#ifndef __NVFX_SCREEN_H__
#define __NVFX_SCREEN_H__
+#include "util/u_double_list.h"
#include "nouveau/nouveau_screen.h"
#include "nv04_surface_2d.h"
+#include "nvfx_context.h"
struct nvfx_screen {
struct nouveau_screen base;
struct nvfx_context *cur_ctx;
unsigned is_nv4x; /* either 0 or ~0 */
- int vertex_buffer_flags;
+ boolean force_swtnl;
+ unsigned vertex_buffer_reloc_flags;
+ unsigned index_buffer_reloc_flags;
/* HW graphics objects */
struct nv04_surface_2d *eng2d;
/* Query object resources */
struct nouveau_notifier *query;
struct nouveau_resource *query_heap;
+ struct list_head query_list;
/* Vtxprog resources */
struct nouveau_resource *vp_exec_heap;
struct nouveau_resource *vp_data_heap;
-
- /* Current 3D state of channel */
- struct nouveau_stateobj *state[NVFX_STATE_MAX];
};
static INLINE struct nvfx_screen *