#include "nvfx_resource.h"
static void
-nvfx_flush(struct pipe_context *pipe, unsigned flags,
+nvfx_flush(struct pipe_context *pipe,
struct pipe_fence_handle **fence)
{
struct nvfx_context *nvfx = nvfx_context(pipe);
struct nouveau_grobj *eng3d = screen->eng3d;
/* XXX: we need to actually be intelligent here */
- if (flags & PIPE_FLUSH_TEXTURE_CACHE) {
+ /* XXX This flag wasn't set by the state tracker anyway. */
+ /*if (flags & PIPE_FLUSH_TEXTURE_CACHE) {
BEGIN_RING(chan, eng3d, 0x1fd8, 1);
OUT_RING(chan, 2);
BEGIN_RING(chan, eng3d, 0x1fd8, 1);
OUT_RING(chan, 1);
- }
+ }*/
FIRE_RING(chan);
if (fence)