nvfx: completely remove this driver (GeForce FX/6/7)
[mesa.git] / src / gallium / drivers / nvfx / nvfx_context.c
diff --git a/src/gallium/drivers/nvfx/nvfx_context.c b/src/gallium/drivers/nvfx/nvfx_context.c
deleted file mode 100644 (file)
index 36209cb..0000000
+++ /dev/null
@@ -1,124 +0,0 @@
-#include "draw/draw_context.h"
-#include "pipe/p_defines.h"
-#include "util/u_framebuffer.h"
-#include "vl/vl_decoder.h"
-#include "vl/vl_video_buffer.h"
-
-#include "nvfx_context.h"
-#include "nvfx_screen.h"
-#include "nvfx_resource.h"
-
-static void
-nvfx_flush(struct pipe_context *pipe,
-          struct pipe_fence_handle **fence)
-{
-       struct nvfx_context *nvfx = nvfx_context(pipe);
-       struct nvfx_screen *screen = nvfx->screen;
-       struct nouveau_channel *chan = screen->base.channel;
-       /*struct nouveau_grobj *eng3d = screen->eng3d;*/
-
-       /* XXX: we need to actually be intelligent here */
-        /* XXX This flag wasn't set by the state tracker anyway. */
-        /*if (flags & PIPE_FLUSH_TEXTURE_CACHE) {
-               BEGIN_RING(chan, eng3d, 0x1fd8, 1);
-               OUT_RING(chan, 2);
-               BEGIN_RING(chan, eng3d, 0x1fd8, 1);
-               OUT_RING(chan, 1);
-        }*/
-
-       if (fence) {
-               /* horrific hack to make glFinish() work in the absence of
-                * having proper fences in nvfx.  a pending rewrite will
-                * fix this properly, but may be a while off.
-                */
-               MARK_RING(chan, 1, 1);
-               OUT_RELOC(chan, screen->fence, 0, NOUVEAU_BO_WR |
-                               NOUVEAU_BO_DUMMY, 0, 0);
-               FIRE_RING(chan);
-               nouveau_bo_map(screen->fence, NOUVEAU_BO_RDWR);
-               nouveau_bo_unmap(screen->fence);
-               *fence = NULL;
-       } else {
-               FIRE_RING(chan);
-       }
-}
-
-static void
-nvfx_destroy(struct pipe_context *pipe)
-{
-       struct nvfx_context *nvfx = nvfx_context(pipe);
-
-       if(nvfx->dummy_fs)
-               pipe->delete_fs_state(pipe, nvfx->dummy_fs);
-
-       for(unsigned i = 0; i < nvfx->vtxbuf_nr; ++i)
-               pipe_resource_reference(&nvfx->vtxbuf[i].buffer, 0);
-       pipe_resource_reference(&nvfx->idxbuf.buffer, 0);
-       util_unreference_framebuffer_state(&nvfx->framebuffer);
-       for(unsigned i = 0; i < PIPE_MAX_SAMPLERS; ++i)
-               pipe_sampler_view_reference(&nvfx->fragment_sampler_views[i], 0);
-
-       if (nvfx->draw)
-               draw_destroy(nvfx->draw);
-
-       if(nvfx->screen->cur_ctx == nvfx)
-               nvfx->screen->cur_ctx = NULL;
-
-       FREE(nvfx);
-}
-
-struct pipe_context *
-nvfx_create(struct pipe_screen *pscreen, void *priv)
-{
-       struct nvfx_screen *screen = nvfx_screen(pscreen);
-       struct nvfx_context *nvfx;
-
-       nvfx = CALLOC(1, sizeof(struct nvfx_context));
-       if (!nvfx)
-               return NULL;
-       nvfx->screen = screen;
-
-       nvfx->pipe.screen = pscreen;
-       nvfx->pipe.priv = priv;
-       nvfx->pipe.destroy = nvfx_destroy;
-       nvfx->pipe.draw_vbo = nvfx_draw_vbo;
-       nvfx->pipe.clear = nvfx_clear;
-       nvfx->pipe.flush = nvfx_flush;
-
-       nvfx->is_nv4x = screen->is_nv4x;
-       nvfx->use_nv4x = screen->use_nv4x;
-       /* TODO: it seems that nv30 might have fixed function clipping usable with vertex programs
-        * However, my code for that doesn't work, so use vp clipping for all cards, which works.
-        */
-       nvfx->use_vp_clipping = TRUE;
-
-       nvfx_init_query_functions(nvfx);
-       nvfx_init_surface_functions(nvfx);
-       nvfx_init_state_functions(nvfx);
-       nvfx_init_sampling_functions(nvfx);
-       nvfx_init_vbo_functions(nvfx);
-       nvfx_init_fragprog_functions(nvfx);
-       nvfx_init_vertprog_functions(nvfx);
-       nvfx_init_resource_functions(&nvfx->pipe);
-       nvfx_init_transfer_functions(&nvfx->pipe);
-
-       /* Create, configure, and install fallback swtnl path */
-       nvfx->draw = draw_create(&nvfx->pipe);
-       draw_wide_point_threshold(nvfx->draw, 9999999.0);
-       draw_wide_line_threshold(nvfx->draw, 9999999.0);
-       draw_enable_line_stipple(nvfx->draw, FALSE);
-       draw_enable_point_sprites(nvfx->draw, FALSE);
-       draw_set_rasterize_stage(nvfx->draw, nvfx_draw_render_stage(nvfx));
-
-       /* set these to that we init them on first validation */
-       nvfx->state.scissor_enabled = ~0;
-       nvfx->hw_pointsprite_control = -1;
-       nvfx->hw_vp_output = -1;
-       nvfx->use_vertex_buffers = -1;
-       nvfx->relocs_needed = NVFX_RELOCATE_ALL;
-
-       LIST_INITHEAD(&nvfx->render_cache);
-       nvfx_context_init_vdec(nvfx);
-
-       return &nvfx->pipe;
-}