draw_set_mapped_vertex_buffer(nvfx->draw, i, map);
}
- if (info->indexed) {
- map = nvfx_buffer(nvfx->idxbuf.buffer)->data + nvfx->idxbuf.offset;
- draw_set_mapped_element_buffer_range(nvfx->draw, nvfx->idxbuf.index_size, info->index_bias, info->min_index, info->max_index, map);
- } else {
- draw_set_mapped_element_buffer(nvfx->draw, 0, 0, NULL);
- }
+ map = NULL;
+ if (info->indexed && nvfx->idxbuf.buffer)
+ map = nvfx_buffer(nvfx->idxbuf.buffer)->data;
+ draw_set_mapped_index_buffer(nvfx->draw, map);
if (nvfx->constbuf[PIPE_SHADER_VERTEX]) {
const unsigned nr = nvfx->constbuf_nr[PIPE_SHADER_VERTEX];
map, nr);
}
- draw_arrays_instanced(nvfx->draw, info->mode, info->start, info->count, info->start_instance, info->instance_count);
+ draw_vbo(nvfx->draw, info);
draw_flush(nvfx->draw);
}