#include "nvfx_context.h"
#include "nvfx_state.h"
+#include "nvfx_resource.h"
#include "draw/draw_context.h"
-#define RENDER_STATES(name, vbo) \
-static struct nvfx_state_entry *name##render_states[] = { \
- &nvfx_state_framebuffer, \
- &nvfx_state_rasterizer, \
- &nvfx_state_scissor, \
- &nvfx_state_stipple, \
- &nvfx_state_fragprog, \
- &nvfx_state_fragtex, \
- &nvfx_state_vertprog, \
- &nvfx_state_blend, \
- &nvfx_state_blend_colour, \
- &nvfx_state_zsa, \
- &nvfx_state_sr, \
- &nvfx_state_viewport, \
- &nvfx_state_##vbo, \
- NULL \
+void
+nvfx_state_viewport_validate(struct nvfx_context *nvfx)
+{
+ struct nouveau_channel *chan = nvfx->screen->base.channel;
+ struct pipe_viewport_state *vpt = &nvfx->viewport;
+
+ WAIT_RING(chan, 11);
+ if(nvfx->render_mode == HW) {
+ OUT_RING(chan, RING_3D(NV30_3D_VIEWPORT_TRANSLATE_X, 8));
+ OUT_RINGf(chan, vpt->translate[0]);
+ OUT_RINGf(chan, vpt->translate[1]);
+ OUT_RINGf(chan, vpt->translate[2]);
+ OUT_RINGf(chan, vpt->translate[3]);
+ OUT_RINGf(chan, vpt->scale[0]);
+ OUT_RINGf(chan, vpt->scale[1]);
+ OUT_RINGf(chan, vpt->scale[2]);
+ OUT_RINGf(chan, vpt->scale[3]);
+ OUT_RING(chan, RING_3D(0x1d78, 1));
+ OUT_RING(chan, 1);
+ } else {
+ OUT_RING(chan, RING_3D(NV30_3D_VIEWPORT_TRANSLATE_X, 8));
+ OUT_RINGf(chan, 0.0f);
+ OUT_RINGf(chan, 0.0f);
+ OUT_RINGf(chan, 0.0f);
+ OUT_RINGf(chan, 0.0f);
+ OUT_RINGf(chan, 1.0f);
+ OUT_RINGf(chan, 1.0f);
+ OUT_RINGf(chan, 1.0f);
+ OUT_RINGf(chan, 1.0f);
+ OUT_RING(chan, RING_3D(0x1d78, 1));
+ OUT_RING(chan, nvfx->is_nv4x ? 0x110 : 1);
+ }
+}
+
+void
+nvfx_state_scissor_validate(struct nvfx_context *nvfx)
+{
+ struct nouveau_channel *chan = nvfx->screen->base.channel;
+ struct pipe_rasterizer_state *rast = &nvfx->rasterizer->pipe;
+ struct pipe_scissor_state *s = &nvfx->scissor;
+
+ if ((rast->scissor == 0 && nvfx->state.scissor_enabled == 0))
+ return;
+ nvfx->state.scissor_enabled = rast->scissor;
+
+ WAIT_RING(chan, 3);
+ OUT_RING(chan, RING_3D(NV30_3D_SCISSOR_HORIZ, 2));
+ if (nvfx->state.scissor_enabled) {
+ OUT_RING(chan, ((s->maxx - s->minx) << 16) | s->minx);
+ OUT_RING(chan, ((s->maxy - s->miny) << 16) | s->miny);
+ } else {
+ OUT_RING(chan, 4096 << 16);
+ OUT_RING(chan, 4096 << 16);
+ }
+}
+
+void
+nvfx_state_sr_validate(struct nvfx_context *nvfx)
+{
+ struct nouveau_channel* chan = nvfx->screen->base.channel;
+ struct pipe_stencil_ref *sr = &nvfx->stencil_ref;
+
+ WAIT_RING(chan, 4);
+ OUT_RING(chan, RING_3D(NV30_3D_STENCIL_FUNC_REF(0), 1));
+ OUT_RING(chan, sr->ref_value[0]);
+ OUT_RING(chan, RING_3D(NV30_3D_STENCIL_FUNC_REF(1), 1));
+ OUT_RING(chan, sr->ref_value[1]);
+}
+
+void
+nvfx_state_blend_colour_validate(struct nvfx_context *nvfx)
+{
+ struct nouveau_channel* chan = nvfx->screen->base.channel;
+ struct pipe_blend_color *bcol = &nvfx->blend_colour;
+
+ WAIT_RING(chan, 2);
+ OUT_RING(chan, RING_3D(NV30_3D_BLEND_COLOR, 1));
+ OUT_RING(chan, ((float_to_ubyte(bcol->color[3]) << 24) |
+ (float_to_ubyte(bcol->color[0]) << 16) |
+ (float_to_ubyte(bcol->color[1]) << 8) |
+ (float_to_ubyte(bcol->color[2]) << 0)));
+}
+
+void
+nvfx_state_stipple_validate(struct nvfx_context *nvfx)
+{
+ struct nouveau_channel *chan = nvfx->screen->base.channel;
+
+ WAIT_RING(chan, 33);
+ OUT_RING(chan, RING_3D(NV30_3D_POLYGON_STIPPLE_PATTERN(0), 32));
+ OUT_RINGp(chan, nvfx->stipple, 32);
}
-RENDER_STATES(, vbo);
-RENDER_STATES(swtnl_, vtxfmt);
+static void
+nvfx_coord_conventions_validate(struct nvfx_context* nvfx)
+{
+ struct nouveau_channel* chan = nvfx->screen->base.channel;
+ unsigned value = nvfx->hw_fragprog->coord_conventions;
+ if(value & NV30_3D_COORD_CONVENTIONS_ORIGIN_INVERTED)
+ value |= nvfx->framebuffer.height << NV30_3D_COORD_CONVENTIONS_HEIGHT__SHIFT;
+
+ WAIT_RING(chan, 2);
+ OUT_RING(chan, RING_3D(NV30_3D_COORD_CONVENTIONS, 1));
+ OUT_RING(chan, value);
+}
static void
-nvfx_state_do_validate(struct nvfx_context *nvfx,
- struct nvfx_state_entry **states)
+nvfx_ucp_validate(struct nvfx_context* nvfx)
{
- while (*states) {
- struct nvfx_state_entry *e = *states;
+ struct nouveau_channel* chan = nvfx->screen->base.channel;
+ unsigned enables[7] =
+ {
+ 0,
+ NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE0,
+ NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE0 | NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE1,
+ NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE0 | NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE1 | NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE2,
+ NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE0 | NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE1 | NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE2 | NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE3,
+ NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE0 | NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE1 | NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE2 | NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE3 | NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE4,
+ NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE0 | NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE1 | NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE2 | NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE3 | NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE4 | NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE5,
+ };
- if (nvfx->dirty & e->dirty.pipe) {
- if (e->validate(nvfx))
- nvfx->state.dirty |= (1ULL << e->dirty.hw);
- }
+ if(!nvfx->use_vp_clipping)
+ {
+ WAIT_RING(chan, 2);
+ OUT_RING(chan, RING_3D(NV30_3D_VP_CLIP_PLANES_ENABLE, 1));
+ OUT_RING(chan, 0);
- states++;
+ WAIT_RING(chan, 6 * 4 + 1);
+ OUT_RING(chan, RING_3D(NV30_3D_VP_CLIP_PLANE(0, 0), nvfx->clip.nr * 4));
+ OUT_RINGp(chan, &nvfx->clip.ucp[0][0], nvfx->clip.nr * 4);
}
- nvfx->dirty = 0;
+
+ WAIT_RING(chan, 2);
+ OUT_RING(chan, RING_3D(NV30_3D_VP_CLIP_PLANES_ENABLE, 1));
+ OUT_RING(chan, enables[nvfx->clip.nr]);
}
-void
-nvfx_state_emit(struct nvfx_context *nvfx)
+static void
+nvfx_vertprog_ucp_validate(struct nvfx_context* nvfx)
{
- struct nvfx_state *state = &nvfx->state;
- struct nvfx_screen *screen = nvfx->screen;
- struct nouveau_channel *chan = screen->base.channel;
- struct nouveau_grobj *eng3d = screen->eng3d;
+ struct nouveau_channel* chan = nvfx->screen->base.channel;
unsigned i;
- uint64_t states;
+ struct nvfx_vertex_program* vp = nvfx->hw_vertprog;
+ if(nvfx->clip.nr != vp->clip_nr)
+ {
+ unsigned idx;
+ WAIT_RING(chan, 14);
+
+ /* remove last instruction bit */
+ if(vp->clip_nr >= 0)
+ {
+ idx = vp->nr_insns - 7 + vp->clip_nr;
+ OUT_RING(chan, RING_3D(NV30_3D_VP_UPLOAD_FROM_ID, 1));
+ OUT_RING(chan, vp->exec->start + idx);
+ OUT_RING(chan, RING_3D(NV30_3D_VP_UPLOAD_INST(0), 4));
+ OUT_RINGp (chan, vp->insns[idx].data, 4);
+ }
- /* XXX: race conditions
+ /* set last instruction bit */
+ idx = vp->nr_insns - 7 + nvfx->clip.nr;
+ OUT_RING(chan, RING_3D(NV30_3D_VP_UPLOAD_FROM_ID, 1));
+ OUT_RING(chan, vp->exec->start + idx);
+ OUT_RING(chan, RING_3D(NV30_3D_VP_UPLOAD_INST(0), 4));
+ OUT_RINGp(chan, vp->insns[idx].data, 3);
+ OUT_RING(chan, vp->insns[idx].data[3] | 1);
+ vp->clip_nr = nvfx->clip.nr;
+ }
+
+ // TODO: only do this for the ones changed
+ WAIT_RING(chan, 6 * 6);
+ for(i = 0; i < nvfx->clip.nr; ++i)
+ {
+ OUT_RING(chan, RING_3D(NV30_3D_VP_UPLOAD_CONST_ID, 5));
+ OUT_RING(chan, vp->data->start + i);
+ OUT_RINGp (chan, nvfx->clip.ucp[i], 4);
+ }
+}
+
+static boolean
+nvfx_state_validate_common(struct nvfx_context *nvfx)
+{
+ struct nouveau_channel* chan = nvfx->screen->base.channel;
+ unsigned dirty;
+ unsigned still_dirty = 0;
+ int new_fb_mode = -1; /* 1 = all swizzled, 0 = make all linear */
+ boolean flush_tex_cache = FALSE;
+ unsigned render_temps;
+
+ if(nvfx != nvfx->screen->cur_ctx)
+ {
+ nvfx->dirty = ~0;
+ nvfx->hw_vtxelt_nr = 16;
+ nvfx->hw_pointsprite_control = -1;
+ nvfx->hw_vp_output = -1;
+ nvfx->screen->cur_ctx = nvfx;
+ nvfx->relocs_needed = NVFX_RELOCATE_ALL;
+ }
+
+ /* These can trigger use the of 3D engine to copy temporaries.
+ * That will recurse here and thus dirty all 3D state, so we need to this before anything else, and in a loop..
+ * This converges to having clean temps, then binding both fragtexes and framebuffers.
*/
- if (nvfx != screen->cur_ctx) {
- for (i = 0; i < NVFX_STATE_MAX; i++) {
- if (state->hw[i] && screen->state[i] != state->hw[i])
- state->dirty |= (1ULL << i);
+ while(nvfx->dirty & (NVFX_NEW_FB | NVFX_NEW_SAMPLER))
+ {
+ if(nvfx->dirty & NVFX_NEW_SAMPLER)
+ {
+ nvfx->dirty &=~ NVFX_NEW_SAMPLER;
+ nvfx_fragtex_validate(nvfx);
+
+ // TODO: only set this if really necessary
+ flush_tex_cache = TRUE;
+ }
+
+ if(nvfx->dirty & NVFX_NEW_FB)
+ {
+ nvfx->dirty &=~ NVFX_NEW_FB;
+ new_fb_mode = nvfx_framebuffer_prepare(nvfx);
+
+ // TODO: make sure this doesn't happen, i.e. fbs have matching formats
+ assert(new_fb_mode >= 0);
+ }
+ }
+
+ dirty = nvfx->dirty;
+
+ if(nvfx->render_mode == HW)
+ {
+ if(dirty & (NVFX_NEW_VERTPROG | NVFX_NEW_VERTCONST))
+ {
+ if(!nvfx_vertprog_validate(nvfx))
+ return FALSE;
+ }
+
+ if(dirty & NVFX_NEW_ARRAYS)
+ {
+ if(!nvfx_vbo_validate(nvfx))
+ return FALSE;
+ }
+
+ if(dirty & NVFX_NEW_INDEX)
+ {
+ if(nvfx->use_index_buffer)
+ nvfx_idxbuf_validate(nvfx);
+ else
+ still_dirty = NVFX_NEW_INDEX;
+ }
+ }
+ else
+ {
+ if(dirty & NVFX_NEW_VERTPROG) {
+ assert(nvfx_vertprog_validate(nvfx));
+ nvfx_vbo_swtnl_validate(nvfx);
+ }
+ }
+
+ if(dirty & NVFX_NEW_RAST)
+ sb_emit(chan, nvfx->rasterizer->sb, nvfx->rasterizer->sb_len);
+
+ if(dirty & NVFX_NEW_SCISSOR)
+ nvfx_state_scissor_validate(nvfx);
+
+ if(dirty & NVFX_NEW_STIPPLE)
+ nvfx_state_stipple_validate(nvfx);
+
+ if(nvfx->dirty & NVFX_NEW_UCP)
+ nvfx_ucp_validate(nvfx);
+
+ if(nvfx->use_vp_clipping && (nvfx->dirty & (NVFX_NEW_UCP | NVFX_NEW_VERTPROG)))
+ nvfx_vertprog_ucp_validate(nvfx);
+
+ if(dirty & (NVFX_NEW_FRAGPROG | NVFX_NEW_FRAGCONST | NVFX_NEW_VERTPROG | NVFX_NEW_SPRITE))
+ {
+ nvfx_fragprog_validate(nvfx);
+ if(dirty & NVFX_NEW_FRAGPROG)
+ flush_tex_cache = TRUE; // TODO: do we need this?
+ }
+
+ if(nvfx->is_nv4x)
+ {
+ unsigned vp_output = nvfx->hw_vertprog->or | nvfx->hw_fragprog->or;
+ vp_output |= (1 << (nvfx->clip.nr + 6)) - (1 << 6);
+
+ if(vp_output != nvfx->hw_vp_output)
+ {
+ WAIT_RING(chan, 2);
+ OUT_RING(chan, RING_3D(NV40_3D_VP_RESULT_EN, 1));
+ OUT_RING(chan, vp_output);
+ nvfx->hw_vp_output = vp_output;
}
+ }
+
+ if(new_fb_mode >= 0)
+ nvfx_framebuffer_validate(nvfx, new_fb_mode);
- screen->cur_ctx = nvfx;
+ if(dirty & NVFX_NEW_BLEND)
+ sb_emit(chan, nvfx->blend->sb, nvfx->blend->sb_len);
+
+ if(dirty & NVFX_NEW_BCOL)
+ nvfx_state_blend_colour_validate(nvfx);
+
+ if(dirty & NVFX_NEW_ZSA)
+ sb_emit(chan, nvfx->zsa->sb, nvfx->zsa->sb_len);
+
+ if(dirty & NVFX_NEW_SR)
+ nvfx_state_sr_validate(nvfx);
+
+/* All these dependencies are wrong, but otherwise
+ etracer, neverball, foobillard, glest totally misrender
+ TODO: find the right fix
+*/
+ if(dirty & (NVFX_NEW_VIEWPORT | NVFX_NEW_RAST | NVFX_NEW_ZSA) || (new_fb_mode >= 0))
+ {
+ nvfx_state_viewport_validate(nvfx);
+ }
+
+ if(dirty & NVFX_NEW_ZSA || (new_fb_mode >= 0))
+ {
+ WAIT_RING(chan, 3);
+ OUT_RING(chan, RING_3D(NV30_3D_DEPTH_WRITE_ENABLE, 2));
+ OUT_RING(chan, nvfx->framebuffer.zsbuf && nvfx->zsa->pipe.depth.writemask);
+ OUT_RING(chan, nvfx->framebuffer.zsbuf && nvfx->zsa->pipe.depth.enabled);
}
- for (i = 0, states = state->dirty; states; i++) {
- if (!(states & (1ULL << i)))
- continue;
- so_ref (state->hw[i], &nvfx->screen->state[i]);
- if (state->hw[i])
- so_emit(chan, nvfx->screen->state[i]);
- states &= ~(1ULL << i);
+ if((new_fb_mode >= 0) || (dirty & NVFX_NEW_FRAGPROG))
+ nvfx_coord_conventions_validate(nvfx);
+
+ if(flush_tex_cache)
+ {
+ // TODO: what about nv30?
+ if(nvfx->is_nv4x)
+ {
+ WAIT_RING(chan, 4);
+ OUT_RING(chan, RING_3D(NV40_3D_TEX_CACHE_CTL, 1));
+ OUT_RING(chan, 2);
+ OUT_RING(chan, RING_3D(NV40_3D_TEX_CACHE_CTL, 1));
+ OUT_RING(chan, 1);
+ }
}
- /* TODO: could nv30 need this or something similar too? */
- if(nvfx->is_nv4x) {
- if (state->dirty & ((1ULL << NVFX_STATE_FRAGPROG) |
- (1ULL << NVFX_STATE_FRAGTEX0))) {
- BEGIN_RING(chan, eng3d, NV40TCL_TEX_CACHE_CTL, 1);
- OUT_RING (chan, 2);
- BEGIN_RING(chan, eng3d, NV40TCL_TEX_CACHE_CTL, 1);
- OUT_RING (chan, 1);
+ nvfx->dirty = dirty & still_dirty;
+
+ render_temps = nvfx->state.render_temps;
+ if(render_temps)
+ {
+ for(int i = 0; i < nvfx->framebuffer.nr_cbufs; ++i)
+ {
+ if(render_temps & (1 << i)) {
+ assert(((struct nvfx_surface*)nvfx->framebuffer.cbufs[i])->temp);
+ util_dirty_surface_set_dirty(nvfx_surface_get_dirty_surfaces(nvfx->framebuffer.cbufs[i]),
+ (struct util_dirty_surface*)nvfx->framebuffer.cbufs[i]);
+ }
+ }
+
+ if(render_temps & 0x80) {
+ assert(((struct nvfx_surface*)nvfx->framebuffer.zsbuf)->temp);
+ util_dirty_surface_set_dirty(nvfx_surface_get_dirty_surfaces(nvfx->framebuffer.zsbuf),
+ (struct util_dirty_surface*)nvfx->framebuffer.zsbuf);
}
}
- state->dirty = 0;
+
+ return TRUE;
}
-void
-nvfx_state_flush_notify(struct nouveau_channel *chan)
+inline void
+nvfx_state_relocate(struct nvfx_context *nvfx, unsigned relocs)
{
- struct nvfx_context *nvfx = chan->user_private;
- struct nvfx_state *state = &nvfx->state;
- unsigned i, samplers;
-
- so_emit_reloc_markers(chan, state->hw[NVFX_STATE_FB]);
- for (i = 0, samplers = state->fp_samplers; i < 16 && samplers; i++) {
- if (!(samplers & (1 << i)))
- continue;
- so_emit_reloc_markers(chan,
- state->hw[NVFX_STATE_FRAGTEX0+i]);
- samplers &= ~(1ULL << i);
- }
- so_emit_reloc_markers(chan, state->hw[NVFX_STATE_FRAGPROG]);
- if (state->hw[NVFX_STATE_VTXBUF] && nvfx->render_mode == HW)
- so_emit_reloc_markers(chan, state->hw[NVFX_STATE_VTXBUF]);
+ struct nouveau_channel* chan = nvfx->screen->base.channel;
+ /* we need to ensure there is enough space to output relocations in one go */
+ const unsigned max_relocs = 0
+ + 16 /* vertex buffers, incl. dma flag */
+ + 2 /* index buffer plus format+dma flag */
+ + 2 * 5 /* 4 cbufs + zsbuf, plus dma objects */
+ + 2 * 16 /* fragment textures plus format+dma flag */
+ + 2 * 4 /* vertex textures plus format+dma flag */
+ + 1 /* fragprog incl dma flag */
+ ;
+
+ MARK_RING(chan, max_relocs * 2, max_relocs * 2);
+
+ if(relocs & NVFX_RELOCATE_FRAMEBUFFER)
+ nvfx_framebuffer_relocate(nvfx);
+ if(relocs & NVFX_RELOCATE_FRAGTEX)
+ nvfx_fragtex_relocate(nvfx);
+ if(relocs & NVFX_RELOCATE_FRAGPROG)
+ nvfx_fragprog_relocate(nvfx);
+ if(relocs & NVFX_RELOCATE_VTXBUF)
+ nvfx_vbo_relocate(nvfx);
+ if(relocs & NVFX_RELOCATE_IDXBUF)
+ nvfx_idxbuf_relocate(nvfx);
}
boolean
nvfx_state_validate(struct nvfx_context *nvfx)
{
- boolean was_sw = nvfx->fallback_swtnl ? TRUE : FALSE;
-
if (nvfx->render_mode != HW) {
/* Don't even bother trying to go back to hw if none
* of the states that caused swtnl previously have changed.
return FALSE;
/* Attempt to go to hwtnl again */
- nvfx->pipe.flush(&nvfx->pipe, 0, NULL);
nvfx->dirty |= (NVFX_NEW_VIEWPORT |
NVFX_NEW_VERTPROG |
NVFX_NEW_ARRAYS);
nvfx->render_mode = HW;
}
- nvfx_state_do_validate(nvfx, render_states);
-
- if (nvfx->fallback_swtnl || nvfx->fallback_swrast)
+ if(!nvfx_state_validate_common(nvfx))
return FALSE;
- if (was_sw)
- NOUVEAU_ERR("swtnl->hw\n");
-
return TRUE;
}
/* Setup for swtnl */
if (nvfx->render_mode == HW) {
- NOUVEAU_ERR("hw->swtnl 0x%08x\n", nvfx->fallback_swtnl);
+ static boolean warned = FALSE;
+ if(!warned) {
+ NOUVEAU_ERR("hw->swtnl 0x%08x\n", nvfx->fallback_swtnl);
+ warned = TRUE;
+ }
nvfx->pipe.flush(&nvfx->pipe, 0, NULL);
nvfx->dirty |= (NVFX_NEW_VIEWPORT |
NVFX_NEW_VERTPROG |
nvfx->render_mode = SWTNL;
}
- if (nvfx->draw_dirty & NVFX_NEW_VERTPROG)
- draw_bind_vertex_shader(draw, nvfx->vertprog->draw);
+ if (nvfx->draw_dirty & NVFX_NEW_VERTPROG) {
+ if(!nvfx->vertprog->draw_vs)
+ nvfx->vertprog->draw_vs = draw_create_vertex_shader(draw, &nvfx->vertprog->pipe);
+ draw_bind_vertex_shader(draw, nvfx->vertprog->draw_vs);
+ }
if (nvfx->draw_dirty & NVFX_NEW_RAST)
- draw_set_rasterizer_state(draw, &nvfx->rasterizer->pipe);
+ draw_set_rasterizer_state(draw, &nvfx->rasterizer->pipe,
+ nvfx->rasterizer);
if (nvfx->draw_dirty & NVFX_NEW_UCP)
draw_set_clip_state(draw, &nvfx->clip);
draw_set_vertex_elements(draw, nvfx->vtxelt->num_elements, nvfx->vtxelt->pipe);
}
- nvfx_state_do_validate(nvfx, swtnl_render_states);
+ if (nvfx->draw_dirty & NVFX_NEW_INDEX)
+ draw_set_index_buffer(draw, &nvfx->idxbuf);
- if (nvfx->fallback_swrast) {
- NOUVEAU_ERR("swtnl->swrast 0x%08x\n", nvfx->fallback_swrast);
- return FALSE;
- }
+ nvfx_state_validate_common(nvfx);
nvfx->draw_dirty = 0;
return TRUE;