#ifndef __NVC0_SCREEN_H__
#define __NVC0_SCREEN_H__
-#define NOUVEAU_NVC0
#include "nouveau/nouveau_screen.h"
#include "nouveau/nouveau_mm.h"
-#undef NOUVEAU_NVC0
+#include "nouveau/nouveau_fence.h"
+#include "nouveau/nouveau_heap.h"
+
+#include "nouveau/nv_object.xml.h"
+
#include "nvc0_winsys.h"
#include "nvc0_stateobj.h"
#define NVC0_TIC_MAX_ENTRIES 2048
#define NVC0_TSC_MAX_ENTRIES 2048
-struct nvc0_context;
+/* doesn't count reserved slots (for auxiliary constants, immediates, etc.) */
+#define NVC0_MAX_PIPE_CONSTBUFS 14
-#define NVC0_SCRATCH_SIZE (2 << 20)
-#define NVC0_SCRATCH_NR_BUFFERS 2
+struct nvc0_context;
-#define NVC0_SCREEN_RESIDENT_BO_COUNT 5
+struct nvc0_blitctx;
struct nvc0_screen {
struct nouveau_screen base;
- struct nouveau_winsys *nvws;
struct nvc0_context *cur_ctx;
+ int num_occlusion_queries_active;
+
struct nouveau_bo *text;
- struct nouveau_bo *uniforms;
+ struct nouveau_bo *uniform_bo;
struct nouveau_bo *tls;
struct nouveau_bo *txc; /* TIC (offset 0) and TSC (65536) */
- struct nouveau_bo *vfetch_cache;
+ struct nouveau_bo *poly_cache;
uint64_t tls_size;
- struct nouveau_resource *text_heap;
+ struct nouveau_heap *text_heap;
+ struct nouveau_heap *lib_code; /* allocated from text_heap */
- struct {
- struct nouveau_bo *bo[NVC0_SCRATCH_NR_BUFFERS];
- uint8_t *buf;
- int index;
- uint32_t offset;
- } scratch;
+ struct nvc0_blitctx *blitctx;
struct {
void **entries;
struct nouveau_mman *mm_VRAM_fe0;
- struct nouveau_grobj *fermi;
- struct nouveau_grobj *eng2d;
- struct nouveau_grobj *m2mf;
+ struct nouveau_object *eng3d; /* sqrt(1/2)|kepler> + sqrt(1/2)|fermi> */
+ struct nouveau_object *eng2d;
+ struct nouveau_object *m2mf;
+ struct nouveau_object *dijkstra;
};
static INLINE struct nvc0_screen *
return (struct nvc0_screen *)screen;
}
+boolean nvc0_blitctx_create(struct nvc0_screen *);
+
void nvc0_screen_make_buffers_resident(struct nvc0_screen *);
int nvc0_screen_tic_alloc(struct nvc0_screen *, void *);
if (res->mm) {
nouveau_fence_ref(screen->base.fence.current, &res->fence);
-
if (flags & NOUVEAU_BO_WR)
nouveau_fence_ref(screen->base.fence.current, &res->fence_wr);
}
static INLINE void
nvc0_resource_validate(struct nv04_resource *res, uint32_t flags)
{
- struct nvc0_screen *screen = nvc0_screen(res->base.screen);
-
if (likely(res->bo)) {
- nouveau_bo_validate(screen->base.channel, res->bo, flags);
-
if (flags & NOUVEAU_BO_WR)
res->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
if (flags & NOUVEAU_BO_RD)