docs: Update status of GL 3.x related extensions
[mesa.git] / src / gallium / drivers / nvfx / nvfx_state_emit.c
index b9d189779197b57ac5d496b57a1311629419ba50..501fdd4430c986a63f11f639ce43766cca302487 100644 (file)
 #include "nvfx_resource.h"
 #include "draw/draw_context.h"
 
+void
+nvfx_state_viewport_validate(struct nvfx_context *nvfx)
+{
+       struct nouveau_channel *chan = nvfx->screen->base.channel;
+       struct pipe_viewport_state *vpt = &nvfx->viewport;
+
+       WAIT_RING(chan, 11);
+       if(nvfx->render_mode == HW) {
+               OUT_RING(chan, RING_3D(NV30_3D_VIEWPORT_TRANSLATE_X, 8));
+               OUT_RINGf(chan, vpt->translate[0]);
+               OUT_RINGf(chan, vpt->translate[1]);
+               OUT_RINGf(chan, vpt->translate[2]);
+               OUT_RINGf(chan, vpt->translate[3]);
+               OUT_RINGf(chan, vpt->scale[0]);
+               OUT_RINGf(chan, vpt->scale[1]);
+               OUT_RINGf(chan, vpt->scale[2]);
+               OUT_RINGf(chan, vpt->scale[3]);
+               OUT_RING(chan, RING_3D(0x1d78, 1));
+               OUT_RING(chan, 1);
+       } else {
+               OUT_RING(chan, RING_3D(NV30_3D_VIEWPORT_TRANSLATE_X, 8));
+               OUT_RINGf(chan, 0.0f);
+               OUT_RINGf(chan, 0.0f);
+               OUT_RINGf(chan, 0.0f);
+               OUT_RINGf(chan, 0.0f);
+               OUT_RINGf(chan, 1.0f);
+               OUT_RINGf(chan, 1.0f);
+               OUT_RINGf(chan, 1.0f);
+               OUT_RINGf(chan, 1.0f);
+               OUT_RING(chan, RING_3D(0x1d78, 1));
+               OUT_RING(chan, nvfx->is_nv4x ? 0x110 : 1);
+       }
+}
+
+void
+nvfx_state_scissor_validate(struct nvfx_context *nvfx)
+{
+       struct nouveau_channel *chan = nvfx->screen->base.channel;
+       struct pipe_rasterizer_state *rast = &nvfx->rasterizer->pipe;
+       struct pipe_scissor_state *s = &nvfx->scissor;
+
+       if ((rast->scissor == 0 && nvfx->state.scissor_enabled == 0))
+               return;
+       nvfx->state.scissor_enabled = rast->scissor;
+
+       WAIT_RING(chan, 3);
+       OUT_RING(chan, RING_3D(NV30_3D_SCISSOR_HORIZ, 2));
+       if (nvfx->state.scissor_enabled) {
+               OUT_RING(chan, ((s->maxx - s->minx) << 16) | s->minx);
+               OUT_RING(chan, ((s->maxy - s->miny) << 16) | s->miny);
+       } else {
+               OUT_RING(chan, 4096 << 16);
+               OUT_RING(chan, 4096 << 16);
+       }
+}
+
+void
+nvfx_state_sr_validate(struct nvfx_context *nvfx)
+{
+       struct nouveau_channel* chan = nvfx->screen->base.channel;
+       struct pipe_stencil_ref *sr = &nvfx->stencil_ref;
+
+       WAIT_RING(chan, 4);
+       OUT_RING(chan, RING_3D(NV30_3D_STENCIL_FUNC_REF(0), 1));
+       OUT_RING(chan, sr->ref_value[0]);
+       OUT_RING(chan, RING_3D(NV30_3D_STENCIL_FUNC_REF(1), 1));
+       OUT_RING(chan, sr->ref_value[1]);
+}
+
+void
+nvfx_state_blend_colour_validate(struct nvfx_context *nvfx)
+{
+       struct nouveau_channel* chan = nvfx->screen->base.channel;
+       struct pipe_blend_color *bcol = &nvfx->blend_colour;
+
+       WAIT_RING(chan, 2);
+       OUT_RING(chan, RING_3D(NV30_3D_BLEND_COLOR, 1));
+       OUT_RING(chan, ((float_to_ubyte(bcol->color[3]) << 24) |
+                      (float_to_ubyte(bcol->color[0]) << 16) |
+                      (float_to_ubyte(bcol->color[1]) <<  8) |
+                      (float_to_ubyte(bcol->color[2]) <<  0)));
+}
+
+void
+nvfx_state_stipple_validate(struct nvfx_context *nvfx)
+{
+       struct nouveau_channel *chan = nvfx->screen->base.channel;
+
+       WAIT_RING(chan, 33);
+       OUT_RING(chan, RING_3D(NV30_3D_POLYGON_STIPPLE_PATTERN(0), 32));
+       OUT_RINGp(chan, nvfx->stipple, 32);
+}
+
+static void
+nvfx_coord_conventions_validate(struct nvfx_context* nvfx)
+{
+       struct nouveau_channel* chan = nvfx->screen->base.channel;
+       unsigned value = nvfx->hw_fragprog->coord_conventions;
+       if(value & NV30_3D_COORD_CONVENTIONS_ORIGIN_INVERTED)
+               value |= nvfx->framebuffer.height << NV30_3D_COORD_CONVENTIONS_HEIGHT__SHIFT;
+
+       WAIT_RING(chan, 2);
+       OUT_RING(chan, RING_3D(NV30_3D_COORD_CONVENTIONS, 1));
+       OUT_RING(chan, value);
+}
+
+static void
+nvfx_ucp_validate(struct nvfx_context* nvfx)
+{
+       struct nouveau_channel* chan = nvfx->screen->base.channel;
+       unsigned enables[7] =
+       {
+                       0,
+                       NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE0,
+                       NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE0 | NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE1,
+                       NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE0 | NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE1 | NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE2,
+                       NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE0 | NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE1 | NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE2 | NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE3,
+                       NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE0 | NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE1 | NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE2 | NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE3 | NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE4,
+                       NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE0 | NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE1 | NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE2 | NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE3 | NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE4 | NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE5,
+       };
+
+       if(!nvfx->use_vp_clipping)
+       {
+               WAIT_RING(chan, 2);
+               OUT_RING(chan, RING_3D(NV30_3D_VP_CLIP_PLANES_ENABLE, 1));
+               OUT_RING(chan, 0);
+
+               WAIT_RING(chan, 6 * 4 + 1);
+               OUT_RING(chan, RING_3D(NV30_3D_VP_CLIP_PLANE(0, 0), nvfx->clip.nr * 4));
+               OUT_RINGp(chan, &nvfx->clip.ucp[0][0], nvfx->clip.nr * 4);
+       }
+
+       WAIT_RING(chan, 2);
+       OUT_RING(chan, RING_3D(NV30_3D_VP_CLIP_PLANES_ENABLE, 1));
+       OUT_RING(chan, enables[nvfx->clip.nr]);
+}
+
+static void
+nvfx_vertprog_ucp_validate(struct nvfx_context* nvfx)
+{
+       struct nouveau_channel* chan = nvfx->screen->base.channel;
+       unsigned i;
+       struct nvfx_vertex_program* vp = nvfx->hw_vertprog;
+       if(nvfx->clip.nr != vp->clip_nr)
+       {
+               unsigned idx;
+               WAIT_RING(chan, 14);
+
+               /* remove last instruction bit */
+               if(vp->clip_nr >= 0)
+               {
+                       idx = vp->nr_insns - 7 + vp->clip_nr;
+                       OUT_RING(chan, RING_3D(NV30_3D_VP_UPLOAD_FROM_ID, 1));
+                       OUT_RING(chan,  vp->exec->start + idx);
+                       OUT_RING(chan, RING_3D(NV30_3D_VP_UPLOAD_INST(0), 4));
+                       OUT_RINGp (chan, vp->insns[idx].data, 4);
+               }
+
+                /* set last instruction bit */
+               idx = vp->nr_insns - 7 + nvfx->clip.nr;
+               OUT_RING(chan, RING_3D(NV30_3D_VP_UPLOAD_FROM_ID, 1));
+               OUT_RING(chan,  vp->exec->start + idx);
+               OUT_RING(chan, RING_3D(NV30_3D_VP_UPLOAD_INST(0), 4));
+               OUT_RINGp(chan, vp->insns[idx].data, 3);
+               OUT_RING(chan, vp->insns[idx].data[3] | 1);
+               vp->clip_nr = nvfx->clip.nr;
+       }
+
+       // TODO: only do this for the ones changed
+       WAIT_RING(chan, 6 * 6);
+       for(i = 0; i < nvfx->clip.nr; ++i)
+       {
+               OUT_RING(chan, RING_3D(NV30_3D_VP_UPLOAD_CONST_ID, 5));
+               OUT_RING(chan, vp->data->start + i);
+               OUT_RINGp (chan, nvfx->clip.ucp[i], 4);
+       }
+}
+
 static boolean
 nvfx_state_validate_common(struct nvfx_context *nvfx)
 {
        struct nouveau_channel* chan = nvfx->screen->base.channel;
        unsigned dirty;
        unsigned still_dirty = 0;
-       int all_swizzled = -1;
+       int new_fb_mode = -1; /* 1 = all swizzled, 0 = make all linear */
        boolean flush_tex_cache = FALSE;
+       unsigned render_temps;
 
        if(nvfx != nvfx->screen->cur_ctx)
        {
                nvfx->dirty = ~0;
+               nvfx->hw_vtxelt_nr = 16;
+               nvfx->hw_pointsprite_control = -1;
+               nvfx->hw_vp_output = -1;
                nvfx->screen->cur_ctx = nvfx;
+               nvfx->relocs_needed = NVFX_RELOCATE_ALL;
        }
 
        /* These can trigger use the of 3D engine to copy temporaries.
@@ -36,10 +219,10 @@ nvfx_state_validate_common(struct nvfx_context *nvfx)
                if(nvfx->dirty & NVFX_NEW_FB)
                {
                        nvfx->dirty &=~ NVFX_NEW_FB;
-                       all_swizzled = nvfx_framebuffer_prepare(nvfx);
+                       new_fb_mode = nvfx_framebuffer_prepare(nvfx);
 
                        // TODO: make sure this doesn't happen, i.e. fbs have matching formats
-                       assert(all_swizzled >= 0);
+                       assert(new_fb_mode >= 0);
                }
        }
 
@@ -47,7 +230,7 @@ nvfx_state_validate_common(struct nvfx_context *nvfx)
 
        if(nvfx->render_mode == HW)
        {
-               if(dirty & (NVFX_NEW_VERTPROG | NVFX_NEW_VERTCONST | NVFX_NEW_UCP))
+               if(dirty & (NVFX_NEW_VERTPROG | NVFX_NEW_VERTCONST))
                {
                        if(!nvfx_vertprog_validate(nvfx))
                                return FALSE;
@@ -69,12 +252,10 @@ nvfx_state_validate_common(struct nvfx_context *nvfx)
        }
        else
        {
-               /* TODO: this looks a bit misdesigned */
-               if(dirty & (NVFX_NEW_VERTPROG | NVFX_NEW_UCP))
-                       nvfx_vertprog_validate(nvfx);
-
-               if(dirty & (NVFX_NEW_ARRAYS | NVFX_NEW_INDEX | NVFX_NEW_FRAGPROG))
-                       nvfx_vtxfmt_validate(nvfx);
+               if(dirty & NVFX_NEW_VERTPROG) {
+                       assert(nvfx_vertprog_validate(nvfx));
+                       nvfx_vbo_swtnl_validate(nvfx);
+               }
        }
 
        if(dirty & NVFX_NEW_RAST)
@@ -86,15 +267,35 @@ nvfx_state_validate_common(struct nvfx_context *nvfx)
        if(dirty & NVFX_NEW_STIPPLE)
                nvfx_state_stipple_validate(nvfx);
 
-       if(dirty & (NVFX_NEW_FRAGPROG | NVFX_NEW_FRAGCONST))
+       if(nvfx->dirty & NVFX_NEW_UCP)
+              nvfx_ucp_validate(nvfx);
+
+       if(nvfx->use_vp_clipping && (nvfx->dirty & (NVFX_NEW_UCP | NVFX_NEW_VERTPROG)))
+               nvfx_vertprog_ucp_validate(nvfx);
+
+       if(dirty & (NVFX_NEW_FRAGPROG | NVFX_NEW_FRAGCONST | NVFX_NEW_VERTPROG | NVFX_NEW_SPRITE))
        {
                nvfx_fragprog_validate(nvfx);
                if(dirty & NVFX_NEW_FRAGPROG)
                        flush_tex_cache = TRUE; // TODO: do we need this?
        }
 
-       if(all_swizzled >= 0)
-               nvfx_framebuffer_validate(nvfx, all_swizzled);
+       if(nvfx->is_nv4x)
+       {
+               unsigned vp_output = nvfx->hw_vertprog->or | nvfx->hw_fragprog->or;
+               vp_output |= (1 << (nvfx->clip.nr + 6)) - (1 << 6);
+
+               if(vp_output != nvfx->hw_vp_output)
+               {
+                       WAIT_RING(chan, 2);
+                       OUT_RING(chan, RING_3D(NV40_3D_VP_RESULT_EN, 1));
+                       OUT_RING(chan, vp_output);
+                       nvfx->hw_vp_output = vp_output;
+               }
+       }
+
+       if(new_fb_mode >= 0)
+               nvfx_framebuffer_validate(nvfx, new_fb_mode);
 
        if(dirty & NVFX_NEW_BLEND)
                sb_emit(chan, nvfx->blend->sb, nvfx->blend->sb_len);
@@ -108,12 +309,25 @@ nvfx_state_validate_common(struct nvfx_context *nvfx)
        if(dirty & NVFX_NEW_SR)
                nvfx_state_sr_validate(nvfx);
 
-/* Having this depend on FB looks wrong, but it seems
-   necessary to make this work on nv3x
+/* All these dependencies are wrong, but otherwise
+   etracer, neverball, foobillard, glest totally misrender
    TODO: find the right fix
 */
-       if(dirty & (NVFX_NEW_VIEWPORT | NVFX_NEW_FB))
+       if(dirty & (NVFX_NEW_VIEWPORT | NVFX_NEW_RAST | NVFX_NEW_ZSA) || (new_fb_mode >= 0))
+       {
                nvfx_state_viewport_validate(nvfx);
+       }
+
+       if(dirty & NVFX_NEW_ZSA || (new_fb_mode >= 0))
+       {
+               WAIT_RING(chan, 3);
+               OUT_RING(chan, RING_3D(NV30_3D_DEPTH_WRITE_ENABLE, 2));
+               OUT_RING(chan, nvfx->framebuffer.zsbuf && nvfx->zsa->pipe.depth.writemask);
+               OUT_RING(chan, nvfx->framebuffer.zsbuf && nvfx->zsa->pipe.depth.enabled);
+       }
+
+       if((new_fb_mode >= 0) || (dirty & NVFX_NEW_FRAGPROG))
+               nvfx_coord_conventions_validate(nvfx);
 
        if(flush_tex_cache)
        {
@@ -121,39 +335,43 @@ nvfx_state_validate_common(struct nvfx_context *nvfx)
                if(nvfx->is_nv4x)
                {
                        WAIT_RING(chan, 4);
-                       OUT_RING(chan, RING_3D(NV40TCL_TEX_CACHE_CTL, 1));
+                       OUT_RING(chan, RING_3D(NV40_3D_TEX_CACHE_CTL, 1));
                        OUT_RING(chan, 2);
-                       OUT_RING(chan, RING_3D(NV40TCL_TEX_CACHE_CTL, 1));
+                       OUT_RING(chan, RING_3D(NV40_3D_TEX_CACHE_CTL, 1));
                        OUT_RING(chan, 1);
                }
        }
 
        nvfx->dirty = dirty & still_dirty;
 
-       unsigned render_temps = nvfx->state.render_temps;
+       render_temps = nvfx->state.render_temps;
        if(render_temps)
        {
                for(int i = 0; i < nvfx->framebuffer.nr_cbufs; ++i)
                {
-                       if(render_temps & (1 << i))
+                       if(render_temps & (1 << i)) {
+                               assert(((struct nvfx_surface*)nvfx->framebuffer.cbufs[i])->temp);
                                util_dirty_surface_set_dirty(nvfx_surface_get_dirty_surfaces(nvfx->framebuffer.cbufs[i]),
                                                (struct util_dirty_surface*)nvfx->framebuffer.cbufs[i]);
+                       }
                }
 
-               if(render_temps & 0x80)
+               if(render_temps & 0x80) {
+                       assert(((struct nvfx_surface*)nvfx->framebuffer.zsbuf)->temp);
                        util_dirty_surface_set_dirty(nvfx_surface_get_dirty_surfaces(nvfx->framebuffer.zsbuf),
                                        (struct util_dirty_surface*)nvfx->framebuffer.zsbuf);
+               }
        }
 
        return TRUE;
 }
 
-void
-nvfx_state_emit(struct nvfx_context *nvfx)
+inline void
+nvfx_state_relocate(struct nvfx_context *nvfx, unsigned relocs)
 {
        struct nouveau_channel* chan = nvfx->screen->base.channel;
        /* we need to ensure there is enough space to output relocations in one go */
-       unsigned max_relocs = 0
+       const unsigned max_relocs = 0
              + 16 /* vertex buffers, incl. dma flag */
              + 2 /* index buffer plus format+dma flag */
              + 2 * 5 /* 4 cbufs + zsbuf, plus dma objects */
@@ -161,29 +379,24 @@ nvfx_state_emit(struct nvfx_context *nvfx)
              + 2 * 4 /* vertex textures plus format+dma flag */
              + 1 /* fragprog incl dma flag */
              ;
+
        MARK_RING(chan, max_relocs * 2, max_relocs * 2);
-       nvfx_state_relocate(nvfx);
-}
 
-void
-nvfx_state_relocate(struct nvfx_context *nvfx)
-{
-       nvfx_framebuffer_relocate(nvfx);
-       nvfx_fragtex_relocate(nvfx);
-       nvfx_fragprog_relocate(nvfx);
-       if (nvfx->render_mode == HW)
-       {
+       if(relocs & NVFX_RELOCATE_FRAMEBUFFER)
+               nvfx_framebuffer_relocate(nvfx);
+       if(relocs & NVFX_RELOCATE_FRAGTEX)
+               nvfx_fragtex_relocate(nvfx);
+       if(relocs & NVFX_RELOCATE_FRAGPROG)
+               nvfx_fragprog_relocate(nvfx);
+       if(relocs & NVFX_RELOCATE_VTXBUF)
                nvfx_vbo_relocate(nvfx);
-               if(nvfx->use_index_buffer)
-                       nvfx_idxbuf_relocate(nvfx);
-       }
+       if(relocs & NVFX_RELOCATE_IDXBUF)
+               nvfx_idxbuf_relocate(nvfx);
 }
 
 boolean
 nvfx_state_validate(struct nvfx_context *nvfx)
 {
-       boolean was_sw = nvfx->fallback_swtnl ? TRUE : FALSE;
-
        if (nvfx->render_mode != HW) {
                /* Don't even bother trying to go back to hw if none
                 * of the states that caused swtnl previously have changed.
@@ -202,9 +415,6 @@ nvfx_state_validate(struct nvfx_context *nvfx)
        if(!nvfx_state_validate_common(nvfx))
                return FALSE;
 
-       if (was_sw)
-               NOUVEAU_ERR("swtnl->hw\n");
-
        return TRUE;
 }
 
@@ -215,7 +425,11 @@ nvfx_state_validate_swtnl(struct nvfx_context *nvfx)
 
        /* Setup for swtnl */
        if (nvfx->render_mode == HW) {
-               NOUVEAU_ERR("hw->swtnl 0x%08x\n", nvfx->fallback_swtnl);
+               static boolean warned = FALSE;
+               if(!warned) {
+                       NOUVEAU_ERR("hw->swtnl 0x%08x\n", nvfx->fallback_swtnl);
+                       warned = TRUE;
+               }
                nvfx->pipe.flush(&nvfx->pipe, 0, NULL);
                nvfx->dirty |= (NVFX_NEW_VIEWPORT |
                                NVFX_NEW_VERTPROG |
@@ -223,8 +437,11 @@ nvfx_state_validate_swtnl(struct nvfx_context *nvfx)
                nvfx->render_mode = SWTNL;
        }
 
-       if (nvfx->draw_dirty & NVFX_NEW_VERTPROG)
-               draw_bind_vertex_shader(draw, nvfx->vertprog->draw);
+       if (nvfx->draw_dirty & NVFX_NEW_VERTPROG) {
+               if(!nvfx->vertprog->draw_vs)
+                       nvfx->vertprog->draw_vs = draw_create_vertex_shader(draw, &nvfx->vertprog->pipe);
+               draw_bind_vertex_shader(draw, nvfx->vertprog->draw_vs);
+       }
 
        if (nvfx->draw_dirty & NVFX_NEW_RAST)
            draw_set_rasterizer_state(draw, &nvfx->rasterizer->pipe,
@@ -241,6 +458,9 @@ nvfx_state_validate_swtnl(struct nvfx_context *nvfx)
                draw_set_vertex_elements(draw, nvfx->vtxelt->num_elements, nvfx->vtxelt->pipe);
        }
 
+       if (nvfx->draw_dirty & NVFX_NEW_INDEX)
+               draw_set_index_buffer(draw, &nvfx->idxbuf);
+
        nvfx_state_validate_common(nvfx);
 
        nvfx->draw_dirty = 0;