#include "pipe/p_state.h"
-#define NVC0_SCISSORS_CLIPPING
-
#define SB_BEGIN_3D(so, m, s) \
(so)->state[(so)->size++] = \
(0x2 << 28) | ((s) << 16) | (NVC0_SUBCH_3D << 13) | ((NVC0_3D_##m) >> 2)
-#define SB_OUT_3D(so, m, d) \
+#define SB_IMMED_3D(so, m, d) \
(so)->state[(so)->size++] = \
(0x8 << 28) | ((d) << 16) | (NVC0_SUBCH_3D << 13) | ((NVC0_3D_##m) >> 2)
#define SB_DATA(so, u) (so)->state[(so)->size++] = (u)
+#include "nv50/nv50_stateobj_tex.h"
+
struct nvc0_blend_stateobj {
struct pipe_blend_state pipe;
int size;
uint32_t state[72];
};
-struct nvc0_tsc_entry {
- int id;
- uint32_t tsc[8];
-};
-
-static INLINE struct nvc0_tsc_entry *
-nvc0_tsc_entry(void *hwcso)
-{
- return (struct nvc0_tsc_entry *)hwcso;
-}
-
-struct nvc0_tic_entry {
- struct pipe_sampler_view pipe;
- int id;
- uint32_t tic[8];
-};
-
-static INLINE struct nvc0_tic_entry *
-nvc0_tic_entry(struct pipe_sampler_view *view)
-{
- return (struct nvc0_tic_entry *)view;
-}
-
struct nvc0_rasterizer_stateobj {
struct pipe_rasterizer_state pipe;
int size;
- uint32_t state[43];
+ uint32_t state[41];
};
struct nvc0_zsa_stateobj {
struct pipe_depth_stencil_alpha_state pipe;
int size;
- uint32_t state[29];
+ uint32_t state[26];
};
struct nvc0_vertex_element {
struct nvc0_vertex_stateobj {
struct translate *translate;
unsigned num_elements;
- uint32_t instance_bits;
+ uint32_t instance_elts;
+ uint32_t instance_bufs;
+ boolean need_conversion; /* e.g. VFETCH cannot convert f64 to f32 */
unsigned vtx_size;
unsigned vtx_per_packet_max;
- struct nvc0_vertex_element element[1];
+ struct nvc0_vertex_element element[0];
};
/* will have to lookup index -> location qualifier from nvc0_program */
-struct nvc0_tfb_state {
- uint8_t varying_count[4];
+struct nvc0_transform_feedback_state {
uint32_t stride[4];
- uint8_t varying_indices[1];
+ uint8_t varying_count[4];
+ uint8_t varying_index[0];
};
#endif