void
nvfx_state_relocate(struct nvfx_context *nvfx)
{
- struct nouveau_channel *chan = nvfx->screen->base.channel;
- struct nvfx_state *state = &nvfx->state;
- so_emit_reloc_markers(chan, state->hw[NVFX_STATE_FB]);
+ nvfx_framebuffer_relocate(nvfx);
nvfx_fragtex_relocate(nvfx);
nvfx_fragprog_relocate(nvfx);
if (nvfx->render_mode == HW)