#include "nouveau/nouveau_winsys.h"
#include "nouveau/nouveau_gldefs.h"
-
+#include "nouveau/nouveau_resource.h"
+#include "nv30-40_3d.xml.h"
#include "nvfx_state.h"
#define NOUVEAU_ERR(fmt, args...) \
struct nvfx_screen *screen;
unsigned is_nv4x; /* either 0 or ~0 */
+ unsigned use_nv4x; /* either 0 or ~0 */
boolean use_vp_clipping;
struct draw_context *draw;
/* HW state derived from pipe states */
struct nvfx_state state;
- struct {
- struct nvfx_vertex_program *vertprog;
-
- unsigned nr_attribs;
- unsigned hw[PIPE_MAX_SHADER_INPUTS];
- unsigned draw[PIPE_MAX_SHADER_INPUTS];
- unsigned emit[PIPE_MAX_SHADER_INPUTS];
- } swtnl;
enum {
HW, SWTNL, SWRAST
struct pipe_scissor_state scissor;
unsigned stipple[32];
struct pipe_clip_state clip;
- struct nvfx_vertex_program *vertprog;
+ struct nvfx_pipe_vertex_program *vertprog;
struct nvfx_pipe_fragment_program *fragprog;
struct pipe_resource *constbuf[PIPE_SHADER_TYPES];
unsigned constbuf_nr[PIPE_SHADER_TYPES];
struct nvfx_sampler_state *tex_sampler[PIPE_MAX_SAMPLERS];
struct pipe_sampler_view *fragment_sampler_views[PIPE_MAX_SAMPLERS];
struct nvfx_pipe_fragment_program* dummy_fs;
+ struct pipe_query* query;
unsigned nr_samplers;
unsigned nr_textures;
int hw_pointsprite_control;
int hw_vp_output;
struct nvfx_fragment_program* hw_fragprog;
+ struct nvfx_vertex_program* hw_vertprog;
unsigned relocs_needed;
};
/* nvfx_vbo.c */
extern boolean nvfx_vbo_validate(struct nvfx_context *nvfx);
+extern void nvfx_vbo_swtnl_validate(struct nvfx_context *nvfx);
extern void nvfx_vbo_relocate(struct nvfx_context *nvfx);
extern void nvfx_idxbuf_validate(struct nvfx_context* nvfx);
extern void nvfx_idxbuf_relocate(struct nvfx_context* nvfx);
/* nvfx_push.c */
extern void nvfx_push_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info);
-/* must WAIT_RING(chan, ncomp + 1) or equivalent beforehand! */
-static inline void nvfx_emit_vtx_attr(struct nouveau_channel* chan, unsigned attrib, const float* v, unsigned ncomp)
+static inline void nvfx_emit_vtx_attr(struct nouveau_channel* chan,
+ struct nouveau_grobj *eng3d, unsigned attrib, const float* v,
+ unsigned ncomp)
{
switch (ncomp) {
case 4:
- OUT_RING(chan, RING_3D(NV34TCL_VTX_ATTR_4F_X(attrib), 4));
+ BEGIN_RING(chan, eng3d, NV30_3D_VTX_ATTR_4F_X(attrib), 4);
OUT_RING(chan, fui(v[0]));
OUT_RING(chan, fui(v[1]));
OUT_RING(chan, fui(v[2]));
OUT_RING(chan, fui(v[3]));
break;
case 3:
- OUT_RING(chan, RING_3D(NV34TCL_VTX_ATTR_3F_X(attrib), 3));
+ BEGIN_RING(chan, eng3d, NV30_3D_VTX_ATTR_3F_X(attrib), 3);
OUT_RING(chan, fui(v[0]));
OUT_RING(chan, fui(v[1]));
OUT_RING(chan, fui(v[2]));
break;
case 2:
- OUT_RING(chan, RING_3D(NV34TCL_VTX_ATTR_2F_X(attrib), 2));
+ BEGIN_RING(chan, eng3d, NV30_3D_VTX_ATTR_2F_X(attrib), 2);
OUT_RING(chan, fui(v[0]));
OUT_RING(chan, fui(v[1]));
break;
case 1:
- OUT_RING(chan, RING_3D(NV34TCL_VTX_ATTR_1F(attrib), 1));
+ BEGIN_RING(chan, eng3d, NV30_3D_VTX_ATTR_1F(attrib), 1);
OUT_RING(chan, fui(v[0]));
break;
}