* SOFTWARE.
*/
+#define NVC0_PUSH_EXPLICIT_SPACE_CHECKING
+
#include "pipe/p_context.h"
#include "pipe/p_state.h"
#include "util/u_inlines.h"
struct translate_key transkey;
unsigned i;
- assert(num_elements);
-
so = MALLOC(sizeof(*so) +
num_elements * sizeof(struct nvc0_vertex_element));
if (!so)
so->element[i].state = nvc0_format_table[fmt].vtx;
so->need_conversion = TRUE;
}
- so->element[i].state |= i;
+
+ if (unlikely(ve->instance_divisor)) {
+ so->instance_elts |= 1 << i;
+ so->instance_bufs |= 1 << vbi;
+ }
if (1) {
+ unsigned ca;
unsigned j = transkey.nr_elements++;
+ ca = util_format_description(fmt)->channel[0].size / 8;
+ if (ca != 1 && ca != 2)
+ ca = 4;
+
transkey.element[j].type = TRANSLATE_ELEMENT_NORMAL;
transkey.element[j].input_format = ve->src_format;
transkey.element[j].input_buffer = vbi;
transkey.element[j].input_offset = ve->src_offset;
transkey.element[j].instance_divisor = ve->instance_divisor;
+ transkey.output_stride = align(transkey.output_stride, ca);
transkey.element[j].output_format = fmt;
transkey.element[j].output_offset = transkey.output_stride;
- transkey.output_stride += (util_format_get_stride(fmt, 1) + 3) & ~3;
+ transkey.output_stride += util_format_get_blocksize(fmt);
- if (unlikely(ve->instance_divisor)) {
- so->instance_elts |= 1 << i;
- so->instance_bufs |= 1 << vbi;
- }
+ so->element[i].state_alt = so->element[i].state;
+ so->element[i].state_alt |= transkey.element[j].output_offset << 7;
}
+
+ so->element[i].state |= i << NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__SHIFT;
}
+ transkey.output_stride = align(transkey.output_stride, 4);
+ so->size = transkey.output_stride;
so->translate = translate_create(&transkey);
- so->vtx_size = transkey.output_stride / 4;
- so->vtx_per_packet_max = NV04_PFIFO_MAX_PACKET_LEN / MAX2(so->vtx_size, 1);
return so;
}
((c) << NVC0_3D_VTX_ATTR_DEFINE_COMP__SHIFT))
static void
-nvc0_emit_vtxattr(struct nvc0_context *nvc0, struct pipe_vertex_buffer *vb,
- struct pipe_vertex_element *ve, unsigned attr)
+nvc0_update_constant_vertex_attribs(struct nvc0_context *nvc0)
{
- const void *data;
- struct nouveau_channel *chan = nvc0->screen->base.channel;
- struct nv04_resource *res = nv04_resource(vb->buffer);
- float v[4];
- int i;
- const unsigned nc = util_format_get_nr_components(ve->src_format);
-
- data = nouveau_resource_map_offset(&nvc0->base, res, vb->buffer_offset +
- ve->src_offset, NOUVEAU_BO_RD);
+ uint32_t mask = nvc0->state.constant_elts;
- util_format_read_4f(ve->src_format, v, 0, data, 0, 0, 0, 1, 1);
-
- BEGIN_RING(chan, RING_3D(VTX_ATTR_DEFINE), nc + 1);
- OUT_RING (chan, VTX_ATTR(attr, nc, FLOAT, 32));
- for (i = 0; i < nc; ++i)
- OUT_RINGf(chan, v[i]);
+ while (unlikely(mask)) {
+ const int i = ffs(mask) - 1;
+ uint32_t mode;
+ struct nouveau_pushbuf *push = nvc0->base.pushbuf;
+ struct pipe_vertex_element *ve = &nvc0->vertex->element[i].pipe;
+ struct pipe_vertex_buffer *vb = &nvc0->vtxbuf[ve->vertex_buffer_index];
+ const struct util_format_description *desc;
+ void *dst;
+ const void *src = nouveau_resource_map_offset(&nvc0->base,
+ nv04_resource(vb->buffer),
+ vb->buffer_offset + ve->src_offset, NOUVEAU_BO_RD);
+
+ mask &= ~(1 << i);
+
+ desc = util_format_description(ve->src_format);
+
+ PUSH_SPACE(push, 6);
+ BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 5);
+ dst = push->cur + 1;
+ if (desc->channel[0].pure_integer) {
+ if (desc->channel[0].type == UTIL_FORMAT_TYPE_SIGNED) {
+ mode = VTX_ATTR(i, 4, SINT, 32);
+ desc->unpack_rgba_sint(dst, 0, src, 0, 1, 1);
+ } else {
+ mode = VTX_ATTR(i, 4, UINT, 32);
+ desc->unpack_rgba_uint(dst, 0, src, 0, 1, 1);
+ }
+ } else {
+ mode = VTX_ATTR(i, 4, FLOAT, 32);
+ desc->unpack_rgba_float(dst, 0, src, 0, 1, 1);
+ }
+ *push->cur = mode;
+ push->cur += 5;
+ }
}
static INLINE void
}
}
-static void
+/* Return whether to use alternative vertex submission mode (translate),
+ * and validate vertex buffers and upload user arrays (if normal mode).
+ */
+static uint8_t
nvc0_prevalidate_vbufs(struct nvc0_context *nvc0)
{
+ const uint32_t bo_flags = NOUVEAU_BO_RD | NOUVEAU_BO_GART;
+ struct nouveau_bo *bo;
struct pipe_vertex_buffer *vb;
struct nv04_resource *buf;
int i;
uint32_t base, size;
- nvc0->vbo_fifo = nvc0->vbo_user = 0;
+ nvc0->vbo_user = 0;
- nvc0_bufctx_reset(nvc0, NVC0_BUFCTX_VERTEX);
+ nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_VTX);
for (i = 0; i < nvc0->num_vtxbufs; ++i) {
vb = &nvc0->vtxbuf[i];
continue;
buf = nv04_resource(vb->buffer);
- /* NOTE: user buffers with temporary storage count as mapped by GPU */
if (!nouveau_resource_mapped_by_gpu(vb->buffer)) {
- if (nvc0->vbo_push_hint) {
- nvc0->vbo_fifo = ~0;
+ if (nvc0->vbo_push_hint)
+ return 1;
+ nvc0->base.vbo_dirty = TRUE;
+
+ if (buf->status & NOUVEAU_BUFFER_STATUS_USER_MEMORY) {
+ assert(vb->stride > vb->buffer_offset);
+ nvc0->vbo_user |= 1 << i;
+ nvc0_vbuf_range(nvc0, i, &base, &size);
+ bo = nouveau_scratch_data(&nvc0->base, buf, base, size);
+ if (bo)
+ BCTX_REFN_bo(nvc0->bufctx_3d, VTX_TMP, bo_flags, bo);
continue;
} else {
- if (buf->status & NOUVEAU_BUFFER_STATUS_USER_MEMORY) {
- nvc0->vbo_user |= 1 << i;
- assert(vb->stride > vb->buffer_offset);
- nvc0_vbuf_range(nvc0, i, &base, &size);
- nouveau_user_buffer_upload(buf, base, size);
- } else {
- nouveau_buffer_migrate(&nvc0->base, buf, NOUVEAU_BO_GART);
- }
- nvc0->base.vbo_dirty = TRUE;
+ nouveau_buffer_migrate(&nvc0->base, buf, NOUVEAU_BO_GART);
}
}
- nvc0_bufctx_add_resident(nvc0, NVC0_BUFCTX_VERTEX, buf, NOUVEAU_BO_RD);
- nouveau_buffer_adjust_score(&nvc0->base, buf, 1);
+ BCTX_REFN(nvc0->bufctx_3d, VTX, buf, RD);
}
+ return 0;
}
static void
nvc0_update_user_vbufs(struct nvc0_context *nvc0)
{
- struct nouveau_channel *chan = nvc0->screen->base.channel;
+ const uint32_t bo_flags = NOUVEAU_BO_RD | NOUVEAU_BO_GART;
+ struct nouveau_bo *bo;
+ struct nouveau_pushbuf *push = nvc0->base.pushbuf;
uint32_t base, offset, size;
int i;
uint32_t written = 0;
+ PUSH_SPACE(push, nvc0->vertex->num_elements * 8);
+
for (i = 0; i < nvc0->vertex->num_elements; ++i) {
struct pipe_vertex_element *ve = &nvc0->vertex->element[i].pipe;
const int b = ve->vertex_buffer_index;
struct pipe_vertex_buffer *vb = &nvc0->vtxbuf[b];
struct nv04_resource *buf = nv04_resource(vb->buffer);
- if (!(nvc0->vbo_user & (1 << b)))
- continue;
-
- if (!vb->stride) {
- nvc0_emit_vtxattr(nvc0, vb, ve, i);
+ if (!(nvc0->vbo_user & (1 << b)) || !vb->stride)
continue;
- }
nvc0_vbuf_range(nvc0, b, &base, &size);
if (!(written & (1 << b))) {
written |= 1 << b;
- nouveau_user_buffer_upload(buf, base, size);
+ bo = nouveau_scratch_data(&nvc0->base, buf, base, size);
+ if (bo)
+ BCTX_REFN_bo(nvc0->bufctx_3d, VTX_TMP, bo_flags, bo);
}
offset = vb->buffer_offset + ve->src_offset;
- MARK_RING (chan, 6, 4);
- BEGIN_RING_1I(chan, RING_3D(VERTEX_ARRAY_SELECT), 5);
- OUT_RING (chan, i);
- OUT_RESRCh(chan, buf, base + size - 1, NOUVEAU_BO_RD);
- OUT_RESRCl(chan, buf, base + size - 1, NOUVEAU_BO_RD);
- OUT_RESRCh(chan, buf, offset, NOUVEAU_BO_RD);
- OUT_RESRCl(chan, buf, offset, NOUVEAU_BO_RD);
+ BEGIN_1IC0(push, NVC0_3D(MACRO_VERTEX_ARRAY_SELECT), 5);
+ PUSH_DATA (push, i);
+ PUSH_DATAh(push, buf->address + base + size - 1);
+ PUSH_DATA (push, buf->address + base + size - 1);
+ PUSH_DATAh(push, buf->address + offset);
+ PUSH_DATA (push, buf->address + offset);
}
nvc0->base.vbo_dirty = TRUE;
}
static INLINE void
nvc0_release_user_vbufs(struct nvc0_context *nvc0)
{
- uint32_t vbo_user = nvc0->vbo_user;
-
- while (vbo_user) {
- int i = ffs(vbo_user) - 1;
- vbo_user &= ~(1 << i);
-
- nouveau_buffer_release_gpu_storage(nv04_resource(nvc0->vtxbuf[i].buffer));
+ if (nvc0->vbo_user) {
+ nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_VTX_TMP);
+ nouveau_scratch_done(&nvc0->base);
}
}
void
nvc0_vertex_arrays_validate(struct nvc0_context *nvc0)
{
- struct nouveau_channel *chan = nvc0->screen->base.channel;
+ struct nouveau_pushbuf *push = nvc0->base.pushbuf;
struct nvc0_vertex_stateobj *vertex = nvc0->vertex;
struct pipe_vertex_buffer *vb;
struct nvc0_vertex_element *ve;
+ uint32_t const_vbos;
unsigned i;
+ uint8_t vbo_mode;
+ boolean update_vertex;
- if (unlikely(vertex->need_conversion || NVC0_USING_EDGEFLAG(nvc0))) {
- nvc0->vbo_fifo = ~0;
+ if (unlikely(vertex->need_conversion) ||
+ unlikely(nvc0->vertprog->vp.edgeflag < PIPE_MAX_ATTRIBS)) {
nvc0->vbo_user = 0;
+ vbo_mode = 3;
} else {
- nvc0_prevalidate_vbufs(nvc0);
+ vbo_mode = nvc0_prevalidate_vbufs(nvc0);
}
+ const_vbos = vbo_mode ? 0 : nvc0->constant_vbos;
+
+ update_vertex = (nvc0->dirty & NVC0_NEW_VERTEX) ||
+ (const_vbos != nvc0->state.constant_vbos) ||
+ (vbo_mode != nvc0->state.vbo_mode);
+
+ if (update_vertex) {
+ const unsigned n = MAX2(vertex->num_elements, nvc0->state.num_vtxelts);
+
+ nvc0->state.constant_vbos = const_vbos;
+ nvc0->state.constant_elts = 0;
+ nvc0->state.num_vtxelts = vertex->num_elements;
+ nvc0->state.vbo_mode = vbo_mode;
+
+ if (unlikely(vbo_mode)) {
+ if (unlikely(nvc0->state.instance_elts & 3)) {
+ /* translate mode uses only 2 vertex buffers */
+ nvc0->state.instance_elts &= ~3;
+ PUSH_SPACE(push, 3);
+ BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_PER_INSTANCE(0)), 2);
+ PUSH_DATA (push, 0);
+ PUSH_DATA (push, 0);
+ }
- BEGIN_RING(chan, RING_3D(VERTEX_ATTRIB_FORMAT(0)), vertex->num_elements);
- for (i = 0; i < vertex->num_elements; ++i) {
- ve = &vertex->element[i];
- vb = &nvc0->vtxbuf[ve->pipe.vertex_buffer_index];
+ PUSH_SPACE(push, n * 2 + 4);
+
+ BEGIN_NVC0(push, NVC0_3D(VERTEX_ATTRIB_FORMAT(0)), n);
+ for (i = 0; i < vertex->num_elements; ++i)
+ PUSH_DATA(push, vertex->element[i].state_alt);
+ for (; i < n; ++i)
+ PUSH_DATA(push, NVC0_3D_VERTEX_ATTRIB_INACTIVE);
- if (likely(vb->stride) || nvc0->vbo_fifo) {
- OUT_RING(chan, ve->state);
+ BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(0)), 1);
+ PUSH_DATA (push, (1 << 12) | vertex->size);
+ for (i = 1; i < n; ++i)
+ IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 0);
} else {
- OUT_RING(chan, ve->state | NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST);
- nvc0->vbo_fifo &= ~(1 << i);
+ uint32_t *restrict data;
+
+ if (unlikely(vertex->instance_elts != nvc0->state.instance_elts)) {
+ nvc0->state.instance_elts = vertex->instance_elts;
+ assert(n); /* if (n == 0), both masks should be 0 */
+ PUSH_SPACE(push, 3);
+ BEGIN_NVC0(push, NVC0_3D(MACRO_VERTEX_ARRAY_PER_INSTANCE), 2);
+ PUSH_DATA (push, n);
+ PUSH_DATA (push, vertex->instance_elts);
+ }
+
+ PUSH_SPACE(push, n * 2 + 1);
+ BEGIN_NVC0(push, NVC0_3D(VERTEX_ATTRIB_FORMAT(0)), n);
+ data = push->cur;
+ push->cur += n;
+ for (i = 0; i < vertex->num_elements; ++i) {
+ ve = &vertex->element[i];
+ data[i] = ve->state;
+ if (unlikely(const_vbos & (1 << ve->pipe.vertex_buffer_index))) {
+ nvc0->state.constant_elts |= 1 << i;
+ data[i] |= NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST;
+ IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 0);
+ }
+ }
+ for (; i < n; ++i) {
+ data[i] = NVC0_3D_VERTEX_ATTRIB_INACTIVE;
+ IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 0);
+ }
}
}
+ if (nvc0->state.vbo_mode) /* using translate, don't set up arrays here */
+ return;
+ PUSH_SPACE(push, vertex->num_elements * 8);
for (i = 0; i < vertex->num_elements; ++i) {
struct nv04_resource *res;
unsigned size, offset;
-
+
+ if (nvc0->state.constant_elts & (1 << i))
+ continue;
ve = &vertex->element[i];
vb = &nvc0->vtxbuf[ve->pipe.vertex_buffer_index];
- if (unlikely(ve->pipe.instance_divisor)) {
- if (!(nvc0->state.instance_elts & (1 << i))) {
- IMMED_RING(chan, RING_3D(VERTEX_ARRAY_PER_INSTANCE(i)), 1);
- }
- BEGIN_RING(chan, RING_3D(VERTEX_ARRAY_DIVISOR(i)), 1);
- OUT_RING (chan, ve->pipe.instance_divisor);
- } else
- if (unlikely(nvc0->state.instance_elts & (1 << i))) {
- IMMED_RING(chan, RING_3D(VERTEX_ARRAY_PER_INSTANCE(i)), 0);
- }
-
res = nv04_resource(vb->buffer);
+ offset = ve->pipe.src_offset + vb->buffer_offset;
+ size = vb->buffer->width0;
- if (nvc0->vbo_fifo || unlikely(vb->stride == 0)) {
- if (!nvc0->vbo_fifo)
- nvc0_emit_vtxattr(nvc0, vb, &ve->pipe, i);
- BEGIN_RING(chan, RING_3D(VERTEX_ARRAY_FETCH(i)), 1);
- OUT_RING (chan, 0);
- continue;
+ if (unlikely(ve->pipe.instance_divisor)) {
+ BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 4);
+ PUSH_DATA (push, (1 << 12) | vb->stride);
+ PUSH_DATAh(push, res->address + offset);
+ PUSH_DATA (push, res->address + offset);
+ PUSH_DATA (push, ve->pipe.instance_divisor);
+ } else {
+ BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 3);
+ PUSH_DATA (push, (1 << 12) | vb->stride);
+ PUSH_DATAh(push, res->address + offset);
+ PUSH_DATA (push, res->address + offset);
}
+ BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_LIMIT_HIGH(i)), 2);
+ PUSH_DATAh(push, res->address + size - 1);
+ PUSH_DATA (push, res->address + size - 1);
+ }
+}
- size = vb->buffer->width0;
- offset = ve->pipe.src_offset + vb->buffer_offset;
+void
+nvc0_idxbuf_validate(struct nvc0_context *nvc0)
+{
+ struct nouveau_pushbuf *push = nvc0->base.pushbuf;
+ struct nv04_resource *buf = nv04_resource(nvc0->idxbuf.buffer);
- MARK_RING (chan, 8, 4);
- BEGIN_RING(chan, RING_3D(VERTEX_ARRAY_FETCH(i)), 1);
- OUT_RING (chan, (1 << 12) | vb->stride);
- BEGIN_RING_1I(chan, RING_3D(VERTEX_ARRAY_SELECT), 5);
- OUT_RING (chan, i);
- OUT_RESRCh(chan, res, size - 1, NOUVEAU_BO_RD);
- OUT_RESRCl(chan, res, size - 1, NOUVEAU_BO_RD);
- OUT_RESRCh(chan, res, offset, NOUVEAU_BO_RD);
- OUT_RESRCl(chan, res, offset, NOUVEAU_BO_RD);
- }
- for (; i < nvc0->state.num_vtxelts; ++i) {
- BEGIN_RING(chan, RING_3D(VERTEX_ATTRIB_FORMAT(i)), 1);
- OUT_RING (chan, NVC0_3D_VERTEX_ATTRIB_INACTIVE);
- BEGIN_RING(chan, RING_3D(VERTEX_ARRAY_FETCH(i)), 1);
- OUT_RING (chan, 0);
- }
+ assert(buf);
+ if (!nouveau_resource_mapped_by_gpu(&buf->base))
+ return;
- nvc0->state.num_vtxelts = vertex->num_elements;
- nvc0->state.instance_elts = vertex->instance_elts;
+ PUSH_SPACE(push, 6);
+ BEGIN_NVC0(push, NVC0_3D(INDEX_ARRAY_START_HIGH), 5);
+ PUSH_DATAh(push, buf->address + nvc0->idxbuf.offset);
+ PUSH_DATA (push, buf->address + nvc0->idxbuf.offset);
+ PUSH_DATAh(push, buf->address + buf->base.width0 - 1);
+ PUSH_DATA (push, buf->address + buf->base.width0 - 1);
+ PUSH_DATA (push, nvc0->idxbuf.index_size >> 1);
+
+ BCTX_REFN(nvc0->bufctx_3d, IDX, buf, RD);
}
#define NVC0_PRIM_GL_CASE(n) \
NVC0_PRIM_GL_CASE(PATCHES); */
default:
return NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS;
- break;
}
}
static void
-nvc0_draw_vbo_flush_notify(struct nouveau_channel *chan)
+nvc0_draw_vbo_kick_notify(struct nouveau_pushbuf *push)
{
- struct nvc0_context *nvc0 = chan->user_private;
-
- nouveau_fence_update(&nvc0->screen->base, TRUE);
+ struct nvc0_screen *screen = push->user_priv;
- nvc0_bufctx_emit_relocs(nvc0);
+ nouveau_fence_update(&screen->base, TRUE);
}
static void
unsigned mode, unsigned start, unsigned count,
unsigned instance_count)
{
- struct nouveau_channel *chan = nvc0->screen->base.channel;
+ struct nouveau_pushbuf *push = nvc0->base.pushbuf;
unsigned prim;
- chan->flush_notify = nvc0_draw_vbo_flush_notify;
- chan->user_private = nvc0;
+ if (nvc0->state.index_bias) {
+ PUSH_SPACE(push, 1);
+ IMMED_NVC0(push, NVC0_3D(VB_ELEMENT_BASE), 0);
+ nvc0->state.index_bias = 0;
+ }
prim = nvc0_prim_gl(mode);
while (instance_count--) {
- BEGIN_RING(chan, RING_3D(VERTEX_BEGIN_GL), 1);
- OUT_RING (chan, prim);
- BEGIN_RING(chan, RING_3D(VERTEX_BUFFER_FIRST), 2);
- OUT_RING (chan, start);
- OUT_RING (chan, count);
- IMMED_RING(chan, RING_3D(VERTEX_END_GL), 0);
+ PUSH_SPACE(push, 6);
+ BEGIN_NVC0(push, NVC0_3D(VERTEX_BEGIN_GL), 1);
+ PUSH_DATA (push, prim);
+ BEGIN_NVC0(push, NVC0_3D(VERTEX_BUFFER_FIRST), 2);
+ PUSH_DATA (push, start);
+ PUSH_DATA (push, count);
+ IMMED_NVC0(push, NVC0_3D(VERTEX_END_GL), 0);
prim |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
}
-
- chan->flush_notify = nvc0_default_flush_notify;
}
static void
-nvc0_draw_elements_inline_u08(struct nouveau_channel *chan, uint8_t *map,
+nvc0_draw_elements_inline_u08(struct nouveau_pushbuf *push, uint8_t *map,
unsigned start, unsigned count)
{
map += start;
if (count & 3) {
unsigned i;
- BEGIN_RING_NI(chan, RING_3D(VB_ELEMENT_U32), count & 3);
+ PUSH_SPACE(push, 4);
+ BEGIN_NIC0(push, NVC0_3D(VB_ELEMENT_U32), count & 3);
for (i = 0; i < (count & 3); ++i)
- OUT_RING(chan, *map++);
+ PUSH_DATA(push, *map++);
count &= ~3;
}
while (count) {
unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 4) / 4;
- BEGIN_RING_NI(chan, RING_3D(VB_ELEMENT_U8), nr);
+ PUSH_SPACE(push, nr + 1);
+ BEGIN_NIC0(push, NVC0_3D(VB_ELEMENT_U8), nr);
for (i = 0; i < nr; ++i) {
- OUT_RING(chan,
+ PUSH_DATA(push,
(map[3] << 24) | (map[2] << 16) | (map[1] << 8) | map[0]);
map += 4;
}
}
static void
-nvc0_draw_elements_inline_u16(struct nouveau_channel *chan, uint16_t *map,
+nvc0_draw_elements_inline_u16(struct nouveau_pushbuf *push, uint16_t *map,
unsigned start, unsigned count)
{
map += start;
if (count & 1) {
count &= ~1;
- BEGIN_RING(chan, RING_3D(VB_ELEMENT_U32), 1);
- OUT_RING (chan, *map++);
+ PUSH_SPACE(push, 2);
+ BEGIN_NVC0(push, NVC0_3D(VB_ELEMENT_U32), 1);
+ PUSH_DATA (push, *map++);
}
while (count) {
unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 2) / 2;
- BEGIN_RING_NI(chan, RING_3D(VB_ELEMENT_U16), nr);
+ PUSH_SPACE(push, nr + 1);
+ BEGIN_NIC0(push, NVC0_3D(VB_ELEMENT_U16), nr);
for (i = 0; i < nr; ++i) {
- OUT_RING(chan, (map[1] << 16) | map[0]);
+ PUSH_DATA(push, (map[1] << 16) | map[0]);
map += 2;
}
count -= nr * 2;
}
static void
-nvc0_draw_elements_inline_u32(struct nouveau_channel *chan, uint32_t *map,
+nvc0_draw_elements_inline_u32(struct nouveau_pushbuf *push, uint32_t *map,
unsigned start, unsigned count)
{
map += start;
while (count) {
const unsigned nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);
- BEGIN_RING_NI(chan, RING_3D(VB_ELEMENT_U32), nr);
- OUT_RINGp (chan, map, nr);
+ PUSH_SPACE(push, nr + 1);
+ BEGIN_NIC0(push, NVC0_3D(VB_ELEMENT_U32), nr);
+ PUSH_DATAp(push, map, nr);
map += nr;
count -= nr;
}
static void
-nvc0_draw_elements_inline_u32_short(struct nouveau_channel *chan, uint32_t *map,
+nvc0_draw_elements_inline_u32_short(struct nouveau_pushbuf *push, uint32_t *map,
unsigned start, unsigned count)
{
map += start;
if (count & 1) {
count--;
- BEGIN_RING(chan, RING_3D(VB_ELEMENT_U32), 1);
- OUT_RING (chan, *map++);
+ PUSH_SPACE(push, 1);
+ BEGIN_NVC0(push, NVC0_3D(VB_ELEMENT_U32), 1);
+ PUSH_DATA (push, *map++);
}
while (count) {
unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 2) / 2;
- BEGIN_RING_NI(chan, RING_3D(VB_ELEMENT_U16), nr);
+ PUSH_SPACE(push, nr + 1);
+ BEGIN_NIC0(push, NVC0_3D(VB_ELEMENT_U16), nr);
for (i = 0; i < nr; ++i) {
- OUT_RING(chan, (map[1] << 16) | map[0]);
+ PUSH_DATA(push, (map[1] << 16) | map[0]);
map += 2;
}
count -= nr * 2;
unsigned mode, unsigned start, unsigned count,
unsigned instance_count, int32_t index_bias)
{
- struct nouveau_channel *chan = nvc0->screen->base.channel;
+ struct nouveau_pushbuf *push = nvc0->base.pushbuf;
void *data;
unsigned prim;
const unsigned index_size = nvc0->idxbuf.index_size;
- chan->flush_notify = nvc0_draw_vbo_flush_notify;
- chan->user_private = nvc0;
-
prim = nvc0_prim_gl(mode);
if (index_bias != nvc0->state.index_bias) {
- BEGIN_RING(chan, RING_3D(VB_ELEMENT_BASE), 1);
- OUT_RING (chan, index_bias);
+ PUSH_SPACE(push, 2);
+ BEGIN_NVC0(push, NVC0_3D(VB_ELEMENT_BASE), 1);
+ PUSH_DATA (push, index_bias);
nvc0->state.index_bias = index_bias;
}
if (nouveau_resource_mapped_by_gpu(nvc0->idxbuf.buffer)) {
- struct nv04_resource *res = nv04_resource(nvc0->idxbuf.buffer);
- unsigned offset = nvc0->idxbuf.offset;
- unsigned limit = nvc0->idxbuf.buffer->width0 - 1;
-
- nouveau_buffer_adjust_score(&nvc0->base, res, 1);
-
- while (instance_count--) {
- MARK_RING (chan, 11, 4);
- BEGIN_RING(chan, RING_3D(VERTEX_BEGIN_GL), 1);
- OUT_RING (chan, mode);
- BEGIN_RING(chan, RING_3D(INDEX_ARRAY_START_HIGH), 7);
- OUT_RESRCh(chan, res, offset, NOUVEAU_BO_RD);
- OUT_RESRCl(chan, res, offset, NOUVEAU_BO_RD);
- OUT_RESRCh(chan, res, limit, NOUVEAU_BO_RD);
- OUT_RESRCl(chan, res, limit, NOUVEAU_BO_RD);
- OUT_RING (chan, index_size >> 1);
- OUT_RING (chan, start);
- OUT_RING (chan, count);
- IMMED_RING(chan, RING_3D(VERTEX_END_GL), 0);
-
- nvc0_resource_fence(res, NOUVEAU_BO_RD);
-
- mode |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
- }
+ PUSH_SPACE(push, 1);
+ IMMED_NVC0(push, NVC0_3D(VERTEX_BEGIN_GL), prim);
+ do {
+ PUSH_SPACE(push, 7);
+ BEGIN_NVC0(push, NVC0_3D(INDEX_BATCH_FIRST), 2);
+ PUSH_DATA (push, start);
+ PUSH_DATA (push, count);
+ if (--instance_count) {
+ BEGIN_NVC0(push, NVC0_3D(VERTEX_END_GL), 2);
+ PUSH_DATA (push, 0);
+ PUSH_DATA (push, prim | NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT);
+ }
+ } while (instance_count);
+ IMMED_NVC0(push, NVC0_3D(VERTEX_END_GL), 0);
} else {
data = nouveau_resource_map_offset(&nvc0->base,
nv04_resource(nvc0->idxbuf.buffer),
return;
while (instance_count--) {
- BEGIN_RING(chan, RING_3D(VERTEX_BEGIN_GL), 1);
- OUT_RING (chan, prim);
+ PUSH_SPACE(push, 2);
+ BEGIN_NVC0(push, NVC0_3D(VERTEX_BEGIN_GL), 1);
+ PUSH_DATA (push, prim);
switch (index_size) {
case 1:
- nvc0_draw_elements_inline_u08(chan, data, start, count);
+ nvc0_draw_elements_inline_u08(push, data, start, count);
break;
case 2:
- nvc0_draw_elements_inline_u16(chan, data, start, count);
+ nvc0_draw_elements_inline_u16(push, data, start, count);
break;
case 4:
if (shorten)
- nvc0_draw_elements_inline_u32_short(chan, data, start, count);
+ nvc0_draw_elements_inline_u32_short(push, data, start, count);
else
- nvc0_draw_elements_inline_u32(chan, data, start, count);
+ nvc0_draw_elements_inline_u32(push, data, start, count);
break;
default:
assert(0);
return;
}
- IMMED_RING(chan, RING_3D(VERTEX_END_GL), 0);
+ PUSH_SPACE(push, 1);
+ IMMED_NVC0(push, NVC0_3D(VERTEX_END_GL), 0);
prim |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
}
}
+}
- chan->flush_notify = nvc0_default_flush_notify;
+static void
+nvc0_draw_stream_output(struct nvc0_context *nvc0,
+ const struct pipe_draw_info *info)
+{
+ struct nouveau_pushbuf *push = nvc0->base.pushbuf;
+ struct nvc0_so_target *so = nvc0_so_target(info->count_from_stream_output);
+ struct nv04_resource *res = nv04_resource(so->pipe.buffer);
+ unsigned mode = nvc0_prim_gl(info->mode);
+ unsigned num_instances = info->instance_count;
+
+ if (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
+ res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING;
+ PUSH_SPACE(push, 2);
+ IMMED_NVC0(push, NVC0_3D(SERIALIZE), 0);
+ nvc0_query_fifo_wait(push, so->pq);
+ IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FLUSH), 0);
+ }
+
+ while (num_instances--) {
+ PUSH_SPACE(push, 8);
+ BEGIN_NVC0(push, NVC0_3D(VERTEX_BEGIN_GL), 1);
+ PUSH_DATA (push, mode);
+ BEGIN_NVC0(push, NVC0_3D(DRAW_TFB_BASE), 1);
+ PUSH_DATA (push, 0);
+ BEGIN_NVC0(push, NVC0_3D(DRAW_TFB_STRIDE), 1);
+ PUSH_DATA (push, so->stride);
+ BEGIN_NVC0(push, NVC0_3D(DRAW_TFB_BYTES), 1);
+ nvc0_query_pushbuf_submit(push, so->pq, 0x4);
+ IMMED_NVC0(push, NVC0_3D(VERTEX_END_GL), 0);
+
+ mode |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
+ }
}
void
nvc0_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
- struct nouveau_channel *chan = nvc0->screen->base.channel;
+ struct nouveau_pushbuf *push = nvc0->base.pushbuf;
/* For picking only a few vertices from a large user buffer, push is better,
* if index count is larger and we expect repeated vertices, suggest upload.
*/
- nvc0->vbo_push_hint = /* the 64 is heuristic */
- !(info->indexed &&
- ((info->max_index - info->min_index + 64) < info->count));
+ nvc0->vbo_push_hint =
+ info->indexed &&
+ (info->max_index - info->min_index) >= (info->count * 2);
nvc0->vbo_min_index = info->min_index;
nvc0->vbo_max_index = info->max_index;
- if (nvc0->vbo_push_hint != !!nvc0->vbo_fifo)
- nvc0->dirty |= NVC0_NEW_ARRAYS;
+ /* Check whether we want to switch vertex-submission mode,
+ * and if not, update user vbufs.
+ */
+ if (!(nvc0->dirty & NVC0_NEW_ARRAYS)) {
+ if (nvc0->vbo_push_hint) {
+ if (nvc0->vbo_user)
+ nvc0->dirty |= NVC0_NEW_ARRAYS; /* switch to translate mode */
+ } else
+ if (nvc0->state.vbo_mode == 1) {
+ nvc0->dirty |= NVC0_NEW_ARRAYS; /* back to normal mode */
+ }
+ if (nvc0->vbo_user &&
+ !(nvc0->dirty & (NVC0_NEW_VERTEX | NVC0_NEW_ARRAYS)))
+ nvc0_update_user_vbufs(nvc0);
+ }
- if (nvc0->vbo_user && !(nvc0->dirty & (NVC0_NEW_VERTEX | NVC0_NEW_ARRAYS)))
- nvc0_update_user_vbufs(nvc0);
+ /* 8 as minimum to avoid immediate double validation of new buffers */
+ nvc0_state_validate(nvc0, ~0, 8);
- nvc0_state_validate(nvc0);
+ push->kick_notify = nvc0_draw_vbo_kick_notify;
- if (nvc0->vbo_fifo) {
+ if (nvc0->state.vbo_mode) {
nvc0_push_vbo(nvc0, info);
+ push->kick_notify = nvc0_default_kick_notify;
return;
}
+ nvc0_update_constant_vertex_attribs(nvc0);
+
+ /* space for base instance, flush, and prim restart */
+ PUSH_SPACE(push, 8);
if (nvc0->state.instance_base != info->start_instance) {
nvc0->state.instance_base = info->start_instance;
/* NOTE: this does not affect the shader input, should it ? */
- BEGIN_RING(chan, RING_3D(VB_INSTANCE_BASE), 1);
- OUT_RING (chan, info->start_instance);
+ BEGIN_NVC0(push, NVC0_3D(VB_INSTANCE_BASE), 1);
+ PUSH_DATA (push, info->start_instance);
}
if (nvc0->base.vbo_dirty) {
- BEGIN_RING(chan, RING_3D(VERTEX_ARRAY_FLUSH), 1);
- OUT_RING (chan, 0);
+ IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FLUSH), 0);
nvc0->base.vbo_dirty = FALSE;
}
- if (!info->indexed) {
- nvc0_draw_arrays(nvc0,
- info->mode, info->start, info->count,
- info->instance_count);
- } else {
+ if (info->indexed) {
boolean shorten = info->max_index <= 65535;
assert(nvc0->idxbuf.buffer);
if (info->primitive_restart != nvc0->state.prim_restart) {
if (info->primitive_restart) {
- BEGIN_RING(chan, RING_3D(PRIM_RESTART_ENABLE), 2);
- OUT_RING (chan, 1);
- OUT_RING (chan, info->restart_index);
+ BEGIN_NVC0(push, NVC0_3D(PRIM_RESTART_ENABLE), 2);
+ PUSH_DATA (push, 1);
+ PUSH_DATA (push, info->restart_index);
if (info->restart_index > 65535)
shorten = FALSE;
} else {
- IMMED_RING(chan, RING_3D(PRIM_RESTART_ENABLE), 0);
+ IMMED_NVC0(push, NVC0_3D(PRIM_RESTART_ENABLE), 0);
}
nvc0->state.prim_restart = info->primitive_restart;
} else
if (info->primitive_restart) {
- BEGIN_RING(chan, RING_3D(PRIM_RESTART_INDEX), 1);
- OUT_RING (chan, info->restart_index);
+ BEGIN_NVC0(push, NVC0_3D(PRIM_RESTART_INDEX), 1);
+ PUSH_DATA (push, info->restart_index);
if (info->restart_index > 65535)
shorten = FALSE;
nvc0_draw_elements(nvc0, shorten,
info->mode, info->start, info->count,
info->instance_count, info->index_bias);
+ } else
+ if (unlikely(info->count_from_stream_output)) {
+ nvc0_draw_stream_output(nvc0, info);
+ } else {
+ nvc0_draw_arrays(nvc0,
+ info->mode, info->start, info->count,
+ info->instance_count);
}
+ push->kick_notify = nvc0_default_kick_notify;
nvc0_release_user_vbufs(nvc0);
}