#include "util/u_inlines.h"
#include "util/u_pack_color.h"
#include "util/u_format.h"
+#include "util/u_surface.h"
#include "nvc0_context.h"
#include "nvc0_resource.h"
-#include "nvc0_transfer.h"
#include "nv50/nv50_defs.xml.h"
case 2:
return NV50_SURFACE_FORMAT_R16_UNORM;
case 4:
- return NV50_SURFACE_FORMAT_A8R8G8B8_UNORM;
+ return NV50_SURFACE_FORMAT_BGRA8_UNORM;
case 8:
- return NV50_SURFACE_FORMAT_R16G16B16A16_UNORM;
+ return NV50_SURFACE_FORMAT_RGBA16_UNORM;
case 16:
- return NV50_SURFACE_FORMAT_R32G32B32A32_FLOAT;
+ return NV50_SURFACE_FORMAT_RGBA32_FLOAT;
default:
return 0;
}
}
static int
-nvc0_2d_texture_set(struct nouveau_channel *chan, int dst,
- struct nvc0_miptree *mt, unsigned level, unsigned layer)
+nvc0_2d_texture_set(struct nouveau_pushbuf *push, boolean dst,
+ struct nv50_miptree *mt, unsigned level, unsigned layer)
{
struct nouveau_bo *bo = mt->base.bo;
uint32_t width, height, depth;
uint32_t format;
uint32_t mthd = dst ? NVC0_2D_DST_FORMAT : NVC0_2D_SRC_FORMAT;
- uint32_t flags = mt->base.domain | (dst ? NOUVEAU_BO_WR : NOUVEAU_BO_RD);
uint32_t offset = mt->level[level].offset;
format = nvc0_2d_format(mt->base.base.format);
return 1;
}
- width = u_minify(mt->base.base.width0, level);
- height = u_minify(mt->base.base.height0, level);
+ width = u_minify(mt->base.base.width0, level) << mt->ms_x;
+ height = u_minify(mt->base.base.height0, level) << mt->ms_y;
depth = u_minify(mt->base.base.depth0, level);
/* layer has to be < depth, and depth > tile depth / 2 */
depth = 1;
} else
if (!dst) {
- offset += nvc0_miptree_zslice_offset(mt, level, layer);
+ offset += nvc0_mt_zslice_offset(mt, level, layer);
layer = 0;
}
- if (!(bo->tile_flags & NOUVEAU_BO_TILE_LAYOUT_MASK)) {
- BEGIN_RING(chan, RING_2D_(mthd), 2);
- OUT_RING (chan, format);
- OUT_RING (chan, 1);
- BEGIN_RING(chan, RING_2D_(mthd + 0x14), 5);
- OUT_RING (chan, mt->level[level].pitch);
- OUT_RING (chan, width);
- OUT_RING (chan, height);
- OUT_RELOCh(chan, bo, offset, flags);
- OUT_RELOCl(chan, bo, offset, flags);
+ if (nouveau_bo_memtype(bo)) {
+ BEGIN_NVC0(push, SUBC_2D(mthd), 2);
+ PUSH_DATA (push, format);
+ PUSH_DATA (push, 1);
+ BEGIN_NVC0(push, SUBC_2D(mthd + 0x14), 5);
+ PUSH_DATA (push, mt->level[level].pitch);
+ PUSH_DATA (push, width);
+ PUSH_DATA (push, height);
+ PUSH_DATAh(push, bo->offset + offset);
+ PUSH_DATA (push, bo->offset + offset);
} else {
- BEGIN_RING(chan, RING_2D_(mthd), 5);
- OUT_RING (chan, format);
- OUT_RING (chan, 0);
- OUT_RING (chan, mt->level[level].tile_mode);
- OUT_RING (chan, depth);
- OUT_RING (chan, layer);
- BEGIN_RING(chan, RING_2D_(mthd + 0x18), 4);
- OUT_RING (chan, width);
- OUT_RING (chan, height);
- OUT_RELOCh(chan, bo, offset, flags);
- OUT_RELOCl(chan, bo, offset, flags);
+ BEGIN_NVC0(push, SUBC_2D(mthd), 5);
+ PUSH_DATA (push, format);
+ PUSH_DATA (push, 0);
+ PUSH_DATA (push, mt->level[level].tile_mode);
+ PUSH_DATA (push, depth);
+ PUSH_DATA (push, layer);
+ BEGIN_NVC0(push, SUBC_2D(mthd + 0x18), 4);
+ PUSH_DATA (push, width);
+ PUSH_DATA (push, height);
+ PUSH_DATAh(push, bo->offset + offset);
+ PUSH_DATA (push, bo->offset + offset);
}
#if 0
if (dst) {
- BEGIN_RING(chan, RING_2D_(NVC0_2D_CLIP_X), 4);
- OUT_RING (chan, 0);
- OUT_RING (chan, 0);
- OUT_RING (chan, width);
- OUT_RING (chan, height);
+ BEGIN_NVC0(push, SUBC_2D(NVC0_2D_CLIP_X), 4);
+ PUSH_DATA (push, 0);
+ PUSH_DATA (push, 0);
+ PUSH_DATA (push, width);
+ PUSH_DATA (push, height);
}
#endif
return 0;
}
static int
-nvc0_2d_texture_do_copy(struct nouveau_channel *chan,
- struct nvc0_miptree *dst, unsigned dst_level,
+nvc0_2d_texture_do_copy(struct nouveau_pushbuf *push,
+ struct nv50_miptree *dst, unsigned dst_level,
unsigned dx, unsigned dy, unsigned dz,
- struct nvc0_miptree *src, unsigned src_level,
+ struct nv50_miptree *src, unsigned src_level,
unsigned sx, unsigned sy, unsigned sz,
unsigned w, unsigned h)
{
+ static const uint32_t duvdxy[5] =
+ {
+ 0x40000000, 0x80000000, 0x00000001, 0x00000002, 0x00000004
+ };
+
int ret;
+ uint32_t ctrl = 0x00;
- ret = MARK_RING(chan, 2 * 16 + 32, 4);
+ ret = PUSH_SPACE(push, 2 * 16 + 32);
if (ret)
return ret;
- ret = nvc0_2d_texture_set(chan, 1, dst, dst_level, dz);
+ ret = nvc0_2d_texture_set(push, TRUE, dst, dst_level, dz);
if (ret)
return ret;
- ret = nvc0_2d_texture_set(chan, 0, src, src_level, sz);
+ ret = nvc0_2d_texture_set(push, FALSE, src, src_level, sz);
if (ret)
return ret;
- /* 0/1 = CENTER/CORNER, 10/00 = POINT/BILINEAR */
- BEGIN_RING(chan, RING_2D(BLIT_CONTROL), 1);
- OUT_RING (chan, 0);
- BEGIN_RING(chan, RING_2D(BLIT_DST_X), 4);
- OUT_RING (chan, dx);
- OUT_RING (chan, dy);
- OUT_RING (chan, w);
- OUT_RING (chan, h);
- BEGIN_RING(chan, RING_2D(BLIT_DU_DX_FRACT), 4);
- OUT_RING (chan, 0);
- OUT_RING (chan, 1);
- OUT_RING (chan, 0);
- OUT_RING (chan, 1);
- BEGIN_RING(chan, RING_2D(BLIT_SRC_X_FRACT), 4);
- OUT_RING (chan, 0);
- OUT_RING (chan, sx);
- OUT_RING (chan, 0);
- OUT_RING (chan, sy);
+ /* NOTE: 2D engine doesn't work for MS8 */
+ if (src->ms_x)
+ ctrl = 0x11;
+
+ /* 0/1 = CENTER/CORNER, 00/10 = POINT/BILINEAR */
+ BEGIN_NVC0(push, NVC0_2D(BLIT_CONTROL), 1);
+ PUSH_DATA (push, ctrl);
+ BEGIN_NVC0(push, NVC0_2D(BLIT_DST_X), 4);
+ PUSH_DATA (push, dx << dst->ms_x);
+ PUSH_DATA (push, dy << dst->ms_y);
+ PUSH_DATA (push, w << dst->ms_x);
+ PUSH_DATA (push, h << dst->ms_y);
+ BEGIN_NVC0(push, NVC0_2D(BLIT_DU_DX_FRACT), 4);
+ PUSH_DATA (push, duvdxy[2 + ((int)src->ms_x - (int)dst->ms_x)] & 0xf0000000);
+ PUSH_DATA (push, duvdxy[2 + ((int)src->ms_x - (int)dst->ms_x)] & 0x0000000f);
+ PUSH_DATA (push, duvdxy[2 + ((int)src->ms_y - (int)dst->ms_y)] & 0xf0000000);
+ PUSH_DATA (push, duvdxy[2 + ((int)src->ms_y - (int)dst->ms_y)] & 0x0000000f);
+ BEGIN_NVC0(push, NVC0_2D(BLIT_SRC_X_FRACT), 4);
+ PUSH_DATA (push, 0);
+ PUSH_DATA (push, sx << src->ms_x);
+ PUSH_DATA (push, 0);
+ PUSH_DATA (push, sy << src->ms_x);
return 0;
}
-static void
-nvc0_setup_m2mf_rect(struct nvc0_m2mf_rect *rect,
- struct pipe_resource *restrict res, unsigned l,
- unsigned x, unsigned y, unsigned z)
-{
- struct nvc0_miptree *mt = nvc0_miptree(res);
- const unsigned w = u_minify(res->width0, l);
- const unsigned h = u_minify(res->height0, l);
-
- rect->bo = mt->base.bo;
- rect->domain = mt->base.domain;
- rect->base = mt->level[l].offset;
- rect->pitch = mt->level[l].pitch;
- if (util_format_is_plain(res->format)) {
- rect->width = w;
- rect->height = h;
- rect->x = x;
- rect->y = y;
- } else {
- rect->width = util_format_get_nblocksx(res->format, w);
- rect->height = util_format_get_nblocksy(res->format, h);
- rect->x = util_format_get_nblocksx(res->format, x);
- rect->y = util_format_get_nblocksy(res->format, y);
- }
- rect->tile_mode = mt->level[l].tile_mode;
- rect->cpp = util_format_get_blocksize(res->format);
-
- if (mt->layout_3d) {
- rect->z = z;
- rect->depth = u_minify(res->depth0, l);
- } else {
- rect->base += z * mt->layer_stride;
- rect->z = 0;
- rect->depth = 1;
- }
-}
-
static void
nvc0_resource_copy_region(struct pipe_context *pipe,
struct pipe_resource *dst, unsigned dst_level,
struct pipe_resource *src, unsigned src_level,
const struct pipe_box *src_box)
{
- struct nvc0_screen *screen = nvc0_context(pipe)->screen;
+ struct nvc0_context *nvc0 = nvc0_context(pipe);
int ret;
+ boolean m2mf;
unsigned dst_layer = dstz, src_layer = src_box->z;
+ /* Fallback for buffers. */
+ if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
+ util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz,
+ src, src_level, src_box);
+ return;
+ }
+
+ assert(src->nr_samples == dst->nr_samples);
+
+ m2mf = (src->format == dst->format) ||
+ (util_format_get_blocksizebits(src->format) ==
+ util_format_get_blocksizebits(dst->format));
+
nv04_resource(dst)->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
- if (src->format == dst->format) {
- struct nvc0_m2mf_rect drect, srect;
+ if (m2mf) {
+ struct nv50_m2mf_rect drect, srect;
unsigned i;
unsigned nx = util_format_get_nblocksx(src->format, src_box->width);
unsigned ny = util_format_get_nblocksy(src->format, src_box->height);
- nvc0_setup_m2mf_rect(&drect, dst, dst_level, dstx, dsty, dstz);
- nvc0_setup_m2mf_rect(&srect, src, src_level,
+ nv50_m2mf_rect_setup(&drect, dst, dst_level, dstx, dsty, dstz);
+ nv50_m2mf_rect_setup(&srect, src, src_level,
src_box->x, src_box->y, src_box->z);
for (i = 0; i < src_box->depth; ++i) {
- nvc0_m2mf_transfer_rect(&screen->base.base, &drect, &srect, nx, ny);
+ nvc0_m2mf_transfer_rect(nvc0, &drect, &srect, nx, ny);
- if (nvc0_miptree(dst)->layout_3d)
+ if (nv50_miptree(dst)->layout_3d)
drect.z++;
else
- drect.base += nvc0_miptree(dst)->layer_stride;
+ drect.base += nv50_miptree(dst)->layer_stride;
- if (nvc0_miptree(src)->layout_3d)
+ if (nv50_miptree(src)->layout_3d)
srect.z++;
else
- srect.base += nvc0_miptree(src)->layer_stride;
+ srect.base += nv50_miptree(src)->layer_stride;
}
return;
}
assert(nvc0_2d_format_faithful(src->format));
assert(nvc0_2d_format_faithful(dst->format));
+ BCTX_REFN(nvc0->bufctx, 2D, nv04_resource(src), RD);
+ BCTX_REFN(nvc0->bufctx, 2D, nv04_resource(dst), WR);
+ nouveau_pushbuf_bufctx(nvc0->base.pushbuf, nvc0->bufctx);
+ nouveau_pushbuf_validate(nvc0->base.pushbuf);
+
for (; dst_layer < dstz + src_box->depth; ++dst_layer, ++src_layer) {
- ret = nvc0_2d_texture_do_copy(screen->base.channel,
- nvc0_miptree(dst), dst_level,
+ ret = nvc0_2d_texture_do_copy(nvc0->base.pushbuf,
+ nv50_miptree(dst), dst_level,
dstx, dsty, dst_layer,
- nvc0_miptree(src), src_level,
+ nv50_miptree(src), src_level,
src_box->x, src_box->y, src_layer,
src_box->width, src_box->height);
if (ret)
- return;
+ break;
}
+ nouveau_bufctx_reset(nvc0->bufctx, 0);
}
static void
nvc0_clear_render_target(struct pipe_context *pipe,
struct pipe_surface *dst,
- const float *rgba,
+ const union pipe_color_union *color,
unsigned dstx, unsigned dsty,
unsigned width, unsigned height)
{
- struct nvc0_context *nv50 = nvc0_context(pipe);
- struct nvc0_screen *screen = nv50->screen;
- struct nouveau_channel *chan = screen->base.channel;
- struct nvc0_miptree *mt = nvc0_miptree(dst->texture);
- struct nvc0_surface *sf = nvc0_surface(dst);
- struct nouveau_bo *bo = mt->base.bo;
-
- BEGIN_RING(chan, RING_3D(CLEAR_COLOR(0)), 4);
- OUT_RINGf (chan, rgba[0]);
- OUT_RINGf (chan, rgba[1]);
- OUT_RINGf (chan, rgba[2]);
- OUT_RINGf (chan, rgba[3]);
-
- if (MARK_RING(chan, 18, 2))
- return;
-
- BEGIN_RING(chan, RING_3D(RT_CONTROL), 1);
- OUT_RING (chan, 1);
- BEGIN_RING(chan, RING_3D(RT_ADDRESS_HIGH(0)), 9);
- OUT_RELOCh(chan, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
- OUT_RELOCl(chan, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
- OUT_RING (chan, sf->width);
- OUT_RING (chan, sf->height);
- OUT_RING (chan, nvc0_format_table[dst->format].rt);
- OUT_RING (chan, (mt->layout_3d << 16) |
- mt->level[sf->base.u.tex.level].tile_mode);
- OUT_RING (chan, dst->u.tex.first_layer + sf->depth);
- OUT_RING (chan, mt->layer_stride >> 2);
- OUT_RING (chan, dst->u.tex.first_layer);
-
- BEGIN_RING(chan, RING_3D(CLIP_RECT_HORIZ(0)), 2);
- OUT_RING (chan, ((dstx + width) << 16) | dstx);
- OUT_RING (chan, ((dsty + height) << 16) | dsty);
- IMMED_RING(chan, RING_3D(CLIP_RECTS_EN), 1);
-
- BEGIN_RING(chan, RING_3D(CLEAR_BUFFERS), 1);
- OUT_RING (chan, 0x3c);
-
- IMMED_RING(chan, RING_3D(CLIP_RECTS_EN), 0);
-
- nv50->dirty |= NVC0_NEW_FRAMEBUFFER;
+ struct nvc0_context *nvc0 = nvc0_context(pipe);
+ struct nouveau_pushbuf *push = nvc0->base.pushbuf;
+ struct nv50_surface *sf = nv50_surface(dst);
+ struct nv04_resource *res = nv04_resource(sf->base.texture);
+ unsigned z;
+
+ BEGIN_NVC0(push, NVC0_3D(CLEAR_COLOR(0)), 4);
+ PUSH_DATAf(push, color->f[0]);
+ PUSH_DATAf(push, color->f[1]);
+ PUSH_DATAf(push, color->f[2]);
+ PUSH_DATAf(push, color->f[3]);
+
+ BEGIN_NVC0(push, NVC0_3D(SCREEN_SCISSOR_HORIZ), 2);
+ PUSH_DATA (push, ( width << 16) | dstx);
+ PUSH_DATA (push, (height << 16) | dsty);
+
+ BEGIN_NVC0(push, NVC0_3D(RT_CONTROL), 1);
+ PUSH_DATA (push, 1);
+ BEGIN_NVC0(push, NVC0_3D(RT_ADDRESS_HIGH(0)), 9);
+ PUSH_DATAh(push, res->address + sf->offset);
+ PUSH_DATA (push, res->address + sf->offset);
+ if (likely(nouveau_bo_memtype(res->bo))) {
+ struct nv50_miptree *mt = nv50_miptree(dst->texture);
+
+ PUSH_DATA(push, sf->width);
+ PUSH_DATA(push, sf->height);
+ PUSH_DATA(push, nvc0_format_table[dst->format].rt);
+ PUSH_DATA(push, (mt->layout_3d << 16) |
+ mt->level[sf->base.u.tex.level].tile_mode);
+ PUSH_DATA(push, dst->u.tex.first_layer + sf->depth);
+ PUSH_DATA(push, mt->layer_stride >> 2);
+ PUSH_DATA(push, dst->u.tex.first_layer);
+ } else {
+ if (res->base.target == PIPE_BUFFER) {
+ PUSH_DATA(push, 262144);
+ PUSH_DATA(push, 1);
+ } else {
+ PUSH_DATA(push, nv50_miptree(&res->base)->level[0].pitch);
+ PUSH_DATA(push, sf->height);
+ }
+ PUSH_DATA(push, nvc0_format_table[sf->base.format].rt);
+ PUSH_DATA(push, 1 << 12);
+ PUSH_DATA(push, 1);
+ PUSH_DATA(push, 0);
+ PUSH_DATA(push, 0);
+
+ IMMED_NVC0(push, NVC0_3D(ZETA_ENABLE), 0);
+
+ /* tiled textures don't have to be fenced, they're not mapped directly */
+ nvc0_resource_fence(res, NOUVEAU_BO_WR);
+ }
+
+ for (z = 0; z < sf->depth; ++z) {
+ BEGIN_NVC0(push, NVC0_3D(CLEAR_BUFFERS), 1);
+ PUSH_DATA (push, 0x3c |
+ (z << NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT));
+ }
+
+ nvc0->dirty |= NVC0_NEW_FRAMEBUFFER;
}
static void
unsigned dstx, unsigned dsty,
unsigned width, unsigned height)
{
- struct nvc0_context *nv50 = nvc0_context(pipe);
- struct nvc0_screen *screen = nv50->screen;
- struct nouveau_channel *chan = screen->base.channel;
- struct nvc0_miptree *mt = nvc0_miptree(dst->texture);
- struct nvc0_surface *sf = nvc0_surface(dst);
- struct nouveau_bo *bo = mt->base.bo;
+ struct nvc0_context *nvc0 = nvc0_context(pipe);
+ struct nouveau_pushbuf *push = nvc0->base.pushbuf;
+ struct nv50_miptree *mt = nv50_miptree(dst->texture);
+ struct nv50_surface *sf = nv50_surface(dst);
uint32_t mode = 0;
int unk = mt->base.base.target == PIPE_TEXTURE_2D;
+ unsigned z;
if (clear_flags & PIPE_CLEAR_DEPTH) {
- BEGIN_RING(chan, RING_3D(CLEAR_DEPTH), 1);
- OUT_RINGf (chan, depth);
+ BEGIN_NVC0(push, NVC0_3D(CLEAR_DEPTH), 1);
+ PUSH_DATAf(push, depth);
mode |= NVC0_3D_CLEAR_BUFFERS_Z;
}
if (clear_flags & PIPE_CLEAR_STENCIL) {
- BEGIN_RING(chan, RING_3D(CLEAR_STENCIL), 1);
- OUT_RING (chan, stencil & 0xff);
+ BEGIN_NVC0(push, NVC0_3D(CLEAR_STENCIL), 1);
+ PUSH_DATA (push, stencil & 0xff);
mode |= NVC0_3D_CLEAR_BUFFERS_S;
}
- if (MARK_RING(chan, 17, 2))
- return;
-
- BEGIN_RING(chan, RING_3D(ZETA_ADDRESS_HIGH), 5);
- OUT_RELOCh(chan, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
- OUT_RELOCl(chan, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
- OUT_RING (chan, nvc0_format_table[dst->format].rt);
- OUT_RING (chan, mt->level[sf->base.u.tex.level].tile_mode);
- OUT_RING (chan, mt->layer_stride >> 2);
- BEGIN_RING(chan, RING_3D(ZETA_ENABLE), 1);
- OUT_RING (chan, 1);
- BEGIN_RING(chan, RING_3D(ZETA_HORIZ), 3);
- OUT_RING (chan, sf->width);
- OUT_RING (chan, sf->height);
- OUT_RING (chan, (unk << 16) | (dst->u.tex.first_layer + sf->depth));
- BEGIN_RING(chan, RING_3D(ZETA_BASE_LAYER), 1);
- OUT_RING (chan, dst->u.tex.first_layer);
-
- BEGIN_RING(chan, RING_3D(CLIP_RECT_HORIZ(0)), 2);
- OUT_RING (chan, ((dstx + width) << 16) | dstx);
- OUT_RING (chan, ((dsty + height) << 16) | dsty);
- IMMED_RING(chan, RING_3D(CLIP_RECTS_EN), 1);
-
- BEGIN_RING(chan, RING_3D(CLEAR_BUFFERS), 1);
- OUT_RING (chan, mode);
-
- IMMED_RING(chan, RING_3D(CLIP_RECTS_EN), 0);
-
- nv50->dirty |= NVC0_NEW_FRAMEBUFFER;
+ BEGIN_NVC0(push, NVC0_3D(SCREEN_SCISSOR_HORIZ), 2);
+ PUSH_DATA (push, ( width << 16) | dstx);
+ PUSH_DATA (push, (height << 16) | dsty);
+
+ BEGIN_NVC0(push, NVC0_3D(ZETA_ADDRESS_HIGH), 5);
+ PUSH_DATAh(push, mt->base.address + sf->offset);
+ PUSH_DATA (push, mt->base.address + sf->offset);
+ PUSH_DATA (push, nvc0_format_table[dst->format].rt);
+ PUSH_DATA (push, mt->level[sf->base.u.tex.level].tile_mode);
+ PUSH_DATA (push, mt->layer_stride >> 2);
+ BEGIN_NVC0(push, NVC0_3D(ZETA_ENABLE), 1);
+ PUSH_DATA (push, 1);
+ BEGIN_NVC0(push, NVC0_3D(ZETA_HORIZ), 3);
+ PUSH_DATA (push, sf->width);
+ PUSH_DATA (push, sf->height);
+ PUSH_DATA (push, (unk << 16) | (dst->u.tex.first_layer + sf->depth));
+ BEGIN_NVC0(push, NVC0_3D(ZETA_BASE_LAYER), 1);
+ PUSH_DATA (push, dst->u.tex.first_layer);
+
+ for (z = 0; z < sf->depth; ++z) {
+ BEGIN_NVC0(push, NVC0_3D(CLEAR_BUFFERS), 1);
+ PUSH_DATA (push, mode |
+ (z << NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT));
+ }
+
+ nvc0->dirty |= NVC0_NEW_FRAMEBUFFER;
}
void
nvc0_clear(struct pipe_context *pipe, unsigned buffers,
- const float *rgba, double depth, unsigned stencil)
+ const union pipe_color_union *color,
+ double depth, unsigned stencil)
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
- struct nouveau_channel *chan = nvc0->screen->base.channel;
+ struct nouveau_pushbuf *push = nvc0->base.pushbuf;
struct pipe_framebuffer_state *fb = &nvc0->framebuffer;
unsigned i;
- const unsigned dirty = nvc0->dirty;
uint32_t mode = 0;
/* don't need NEW_BLEND, COLOR_MASK doesn't affect CLEAR_BUFFERS */
- nvc0->dirty &= NVC0_NEW_FRAMEBUFFER;
- if (!nvc0_state_validate(nvc0))
+ if (!nvc0_state_validate(nvc0, NVC0_NEW_FRAMEBUFFER, 9 + (fb->nr_cbufs * 2)))
return;
if (buffers & PIPE_CLEAR_COLOR && fb->nr_cbufs) {
- BEGIN_RING(chan, RING_3D(CLEAR_COLOR(0)), 4);
- OUT_RINGf (chan, rgba[0]);
- OUT_RINGf (chan, rgba[1]);
- OUT_RINGf (chan, rgba[2]);
- OUT_RINGf (chan, rgba[3]);
+ BEGIN_NVC0(push, NVC0_3D(CLEAR_COLOR(0)), 4);
+ PUSH_DATAf(push, color->f[0]);
+ PUSH_DATAf(push, color->f[1]);
+ PUSH_DATAf(push, color->f[2]);
+ PUSH_DATAf(push, color->f[3]);
mode =
NVC0_3D_CLEAR_BUFFERS_R | NVC0_3D_CLEAR_BUFFERS_G |
NVC0_3D_CLEAR_BUFFERS_B | NVC0_3D_CLEAR_BUFFERS_A;
}
if (buffers & PIPE_CLEAR_DEPTH) {
- BEGIN_RING(chan, RING_3D(CLEAR_DEPTH), 1);
- OUT_RING (chan, fui(depth));
+ BEGIN_NVC0(push, NVC0_3D(CLEAR_DEPTH), 1);
+ PUSH_DATA (push, fui(depth));
mode |= NVC0_3D_CLEAR_BUFFERS_Z;
}
if (buffers & PIPE_CLEAR_STENCIL) {
- BEGIN_RING(chan, RING_3D(CLEAR_STENCIL), 1);
- OUT_RING (chan, stencil & 0xff);
+ BEGIN_NVC0(push, NVC0_3D(CLEAR_STENCIL), 1);
+ PUSH_DATA (push, stencil & 0xff);
mode |= NVC0_3D_CLEAR_BUFFERS_S;
}
- BEGIN_RING(chan, RING_3D(CLEAR_BUFFERS), 1);
- OUT_RING (chan, mode);
+ BEGIN_NVC0(push, NVC0_3D(CLEAR_BUFFERS), 1);
+ PUSH_DATA (push, mode);
for (i = 1; i < fb->nr_cbufs; i++) {
- BEGIN_RING(chan, RING_3D(CLEAR_BUFFERS), 1);
- OUT_RING (chan, (i << 6) | 0x3c);
+ BEGIN_NVC0(push, NVC0_3D(CLEAR_BUFFERS), 1);
+ PUSH_DATA (push, (i << 6) | 0x3c);
+ }
+}
+
+
+struct nvc0_blitctx
+{
+ struct nvc0_screen *screen;
+ struct {
+ struct pipe_framebuffer_state fb;
+ struct nvc0_program *vp;
+ struct nvc0_program *tcp;
+ struct nvc0_program *tep;
+ struct nvc0_program *gp;
+ struct nvc0_program *fp;
+ unsigned num_textures[5];
+ unsigned num_samplers[5];
+ struct pipe_sampler_view *texture;
+ struct nv50_tsc_entry *sampler;
+ unsigned dirty;
+ } saved;
+ struct nvc0_program vp;
+ struct nvc0_program fp;
+ struct nv50_tsc_entry sampler[2]; /* nearest, bilinear */
+ uint32_t fp_offset;
+ uint16_t color_mask;
+ uint8_t filter;
+};
+
+static void
+nvc0_blitctx_make_vp(struct nvc0_blitctx *blit)
+{
+ static const uint32_t code[] =
+ {
+ 0xfff01c66, 0x06000080, /* vfetch b128 { $r0 $r1 $r2 $r3 } a[0x80] */
+ 0xfff11c26, 0x06000090, /* vfetch b64 { $r4 $r5 } a[0x90]*/
+ 0x03f01c66, 0x0a7e0070, /* export b128 o[0x70] { $r0 $r1 $r2 $r3 } */
+ 0x13f01c26, 0x0a7e0080, /* export b64 o[0x80] { $r4 $r5 } */
+ 0x00001de7, 0x80000000, /* exit */
+ };
+
+ blit->vp.type = PIPE_SHADER_VERTEX;
+ blit->vp.translated = TRUE;
+ blit->vp.code = (uint32_t *)code; /* no relocations -> no modification */
+ blit->vp.code_size = sizeof(code);
+ blit->vp.max_gpr = 6;
+ blit->vp.vp.edgeflag = PIPE_MAX_ATTRIBS;
+
+ blit->vp.hdr[0] = 0x00020461; /* vertprog magic */
+ blit->vp.hdr[4] = 0x000ff000; /* no outputs read */
+ blit->vp.hdr[6] = 0x0000003f; /* a[0x80], a[0x90] */
+ blit->vp.hdr[13] = 0x0003f000; /* o[0x70], o[0x80] */
+}
+
+static void
+nvc0_blitctx_make_fp(struct nvc0_blitctx *blit)
+{
+ static const uint32_t code[] = /* use nvc0dis */
+ {
+ /* 2 coords RGBA in, RGBA out, also for Z32_FLOAT(_S8X24_UINT)
+ * NOTE:
+ * NVC0 doesn't like tex 3d on non-3d textures, but there should
+ * only be 2d and 2d-array MS resources anyway.
+ */
+ 0xfff01c00, 0xc07e0080,
+ 0xfff05c00, 0xc07e0084,
+ 0x00001c86, 0x8013c000,
+ 0x00001de7, 0x80000000,
+ /* size: 0x70 + padding */
+ 0, 0, 0, 0,
+
+ /* 2 coords ZS in, S encoded in R, Z encoded in GBA (8_UNORM)
+ * Setup float outputs in a way that conversion to UNORM yields the
+ * desired byte value.
+ */
+ /* NOTE: need to repeat header */
+ 0x00021462, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x80000000, 0x0000000f, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x0000000f, 0x00000000,
+ 0xfff01c00, 0xc07e0080,
+ 0xfff05c00, 0xc07e0084,
+ 0x00001c86, 0x8010c000,
+ 0xfc009c02, 0x312dffff,
+ 0x05001c88,
+ 0x09009e88,
+ 0x04001c02, 0x30ee0202,
+ 0xfc205c02, 0x38000003,
+ 0x0020dc02, 0x3803fc00,
+ 0x00209c02, 0x380003fc,
+ 0x05005c88,
+ 0x0d00dc88,
+ 0x09209e04, 0x18000000,
+ 0x04105c02, 0x30ee0202,
+ 0x0430dc02, 0x30ce0202,
+ 0x04209c02, 0x30de0202,
+ 0x00001de7, 0x80000000,
+ /* size: 0xc8 + padding */
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+
+ /* 2 coords ZS in, Z encoded in RGB, S encoded in A (U8_UNORM) */
+ 0x00021462, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x80000000, 0x0000000f, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x0000000f, 0x00000000,
+ 0xfff01c00, 0xc07e0080,
+ 0xfff05c00, 0xc07e0084,
+ 0x00001c86, 0x8010c000,
+ 0xfc009c02, 0x312dffff,
+ 0x05081c88,
+ 0x09009e88,
+ 0x0430dc02, 0x30ee0202,
+ 0xfc201c02, 0x38000003,
+ 0x00205c02, 0x380003fc,
+ 0x00209c02, 0x3803fc00,
+ 0x01001c88,
+ 0x05005c88,
+ 0x09209e04, 0x18000000,
+ 0x04001c02, 0x30ee0202,
+ 0x04105c02, 0x30de0202,
+ 0x04209c02, 0x30ce0202,
+ 0x00001de7, 0x80000000,
+ };
+
+ blit->fp.type = PIPE_SHADER_FRAGMENT;
+ blit->fp.translated = TRUE;
+ blit->fp.code = (uint32_t *)code; /* const_cast */
+ blit->fp.code_size = sizeof(code);
+ blit->fp.max_gpr = 4;
+
+ blit->fp.hdr[0] = 0x00021462; /* fragprog magic */
+ blit->fp.hdr[5] = 0x80000000;
+ blit->fp.hdr[6] = 0x0000000f; /* 2 linear */
+ blit->fp.hdr[18] = 0x0000000f; /* 1 colour output */
+}
+
+static void
+nvc0_blitctx_make_sampler(struct nvc0_blitctx *blit)
+{
+ /* clamp to edge, min/max lod = 0, nearest filtering */
+
+ blit->sampler[0].id = -1;
+
+ blit->sampler[0].tsc[0] = 0x00000092;
+ blit->sampler[0].tsc[1] = 0x00000051;
+
+ /* clamp to edge, min/max lod = 0, bilinear filtering */
+
+ blit->sampler[1].id = -1;
+
+ blit->sampler[1].tsc[0] = 0x00000092;
+ blit->sampler[1].tsc[1] = 0x00000062;
+}
+
+/* Since shaders cannot export stencil, we cannot copy stencil values when
+ * rendering to ZETA, so we attach the ZS surface to a colour render target.
+ */
+static INLINE enum pipe_format
+nvc0_blit_zeta_to_colour_format(enum pipe_format format)
+{
+ switch (format) {
+ case PIPE_FORMAT_Z16_UNORM: return PIPE_FORMAT_R16_UNORM;
+ case PIPE_FORMAT_Z24_UNORM_S8_UINT:
+ case PIPE_FORMAT_S8_UINT_Z24_UNORM:
+ case PIPE_FORMAT_Z24X8_UNORM: return PIPE_FORMAT_R8G8B8A8_UNORM;
+ case PIPE_FORMAT_Z32_FLOAT: return PIPE_FORMAT_R32_FLOAT;
+ case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT: return PIPE_FORMAT_R32G32_FLOAT;
+ default:
+ assert(0);
+ return PIPE_FORMAT_NONE;
}
+}
- nvc0->dirty = dirty & ~NVC0_NEW_FRAMEBUFFER;
+static void
+nvc0_blitctx_get_color_mask_and_fp(struct nvc0_blitctx *blit,
+ enum pipe_format format, uint8_t mask)
+{
+ blit->color_mask = 0;
+
+ switch (format) {
+ case PIPE_FORMAT_Z24X8_UNORM:
+ case PIPE_FORMAT_Z24_UNORM_S8_UINT:
+ blit->fp_offset = 0x180;
+ if (mask & PIPE_MASK_Z)
+ blit->color_mask |= 0x0111;
+ if (mask & PIPE_MASK_S)
+ blit->color_mask |= 0x1000;
+ break;
+ case PIPE_FORMAT_S8_UINT_Z24_UNORM:
+ blit->fp_offset = 0x80;
+ if (mask & PIPE_MASK_Z)
+ blit->color_mask |= 0x1110;
+ if (mask & PIPE_MASK_S)
+ blit->color_mask |= 0x0001;
+ break;
+ default:
+ blit->fp_offset = 0;
+ if (mask & (PIPE_MASK_R | PIPE_MASK_Z)) blit->color_mask |= 0x0001;
+ if (mask & (PIPE_MASK_G | PIPE_MASK_S)) blit->color_mask |= 0x0010;
+ if (mask & PIPE_MASK_B) blit->color_mask |= 0x0100;
+ if (mask & PIPE_MASK_A) blit->color_mask |= 0x1000;
+ break;
+ }
}
+static void
+nvc0_blit_set_dst(struct nvc0_context *nvc0,
+ struct pipe_resource *res, unsigned level, unsigned layer)
+{
+ struct pipe_context *pipe = &nvc0->base.pipe;
+ struct pipe_surface templ;
+
+ if (util_format_is_depth_or_stencil(res->format))
+ templ.format = nvc0_blit_zeta_to_colour_format(res->format);
+ else
+ templ.format = res->format;
+
+ templ.usage = PIPE_USAGE_STREAM;
+ templ.u.tex.level = level;
+ templ.u.tex.first_layer = templ.u.tex.last_layer = layer;
+
+ nvc0->framebuffer.cbufs[0] = nvc0_miptree_surface_new(pipe, res, &templ);
+ nvc0->framebuffer.nr_cbufs = 1;
+ nvc0->framebuffer.zsbuf = NULL;
+ nvc0->framebuffer.width = nvc0->framebuffer.cbufs[0]->width;
+ nvc0->framebuffer.height = nvc0->framebuffer.cbufs[0]->height;
+}
+
+static INLINE void
+nvc0_blit_fixup_tic_entry(struct pipe_sampler_view *view)
+{
+ struct nv50_tic_entry *ent = nv50_tic_entry(view);
+
+ ent->tic[2] &= ~(1 << 31); /* scaled coordinates, ok with 3d textures ? */
+
+ /* magic: */
+
+ ent->tic[3] = 0x20000000; /* affects quality of near vertical edges in MS8 */
+}
+
+static void
+nvc0_blit_set_src(struct nvc0_context *nvc0,
+ struct pipe_resource *res, unsigned level, unsigned layer)
+{
+ struct pipe_context *pipe = &nvc0->base.pipe;
+ struct pipe_sampler_view templ;
+ int s;
+
+ templ.format = res->format;
+ templ.u.tex.first_layer = templ.u.tex.last_layer = layer;
+ templ.u.tex.first_level = templ.u.tex.last_level = level;
+ templ.swizzle_r = PIPE_SWIZZLE_RED;
+ templ.swizzle_g = PIPE_SWIZZLE_GREEN;
+ templ.swizzle_b = PIPE_SWIZZLE_BLUE;
+ templ.swizzle_a = PIPE_SWIZZLE_ALPHA;
+
+ nvc0->textures[4][0] = nvc0_create_sampler_view(pipe, res, &templ);
+
+ nvc0_blit_fixup_tic_entry(nvc0->textures[4][0]);
+
+ for (s = 0; s <= 3; ++s)
+ nvc0->num_textures[s] = 0;
+ nvc0->num_textures[4] = 1;
+}
+
+static void
+nvc0_blitctx_prepare_state(struct nvc0_blitctx *blit)
+{
+ struct nouveau_pushbuf *push = blit->screen->base.pushbuf;
+
+ /* TODO: maybe make this a MACRO (if we need more logic) ? */
+
+ /* blend state */
+ BEGIN_NVC0(push, NVC0_3D(COLOR_MASK(0)), 1);
+ PUSH_DATA (push, blit->color_mask);
+ BEGIN_NVC0(push, NVC0_3D(BLEND_ENABLE(0)), 1);
+ PUSH_DATA (push, 0);
+ IMMED_NVC0(push, NVC0_3D(LOGIC_OP_ENABLE), 0);
+
+ /* rasterizer state */
+ BEGIN_NVC0(push, NVC0_3D(FRAG_COLOR_CLAMP_EN), 1);
+ PUSH_DATA (push, 0);
+ IMMED_NVC0(push, NVC0_3D(MULTISAMPLE_ENABLE), 0);
+ BEGIN_NVC0(push, NVC0_3D(MSAA_MASK(0)), 4);
+ PUSH_DATA (push, 0xffff);
+ PUSH_DATA (push, 0xffff);
+ PUSH_DATA (push, 0xffff);
+ PUSH_DATA (push, 0xffff);
+ BEGIN_NVC0(push, NVC0_3D(POLYGON_MODE_FRONT), 1);
+ PUSH_DATA (push, NVC0_3D_POLYGON_MODE_FRONT_FILL);
+ BEGIN_NVC0(push, NVC0_3D(POLYGON_MODE_BACK), 1);
+ PUSH_DATA (push, NVC0_3D_POLYGON_MODE_BACK_FILL);
+ IMMED_NVC0(push, NVC0_3D(POLYGON_SMOOTH_ENABLE), 0);
+ IMMED_NVC0(push, NVC0_3D(POLYGON_OFFSET_FILL_ENABLE), 0);
+ IMMED_NVC0(push, NVC0_3D(POLYGON_STIPPLE_ENABLE), 0);
+ IMMED_NVC0(push, NVC0_3D(CULL_FACE_ENABLE), 0);
+
+ /* zsa state */
+ IMMED_NVC0(push, NVC0_3D(DEPTH_TEST_ENABLE), 0);
+ IMMED_NVC0(push, NVC0_3D(STENCIL_ENABLE), 0);
+ IMMED_NVC0(push, NVC0_3D(ALPHA_TEST_ENABLE), 0);
+
+ /* disable transform feedback */
+ IMMED_NVC0(push, NVC0_3D(TFB_ENABLE), 0);
+}
+
+static void
+nvc0_blitctx_pre_blit(struct nvc0_blitctx *blit, struct nvc0_context *nvc0)
+{
+ int s;
+
+ blit->saved.fb.width = nvc0->framebuffer.width;
+ blit->saved.fb.height = nvc0->framebuffer.height;
+ blit->saved.fb.nr_cbufs = nvc0->framebuffer.nr_cbufs;
+ blit->saved.fb.cbufs[0] = nvc0->framebuffer.cbufs[0];
+ blit->saved.fb.zsbuf = nvc0->framebuffer.zsbuf;
+
+ blit->saved.vp = nvc0->vertprog;
+ blit->saved.tcp = nvc0->tctlprog;
+ blit->saved.tep = nvc0->tevlprog;
+ blit->saved.gp = nvc0->gmtyprog;
+ blit->saved.fp = nvc0->fragprog;
+
+ nvc0->vertprog = &blit->vp;
+ nvc0->fragprog = &blit->fp;
+ nvc0->tctlprog = NULL;
+ nvc0->tevlprog = NULL;
+ nvc0->gmtyprog = NULL;
+
+ for (s = 0; s <= 4; ++s) {
+ blit->saved.num_textures[s] = nvc0->num_textures[s];
+ blit->saved.num_samplers[s] = nvc0->num_samplers[s];
+ }
+ blit->saved.texture = nvc0->textures[4][0];
+ blit->saved.sampler = nvc0->samplers[4][0];
+
+ nvc0->samplers[4][0] = &blit->sampler[blit->filter];
+
+ for (s = 0; s <= 3; ++s)
+ nvc0->num_samplers[s] = 0;
+ nvc0->num_samplers[4] = 1;
+
+ blit->saved.dirty = nvc0->dirty;
+
+ nvc0->dirty = NVC0_NEW_FRAMEBUFFER |
+ NVC0_NEW_VERTPROG | NVC0_NEW_FRAGPROG |
+ NVC0_NEW_TCTLPROG | NVC0_NEW_TEVLPROG | NVC0_NEW_GMTYPROG |
+ NVC0_NEW_TEXTURES | NVC0_NEW_SAMPLERS;
+}
+
+static void
+nvc0_blitctx_post_blit(struct nvc0_context *nvc0, struct nvc0_blitctx *blit)
+{
+ int s;
+
+ pipe_surface_reference(&nvc0->framebuffer.cbufs[0], NULL);
+
+ nvc0->framebuffer.width = blit->saved.fb.width;
+ nvc0->framebuffer.height = blit->saved.fb.height;
+ nvc0->framebuffer.nr_cbufs = blit->saved.fb.nr_cbufs;
+ nvc0->framebuffer.cbufs[0] = blit->saved.fb.cbufs[0];
+ nvc0->framebuffer.zsbuf = blit->saved.fb.zsbuf;
+
+ nvc0->vertprog = blit->saved.vp;
+ nvc0->tctlprog = blit->saved.tcp;
+ nvc0->tevlprog = blit->saved.tep;
+ nvc0->gmtyprog = blit->saved.gp;
+ nvc0->fragprog = blit->saved.fp;
+
+ pipe_sampler_view_reference(&nvc0->textures[4][0], NULL);
+
+ for (s = 0; s <= 4; ++s) {
+ nvc0->num_textures[s] = blit->saved.num_textures[s];
+ nvc0->num_samplers[s] = blit->saved.num_samplers[s];
+ }
+ nvc0->textures[4][0] = blit->saved.texture;
+ nvc0->samplers[4][0] = blit->saved.sampler;
+
+ nvc0->dirty = blit->saved.dirty |
+ (NVC0_NEW_FRAMEBUFFER | NVC0_NEW_SCISSOR | NVC0_NEW_SAMPLE_MASK |
+ NVC0_NEW_RASTERIZER | NVC0_NEW_ZSA | NVC0_NEW_BLEND |
+ NVC0_NEW_TEXTURES | NVC0_NEW_SAMPLERS |
+ NVC0_NEW_VERTPROG | NVC0_NEW_FRAGPROG |
+ NVC0_NEW_TCTLPROG | NVC0_NEW_TEVLPROG | NVC0_NEW_GMTYPROG |
+ NVC0_NEW_TFB_TARGETS);
+}
+
+static void
+nvc0_resource_resolve(struct pipe_context *pipe,
+ const struct pipe_resolve_info *info)
+{
+ struct nvc0_context *nvc0 = nvc0_context(pipe);
+ struct nvc0_screen *screen = nvc0->screen;
+ struct nvc0_blitctx *blit = screen->blitctx;
+ struct nouveau_pushbuf *push = screen->base.pushbuf;
+ struct pipe_resource *src = info->src.res;
+ struct pipe_resource *dst = info->dst.res;
+ float x0, x1, y0, y1;
+ float x_range, y_range;
+
+ /* Would need more shader variants or, better, just change the TIC target.
+ * But no API creates 3D MS textures ...
+ */
+ if (src->target == PIPE_TEXTURE_3D)
+ return;
+
+ nvc0_blitctx_get_color_mask_and_fp(blit, dst->format, info->mask);
+
+ blit->filter = util_format_is_depth_or_stencil(dst->format) ? 0 : 1;
+
+ nvc0_blitctx_pre_blit(blit, nvc0);
+
+ nvc0_blit_set_dst(nvc0, dst, info->dst.level, info->dst.layer);
+ nvc0_blit_set_src(nvc0, src, 0, info->src.layer);
+
+ nvc0_blitctx_prepare_state(blit);
+
+ nvc0_state_validate(nvc0, ~0, 36);
+
+ x_range =
+ (float)(info->src.x1 - info->src.x0) /
+ (float)(info->dst.x1 - info->dst.x0);
+ y_range =
+ (float)(info->src.y1 - info->src.y0) /
+ (float)(info->dst.y1 - info->dst.y0);
+
+ x0 = (float)info->src.x0 - x_range * (float)info->dst.x0;
+ y0 = (float)info->src.y0 - y_range * (float)info->dst.y0;
+
+ x1 = x0 + 16384.0f * x_range;
+ y1 = y0 + 16384.0f * y_range;
+
+ x0 *= (float)(1 << nv50_miptree(src)->ms_x);
+ x1 *= (float)(1 << nv50_miptree(src)->ms_x);
+ y0 *= (float)(1 << nv50_miptree(src)->ms_y);
+ y1 *= (float)(1 << nv50_miptree(src)->ms_y);
+
+ BEGIN_NVC0(push, NVC0_3D(SP_START_ID(5)), 1);
+ PUSH_DATA (push,
+ blit->fp.code_base + blit->fp_offset);
+
+ IMMED_NVC0(push, NVC0_3D(VIEWPORT_TRANSFORM_EN), 0);
+
+ /* Draw a large triangle in screen coordinates covering the whole
+ * render target, with scissors defining the destination region.
+ * The vertex is supplied with non-normalized texture coordinates
+ * arranged in a way to yield the desired offset and scale.
+ */
+
+ BEGIN_NVC0(push, NVC0_3D(SCISSOR_HORIZ(0)), 2);
+ PUSH_DATA (push, (info->dst.x1 << 16) | info->dst.x0);
+ PUSH_DATA (push, (info->dst.y1 << 16) | info->dst.y0);
+
+ IMMED_NVC0(push, NVC0_3D(VERTEX_BEGIN_GL),
+ NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES);
+
+ BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 3);
+ PUSH_DATA (push, 0x74201);
+ PUSH_DATAf(push, x0);
+ PUSH_DATAf(push, y0);
+ BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 3);
+ PUSH_DATA (push, 0x74200);
+ PUSH_DATAf(push, 0.0f);
+ PUSH_DATAf(push, 0.0f);
+ BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 3);
+ PUSH_DATA (push, 0x74201);
+ PUSH_DATAf(push, x1);
+ PUSH_DATAf(push, y0);
+ BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 3);
+ PUSH_DATA (push, 0x74200);
+ PUSH_DATAf(push, 16384 << nv50_miptree(dst)->ms_x);
+ PUSH_DATAf(push, 0.0f);
+ BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 3);
+ PUSH_DATA (push, 0x74201);
+ PUSH_DATAf(push, x0);
+ PUSH_DATAf(push, y1);
+ BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 3);
+ PUSH_DATA (push, 0x74200);
+ PUSH_DATAf(push, 0.0f);
+ PUSH_DATAf(push, 16384 << nv50_miptree(dst)->ms_y);
+
+ IMMED_NVC0(push, NVC0_3D(VERTEX_END_GL), 0);
+
+ /* re-enable normally constant state */
+
+ IMMED_NVC0(push, NVC0_3D(VIEWPORT_TRANSFORM_EN), 1);
+
+ nvc0_blitctx_post_blit(nvc0, blit);
+}
+
+boolean
+nvc0_blitctx_create(struct nvc0_screen *screen)
+{
+ screen->blitctx = CALLOC_STRUCT(nvc0_blitctx);
+ if (!screen->blitctx) {
+ NOUVEAU_ERR("failed to allocate blit context\n");
+ return FALSE;
+ }
+
+ screen->blitctx->screen = screen;
+
+ nvc0_blitctx_make_vp(screen->blitctx);
+ nvc0_blitctx_make_fp(screen->blitctx);
+
+ nvc0_blitctx_make_sampler(screen->blitctx);
+
+ screen->blitctx->color_mask = 0x1111;
+
+ return TRUE;
+}
+
+
void
nvc0_init_surface_functions(struct nvc0_context *nvc0)
{
struct pipe_context *pipe = &nvc0->base.pipe;
pipe->resource_copy_region = nvc0_resource_copy_region;
+ pipe->resource_resolve = nvc0_resource_resolve;
pipe->clear_render_target = nvc0_clear_render_target;
pipe->clear_depth_stencil = nvc0_clear_depth_stencil;
}
-