#include "util/u_format.h"
static inline boolean
-nvfx_surface_linear_renderable(struct pipe_surface* surf)
+nvfx_surface_linear_target(struct pipe_surface* surf)
{
- /* TODO: precompute this in nvfx_surface creation */
- return (surf->texture->flags & NOUVEAU_RESOURCE_FLAG_LINEAR)
- && !(((struct nvfx_surface*)surf)->offset & 63)
- && !(((struct nvfx_surface*)surf)->pitch & 63);
+ return !!((struct nvfx_miptree*)surf->texture)->linear_pitch;
}
-static inline boolean
-nvfx_surface_swizzled_renderable(struct pipe_framebuffer_state* fb, struct pipe_surface* surf)
-{
- /* TODO: precompute this in nvfx_surface creation */
- return !((struct nvfx_miptree*)surf->texture)->linear_pitch
- && (surf->texture->target != PIPE_TEXTURE_3D || u_minify(surf->texture->depth0, surf->u.tex.level) <= 1)
- && !(((struct nvfx_surface*)surf)->offset & 127)
- && (surf->width == fb->width)
- && (surf->height == fb->height)
- && !((struct nvfx_surface*)surf)->temp
- && (surf->format == PIPE_FORMAT_B8G8R8A8_UNORM || surf->format == PIPE_FORMAT_B8G8R8X8_UNORM || surf->format == PIPE_FORMAT_B5G6R5_UNORM);
-}
-
-static boolean
-nvfx_surface_get_render_target(struct pipe_surface* surf, int all_swizzled, struct nvfx_render_target* target)
+static void
+nvfx_surface_get_render_target(struct pipe_surface* surf,
+ struct nvfx_render_target* target)
{
struct nvfx_surface* ns = (struct nvfx_surface*)surf;
- if(!ns->temp)
- {
- target->bo = ((struct nvfx_miptree*)surf->texture)->base.bo;
- target->offset = ns->offset;
- target->pitch = align(ns->pitch, 64);
- assert(target->pitch);
- return FALSE;
- }
- else
- {
- target->offset = 0;
- target->pitch = ns->temp->linear_pitch;
- target->bo = ns->temp->base.bo;
- assert(target->pitch);
- return TRUE;
- }
-}
-int
-nvfx_framebuffer_prepare(struct nvfx_context *nvfx)
-{
- struct pipe_framebuffer_state *fb = &nvfx->framebuffer;
- int i, color_format = 0, zeta_format = 0;
- int all_swizzled = 1;
-
- if(!nvfx->is_nv4x)
- assert(fb->nr_cbufs <= 1);
- else
- assert(fb->nr_cbufs <= 4);
-
- for (i = 0; i < fb->nr_cbufs; i++) {
- if (color_format) {
- if(color_format != fb->cbufs[i]->format)
- return -1;
- } else
- color_format = fb->cbufs[i]->format;
-
- if(!nvfx_surface_swizzled_renderable(fb, fb->cbufs[i]))
- all_swizzled = 0;
- }
-
- if (fb->zsbuf) {
- /* TODO: return FALSE if we have a format not supporting a depth buffer (e.g. r8); currently those are not supported at all */
- if(!nvfx_surface_swizzled_renderable(fb, fb->zsbuf))
- all_swizzled = 0;
-
- if(all_swizzled && util_format_get_blocksize(color_format) != util_format_get_blocksize(zeta_format))
- all_swizzled = 0;
- }
-
- for (i = 0; i < fb->nr_cbufs; i++) {
- if(!((struct nvfx_surface*)fb->cbufs[i])->temp && !all_swizzled && !nvfx_surface_linear_renderable(fb->cbufs[i]))
- nvfx_surface_create_temp(&nvfx->pipe, fb->cbufs[i]);
- }
-
- if(fb->zsbuf) {
- if(!((struct nvfx_surface*)fb->zsbuf)->temp && !all_swizzled && !nvfx_surface_linear_renderable(fb->zsbuf))
- nvfx_surface_create_temp(&nvfx->pipe, fb->zsbuf);
- }
-
- return all_swizzled;
+ target->bo = ((struct nvfx_miptree*)surf->texture)->base.bo;
+ target->offset = ns->offset;
+ target->pitch = align(ns->pitch, 64);
+ assert(target->pitch);
}
void
-nvfx_framebuffer_validate(struct nvfx_context *nvfx, unsigned prepare_result)
+nvfx_framebuffer_validate(struct nvfx_context *nvfx)
{
struct pipe_framebuffer_state *fb = &nvfx->framebuffer;
struct nouveau_channel *chan = nvfx->screen->base.channel;
unsigned rt_flags = NOUVEAU_BO_RDWR | NOUVEAU_BO_VRAM;
unsigned w = fb->width;
unsigned h = fb->height;
+ int all_swizzled =1 , cb_format = 0;
+
+ /* do some sanity checks on the render target state and check if the targets
+ * are swizzled
+ */
+ nvfx->is_nv4x ? assert(fb->nr_cbufs <= 4) : assert(fb->nr_cbufs <= 1);
+ if(fb->nr_cbufs && fb->zsbuf)
+ assert(util_format_get_blocksize(fb->cbufs[0]->format) ==
+ util_format_get_blocksize(fb->zsbuf->format));
+
+ for(i = 0; i < fb->nr_cbufs; i++) {
+ if(cb_format)
+ assert(cb_format == fb->cbufs[i]->format);
+ else
+ cb_format = fb->cbufs[i]->format;
+
+ if(nvfx_surface_linear_target(fb->cbufs[i]))
+ all_swizzled = 0;
+ }
+
+ if(fb->zsbuf && nvfx_surface_linear_target(fb->zsbuf))
+ all_swizzled = 0;
rt_enable = (NV30_3D_RT_ENABLE_COLOR0 << fb->nr_cbufs) - 1;
- if (rt_enable & (NV30_3D_RT_ENABLE_COLOR1 |
- NV40_3D_RT_ENABLE_COLOR2 | NV40_3D_RT_ENABLE_COLOR3))
+ if(rt_enable & (NV30_3D_RT_ENABLE_COLOR1 |
+ NV40_3D_RT_ENABLE_COLOR2 | NV40_3D_RT_ENABLE_COLOR3))
rt_enable |= NV30_3D_RT_ENABLE_MRT;
- nvfx->state.render_temps = 0;
-
- for (i = 0; i < fb->nr_cbufs; i++)
- nvfx->state.render_temps |= nvfx_surface_get_render_target(fb->cbufs[i], prepare_result, &nvfx->hw_rt[i]) << i;
+ for(i = 0; i < fb->nr_cbufs; i++)
+ nvfx_surface_get_render_target(fb->cbufs[i], &nvfx->hw_rt[i]);
for(; i < 4; ++i)
nvfx->hw_rt[i].bo = NULL;
nvfx->hw_zeta.bo = NULL;
- if (fb->zsbuf) {
- nvfx->state.render_temps |= nvfx_surface_get_render_target(fb->zsbuf, prepare_result, &nvfx->hw_zeta) << 7;
-
- assert(util_format_get_stride(fb->zsbuf->format, fb->width) <= nvfx->hw_zeta.pitch);
- assert(nvfx->hw_zeta.offset + nvfx->hw_zeta.pitch * fb->height <= nvfx->hw_zeta.bo->size);
+ if(fb->zsbuf) {
+ nvfx_surface_get_render_target(fb->zsbuf, &nvfx->hw_zeta);
+ assert(util_format_get_stride(fb->zsbuf->format, fb->width) <=
+ nvfx->hw_zeta.pitch);
}
- if (prepare_result) {
- assert(!(fb->width & (fb->width - 1)) && !(fb->height & (fb->height - 1)));
+ if(all_swizzled) {
+ /* hardware rounds down render target offset to 64 bytes,
+ * but surfaces with a size of 2x2 pixel (16bpp) or 1x1 pixel (32bpp)
+ * have an unaligned start address, for those two important square
+ * formats we can hack around this limitation by adjusting the viewport
+ */
+ if(nvfx->hw_rt[0].offset & 63) {
+ int delta = nvfx->hw_rt[0].offset & 63;
+ h = 2;
+ w = 16;
+ nvfx->viewport.translate[0] += delta /
+ (util_format_get_blocksize(fb->cbufs[0]->format) * 2);
+ nvfx->dirty |= NVFX_NEW_VIEWPORT;
+ }
rt_format = NV30_3D_RT_FORMAT_TYPE_SWIZZLED |
- (util_logbase2(fb->width) << NV30_3D_RT_FORMAT_LOG2_WIDTH__SHIFT) |
- (util_logbase2(fb->height) << NV30_3D_RT_FORMAT_LOG2_HEIGHT__SHIFT);
- } else
+ (util_logbase2(w) << NV30_3D_RT_FORMAT_LOG2_WIDTH__SHIFT) |
+ (util_logbase2(h) << NV30_3D_RT_FORMAT_LOG2_HEIGHT__SHIFT);
+ } else {
rt_format = NV30_3D_RT_FORMAT_TYPE_LINEAR;
+ }
if(fb->nr_cbufs > 0) {
switch (fb->cbufs[0]->format) {