#include "pipe/p_state.h"
#define SB_BEGIN_3D(so, m, s) \
- (so)->state[(so)->size++] = \
- (0x2 << 28) | ((s) << 16) | (NVC0_SUBCH_3D << 13) | ((NVC0_3D_##m) >> 2)
+ (so)->state[(so)->size++] = NVC0_FIFO_PKHDR_SQ(NVC0_3D(m), s)
#define SB_IMMED_3D(so, m, d) \
- (so)->state[(so)->size++] = \
- (0x8 << 28) | ((d) << 16) | (NVC0_SUBCH_3D << 13) | ((NVC0_3D_##m) >> 2)
+ (so)->state[(so)->size++] = NVC0_FIFO_PKHDR_IL(NVC0_3D(m), d)
#define SB_DATA(so, u) (so)->state[(so)->size++] = (u)
struct nvc0_rasterizer_stateobj {
struct pipe_rasterizer_state pipe;
int size;
- uint32_t state[39];
+ uint32_t state[43];
};
struct nvc0_zsa_stateobj {
struct pipe_depth_stencil_alpha_state pipe;
int size;
- uint32_t state[29];
+ uint32_t state[26];
+};
+
+struct nvc0_constbuf {
+ union {
+ struct pipe_resource *buf;
+ const void *data;
+ } u;
+ uint32_t size;
+ uint16_t offset;
+ boolean user; /* should only be TRUE if u.data is valid and non-NULL */
};
struct nvc0_vertex_element {
struct pipe_vertex_element pipe;
uint32_t state;
+ uint32_t state_alt; /* buffer 0 and with source offset (for translate) */
};
struct nvc0_vertex_stateobj {
+ uint32_t min_instance_div[PIPE_MAX_ATTRIBS];
+ uint16_t vb_access_size[PIPE_MAX_ATTRIBS];
struct translate *translate;
unsigned num_elements;
uint32_t instance_elts;
uint32_t instance_bufs;
+ boolean shared_slots;
boolean need_conversion; /* e.g. VFETCH cannot convert f64 to f32 */
- unsigned vtx_size;
- unsigned vtx_per_packet_max;
+ unsigned size; /* size of vertex in bytes (when packed) */
struct nvc0_vertex_element element[0];
};
-/* will have to lookup index -> location qualifier from nvc0_program */
-struct nvc0_transform_feedback_state {
- uint32_t stride[4];
- uint8_t varying_count[4];
- uint8_t varying_index[0];
+struct nvc0_so_target {
+ struct pipe_stream_output_target pipe;
+ struct pipe_query *pq;
+ unsigned stride;
+ boolean clean;
};
+static INLINE struct nvc0_so_target *
+nvc0_so_target(struct pipe_stream_output_target *ptarg)
+{
+ return (struct nvc0_so_target *)ptarg;
+}
+
#endif