#ifndef __NVFX_SCREEN_H__
#define __NVFX_SCREEN_H__
-#include <util/u_double_list.h>
+#include "pipe/p_compiler.h"
+#include "util/u_double_list.h"
#include "nouveau/nouveau_screen.h"
-#include "nv04_surface_2d.h"
-#include "nvfx_context.h"
+
+struct pipe_screen;
struct nvfx_screen {
struct nouveau_screen base;
struct nouveau_winsys *nvws;
+ struct nouveau_bo *fence;
struct nvfx_context *cur_ctx;
unsigned is_nv4x; /* either 0 or ~0 */
- int vertex_buffer_flags;
+ unsigned use_nv4x; /* either 0 or ~0 */
boolean force_swtnl;
+ boolean trace_draw;
+ unsigned vertex_buffer_reloc_flags;
+ unsigned index_buffer_reloc_flags;
+ unsigned advertise_fp16;
+ unsigned advertise_fp32;
+ unsigned advertise_npot;
+ unsigned advertise_blend_equation_separate;
/* HW graphics objects */
- struct nv04_surface_2d *eng2d;
struct nouveau_grobj *eng3d;
struct nouveau_notifier *sync;
/* Vtxprog resources */
struct nouveau_resource *vp_exec_heap;
struct nouveau_resource *vp_data_heap;
+
+ struct nv04_2d_context* eng2d;
+
+ /* Once the amount of bytes drawn from the buffer reaches the updated size times this value,
+ * we will assume that the buffer will be drawn an huge number of times before the
+ * next modification
+ */
+ float static_reuse_threshold;
+
+ /* Cost of allocating a buffer in terms of the cost of copying a byte to an hardware buffer */
+ unsigned buffer_allocation_cost;
+
+ /* inline_cost/hardware_cost conversion ration */
+ float inline_cost_per_hardware_cost;
};
static INLINE struct nvfx_screen *
return (struct nvfx_screen *)screen;
}
+int nvfx_screen_surface_init(struct pipe_screen *pscreen);
+void nvfx_screen_surface_takedown(struct pipe_screen *pscreen);
+
#endif