#include "pipe/p_defines.h"
#include "util/u_inlines.h"
+#include "util/u_transfer.h"
#include "tgsi/tgsi_parse.h"
#include "nvc0_context.h"
#include "nvc0_3d.xml.h"
-#include "nv50_texture.xml.h"
+#include "nv50/nv50_texture.xml.h"
#include "nouveau/nouveau_gldefs.h"
return ret;
}
+#define NVC0_BLEND_FACTOR_CASE(a, b) \
+ case PIPE_BLENDFACTOR_##a: return NV50_3D_BLEND_FACTOR_##b
+
static INLINE uint32_t
nvc0_blend_fac(unsigned factor)
{
- static const uint16_t bf[] = {
- NV50_3D_BLEND_FACTOR_ZERO, /* 0x00 */
- NV50_3D_BLEND_FACTOR_ONE,
- NV50_3D_BLEND_FACTOR_SRC_COLOR,
- NV50_3D_BLEND_FACTOR_SRC_ALPHA,
- NV50_3D_BLEND_FACTOR_DST_ALPHA,
- NV50_3D_BLEND_FACTOR_DST_COLOR,
- NV50_3D_BLEND_FACTOR_SRC_ALPHA_SATURATE,
- NV50_3D_BLEND_FACTOR_CONSTANT_COLOR,
- NV50_3D_BLEND_FACTOR_CONSTANT_ALPHA,
- NV50_3D_BLEND_FACTOR_SRC1_COLOR,
- NV50_3D_BLEND_FACTOR_SRC1_ALPHA,
- NV50_3D_BLEND_FACTOR_ZERO, /* 0x0b */
- NV50_3D_BLEND_FACTOR_ZERO, /* 0x0c */
- NV50_3D_BLEND_FACTOR_ZERO, /* 0x0d */
- NV50_3D_BLEND_FACTOR_ZERO, /* 0x0e */
- NV50_3D_BLEND_FACTOR_ZERO, /* 0x0f */
- NV50_3D_BLEND_FACTOR_ZERO, /* 0x10 */
- NV50_3D_BLEND_FACTOR_ZERO, /* 0x11 */
- NV50_3D_BLEND_FACTOR_ONE_MINUS_SRC_COLOR,
- NV50_3D_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
- NV50_3D_BLEND_FACTOR_ONE_MINUS_DST_ALPHA,
- NV50_3D_BLEND_FACTOR_ONE_MINUS_DST_COLOR,
- NV50_3D_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR,
- NV50_3D_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA,
- NV50_3D_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR,
- NV50_3D_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA
- };
-
- assert(factor < (sizeof(bf) / sizeof(bf[0])));
- return bf[factor];
+ switch (factor) {
+ NVC0_BLEND_FACTOR_CASE(ONE, ONE);
+ NVC0_BLEND_FACTOR_CASE(SRC_COLOR, SRC_COLOR);
+ NVC0_BLEND_FACTOR_CASE(SRC_ALPHA, SRC_ALPHA);
+ NVC0_BLEND_FACTOR_CASE(DST_ALPHA, DST_ALPHA);
+ NVC0_BLEND_FACTOR_CASE(DST_COLOR, DST_COLOR);
+ NVC0_BLEND_FACTOR_CASE(SRC_ALPHA_SATURATE, SRC_ALPHA_SATURATE);
+ NVC0_BLEND_FACTOR_CASE(CONST_COLOR, CONSTANT_COLOR);
+ NVC0_BLEND_FACTOR_CASE(CONST_ALPHA, CONSTANT_ALPHA);
+ NVC0_BLEND_FACTOR_CASE(SRC1_COLOR, SRC1_COLOR);
+ NVC0_BLEND_FACTOR_CASE(SRC1_ALPHA, SRC1_ALPHA);
+ NVC0_BLEND_FACTOR_CASE(ZERO, ZERO);
+ NVC0_BLEND_FACTOR_CASE(INV_SRC_COLOR, ONE_MINUS_SRC_COLOR);
+ NVC0_BLEND_FACTOR_CASE(INV_SRC_ALPHA, ONE_MINUS_SRC_ALPHA);
+ NVC0_BLEND_FACTOR_CASE(INV_DST_ALPHA, ONE_MINUS_DST_ALPHA);
+ NVC0_BLEND_FACTOR_CASE(INV_DST_COLOR, ONE_MINUS_DST_COLOR);
+ NVC0_BLEND_FACTOR_CASE(INV_CONST_COLOR, ONE_MINUS_CONSTANT_COLOR);
+ NVC0_BLEND_FACTOR_CASE(INV_CONST_ALPHA, ONE_MINUS_CONSTANT_ALPHA);
+ NVC0_BLEND_FACTOR_CASE(INV_SRC1_COLOR, ONE_MINUS_SRC1_COLOR);
+ NVC0_BLEND_FACTOR_CASE(INV_SRC1_ALPHA, ONE_MINUS_SRC1_ALPHA);
+ default:
+ return NV50_3D_BLEND_FACTOR_ZERO;
+ }
}
static void *
{
struct nvc0_blend_stateobj *so = CALLOC_STRUCT(nvc0_blend_stateobj);
int i;
+ uint32_t ms;
so->pipe = *cso;
SB_IMMED_3D(so, BLEND_INDEPENDENT, cso->independent_blend_enable);
+ if (!cso->logicop_enable)
+ SB_IMMED_3D(so, LOGIC_OP_ENABLE, 0);
+
+ if (cso->logicop_enable) {
+ SB_BEGIN_3D(so, LOGIC_OP_ENABLE, 2);
+ SB_DATA (so, 1);
+ SB_DATA (so, nvgl_logicop_func(cso->logicop_func));
+
+ SB_IMMED_3D(so, MACRO_BLEND_ENABLES, 0);
+ } else
if (!cso->independent_blend_enable) {
- SB_BEGIN_3D(so, BLEND_ENABLES, 1);
- SB_DATA (so, cso->rt[0].blend_enable ? 0xff : 0);
+ SB_IMMED_3D(so,
+ MACRO_BLEND_ENABLES, cso->rt[0].blend_enable ? 0xff : 0);
if (cso->rt[0].blend_enable) {
SB_BEGIN_3D(so, BLEND_EQUATION_RGB, 5);
SB_DATA (so, nvc0_blend_fac(cso->rt[0].alpha_dst_factor));
}
- SB_BEGIN_3D(so, COLOR_MASK_BROADCAST, 1);
+ SB_IMMED_3D(so, COLOR_MASK_COMMON, 1);
+ SB_BEGIN_3D(so, COLOR_MASK(0), 1);
SB_DATA (so, nvc0_colormask(cso->rt[0].colormask));
} else {
uint8_t en = 0;
SB_DATA (so, nvc0_blend_fac(cso->rt[i].alpha_src_factor));
SB_DATA (so, nvc0_blend_fac(cso->rt[i].alpha_dst_factor));
}
- SB_BEGIN_3D(so, BLEND_ENABLES, 1);
- SB_DATA (so, en);
+ SB_IMMED_3D(so, MACRO_BLEND_ENABLES, en);
+ SB_IMMED_3D(so, COLOR_MASK_COMMON, 0);
SB_BEGIN_3D(so, COLOR_MASK(0), 8);
for (i = 0; i < 8; ++i)
SB_DATA(so, nvc0_colormask(cso->rt[i].colormask));
}
- if (cso->logicop_enable) {
- SB_BEGIN_3D(so, LOGIC_OP_ENABLE, 2);
- SB_DATA (so, 1);
- SB_DATA (so, nvgl_logicop_func(cso->logicop_func));
- } else {
- SB_IMMED_3D(so, LOGIC_OP_ENABLE, 0);
- }
+ ms = 0;
+ if (cso->alpha_to_coverage)
+ ms |= NVC0_3D_MULTISAMPLE_CTRL_ALPHA_TO_COVERAGE;
+ if (cso->alpha_to_one)
+ ms |= NVC0_3D_MULTISAMPLE_CTRL_ALPHA_TO_ONE;
+
+ SB_BEGIN_3D(so, MULTISAMPLE_CTRL, 1);
+ SB_DATA (so, ms);
- assert(so->size < (sizeof(so->state) / sizeof(so->state[0])));
+ assert(so->size <= (sizeof(so->state) / sizeof(so->state[0])));
return so;
}
FREE(hwcso);
}
+/* NOTE: ignoring line_last_pixel, using FALSE (set on screen init) */
static void *
nvc0_rasterizer_state_create(struct pipe_context *pipe,
const struct pipe_rasterizer_state *cso)
{
struct nvc0_rasterizer_stateobj *so;
+ uint32_t reg;
so = CALLOC_STRUCT(nvc0_rasterizer_stateobj);
if (!so)
return NULL;
so->pipe = *cso;
-#ifndef NVC0_SCISSORS_CLIPPING
- SB_IMMED_3D(so, SCISSOR_ENABLE(0), cso->scissor);
-#endif
+ /* Scissor enables are handled in scissor state, we will not want to
+ * always emit 16 commands, one for each scissor rectangle, here.
+ */
SB_BEGIN_3D(so, SHADE_MODEL, 1);
SB_DATA (so, cso->flatshade ? NVC0_3D_SHADE_MODEL_FLAT :
SB_IMMED_3D(so, PROVOKING_VERTEX_LAST, !cso->flatshade_first);
SB_IMMED_3D(so, VERTEX_TWO_SIDE_ENABLE, cso->light_twoside);
- SB_BEGIN_3D(so, LINE_WIDTH, 1);
- SB_DATA (so, fui(cso->line_width));
+ SB_IMMED_3D(so, VERT_COLOR_CLAMP_EN, cso->clamp_vertex_color);
+ SB_BEGIN_3D(so, FRAG_COLOR_CLAMP_EN, 1);
+ SB_DATA (so, cso->clamp_fragment_color ? 0x11111111 : 0x00000000);
+
+ SB_IMMED_3D(so, MULTISAMPLE_ENABLE, cso->multisample);
+
SB_IMMED_3D(so, LINE_SMOOTH_ENABLE, cso->line_smooth);
+ if (cso->line_smooth)
+ SB_BEGIN_3D(so, LINE_WIDTH_SMOOTH, 1);
+ else
+ SB_BEGIN_3D(so, LINE_WIDTH_ALIASED, 1);
+ SB_DATA (so, fui(cso->line_width));
- SB_BEGIN_3D(so, LINE_STIPPLE_ENABLE, 1);
+ SB_IMMED_3D(so, LINE_STIPPLE_ENABLE, cso->line_stipple_enable);
if (cso->line_stipple_enable) {
- SB_DATA (so, 1);
SB_BEGIN_3D(so, LINE_STIPPLE_PATTERN, 1);
SB_DATA (so, (cso->line_stipple_pattern << 8) |
cso->line_stipple_factor);
- } else {
- SB_DATA (so, 0);
}
SB_IMMED_3D(so, VP_POINT_SIZE_EN, cso->point_size_per_vertex);
SB_BEGIN_3D(so, POINT_SIZE, 1);
SB_DATA (so, fui(cso->point_size));
}
+
+ reg = (cso->sprite_coord_mode == PIPE_SPRITE_COORD_UPPER_LEFT) ?
+ NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN_UPPER_LEFT :
+ NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN_LOWER_LEFT;
+
+ SB_BEGIN_3D(so, POINT_COORD_REPLACE, 1);
+ SB_DATA (so, ((cso->sprite_coord_enable & 0xff) << 3) | reg);
SB_IMMED_3D(so, POINT_SPRITE_ENABLE, cso->point_quad_rasterization);
+ SB_IMMED_3D(so, POINT_SMOOTH_ENABLE, cso->point_smooth);
- SB_BEGIN_3D(so, POLYGON_MODE_FRONT, 1);
+ SB_BEGIN_3D(so, MACRO_POLYGON_MODE_FRONT, 1);
SB_DATA (so, nvgl_polygon_mode(cso->fill_front));
- SB_BEGIN_3D(so, POLYGON_MODE_BACK, 1);
+ SB_BEGIN_3D(so, MACRO_POLYGON_MODE_BACK, 1);
SB_DATA (so, nvgl_polygon_mode(cso->fill_back));
SB_IMMED_3D(so, POLYGON_SMOOTH_ENABLE, cso->poly_smooth);
SB_BEGIN_3D(so, POLYGON_OFFSET_FACTOR, 1);
SB_DATA (so, fui(cso->offset_scale));
SB_BEGIN_3D(so, POLYGON_OFFSET_UNITS, 1);
- SB_DATA (so, fui(cso->offset_units)); /* XXX: multiply by 2 ? */
+ SB_DATA (so, fui(cso->offset_units * 2.0f));
+ SB_BEGIN_3D(so, POLYGON_OFFSET_CLAMP, 1);
+ SB_DATA (so, fui(cso->offset_clamp));
}
- assert(so->size < (sizeof(so->state) / sizeof(so->state[0])));
+ if (cso->depth_clip)
+ reg = NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1;
+ else
+ reg =
+ NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1 |
+ NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_NEAR |
+ NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_FAR |
+ NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK2;
+
+ SB_BEGIN_3D(so, VIEW_VOLUME_CLIP_CTRL, 1);
+ SB_DATA (so, reg);
+
+ assert(so->size <= (sizeof(so->state) / sizeof(so->state[0])));
return (void *)so;
}
so->pipe = *cso;
- SB_IMMED_3D(so, DEPTH_WRITE_ENABLE, cso->depth.writemask);
- SB_BEGIN_3D(so, DEPTH_TEST_ENABLE, 1);
+ SB_IMMED_3D(so, DEPTH_TEST_ENABLE, cso->depth.enabled);
if (cso->depth.enabled) {
- SB_DATA (so, 1);
+ SB_IMMED_3D(so, DEPTH_WRITE_ENABLE, cso->depth.writemask);
SB_BEGIN_3D(so, DEPTH_TEST_FUNC, 1);
SB_DATA (so, nvgl_comparison_op(cso->depth.func));
- } else {
- SB_DATA (so, 0);
}
if (cso->stencil[0].enabled) {
- SB_BEGIN_3D(so, STENCIL_FRONT_ENABLE, 5);
+ SB_BEGIN_3D(so, STENCIL_ENABLE, 5);
SB_DATA (so, 1);
SB_DATA (so, nvgl_stencil_op(cso->stencil[0].fail_op));
SB_DATA (so, nvgl_stencil_op(cso->stencil[0].zfail_op));
SB_DATA (so, nvgl_stencil_op(cso->stencil[0].zpass_op));
SB_DATA (so, nvgl_comparison_op(cso->stencil[0].func));
- SB_BEGIN_3D(so, STENCIL_FRONT_MASK, 2);
- SB_DATA (so, cso->stencil[0].writemask);
+ SB_BEGIN_3D(so, STENCIL_FRONT_FUNC_MASK, 2);
SB_DATA (so, cso->stencil[0].valuemask);
+ SB_DATA (so, cso->stencil[0].writemask);
} else {
- SB_IMMED_3D(so, STENCIL_FRONT_ENABLE, 0);
+ SB_IMMED_3D(so, STENCIL_ENABLE, 0);
}
if (cso->stencil[1].enabled) {
+ assert(cso->stencil[0].enabled);
SB_BEGIN_3D(so, STENCIL_TWO_SIDE_ENABLE, 5);
SB_DATA (so, 1);
SB_DATA (so, nvgl_stencil_op(cso->stencil[1].fail_op));
SB_BEGIN_3D(so, STENCIL_BACK_MASK, 2);
SB_DATA (so, cso->stencil[1].writemask);
SB_DATA (so, cso->stencil[1].valuemask);
- } else {
+ } else
+ if (cso->stencil[0].enabled) {
SB_IMMED_3D(so, STENCIL_TWO_SIDE_ENABLE, 0);
}
-
- SB_BEGIN_3D(so, ALPHA_TEST_ENABLE, 1);
+
+ SB_IMMED_3D(so, ALPHA_TEST_ENABLE, cso->alpha.enabled);
if (cso->alpha.enabled) {
- SB_DATA (so, 1);
SB_BEGIN_3D(so, ALPHA_TEST_REF, 2);
SB_DATA (so, fui(cso->alpha.ref_value));
SB_DATA (so, nvgl_comparison_op(cso->alpha.func));
- } else {
- SB_DATA (so, 0);
}
- assert(so->size < (sizeof(so->state) / sizeof(so->state[0])));
+ assert(so->size <= (sizeof(so->state) / sizeof(so->state[0])));
return (void *)so;
}
}
}
-static void *
-nvc0_sampler_state_create(struct pipe_context *pipe,
- const struct pipe_sampler_state *cso)
-{
- struct nvc0_tsc_entry *so = CALLOC_STRUCT(nvc0_tsc_entry);
- float f[2];
-
- so->id = -1;
-
- so->tsc[0] = (0x00026000 |
- (nv50_tsc_wrap_mode(cso->wrap_s) << 0) |
- (nv50_tsc_wrap_mode(cso->wrap_t) << 3) |
- (nv50_tsc_wrap_mode(cso->wrap_r) << 6));
-
- switch (cso->mag_img_filter) {
- case PIPE_TEX_FILTER_LINEAR:
- so->tsc[1] |= NV50_TSC_1_MAGF_LINEAR;
- break;
- case PIPE_TEX_FILTER_NEAREST:
- default:
- so->tsc[1] |= NV50_TSC_1_MAGF_NEAREST;
- break;
- }
-
- switch (cso->min_img_filter) {
- case PIPE_TEX_FILTER_LINEAR:
- so->tsc[1] |= NV50_TSC_1_MINF_LINEAR;
- break;
- case PIPE_TEX_FILTER_NEAREST:
- default:
- so->tsc[1] |= NV50_TSC_1_MINF_NEAREST;
- break;
- }
-
- switch (cso->min_mip_filter) {
- case PIPE_TEX_MIPFILTER_LINEAR:
- so->tsc[1] |= NV50_TSC_1_MIPF_LINEAR;
- break;
- case PIPE_TEX_MIPFILTER_NEAREST:
- so->tsc[1] |= NV50_TSC_1_MIPF_NEAREST;
- break;
- case PIPE_TEX_MIPFILTER_NONE:
- default:
- so->tsc[1] |= NV50_TSC_1_MIPF_NONE;
- break;
- }
-
- if (cso->max_anisotropy >= 16)
- so->tsc[0] |= (7 << 20);
- else
- if (cso->max_anisotropy >= 12)
- so->tsc[0] |= (6 << 20);
- else {
- so->tsc[0] |= (cso->max_anisotropy >> 1) << 20;
-
- if (cso->max_anisotropy >= 4)
- so->tsc[1] |= NV50_TSC_1_UNKN_ANISO_35;
- else
- if (cso->max_anisotropy >= 2)
- so->tsc[1] |= NV50_TSC_1_UNKN_ANISO_15;
- }
-
- if (cso->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) {
- /* NOTE: must be deactivated for non-shadow textures */
- so->tsc[0] |= (1 << 9);
- so->tsc[0] |= (nvgl_comparison_op(cso->compare_func) & 0x7) << 10;
- }
-
- f[0] = CLAMP(cso->lod_bias, -16.0f, 15.0f);
- so->tsc[1] |= ((int)(f[0] * 256.0f) & 0x1fff) << 12;
-
- f[0] = CLAMP(cso->min_lod, 0.0f, 15.0f);
- f[1] = CLAMP(cso->max_lod, 0.0f, 15.0f);
- so->tsc[2] |=
- (((int)(f[1] * 256.0f) & 0xfff) << 12) | ((int)(f[0] * 256.0f) & 0xfff);
-
- so->tsc[4] = fui(cso->border_color[0]);
- so->tsc[5] = fui(cso->border_color[1]);
- so->tsc[6] = fui(cso->border_color[2]);
- so->tsc[7] = fui(cso->border_color[3]);
-
- return (void *)so;
-}
-
static void
nvc0_sampler_state_delete(struct pipe_context *pipe, void *hwcso)
{
if (nvc0_context(pipe)->samplers[s][i] == hwcso)
nvc0_context(pipe)->samplers[s][i] = NULL;
- nvc0_screen_tsc_free(nvc0_context(pipe)->screen, nvc0_tsc_entry(hwcso));
+ nvc0_screen_tsc_free(nvc0_context(pipe)->screen, nv50_tsc_entry(hwcso));
FREE(hwcso);
}
unsigned i;
for (i = 0; i < nr; ++i) {
- struct nvc0_tsc_entry *old = nvc0->samplers[s][i];
+ struct nv50_tsc_entry *old = nvc0->samplers[s][i];
+
+ if (hwcso[i] == old)
+ continue;
+ nvc0->samplers_dirty[s] |= 1 << i;
- nvc0->samplers[s][i] = nvc0_tsc_entry(hwcso[i]);
+ nvc0->samplers[s][i] = nv50_tsc_entry(hwcso[i]);
if (old)
nvc0_screen_tsc_unlock(nvc0->screen, old);
}
- for (; i < nvc0->num_samplers[s]; ++i)
- if (nvc0->samplers[s][i])
+ for (; i < nvc0->num_samplers[s]; ++i) {
+ if (nvc0->samplers[s][i]) {
nvc0_screen_tsc_unlock(nvc0->screen, nvc0->samplers[s][i]);
+ nvc0->samplers[s][i] = NULL;
+ }
+ }
nvc0->num_samplers[s] = nr;
{
pipe_resource_reference(&view->texture, NULL);
- nvc0_screen_tic_free(nvc0_context(pipe)->screen, nvc0_tic_entry(view));
+ nvc0_screen_tic_free(nvc0_context(pipe)->screen, nv50_tic_entry(view));
- FREE(nvc0_tic_entry(view));
+ FREE(nv50_tic_entry(view));
}
static INLINE void
unsigned i;
for (i = 0; i < nr; ++i) {
- struct nvc0_tic_entry *old = nvc0_tic_entry(nvc0->textures[s][i]);
- if (old)
+ struct nv50_tic_entry *old = nv50_tic_entry(nvc0->textures[s][i]);
+
+ if (views[i] == nvc0->textures[s][i])
+ continue;
+ nvc0->textures_dirty[s] |= 1 << i;
+
+ if (old) {
+ nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_TEX(s, i));
nvc0_screen_tic_unlock(nvc0->screen, old);
+ }
pipe_sampler_view_reference(&nvc0->textures[s][i], views[i]);
}
for (i = nr; i < nvc0->num_textures[s]; ++i) {
- struct nvc0_tic_entry *old = nvc0_tic_entry(nvc0->textures[s][i]);
- if (!old)
- continue;
- nvc0_screen_tic_unlock(nvc0->screen, old);
-
- pipe_sampler_view_reference(&nvc0->textures[s][i], NULL);
+ struct nv50_tic_entry *old = nv50_tic_entry(nvc0->textures[s][i]);
+ if (old) {
+ nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_TEX(s, i));
+ nvc0_screen_tic_unlock(nvc0->screen, old);
+ pipe_sampler_view_reference(&nvc0->textures[s][i], NULL);
+ }
}
nvc0->num_textures[s] = nr;
- nvc0_bufctx_reset(nvc0, NVC0_BUFCTX_TEXTURES);
-
nvc0->dirty |= NVC0_NEW_TEXTURES;
}
return NULL;
prog->type = type;
- prog->pipe.tokens = tgsi_dup_tokens(cso->tokens);
+
+ if (cso->tokens)
+ prog->pipe.tokens = tgsi_dup_tokens(cso->tokens);
+
+ if (cso->stream_output.num_outputs)
+ prog->pipe.stream_output = cso->stream_output;
return (void *)prog;
}
static void
nvc0_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index,
- struct pipe_resource *res)
+ struct pipe_constant_buffer *cb)
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
+ struct pipe_resource *res = cb ? cb->buffer : NULL;
switch (shader) {
case PIPE_SHADER_VERTEX: shader = 0; break;
}
if (nvc0->constbuf[shader][index])
- nvc0_bufctx_del_resident(nvc0, NVC0_BUFCTX_CONSTANT,
- nvc0_resource(
- nvc0->constbuf[shader][index]));
+ nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_CB(shader, index));
pipe_resource_reference(&nvc0->constbuf[shader][index], res);
const struct pipe_clip_state *clip)
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
- const unsigned size = clip->nr * sizeof(clip->ucp[0]);
-
- memcpy(&nvc0->clip.ucp[0][0], &clip->ucp[0][0], size);
- nvc0->clip.nr = clip->nr;
- nvc0->clip.depth_clamp = clip->depth_clamp;
+ memcpy(nvc0->clip.ucp, clip->ucp, sizeof(clip->ucp));
nvc0->dirty |= NVC0_NEW_CLIP;
}
const struct pipe_framebuffer_state *fb)
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
+ unsigned i;
+
+ nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_FB);
+
+ for (i = 0; i < fb->nr_cbufs; ++i)
+ pipe_surface_reference(&nvc0->framebuffer.cbufs[i], fb->cbufs[i]);
+ for (; i < nvc0->framebuffer.nr_cbufs; ++i)
+ pipe_surface_reference(&nvc0->framebuffer.cbufs[i], NULL);
+
+ nvc0->framebuffer.nr_cbufs = fb->nr_cbufs;
+
+ nvc0->framebuffer.width = fb->width;
+ nvc0->framebuffer.height = fb->height;
+
+ pipe_surface_reference(&nvc0->framebuffer.zsbuf, fb->zsbuf);
- nvc0->framebuffer = *fb;
nvc0->dirty |= NVC0_NEW_FRAMEBUFFER;
}
const struct pipe_vertex_buffer *vb)
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
+ uint32_t constant_vbos = 0;
unsigned i;
- for (i = 0; i < count; ++i)
- pipe_resource_reference(&nvc0->vtxbuf[i].buffer, vb[i].buffer);
- for (; i < nvc0->num_vtxbufs; ++i)
- pipe_resource_reference(&nvc0->vtxbuf[i].buffer, NULL);
-
- memcpy(nvc0->vtxbuf, vb, sizeof(*vb) * count);
- nvc0->num_vtxbufs = count;
-
- nvc0_bufctx_reset(nvc0, NVC0_BUFCTX_VERTEX);
+ if (count != nvc0->num_vtxbufs) {
+ for (i = 0; i < count; ++i) {
+ pipe_resource_reference(&nvc0->vtxbuf[i].buffer, vb[i].buffer);
+ nvc0->vtxbuf[i].buffer_offset = vb[i].buffer_offset;
+ nvc0->vtxbuf[i].stride = vb[i].stride;
+ if (!vb[i].stride)
+ constant_vbos |= 1 << i;
+ }
+ for (; i < nvc0->num_vtxbufs; ++i)
+ pipe_resource_reference(&nvc0->vtxbuf[i].buffer, NULL);
+
+ nvc0->num_vtxbufs = count;
+ nvc0->dirty |= NVC0_NEW_ARRAYS;
+ } else {
+ for (i = 0; i < count; ++i) {
+ if (nvc0->vtxbuf[i].buffer == vb[i].buffer &&
+ nvc0->vtxbuf[i].buffer_offset == vb[i].buffer_offset &&
+ nvc0->vtxbuf[i].stride == vb[i].stride)
+ continue;
+ pipe_resource_reference(&nvc0->vtxbuf[i].buffer, vb[i].buffer);
+ nvc0->vtxbuf[i].buffer_offset = vb[i].buffer_offset;
+ nvc0->vtxbuf[i].stride = vb[i].stride;
+ if (likely(vb[i].stride))
+ nvc0->dirty |= NVC0_NEW_ARRAYS;
+ else
+ constant_vbos |= 1 << i;
+ }
+ }
+ if (constant_vbos != nvc0->constant_vbos) {
+ nvc0->constant_vbos = constant_vbos;
+ nvc0->dirty |= NVC0_NEW_ARRAYS;
+ }
- nvc0->dirty |= NVC0_NEW_ARRAYS;
+ if (nvc0->dirty & NVC0_NEW_ARRAYS)
+ nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_VTX);
}
static void
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
- if (ib)
- memcpy(&nvc0->idxbuf, ib, sizeof(nvc0->idxbuf));
- else
- nvc0->idxbuf.buffer = NULL;
+ if (nvc0->idxbuf.buffer)
+ nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_IDX);
+
+ if (ib && ib->buffer) {
+ nvc0->dirty |= NVC0_NEW_IDXBUF;
+ pipe_resource_reference(&nvc0->idxbuf.buffer, ib->buffer);
+ nvc0->idxbuf.offset = ib->offset;
+ nvc0->idxbuf.index_size = ib->index_size;
+ } else {
+ nvc0->dirty &= ~NVC0_NEW_IDXBUF;
+ pipe_resource_reference(&nvc0->idxbuf.buffer, NULL);
+ }
}
static void
nvc0->dirty |= NVC0_NEW_VERTEX;
}
+static struct pipe_stream_output_target *
+nvc0_so_target_create(struct pipe_context *pipe,
+ struct pipe_resource *res,
+ unsigned offset, unsigned size)
+{
+ struct nvc0_so_target *targ = MALLOC_STRUCT(nvc0_so_target);
+ if (!targ)
+ return NULL;
+
+ targ->pq = pipe->create_query(pipe, NVC0_QUERY_TFB_BUFFER_OFFSET);
+ if (!targ->pq) {
+ FREE(targ);
+ return NULL;
+ }
+ targ->clean = TRUE;
+
+ targ->pipe.buffer_size = size;
+ targ->pipe.buffer_offset = offset;
+ targ->pipe.context = pipe;
+ targ->pipe.buffer = NULL;
+ pipe_resource_reference(&targ->pipe.buffer, res);
+ pipe_reference_init(&targ->pipe.reference, 1);
+
+ return &targ->pipe;
+}
+
+static void
+nvc0_so_target_destroy(struct pipe_context *pipe,
+ struct pipe_stream_output_target *ptarg)
+{
+ struct nvc0_so_target *targ = nvc0_so_target(ptarg);
+ pipe->destroy_query(pipe, targ->pq);
+ FREE(targ);
+}
+
+static void
+nvc0_set_transform_feedback_targets(struct pipe_context *pipe,
+ unsigned num_targets,
+ struct pipe_stream_output_target **targets,
+ unsigned append_mask)
+{
+ struct nvc0_context *nvc0 = nvc0_context(pipe);
+ unsigned i;
+ boolean serialize = TRUE;
+
+ assert(num_targets <= 4);
+
+ for (i = 0; i < num_targets; ++i) {
+ if (nvc0->tfbbuf[i] == targets[i] && (append_mask & (1 << i)))
+ continue;
+ nvc0->tfbbuf_dirty |= 1 << i;
+
+ if (nvc0->tfbbuf[i] && nvc0->tfbbuf[i] != targets[i])
+ nvc0_so_target_save_offset(pipe, nvc0->tfbbuf[i], i, &serialize);
+
+ if (targets[i] && !(append_mask & (1 << i)))
+ nvc0_so_target(targets[i])->clean = TRUE;
+
+ pipe_so_target_reference(&nvc0->tfbbuf[i], targets[i]);
+ }
+ for (; i < nvc0->num_tfbbufs; ++i) {
+ nvc0->tfbbuf_dirty |= 1 << i;
+ nvc0_so_target_save_offset(pipe, nvc0->tfbbuf[i], i, &serialize);
+ pipe_so_target_reference(&nvc0->tfbbuf[i], NULL);
+ }
+ nvc0->num_tfbbufs = num_targets;
+
+ if (nvc0->tfbbuf_dirty)
+ nvc0->dirty |= NVC0_NEW_TFB_TARGETS;
+}
+
void
nvc0_init_state_functions(struct nvc0_context *nvc0)
{
- nvc0->pipe.create_blend_state = nvc0_blend_state_create;
- nvc0->pipe.bind_blend_state = nvc0_blend_state_bind;
- nvc0->pipe.delete_blend_state = nvc0_blend_state_delete;
-
- nvc0->pipe.create_rasterizer_state = nvc0_rasterizer_state_create;
- nvc0->pipe.bind_rasterizer_state = nvc0_rasterizer_state_bind;
- nvc0->pipe.delete_rasterizer_state = nvc0_rasterizer_state_delete;
-
- nvc0->pipe.create_depth_stencil_alpha_state = nvc0_zsa_state_create;
- nvc0->pipe.bind_depth_stencil_alpha_state = nvc0_zsa_state_bind;
- nvc0->pipe.delete_depth_stencil_alpha_state = nvc0_zsa_state_delete;
-
- nvc0->pipe.create_sampler_state = nvc0_sampler_state_create;
- nvc0->pipe.delete_sampler_state = nvc0_sampler_state_delete;
- nvc0->pipe.bind_vertex_sampler_states = nvc0_vp_sampler_states_bind;
- nvc0->pipe.bind_fragment_sampler_states = nvc0_fp_sampler_states_bind;
- nvc0->pipe.bind_geometry_sampler_states = nvc0_gp_sampler_states_bind;
-
- nvc0->pipe.create_sampler_view = nvc0_create_sampler_view;
- nvc0->pipe.sampler_view_destroy = nvc0_sampler_view_destroy;
- nvc0->pipe.set_vertex_sampler_views = nvc0_vp_set_sampler_views;
- nvc0->pipe.set_fragment_sampler_views = nvc0_fp_set_sampler_views;
- nvc0->pipe.set_geometry_sampler_views = nvc0_gp_set_sampler_views;
-
- nvc0->pipe.create_vs_state = nvc0_vp_state_create;
- nvc0->pipe.create_fs_state = nvc0_fp_state_create;
- nvc0->pipe.create_gs_state = nvc0_gp_state_create;
- nvc0->pipe.bind_vs_state = nvc0_vp_state_bind;
- nvc0->pipe.bind_fs_state = nvc0_fp_state_bind;
- nvc0->pipe.bind_gs_state = nvc0_gp_state_bind;
- nvc0->pipe.delete_vs_state = nvc0_sp_state_delete;
- nvc0->pipe.delete_fs_state = nvc0_sp_state_delete;
- nvc0->pipe.delete_gs_state = nvc0_sp_state_delete;
-
- nvc0->pipe.set_blend_color = nvc0_set_blend_color;
- nvc0->pipe.set_stencil_ref = nvc0_set_stencil_ref;
- nvc0->pipe.set_clip_state = nvc0_set_clip_state;
- nvc0->pipe.set_sample_mask = nvc0_set_sample_mask;
- nvc0->pipe.set_constant_buffer = nvc0_set_constant_buffer;
- nvc0->pipe.set_framebuffer_state = nvc0_set_framebuffer_state;
- nvc0->pipe.set_polygon_stipple = nvc0_set_polygon_stipple;
- nvc0->pipe.set_scissor_state = nvc0_set_scissor_state;
- nvc0->pipe.set_viewport_state = nvc0_set_viewport_state;
-
- nvc0->pipe.create_vertex_elements_state = nvc0_vertex_state_create;
- nvc0->pipe.delete_vertex_elements_state = nvc0_vertex_state_delete;
- nvc0->pipe.bind_vertex_elements_state = nvc0_vertex_state_bind;
-
- nvc0->pipe.set_vertex_buffers = nvc0_set_vertex_buffers;
- nvc0->pipe.set_index_buffer = nvc0_set_index_buffer;
+ struct pipe_context *pipe = &nvc0->base.pipe;
+
+ pipe->create_blend_state = nvc0_blend_state_create;
+ pipe->bind_blend_state = nvc0_blend_state_bind;
+ pipe->delete_blend_state = nvc0_blend_state_delete;
+
+ pipe->create_rasterizer_state = nvc0_rasterizer_state_create;
+ pipe->bind_rasterizer_state = nvc0_rasterizer_state_bind;
+ pipe->delete_rasterizer_state = nvc0_rasterizer_state_delete;
+
+ pipe->create_depth_stencil_alpha_state = nvc0_zsa_state_create;
+ pipe->bind_depth_stencil_alpha_state = nvc0_zsa_state_bind;
+ pipe->delete_depth_stencil_alpha_state = nvc0_zsa_state_delete;
+
+ pipe->create_sampler_state = nv50_sampler_state_create;
+ pipe->delete_sampler_state = nvc0_sampler_state_delete;
+ pipe->bind_vertex_sampler_states = nvc0_vp_sampler_states_bind;
+ pipe->bind_fragment_sampler_states = nvc0_fp_sampler_states_bind;
+ pipe->bind_geometry_sampler_states = nvc0_gp_sampler_states_bind;
+
+ pipe->create_sampler_view = nvc0_create_sampler_view;
+ pipe->sampler_view_destroy = nvc0_sampler_view_destroy;
+ pipe->set_vertex_sampler_views = nvc0_vp_set_sampler_views;
+ pipe->set_fragment_sampler_views = nvc0_fp_set_sampler_views;
+ pipe->set_geometry_sampler_views = nvc0_gp_set_sampler_views;
+
+ pipe->create_vs_state = nvc0_vp_state_create;
+ pipe->create_fs_state = nvc0_fp_state_create;
+ pipe->create_gs_state = nvc0_gp_state_create;
+ pipe->bind_vs_state = nvc0_vp_state_bind;
+ pipe->bind_fs_state = nvc0_fp_state_bind;
+ pipe->bind_gs_state = nvc0_gp_state_bind;
+ pipe->delete_vs_state = nvc0_sp_state_delete;
+ pipe->delete_fs_state = nvc0_sp_state_delete;
+ pipe->delete_gs_state = nvc0_sp_state_delete;
+
+ pipe->set_blend_color = nvc0_set_blend_color;
+ pipe->set_stencil_ref = nvc0_set_stencil_ref;
+ pipe->set_clip_state = nvc0_set_clip_state;
+ pipe->set_sample_mask = nvc0_set_sample_mask;
+ pipe->set_constant_buffer = nvc0_set_constant_buffer;
+ pipe->set_framebuffer_state = nvc0_set_framebuffer_state;
+ pipe->set_polygon_stipple = nvc0_set_polygon_stipple;
+ pipe->set_scissor_state = nvc0_set_scissor_state;
+ pipe->set_viewport_state = nvc0_set_viewport_state;
+
+ pipe->create_vertex_elements_state = nvc0_vertex_state_create;
+ pipe->delete_vertex_elements_state = nvc0_vertex_state_delete;
+ pipe->bind_vertex_elements_state = nvc0_vertex_state_bind;
+
+ pipe->set_vertex_buffers = nvc0_set_vertex_buffers;
+ pipe->set_index_buffer = nvc0_set_index_buffer;
+
+ pipe->create_stream_output_target = nvc0_so_target_create;
+ pipe->stream_output_target_destroy = nvc0_so_target_destroy;
+ pipe->set_stream_output_targets = nvc0_set_transform_feedback_targets;
+
+ pipe->redefine_user_buffer = u_default_redefine_user_buffer;
}