#include "util/u_memory.h"
#include "util/u_math.h"
#include "util/u_inlines.h"
+#include "util/u_double_list.h"
#include "draw/draw_vertex.h"
+#include "util/u_blitter.h"
#include "nouveau/nouveau_winsys.h"
#include "nouveau/nouveau_gldefs.h"
-#include "nouveau/nouveau_context.h"
-#include "nouveau/nouveau_stateobj.h"
-
+#include "nouveau/nouveau_resource.h"
+#include "nv30-40_3d.xml.h"
#include "nvfx_state.h"
#define NOUVEAU_ERR(fmt, args...) \
#define NOUVEAU_MSG(fmt, args...) \
fprintf(stderr, "nouveau: "fmt, ##args);
-enum nvfx_state_index {
- NVFX_STATE_FB = 0,
- NVFX_STATE_VIEWPORT = 1,
- NVFX_STATE_BLEND = 2,
- NVFX_STATE_RAST = 3,
- NVFX_STATE_ZSA = 4,
- NVFX_STATE_BCOL = 5,
- NVFX_STATE_CLIP = 6,
- NVFX_STATE_SCISSOR = 7,
- NVFX_STATE_STIPPLE = 8,
- NVFX_STATE_FRAGPROG = 9,
- NVFX_STATE_VERTPROG = 10,
- NVFX_STATE_FRAGTEX0 = 11,
- NVFX_STATE_FRAGTEX1 = 12,
- NVFX_STATE_FRAGTEX2 = 13,
- NVFX_STATE_FRAGTEX3 = 14,
- NVFX_STATE_FRAGTEX4 = 15,
- NVFX_STATE_FRAGTEX5 = 16,
- NVFX_STATE_FRAGTEX6 = 17,
- NVFX_STATE_FRAGTEX7 = 18,
- NVFX_STATE_FRAGTEX8 = 19,
- NVFX_STATE_FRAGTEX9 = 20,
- NVFX_STATE_FRAGTEX10 = 21,
- NVFX_STATE_FRAGTEX11 = 22,
- NVFX_STATE_FRAGTEX12 = 23,
- NVFX_STATE_FRAGTEX13 = 24,
- NVFX_STATE_FRAGTEX14 = 25,
- NVFX_STATE_FRAGTEX15 = 26,
- NVFX_STATE_VERTTEX0 = 27,
- NVFX_STATE_VERTTEX1 = 28,
- NVFX_STATE_VERTTEX2 = 29,
- NVFX_STATE_VERTTEX3 = 30,
- NVFX_STATE_VTXBUF = 31,
- NVFX_STATE_VTXFMT = 32,
- NVFX_STATE_VTXATTR = 33,
- NVFX_STATE_SR = 34,
- NVFX_STATE_MAX = 35
-};
-
#include "nvfx_screen.h"
#define NVFX_NEW_BLEND (1 << 0)
#define NVFX_NEW_ARRAYS (1 << 11)
#define NVFX_NEW_UCP (1 << 12)
#define NVFX_NEW_SR (1 << 13)
+#define NVFX_NEW_VERTCONST (1 << 14)
+#define NVFX_NEW_FRAGCONST (1 << 15)
+#define NVFX_NEW_INDEX (1 << 16)
+#define NVFX_NEW_SPRITE (1 << 17)
+
+#define NVFX_RELOCATE_FRAMEBUFFER (1 << 0)
+#define NVFX_RELOCATE_FRAGTEX (1 << 1)
+#define NVFX_RELOCATE_FRAGPROG (1 << 2)
+#define NVFX_RELOCATE_VTXBUF (1 << 3)
+#define NVFX_RELOCATE_IDXBUF (1 << 4)
+#define NVFX_RELOCATE_ALL 0x1f
struct nvfx_rasterizer_state {
struct pipe_rasterizer_state pipe;
- struct nouveau_stateobj *so;
+ unsigned sb_len;
+ uint32_t sb[34];
};
struct nvfx_zsa_state {
struct pipe_depth_stencil_alpha_state pipe;
- struct nouveau_stateobj *so;
+ unsigned sb_len;
+ uint32_t sb[24];
};
struct nvfx_blend_state {
struct pipe_blend_state pipe;
- struct nouveau_stateobj *so;
+ unsigned sb_len;
+ uint32_t sb[13];
};
struct nvfx_state {
unsigned scissor_enabled;
- unsigned stipple_enabled;
unsigned fp_samplers;
+ unsigned render_temps;
+};
+
+struct nvfx_per_vertex_element {
+ unsigned idx;
+ unsigned vertex_buffer_index;
+ unsigned src_offset;
+};
+
+struct nvfx_low_frequency_element {
+ unsigned idx;
+ unsigned vertex_buffer_index;
+ unsigned src_offset;
+ void (*fetch_rgba_float)(float *dst, const uint8_t *src, unsigned i, unsigned j);
+ unsigned ncomp;
+};
+
+struct nvfx_per_instance_element {
+ struct nvfx_low_frequency_element base;
+ unsigned instance_divisor;
+};
- uint64_t dirty;
- struct nouveau_stateobj *hw[NVFX_STATE_MAX];
+struct nvfx_per_vertex_buffer_info
+{
+ unsigned vertex_buffer_index;
+ unsigned per_vertex_size;
};
struct nvfx_vtxelt_state {
struct pipe_vertex_element pipe[16];
unsigned num_elements;
+ unsigned vtxfmt[16];
+
+ unsigned num_per_vertex_buffer_infos;
+ struct nvfx_per_vertex_buffer_info per_vertex_buffer_info[16];
+
+ unsigned num_per_vertex;
+ struct nvfx_per_vertex_element per_vertex[16];
+
+ unsigned num_per_instance;
+ struct nvfx_per_instance_element per_instance[16];
+
+ unsigned num_constant;
+ struct nvfx_low_frequency_element constant[16];
+
+ boolean needs_translate;
+ struct translate* translate;
+
+ unsigned vertex_length;
+ unsigned max_vertices_per_packet;
+};
+
+struct nvfx_render_target {
+ struct nouveau_bo* bo;
+ unsigned offset;
+ unsigned pitch;
};
struct nvfx_context {
struct nvfx_screen *screen;
unsigned is_nv4x; /* either 0 or ~0 */
+ unsigned use_nv4x; /* either 0 or ~0 */
+ boolean use_vp_clipping;
struct draw_context *draw;
+ /* one is for user-requested operations, the other is for temporary copying inside them */
+ struct blitter_context* blitter[2];
+ unsigned blitters_in_use;
+ struct list_head render_cache;
/* HW state derived from pipe states */
struct nvfx_state state;
- struct {
- struct nvfx_vertex_program *vertprog;
-
- unsigned nr_attribs;
- unsigned hw[PIPE_MAX_SHADER_INPUTS];
- unsigned draw[PIPE_MAX_SHADER_INPUTS];
- unsigned emit[PIPE_MAX_SHADER_INPUTS];
- } swtnl;
enum {
HW, SWTNL, SWRAST
} render_mode;
unsigned fallback_swtnl;
- unsigned fallback_swrast;
/* Context state */
unsigned dirty, draw_dirty;
struct pipe_scissor_state scissor;
unsigned stipple[32];
struct pipe_clip_state clip;
- struct nvfx_vertex_program *vertprog;
- struct nvfx_fragment_program *fragprog;
- struct pipe_buffer *constbuf[PIPE_SHADER_TYPES];
+ struct nvfx_pipe_vertex_program *vertprog;
+ struct nvfx_pipe_fragment_program *fragprog;
+ struct pipe_resource *constbuf[PIPE_SHADER_TYPES];
unsigned constbuf_nr[PIPE_SHADER_TYPES];
struct nvfx_rasterizer_state *rasterizer;
struct nvfx_zsa_state *zsa;
struct pipe_stencil_ref stencil_ref;
struct pipe_viewport_state viewport;
struct pipe_framebuffer_state framebuffer;
- struct pipe_buffer *idxbuf;
- unsigned idxbuf_format;
+ struct pipe_index_buffer idxbuf;
struct nvfx_sampler_state *tex_sampler[PIPE_MAX_SAMPLERS];
- struct nvfx_miptree *tex_miptree[PIPE_MAX_SAMPLERS];
struct pipe_sampler_view *fragment_sampler_views[PIPE_MAX_SAMPLERS];
+ struct nvfx_pipe_fragment_program* dummy_fs;
+ struct pipe_query* query;
+
unsigned nr_samplers;
unsigned nr_textures;
unsigned dirty_samplers;
struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS];
unsigned vtxbuf_nr;
struct nvfx_vtxelt_state *vtxelt;
+ int base_vertex;
+ boolean use_index_buffer;
+ /* -1 = hardware input setup is outdated
+ * 0 = hardware input setup is for inline vertices
+ * 1 = hardware input setup is for hardware vertices
+ */
+ int use_vertex_buffers;
+
+ unsigned hw_vtxelt_nr;
+ unsigned hw_samplers;
+ uint32_t hw_txf[16];
+ struct nvfx_render_target hw_rt[4];
+ struct nvfx_render_target hw_zeta;
+ int hw_pointsprite_control;
+ int hw_vp_output;
+ struct nvfx_fragment_program* hw_fragprog;
+ struct nvfx_vertex_program* hw_vertprog;
+
+ unsigned relocs_needed;
};
static INLINE struct nvfx_context *
return (struct nvfx_context *)pipe;
}
-struct nvfx_state_entry {
- boolean (*validate)(struct nvfx_context *nvfx);
- struct {
- unsigned pipe;
- unsigned hw;
- } dirty;
-};
-
extern struct nvfx_state_entry nvfx_state_blend;
extern struct nvfx_state_entry nvfx_state_blend_colour;
extern struct nvfx_state_entry nvfx_state_fragprog;
/* nvfx_draw.c */
extern struct draw_stage *nvfx_draw_render_stage(struct nvfx_context *nvfx);
-extern void nvfx_draw_elements_swtnl(struct pipe_context *pipe,
- struct pipe_buffer *idxbuf,
- unsigned ib_size, unsigned mode,
- unsigned start, unsigned count);
+extern void nvfx_draw_vbo_swtnl(struct pipe_context *pipe, const struct pipe_draw_info* info);
+extern void nvfx_vtxfmt_validate(struct nvfx_context *nvfx);
+
+/* nvfx_fb.c */
+extern int nvfx_framebuffer_prepare(struct nvfx_context *nvfx);
+extern void nvfx_framebuffer_validate(struct nvfx_context *nvfx, unsigned prepare_result);
+void
+nvfx_framebuffer_relocate(struct nvfx_context *nvfx);
/* nvfx_fragprog.c */
extern void nvfx_fragprog_destroy(struct nvfx_context *,
struct nvfx_fragment_program *);
+extern void nvfx_fragprog_validate(struct nvfx_context *nvfx);
+extern void nvfx_fragprog_relocate(struct nvfx_context *nvfx);
+extern void nvfx_init_fragprog_functions(struct nvfx_context *nvfx);
+
+/* nvfx_fragtex.c */
+extern void nvfx_init_sampling_functions(struct nvfx_context *nvfx);
+extern void nvfx_fragtex_validate(struct nvfx_context *nvfx);
+extern void nvfx_fragtex_relocate(struct nvfx_context *nvfx);
+
+struct nvfx_sampler_view;
/* nv30_fragtex.c */
extern void
nv30_sampler_state_init(struct pipe_context *pipe,
struct nvfx_sampler_state *ps,
const struct pipe_sampler_state *cso);
-extern void nv30_fragtex_bind(struct nvfx_context *);
-extern struct nouveau_stateobj *
-nv30_fragtex_build(struct nvfx_context *nvfx, int unit);
+extern void
+nv30_sampler_view_init(struct pipe_context *pipe,
+ struct nvfx_sampler_view *sv);
+extern void nv30_fragtex_set(struct nvfx_context *nvfx, int unit);
/* nv40_fragtex.c */
extern void
nv40_sampler_state_init(struct pipe_context *pipe,
struct nvfx_sampler_state *ps,
const struct pipe_sampler_state *cso);
-extern void nv40_fragtex_bind(struct nvfx_context *);
-extern struct nouveau_stateobj *
-nv40_fragtex_build(struct nvfx_context *nvfx, int unit);
+extern void
+nv40_sampler_view_init(struct pipe_context *pipe,
+ struct nvfx_sampler_view *sv);
+extern void nv40_fragtex_set(struct nvfx_context *nvfx, int unit);
/* nvfx_state.c */
extern void nvfx_init_state_functions(struct nvfx_context *nvfx);
+extern void nvfx_state_scissor_validate(struct nvfx_context *nvfx);
+extern void nvfx_state_stipple_validate(struct nvfx_context *nvfx);
+extern void nvfx_state_blend_validate(struct nvfx_context *nvfx);
+extern void nvfx_state_blend_colour_validate(struct nvfx_context *nvfx);
+extern void nvfx_state_viewport_validate(struct nvfx_context *nvfx);
+extern void nvfx_state_rasterizer_validate(struct nvfx_context *nvfx);
+extern void nvfx_state_sr_validate(struct nvfx_context *nvfx);
+extern void nvfx_state_zsa_validate(struct nvfx_context *nvfx);
/* nvfx_state_emit.c */
-extern void nvfx_state_flush_notify(struct nouveau_channel *chan);
+extern void nvfx_state_relocate(struct nvfx_context *nvfx, unsigned relocs);
extern boolean nvfx_state_validate(struct nvfx_context *nvfx);
extern boolean nvfx_state_validate_swtnl(struct nvfx_context *nvfx);
-extern void nvfx_state_emit(struct nvfx_context *nvfx);
+
+static inline void
+nvfx_state_emit(struct nvfx_context *nvfx)
+{
+ unsigned relocs = NVFX_RELOCATE_FRAMEBUFFER | NVFX_RELOCATE_FRAGTEX | NVFX_RELOCATE_FRAGPROG;
+ if (nvfx->render_mode == HW)
+ {
+ relocs |= NVFX_RELOCATE_VTXBUF;
+ if(nvfx->use_index_buffer)
+ relocs |= NVFX_RELOCATE_IDXBUF;
+ }
+
+ relocs &= nvfx->relocs_needed;
+ if(relocs)
+ nvfx_state_relocate(nvfx, relocs);
+}
/* nvfx_transfer.c */
-extern void nvfx_init_transfer_functions(struct nvfx_context *nvfx);
+extern void nvfx_init_transfer_functions(struct pipe_context *pipe);
/* nvfx_vbo.c */
-extern void nvfx_draw_arrays(struct pipe_context *, unsigned mode,
- unsigned start, unsigned count);
-extern void nvfx_draw_elements(struct pipe_context *pipe,
- struct pipe_buffer *indexBuffer,
- unsigned indexSize,
- unsigned mode, unsigned start,
- unsigned count);
+extern boolean nvfx_vbo_validate(struct nvfx_context *nvfx);
+extern void nvfx_vbo_swtnl_validate(struct nvfx_context *nvfx);
+extern void nvfx_vbo_relocate(struct nvfx_context *nvfx);
+extern void nvfx_idxbuf_validate(struct nvfx_context* nvfx);
+extern void nvfx_idxbuf_relocate(struct nvfx_context* nvfx);
+extern void nvfx_draw_vbo(struct pipe_context *pipe,
+ const struct pipe_draw_info *info);
+extern void nvfx_init_vbo_functions(struct nvfx_context *nvfx);
+extern unsigned nvfx_vertex_formats[];
/* nvfx_vertprog.c */
+extern boolean nvfx_vertprog_validate(struct nvfx_context *nvfx);
extern void nvfx_vertprog_destroy(struct nvfx_context *,
struct nvfx_vertex_program *);
+extern void nvfx_init_vertprog_functions(struct nvfx_context *nvfx);
+
+/* nvfx_push.c */
+extern void nvfx_push_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info);
+
+static inline void nvfx_emit_vtx_attr(struct nouveau_channel* chan,
+ struct nouveau_grobj *eng3d, unsigned attrib, const float* v,
+ unsigned ncomp)
+{
+ switch (ncomp) {
+ case 4:
+ BEGIN_RING(chan, eng3d, NV30_3D_VTX_ATTR_4F_X(attrib), 4);
+ OUT_RING(chan, fui(v[0]));
+ OUT_RING(chan, fui(v[1]));
+ OUT_RING(chan, fui(v[2]));
+ OUT_RING(chan, fui(v[3]));
+ break;
+ case 3:
+ BEGIN_RING(chan, eng3d, NV30_3D_VTX_ATTR_3F_X(attrib), 3);
+ OUT_RING(chan, fui(v[0]));
+ OUT_RING(chan, fui(v[1]));
+ OUT_RING(chan, fui(v[2]));
+ break;
+ case 2:
+ BEGIN_RING(chan, eng3d, NV30_3D_VTX_ATTR_2F_X(attrib), 2);
+ OUT_RING(chan, fui(v[0]));
+ OUT_RING(chan, fui(v[1]));
+ break;
+ case 1:
+ BEGIN_RING(chan, eng3d, NV30_3D_VTX_ATTR_1F(attrib), 1);
+ OUT_RING(chan, fui(v[0]));
+ break;
+ }
+}
#endif