#include "nouveau/nouveau_winsys.h"
#include "nouveau/nouveau_gldefs.h"
-#include "nouveau/nouveau_context.h"
#include "nouveau/nouveau_stateobj.h"
#include "nvfx_state.h"
struct pipe_clip_state clip;
struct nvfx_vertex_program *vertprog;
struct nvfx_fragment_program *fragprog;
- struct pipe_buffer *constbuf[PIPE_SHADER_TYPES];
+ struct pipe_resource *constbuf[PIPE_SHADER_TYPES];
unsigned constbuf_nr[PIPE_SHADER_TYPES];
struct nvfx_rasterizer_state *rasterizer;
struct nvfx_zsa_state *zsa;
struct pipe_stencil_ref stencil_ref;
struct pipe_viewport_state viewport;
struct pipe_framebuffer_state framebuffer;
- struct pipe_buffer *idxbuf;
+ struct pipe_resource *idxbuf;
unsigned idxbuf_format;
struct nvfx_sampler_state *tex_sampler[PIPE_MAX_SAMPLERS];
- struct nvfx_miptree *tex_miptree[PIPE_MAX_SAMPLERS];
struct pipe_sampler_view *fragment_sampler_views[PIPE_MAX_SAMPLERS];
unsigned nr_samplers;
unsigned nr_textures;
/* nvfx_draw.c */
extern struct draw_stage *nvfx_draw_render_stage(struct nvfx_context *nvfx);
extern void nvfx_draw_elements_swtnl(struct pipe_context *pipe,
- struct pipe_buffer *idxbuf,
+ struct pipe_resource *idxbuf,
unsigned ib_size, unsigned mode,
unsigned start, unsigned count);
extern void nvfx_draw_arrays(struct pipe_context *, unsigned mode,
unsigned start, unsigned count);
extern void nvfx_draw_elements(struct pipe_context *pipe,
- struct pipe_buffer *indexBuffer,
+ struct pipe_resource *indexBuffer,
unsigned indexSize,
unsigned mode, unsigned start,
unsigned count);