case PIPE_FORMAT_R8G8B8A8_UNORM:
case PIPE_FORMAT_R8G8B8X8_UNORM:
/* HACK: GL requires equal formats for MS resolve and window is BGRA */
- if (sample_count > 1)
+ if (bindings & PIPE_BIND_RENDER_TARGET)
return FALSE;
default:
break;
nvc0_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
{
switch (param) {
- case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS:
- case PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS:
- return 32;
case PIPE_CAP_MAX_COMBINED_SAMPLERS:
- return 64;
+ return 16 * PIPE_SHADER_TYPES; /* NOTE: should not count COMPUTE */
case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
- return 13;
- case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
- return 10;
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
- return 13;
- case PIPE_CAP_ARRAY_TEXTURES:
- return 1;
+ return 15;
+ case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
+ return 12;
+ case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
+ return 2048;
+ case PIPE_CAP_MIN_TEXEL_OFFSET:
+ return -8;
+ case PIPE_CAP_MAX_TEXEL_OFFSET:
+ return 7;
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
- case PIPE_CAP_TEXTURE_MIRROR_REPEAT:
case PIPE_CAP_TEXTURE_SWIZZLE:
case PIPE_CAP_TEXTURE_SHADOW_MAP:
case PIPE_CAP_NPOT_TEXTURES:
case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
return 0;
case PIPE_CAP_TWO_SIDED_STENCIL:
- case PIPE_CAP_DEPTH_CLAMP:
+ case PIPE_CAP_DEPTH_CLIP_DISABLE:
case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE:
case PIPE_CAP_POINT_SPRITE:
return 1;
- case PIPE_CAP_GLSL:
case PIPE_CAP_SM3:
return 1;
+ case PIPE_CAP_GLSL_FEATURE_LEVEL:
+ return 150;
case PIPE_CAP_MAX_RENDER_TARGETS:
return 8;
- case PIPE_CAP_FRAGMENT_COLOR_CLAMP_CONTROL:
+ case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
+ case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
+ case PIPE_CAP_VERTEX_COLOR_CLAMPED:
return 1;
case PIPE_CAP_TIMER_QUERY:
case PIPE_CAP_OCCLUSION_QUERY:
+ case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
return 1;
- case PIPE_CAP_STREAM_OUTPUT:
- return 0;
+ case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
+ return 4;
+ case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
+ case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
+ return 128;
case PIPE_CAP_BLEND_EQUATION_SEPARATE:
case PIPE_CAP_INDEP_BLEND_ENABLE:
case PIPE_CAP_INDEP_BLEND_FUNC:
case PIPE_CAP_TGSI_INSTANCEID:
case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
+ case PIPE_CAP_CONDITIONAL_RENDER:
+ case PIPE_CAP_TEXTURE_BARRIER:
+ case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
return 1;
+ case PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS:
+ case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
+ return 0; /* state trackers will know better */
default:
NOUVEAU_ERR("unknown PIPE_CAP %d\n", param);
return 0;
case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
return 16384;
case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
- return 4;
+ return 16;
case PIPE_SHADER_CAP_MAX_INPUTS:
if (shader == PIPE_SHADER_VERTEX)
return 32;
- return 0x300 / 16;
+ if (shader == PIPE_SHADER_FRAGMENT)
+ return (0x200 + 0x20 + 0x80) / 16; /* generic + colors + TexCoords */
+ return (0x200 + 0x40 + 0x80) / 16; /* without 0x60 for per-patch inputs */
case PIPE_SHADER_CAP_MAX_CONSTS:
return 65536 / 16;
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
return 1;
case PIPE_SHADER_CAP_SUBROUTINES:
- return 0; /* please inline, or provide function declarations */
+ return 1; /* but inlining everything, we need function declarations */
case PIPE_SHADER_CAP_INTEGERS:
- return 0;
+ return 1;
+ case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
+ return 16; /* would be 32 in linked (OpenGL-style) mode */
+ /*
+ case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLER_VIEWS:
+ return 32;
+ */
default:
NOUVEAU_ERR("unknown PIPE_SHADER_CAP %d\n", param);
return 0;
}
static float
-nvc0_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_cap param)
+nvc0_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
{
switch (param) {
- case PIPE_CAP_MAX_LINE_WIDTH:
- case PIPE_CAP_MAX_LINE_WIDTH_AA:
+ case PIPE_CAPF_MAX_LINE_WIDTH:
+ case PIPE_CAPF_MAX_LINE_WIDTH_AA:
return 10.0f;
- case PIPE_CAP_MAX_POINT_WIDTH:
- case PIPE_CAP_MAX_POINT_WIDTH_AA:
- return 64.0f;
- case PIPE_CAP_MAX_TEXTURE_ANISOTROPY:
+ case PIPE_CAPF_MAX_POINT_WIDTH:
+ return 63.0f;
+ case PIPE_CAPF_MAX_POINT_WIDTH_AA:
+ return 63.375f;
+ case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
return 16.0f;
- case PIPE_CAP_MAX_TEXTURE_LOD_BIAS:
- return 4.0f;
+ case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
+ return 15.0f;
default:
NOUVEAU_ERR("unknown PIPE_CAP %d\n", param);
return 0.0f;
nouveau_fence_wait(screen->base.fence.current);
nouveau_fence_ref(NULL, &screen->base.fence.current);
}
- screen->base.channel->user_private = NULL;
+ if (screen->base.channel)
+ screen->base.channel->user_private = NULL;
+
+ if (screen->blitctx)
+ FREE(screen->blitctx);
nouveau_bo_ref(NULL, &screen->text);
nouveau_bo_ref(NULL, &screen->tls);
nouveau_bo_ref(NULL, &screen->fence.bo);
nouveau_bo_ref(NULL, &screen->vfetch_cache);
+ nouveau_resource_destroy(&screen->lib_code);
nouveau_resource_destroy(&screen->text_heap);
if (screen->tic.entries)
}
static void
-nvc0_screen_fence_emit(struct pipe_screen *pscreen, u32 sequence)
+nvc0_screen_fence_emit(struct pipe_screen *pscreen, u32 *sequence)
{
struct nvc0_screen *screen = nvc0_screen(pscreen);
struct nouveau_channel *chan = screen->base.channel;
MARK_RING (chan, 5, 2);
+
+ /* we need to do it after possible flush in MARK_RING */
+ *sequence = ++screen->base.fence.sequence;
+
BEGIN_RING(chan, RING_3D(QUERY_ADDRESS_HIGH), 4);
OUT_RELOCh(chan, screen->fence.bo, 0, NOUVEAU_BO_WR);
OUT_RELOCl(chan, screen->fence.bo, 0, NOUVEAU_BO_WR);
- OUT_RING (chan, sequence);
+ OUT_RING (chan, *sequence);
OUT_RING (chan, NVC0_3D_QUERY_GET_FENCE | NVC0_3D_QUERY_GET_SHORT |
(0xf << NVC0_3D_QUERY_GET_UNIT__SHIFT));
}
} while(0)
struct pipe_screen *
-nvc0_screen_create(struct pipe_winsys *ws, struct nouveau_device *dev)
+nvc0_screen_create(struct nouveau_device *dev)
{
struct nvc0_screen *screen;
struct nouveau_channel *chan;
chan = screen->base.channel;
chan->user_private = screen;
- pscreen->winsys = ws;
pscreen->destroy = nvc0_screen_destroy;
pscreen->context_create = nvc0_create;
pscreen->is_format_supported = nvc0_screen_is_format_supported;
BEGIN_RING(chan, RING_3D(COND_MODE), 1);
OUT_RING (chan, NVC0_3D_COND_MODE_ALWAYS);
+ if (debug_get_bool_option("NOUVEAU_SHADER_WATCHDOG", TRUE)) {
+ /* kill shaders after about 1 second (at 100 MHz) */
+ BEGIN_RING(chan, RING_3D(WATCHDOG_TIMER), 1);
+ OUT_RING (chan, 0x17);
+ }
+
BEGIN_RING(chan, RING_3D(RT_CONTROL), 1);
OUT_RING (chan, 1);
screen->mm_VRAM_fe0 = nouveau_mm_create(dev, NOUVEAU_BO_VRAM, 0xfe0);
+ if (!nvc0_blitctx_create(screen))
+ goto fail;
+
nouveau_fence_new(&screen->base, &screen->base.fence.current, FALSE);
return pscreen;
const unsigned flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_RD;
- MARK_RING(chan, 5, 5);
+ MARK_RING(chan, 0, 5);
nouveau_bo_validate(chan, screen->text, flags);
nouveau_bo_validate(chan, screen->uniforms, flags);
nouveau_bo_validate(chan, screen->txc, flags);