struct nvfx_sampler_view* sv = (struct nvfx_sampler_view*)nvfx->fragment_sampler_views[unit];
struct nouveau_bo *bo = ((struct nvfx_miptree *)sv->base.texture)->base.bo;
struct nouveau_channel* chan = nvfx->screen->base.channel;
+ struct nouveau_grobj *eng3d = nvfx->screen->eng3d;
unsigned txf;
unsigned tex_flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_RD;
unsigned use_rect;
txf = sv->u.nv30.fmt[ps->compare + (use_rect ? 2 : 0)];
MARK_RING(chan, 9, 2);
- OUT_RING(chan, RING_3D(NV30_3D_TEX_OFFSET(unit), 8));
+ BEGIN_RING(chan, eng3d, NV30_3D_TEX_OFFSET(unit), 8);
OUT_RELOC(chan, bo, sv->offset, tex_flags | NOUVEAU_BO_LOW, 0, 0);
OUT_RELOC(chan, bo, txf,
tex_flags | NOUVEAU_BO_OR,