvc0_screen *screen = nvc0_screen(pscreen);
+ return screen->fence.map[0];
}
#define FAIL_SCREEN_INIT(str, err) \
return NULL;
pscreen = &screen->base.base;
+ screen->base.sysmem_bindings = PIPE_BIND_CONSTANT_BUFFER;
+
ret = nouveau_screen_init(&screen->base, dev);
if (ret) {
nvc0_screen_destroy(pscreen);
return NULL;
}
chan = screen->base.channel;
+ chan->user_private = screen;
pscreen->winsys = ws;
pscreen->destroy = nvc0_screen_destroy;
pscreen->get_param = nvc0_screen_get_param;
pscreen->get_shader_param = nvc0_screen_get_shader_param;
pscreen->get_paramf = nvc0_screen_get_paramf;
- pscreen->fence_reference = nvc0_screen_fence_reference;
- pscreen->fence_signalled = nvc0_screen_fence_signalled;
- pscreen->fence_finish = nvc0_screen_fence_finish;
nvc0_screen_init_resource_functions(pscreen);
- screen->base.vertex_buffer_flags = NOUVEAU_BO_GART;
- screen->base.index_buffer_flags = 0;
+ nouveau_screen_init_vdec(&screen->base);
ret = nouveau_bo_new(dev, NOUVEAU_BO_GART | NOUVEAU_BO_MAP, 0, 4096,
&screen->fence.bo);
nouveau_bo_map(screen->fence.bo, NOUVEAU_BO_RDWR);
screen->fence.map = screen->fence.bo->map;
nouveau_bo_unmap(screen->fence.bo);
+ screen->base.fence.emit = nvc0_screen_fence_emit;
+ screen->base.fence.update = nvc0_screen_fence_update;
for (i = 0; i < NVC0_SCRATCH_NR_BUFFERS; ++i) {
ret = nouveau_bo_new(dev, NOUVEAU_BO_GART, 0, NVC0_SCRATCH_SIZE,
BEGIN_RING(chan, RING_3D(RT_CONTROL), 1);
OUT_RING (chan, 1);
- BEGIN_RING(chan, RING_3D(MULTISAMPLE_ZETA_ENABLE), 1);
+ BEGIN_RING(chan, RING_3D(CSAA_ENABLE), 1);
OUT_RING (chan, 0);
- BEGIN_RING(chan, RING_3D(MULTISAMPLE_COLOR_ENABLE), 1);
+ BEGIN_RING(chan, RING_3D(MULTISAMPLE_ENABLE), 1);
OUT_RING (chan, 0);
BEGIN_RING(chan, RING_3D(MULTISAMPLE_MODE), 1);
- OUT_RING (chan, NVC0_3D_MULTISAMPLE_MODE_1X);
+ OUT_RING (chan, NVC0_3D_MULTISAMPLE_MODE_MS1);
BEGIN_RING(chan, RING_3D(MULTISAMPLE_CTRL), 1);
OUT_RING (chan, 0);
+ BEGIN_RING(chan, RING_3D(LINE_WIDTH_SEPARATE), 1);
+ OUT_RING (chan, 1);
+ BEGIN_RING(chan, RING_3D(LINE_LAST_PIXEL), 1);
+ OUT_RING (chan, 0);
+ BEGIN_RING(chan, RING_3D(BLEND_SEPARATE_ALPHA), 1);
+ OUT_RING (chan, 1);
+ BEGIN_RING(chan, RING_3D(BLEND_ENABLE_COMMON), 1);
+ OUT_RING (chan, 0);
+ BEGIN_RING(chan, RING_3D(TEX_MISC), 1);
+ OUT_RING (chan, NVC0_3D_TEX_MISC_SEAMLESS_CUBE_MAP);
nvc0_magic_3d_init(chan);
if (ret)
goto fail;
- nouveau_resource_init(&screen->text_heap, 0, 1 << 20);
+ /* XXX: getting a page fault at the end of the code buffer every few
+ * launches, don't use the last 256 bytes to work around them - prefetch ?
+ */
+ nouveau_resource_init(&screen->text_heap, 0, (1 << 20) - 0x100);
ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 12, 6 << 16,
&screen->uniforms);
OUT_RING (chan, (15 << 4) | 1);
}
- screen->tls_size = 4 * 4 * 32 * 128 * 4;
+ screen->tls_size = (16 * 32) * (NVC0_CAP_MAX_PROGRAM_TEMPS * 16);
ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 17,
screen->tls_size, &screen->tls);
if (ret)
OUT_RELOCl(chan, screen->tls, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
OUT_RING (chan, screen->tls_size >> 32);
OUT_RING (chan, screen->tls_size);
+ BEGIN_RING(chan, RING_3D_(0x07a0), 1);
+ OUT_RING (chan, 0);
BEGIN_RING(chan, RING_3D(LOCAL_BASE), 1);
OUT_RING (chan, 0);
OUT_RING (chan, 0);
ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 17, 1 << 20,
- &screen->mp_stack_bo);
+ &screen->vfetch_cache);
if (ret)
goto fail;
- BEGIN_RING(chan, RING_3D_(0x17bc), 3);
- OUT_RELOCh(chan, screen->mp_stack_bo, 0, NOUVEAU_BO_GART | NOUVEAU_BO_RDWR);
- OUT_RELOCl(chan, screen->mp_stack_bo, 0, NOUVEAU_BO_GART | NOUVEAU_BO_RDWR);
- OUT_RING (chan, 1);
+ BEGIN_RING(chan, RING_3D(VERTEX_QUARANTINE_ADDRESS_HIGH), 3);
+ OUT_RELOCh(chan, screen->vfetch_cache, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
+ OUT_RELOCl(chan, screen->vfetch_cache, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
+ OUT_RING (chan, 3);
ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 17, 1 << 17, &screen->txc);
if (ret)
OUT_RELOCl(chan, screen->txc, 65536, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
OUT_RING (chan, NVC0_TSC_MAX_ENTRIES - 1);
- BEGIN_RING(chan, RING_3D(Y_ORIGIN_BOTTOM), 1);
+ BEGIN_RING(chan, RING_3D(SCREEN_Y_CONTROL), 1);
OUT_RING (chan, 0);
BEGIN_RING(chan, RING_3D(WINDOW_OFFSET_X), 2);
OUT_RING (chan, 0);
BEGIN_RING(chan, RING_3D_(0x1590), 1); /* deactivate ZCULL */
OUT_RING (chan, 0x3f);
- BEGIN_RING(chan, RING_3D(VIEWPORT_CLIP_RECTS_EN), 1);
+ BEGIN_RING(chan, RING_3D(CLIP_RECTS_MODE), 1);
+ OUT_RING (chan, NVC0_3D_CLIP_RECTS_MODE_INSIDE_ANY);
+ BEGIN_RING(chan, RING_3D(CLIP_RECT_HORIZ(0)), 8 * 2);
+ for (i = 0; i < 8 * 2; ++i)
+ OUT_RING(chan, 0);
+ BEGIN_RING(chan, RING_3D(CLIP_RECTS_EN), 1);
OUT_RING (chan, 0);
BEGIN_RING(chan, RING_3D(CLIPID_ENABLE), 1);
OUT_RING (chan, 0);
+ /* neither scissors, viewport nor stencil mask should affect clears */
+ BEGIN_RING(chan, RING_3D(CLEAR_FLAGS), 1);
+ OUT_RING (chan, 0);
+
BEGIN_RING(chan, RING_3D(VIEWPORT_TRANSFORM_EN), 1);
OUT_RING (chan, 1);
BEGIN_RING(chan, RING_3D(DEPTH_RANGE_NEAR(0)), 2);
OUT_RINGf (chan, 0.0f);
OUT_RINGf (chan, 1.0f);
+ BEGIN_RING(chan, RING_3D(VIEW_VOLUME_CLIP_CTRL), 1);
+ OUT_RING (chan, NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1);
/* We use scissors instead of exact view volume clipping,
* so they're always enabled.
OUT_RING (chan, 8192 << 16);
OUT_RING (chan, 8192 << 16);
- BEGIN_RING(chan, RING_3D_(0x0fac), 1);
- OUT_RING (chan, 0);
- BEGIN_RING(chan, RING_3D_(0x3484), 1);
- OUT_RING (chan, 0);
- BEGIN_RING(chan, RING_3D_(0x0dbc), 1);
- OUT_RING (chan, 0x00010000);
- BEGIN_RING(chan, RING_3D_(0x0dd8), 1);
- OUT_RING (chan, 0xff800006);
- BEGIN_RING(chan, RING_3D_(0x3488), 1);
- OUT_RING (chan, 0);
-
#define MK_MACRO(m, n) i = nvc0_graph_set_macro(screen, m, i, sizeof(n), n);
i = 0;
MK_MACRO(NVC0_3D_GP_SELECT, nvc0_9097_gp_select);
MK_MACRO(NVC0_3D_POLYGON_MODE_FRONT, nvc0_9097_poly_mode_front);
MK_MACRO(NVC0_3D_POLYGON_MODE_BACK, nvc0_9097_poly_mode_back);
- MK_MACRO(NVC0_3D_COLOR_MASK_BROADCAST, nvc0_9097_color_mask_brdc);
BEGIN_RING(chan, RING_3D(RASTERIZE_ENABLE), 1);
OUT_RING (chan, 1);
+ BEGIN_RING(chan, RING_3D(RT_SEPARATE_FRAG_DATA), 1);
+ OUT_RING (chan, 1);
BEGIN_RING(chan, RING_3D(GP_SELECT), 1);
OUT_RING (chan, 0x40);
- BEGIN_RING(chan, RING_3D(GP_BUILTIN_RESULT_EN), 1);
+ BEGIN_RING(chan, RING_3D(LAYER), 1);
OUT_RING (chan, 0);
BEGIN_RING(chan, RING_3D(TEP_SELECT), 1);
OUT_RING (chan, 0x30);
BEGIN_RING(chan, RING_3D(POINT_COORD_REPLACE), 1);
OUT_RING (chan, 0);
+ BEGIN_RING(chan, RING_3D(POINT_RASTER_RULES), 1);
+ OUT_RING (chan, NVC0_3D_POINT_RASTER_RULES_OGL);
- BEGIN_RING(chan, RING_3D(FRAG_COLOR_CLAMP_EN), 1);
- OUT_RING (chan, 0x11111111);
BEGIN_RING(chan, RING_3D(EDGEFLAG_ENABLE), 1);
OUT_RING (chan, 1);
screen->tic.entries = CALLOC(4096, sizeof(void *));
screen->tsc.entries = screen->tic.entries + 2048;
- screen->mm_GART = nvc0_mm_create(dev, NOUVEAU_BO_GART | NOUVEAU_BO_MAP,
- 0x000);
- screen->mm_VRAM = nvc0_mm_create(dev, NOUVEAU_BO_VRAM, 0x000);
- screen->mm_VRAM_fe0 = nvc0_mm_create(dev, NOUVEAU_BO_VRAM, 0xfe0);
+ screen->mm_VRAM_fe0 = nouveau_mm_create(dev, NOUVEAU_BO_VRAM, 0xfe0);
- nvc0_screen_fence_new(screen, &screen->fence.current, FALSE);
+ if (!nvc0_blitctx_create(screen))
+ goto fail;
+
+ nouveau_fence_new(&screen->base, &screen->base.fence.current, FALSE);
return pscreen;
const unsigned flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_RD;
+ MARK_RING(chan, 5, 5);
nouveau_bo_validate(chan, screen->text, flags);
nouveau_bo_validate(chan, screen->uniforms, flags);
nouveau_bo_validate(chan, screen->txc, flags);
- nouveau_bo_validate(chan, screen->tls, flags);
- nouveau_bo_validate(chan, screen->mp_stack_bo, flags);
+ nouveau_bo_validate(chan, screen->vfetch_cache, flags);
+
+ if (screen->cur_ctx && screen->cur_ctx->state.tls_required)
+ nouveau_bo_validate(chan, screen->tls, flags);
}
int
screen->tic.next = (i + 1) & (NVC0_TIC_MAX_ENTRIES - 1);
if (screen->tic.entries[i])
- nvc0_tic_entry(screen->tic.entries[i])->id = -1;
+ nv50_tic_entry(screen->tic.entries[i])->id = -1;
screen->tic.entries[i] = entry;
return i;
screen->tsc.next = (i + 1) & (NVC0_TSC_MAX_ENTRIES - 1);
if (screen->tsc.entries[i])
- nvc0_tsc_entry(screen->tsc.entries[i])->id = -1;
+ nv50_tsc_entry(screen->tsc.entries[i])->id = -1;
screen->tsc.entries[i] = entry;
return i;