for (; i < nvc0->state.num_vtxelts; ++i) {
BEGIN_RING(chan, RING_3D(VERTEX_ATTRIB_FORMAT(i)), 1);
OUT_RING (chan, NVC0_3D_VERTEX_ATTRIB_INACTIVE);
+ if (unlikely(nvc0->state.instance_elts & (1 << i)))
+ IMMED_RING(chan, RING_3D(VERTEX_ARRAY_PER_INSTANCE(i)), 0);
BEGIN_RING(chan, RING_3D(VERTEX_ARRAY_FETCH(i)), 1);
OUT_RING (chan, 0);
}
struct nouveau_channel *chan = nvc0->screen->base.channel;
unsigned prim;
+ if (nvc0->state.index_bias) {
+ IMMED_RING(chan, RING_3D(VB_ELEMENT_BASE), 0);
+ nvc0->state.index_bias = 0;
+ }
+
prim = nvc0_prim_gl(mode);
while (instance_count--) {
if (nvc0->vbo_user && !(nvc0->dirty & (NVC0_NEW_VERTEX | NVC0_NEW_ARRAYS)))
nvc0_update_user_vbufs(nvc0);
- nvc0_state_validate(nvc0);
+ /* 8 as minimum to avoid immediate double validation of new buffers */
+ nvc0_state_validate(nvc0, ~0, 8);
chan->flush_notify = nvc0_draw_vbo_flush_notify;