struct nvfx_context *nvfx = nvfx_context(pipe);
struct nvfx_screen *screen = nvfx->screen;
struct nouveau_channel *chan = screen->base.channel;
- struct nouveau_grobj *eng3d = screen->eng3d;
+ /*struct nouveau_grobj *eng3d = screen->eng3d;*/
/* XXX: we need to actually be intelligent here */
/* XXX This flag wasn't set by the state tracker anyway. */