#include "draw/draw_context.h"
#include "pipe/p_defines.h"
#include "util/u_framebuffer.h"
+#include "vl/vl_decoder.h"
+#include "vl/vl_video_buffer.h"
#include "nvfx_context.h"
#include "nvfx_screen.h"
nvfx_create(struct pipe_screen *pscreen, void *priv)
{
struct nvfx_screen *screen = nvfx_screen(pscreen);
- struct pipe_winsys *ws = pscreen->winsys;
struct nvfx_context *nvfx;
- struct nouveau_winsys *nvws = screen->nvws;
nvfx = CALLOC(1, sizeof(struct nvfx_context));
if (!nvfx)
return NULL;
nvfx->screen = screen;
- nvfx->nvws = nvws;
-
- nvfx->pipe.winsys = ws;
nvfx->pipe.screen = pscreen;
nvfx->pipe.priv = priv;
nvfx->pipe.destroy = nvfx_destroy;
nvfx->relocs_needed = NVFX_RELOCATE_ALL;
LIST_INITHEAD(&nvfx->render_cache);
+ nvfx_context_init_vdec(nvfx);
return &nvfx->pipe;
}