nvfx: new 2D: new render temporaries with resources
[mesa.git] / src / gallium / drivers / nvfx / nvfx_state_emit.c
index f91ae19ecd383f0d7adad5996daef8b5c4334b71..dc70f3de87020acf01b9a7ee6451a228ecf0f5fa 100644 (file)
@@ -1,15 +1,48 @@
 #include "nvfx_context.h"
 #include "nvfx_state.h"
+#include "nvfx_resource.h"
 #include "draw/draw_context.h"
 
 static boolean
 nvfx_state_validate_common(struct nvfx_context *nvfx)
 {
        struct nouveau_channel* chan = nvfx->screen->base.channel;
-       unsigned dirty = nvfx->dirty;
+       unsigned dirty;
+       int all_swizzled = -1;
+       boolean flush_tex_cache = FALSE;
 
        if(nvfx != nvfx->screen->cur_ctx)
-               dirty = ~0;
+       {
+               nvfx->dirty = ~0;
+               nvfx->screen->cur_ctx = nvfx;
+       }
+
+       /* These can trigger use the of 3D engine to copy temporaries.
+        * That will recurse here and thus dirty all 3D state, so we need to this before anything else, and in a loop..
+        * This converges to having clean temps, then binding both fragtexes and framebuffers.
+        */
+       while(nvfx->dirty & (NVFX_NEW_FB | NVFX_NEW_SAMPLER))
+       {
+               if(nvfx->dirty & NVFX_NEW_SAMPLER)
+               {
+                       nvfx->dirty &=~ NVFX_NEW_SAMPLER;
+                       nvfx_fragtex_validate(nvfx);
+
+                       // TODO: only set this if really necessary
+                       flush_tex_cache = TRUE;
+               }
+
+               if(nvfx->dirty & NVFX_NEW_FB)
+               {
+                       nvfx->dirty &=~ NVFX_NEW_FB;
+                       all_swizzled = nvfx_framebuffer_prepare(nvfx);
+
+                       // TODO: make sure this doesn't happen, i.e. fbs have matching formats
+                       assert(all_swizzled >= 0);
+               }
+       }
+
+       dirty = nvfx->dirty;
 
        if(nvfx->render_mode == HW)
        {
@@ -35,9 +68,6 @@ nvfx_state_validate_common(struct nvfx_context *nvfx)
                        nvfx_vtxfmt_validate(nvfx);
        }
 
-       if(dirty & NVFX_NEW_FB)
-               nvfx_state_framebuffer_validate(nvfx);
-
        if(dirty & NVFX_NEW_RAST)
                sb_emit(chan, nvfx->rasterizer->sb, nvfx->rasterizer->sb_len);
 
@@ -48,10 +78,14 @@ nvfx_state_validate_common(struct nvfx_context *nvfx)
                nvfx_state_stipple_validate(nvfx);
 
        if(dirty & (NVFX_NEW_FRAGPROG | NVFX_NEW_FRAGCONST))
+       {
                nvfx_fragprog_validate(nvfx);
+               if(dirty & NVFX_NEW_FRAGPROG)
+                       flush_tex_cache = TRUE; // TODO: do we need this?
+       }
 
-       if(dirty & NVFX_NEW_SAMPLER)
-               nvfx_fragtex_validate(nvfx);
+       if(all_swizzled >= 0)
+               nvfx_framebuffer_validate(nvfx, all_swizzled);
 
        if(dirty & NVFX_NEW_BLEND)
                sb_emit(chan, nvfx->blend->sb, nvfx->blend->sb_len);
@@ -72,13 +106,17 @@ nvfx_state_validate_common(struct nvfx_context *nvfx)
        if(dirty & (NVFX_NEW_VIEWPORT | NVFX_NEW_FB))
                nvfx_state_viewport_validate(nvfx);
 
-       /* TODO: could nv30 need this or something similar too? */
-       if((dirty & (NVFX_NEW_FRAGPROG | NVFX_NEW_SAMPLER)) && nvfx->is_nv4x) {
-               WAIT_RING(chan, 4);
-               OUT_RING(chan, RING_3D(NV40TCL_TEX_CACHE_CTL, 1));
-               OUT_RING(chan, 2);
-               OUT_RING(chan, RING_3D(NV40TCL_TEX_CACHE_CTL, 1));
-               OUT_RING(chan, 1);
+       if(flush_tex_cache)
+       {
+               // TODO: what about nv30?
+               if(nvfx->is_nv4x)
+               {
+                       WAIT_RING(chan, 4);
+                       OUT_RING(chan, RING_3D(NV40TCL_TEX_CACHE_CTL, 1));
+                       OUT_RING(chan, 2);
+                       OUT_RING(chan, RING_3D(NV40TCL_TEX_CACHE_CTL, 1));
+                       OUT_RING(chan, 1);
+               }
        }
        nvfx->dirty = 0;
        return TRUE;
@@ -99,6 +137,21 @@ nvfx_state_emit(struct nvfx_context *nvfx)
              ;
        MARK_RING(chan, max_relocs * 2, max_relocs * 2);
        nvfx_state_relocate(nvfx);
+
+       unsigned render_temps = nvfx->state.render_temps;
+       if(render_temps)
+       {
+               for(int i = 0; i < nvfx->framebuffer.nr_cbufs; ++i)
+               {
+                       if(render_temps & (1 << i))
+                               util_dirty_surface_set_dirty(nvfx_surface_get_dirty_surfaces(nvfx->framebuffer.cbufs[i]),
+                                               (struct util_dirty_surface*)nvfx->framebuffer.cbufs[i]);
+               }
+
+               if(render_temps & 0x80)
+                       util_dirty_surface_set_dirty(nvfx_surface_get_dirty_surfaces(nvfx->framebuffer.zsbuf),
+                                       (struct util_dirty_surface*)nvfx->framebuffer.zsbuf);
+       }
 }
 
 void