#include "nvfx_context.h"
#include "nvfx_resource.h"
-#include "nouveau/nouveau_util.h"
+#include "util/u_format.h"
+static inline boolean
+nvfx_surface_linear_renderable(struct pipe_surface* surf)
+{
+ /* TODO: precompute this in nvfx_surface creation */
+ return (surf->texture->flags & NOUVEAU_RESOURCE_FLAG_LINEAR)
+ && !(((struct nvfx_surface*)surf)->offset & 63)
+ && !(((struct nvfx_surface*)surf)->pitch & 63);
+}
+static inline boolean
+nvfx_surface_swizzled_renderable(struct pipe_framebuffer_state* fb, struct pipe_surface* surf)
+{
+ /* TODO: precompute this in nvfx_surface creation */
+ return !((struct nvfx_miptree*)surf->texture)->linear_pitch
+ && (surf->texture->target != PIPE_TEXTURE_3D || u_minify(surf->texture->depth0, surf->u.tex.level) <= 1)
+ && !(((struct nvfx_surface*)surf)->offset & 127)
+ && (surf->width == fb->width)
+ && (surf->height == fb->height)
+ && !((struct nvfx_surface*)surf)->temp
+ && (surf->format == PIPE_FORMAT_B8G8R8A8_UNORM || surf->format == PIPE_FORMAT_B8G8R8X8_UNORM || surf->format == PIPE_FORMAT_B5G6R5_UNORM);
+}
-void
-nvfx_state_framebuffer_validate(struct nvfx_context *nvfx)
+static boolean
+nvfx_surface_get_render_target(struct pipe_surface* surf, int all_swizzled, struct nvfx_render_target* target)
+{
+ struct nvfx_surface* ns = (struct nvfx_surface*)surf;
+ if(!ns->temp)
+ {
+ target->bo = ((struct nvfx_miptree*)surf->texture)->base.bo;
+ target->offset = ns->offset;
+ target->pitch = align(ns->pitch, 64);
+ assert(target->pitch);
+ return FALSE;
+ }
+ else
+ {
+ target->offset = 0;
+ target->pitch = ns->temp->linear_pitch;
+ target->bo = ns->temp->base.bo;
+ assert(target->pitch);
+ return TRUE;
+ }
+}
+
+int
+nvfx_framebuffer_prepare(struct nvfx_context *nvfx)
{
struct pipe_framebuffer_state *fb = &nvfx->framebuffer;
- struct nouveau_channel *chan = nvfx->screen->base.channel;
- uint32_t rt_enable = 0, rt_format = 0;
- int i, colour_format = 0, zeta_format = 0;
- int depth_only = 0;
- unsigned rt_flags = NOUVEAU_BO_RDWR | NOUVEAU_BO_VRAM;
- unsigned w = fb->width;
- unsigned h = fb->height;
- int colour_bits = 32, zeta_bits = 32;
+ int i, color_format = 0, zeta_format = 0;
+ int all_swizzled = 1;
if(!nvfx->is_nv4x)
- assert(fb->nr_cbufs <= 2);
+ assert(fb->nr_cbufs <= 1);
else
assert(fb->nr_cbufs <= 4);
for (i = 0; i < fb->nr_cbufs; i++) {
- if (colour_format)
- assert(colour_format == fb->cbufs[i]->format);
- else
- colour_format = fb->cbufs[i]->format;
-
- rt_enable |= (NV34TCL_RT_ENABLE_COLOR0 << i);
- nvfx->hw_rt[i].bo = nvfx_surface_buffer(fb->cbufs[i]);
- nvfx->hw_rt[i].offset = fb->cbufs[i]->offset;
- nvfx->hw_rt[i].pitch = ((struct nv04_surface *)fb->cbufs[i])->pitch;
+ if (color_format) {
+ if(color_format != fb->cbufs[i]->format)
+ return -1;
+ } else
+ color_format = fb->cbufs[i]->format;
+
+ if(!nvfx_surface_swizzled_renderable(fb, fb->cbufs[i]))
+ all_swizzled = 0;
+ }
+
+ if (fb->zsbuf) {
+ /* TODO: return FALSE if we have a format not supporting a depth buffer (e.g. r8); currently those are not supported at all */
+ if(!nvfx_surface_swizzled_renderable(fb, fb->zsbuf))
+ all_swizzled = 0;
+
+ if(all_swizzled && util_format_get_blocksize(color_format) != util_format_get_blocksize(zeta_format))
+ all_swizzled = 0;
+ }
+
+ for (i = 0; i < fb->nr_cbufs; i++) {
+ if(!((struct nvfx_surface*)fb->cbufs[i])->temp && !all_swizzled && !nvfx_surface_linear_renderable(fb->cbufs[i]))
+ nvfx_surface_create_temp(&nvfx->pipe, fb->cbufs[i]);
}
+
+ if(fb->zsbuf) {
+ if(!((struct nvfx_surface*)fb->zsbuf)->temp && !all_swizzled && !nvfx_surface_linear_renderable(fb->zsbuf))
+ nvfx_surface_create_temp(&nvfx->pipe, fb->zsbuf);
+ }
+
+ return all_swizzled;
+}
+
+void
+nvfx_framebuffer_validate(struct nvfx_context *nvfx, unsigned prepare_result)
+{
+ struct pipe_framebuffer_state *fb = &nvfx->framebuffer;
+ struct nouveau_channel *chan = nvfx->screen->base.channel;
+ struct nouveau_grobj *eng3d = nvfx->screen->eng3d;
+ uint32_t rt_enable, rt_format;
+ int i;
+ unsigned rt_flags = NOUVEAU_BO_RDWR | NOUVEAU_BO_VRAM;
+ unsigned w = fb->width;
+ unsigned h = fb->height;
+
+ rt_enable = (NV30_3D_RT_ENABLE_COLOR0 << fb->nr_cbufs) - 1;
+ if (rt_enable & (NV30_3D_RT_ENABLE_COLOR1 |
+ NV40_3D_RT_ENABLE_COLOR2 | NV40_3D_RT_ENABLE_COLOR3))
+ rt_enable |= NV30_3D_RT_ENABLE_MRT;
+
+ nvfx->state.render_temps = 0;
+
+ for (i = 0; i < fb->nr_cbufs; i++)
+ nvfx->state.render_temps |= nvfx_surface_get_render_target(fb->cbufs[i], prepare_result, &nvfx->hw_rt[i]) << i;
+
for(; i < 4; ++i)
- nvfx->hw_rt[i].bo = 0;
+ nvfx->hw_rt[i].bo = NULL;
- if (rt_enable & (NV34TCL_RT_ENABLE_COLOR1 |
- NV40TCL_RT_ENABLE_COLOR2 | NV40TCL_RT_ENABLE_COLOR3))
- rt_enable |= NV34TCL_RT_ENABLE_MRT;
+ nvfx->hw_zeta.bo = NULL;
if (fb->zsbuf) {
- zeta_format = fb->zsbuf->format;
- nvfx->hw_zeta.bo = nvfx_surface_buffer(fb->zsbuf);
- nvfx->hw_zeta.offset = fb->zsbuf->offset;
- nvfx->hw_zeta.pitch = ((struct nv04_surface *)fb->zsbuf)->pitch;
+ nvfx->state.render_temps |= nvfx_surface_get_render_target(fb->zsbuf, prepare_result, &nvfx->hw_zeta) << 7;
+
+ assert(util_format_get_stride(fb->zsbuf->format, fb->width) <= nvfx->hw_zeta.pitch);
+ assert(nvfx->hw_zeta.offset + nvfx->hw_zeta.pitch * fb->height <= nvfx->hw_zeta.bo->size);
}
- else
- nvfx->hw_zeta.bo = 0;
-
- if (rt_enable & (NV34TCL_RT_ENABLE_COLOR0 | NV34TCL_RT_ENABLE_COLOR1 |
- NV40TCL_RT_ENABLE_COLOR2 | NV40TCL_RT_ENABLE_COLOR3)) {
- /* Render to at least a colour buffer */
- if (!(fb->cbufs[0]->texture->flags & NVFX_RESOURCE_FLAG_LINEAR)) {
- assert(!(fb->width & (fb->width - 1)) && !(fb->height & (fb->height - 1)));
- for (i = 1; i < fb->nr_cbufs; i++)
- assert(!(fb->cbufs[i]->texture->flags & NVFX_RESOURCE_FLAG_LINEAR));
-
- rt_format = NV34TCL_RT_FORMAT_TYPE_SWIZZLED |
- (log2i(fb->cbufs[0]->width) << NV34TCL_RT_FORMAT_LOG2_WIDTH_SHIFT) |
- (log2i(fb->cbufs[0]->height) << NV34TCL_RT_FORMAT_LOG2_HEIGHT_SHIFT);
+
+ if (prepare_result) {
+ assert(!(fb->width & (fb->width - 1)) && !(fb->height & (fb->height - 1)));
+
+ rt_format = NV30_3D_RT_FORMAT_TYPE_SWIZZLED |
+ (util_logbase2(fb->width) << NV30_3D_RT_FORMAT_LOG2_WIDTH__SHIFT) |
+ (util_logbase2(fb->height) << NV30_3D_RT_FORMAT_LOG2_HEIGHT__SHIFT);
+ } else
+ rt_format = NV30_3D_RT_FORMAT_TYPE_LINEAR;
+
+ if(fb->nr_cbufs > 0) {
+ switch (fb->cbufs[0]->format) {
+ case PIPE_FORMAT_B8G8R8X8_UNORM:
+ rt_format |= NV30_3D_RT_FORMAT_COLOR_X8R8G8B8;
+ break;
+ case PIPE_FORMAT_B8G8R8A8_UNORM:
+ case 0:
+ rt_format |= NV30_3D_RT_FORMAT_COLOR_A8R8G8B8;
+ break;
+ case PIPE_FORMAT_R8G8B8X8_UNORM:
+ rt_format |= NV30_3D_RT_FORMAT_COLOR_X8B8G8R8;
+ break;
+ case PIPE_FORMAT_R8G8B8A8_UNORM:
+ rt_format |= NV30_3D_RT_FORMAT_COLOR_A8B8G8R8;
+ break;
+ case PIPE_FORMAT_B5G6R5_UNORM:
+ rt_format |= NV30_3D_RT_FORMAT_COLOR_R5G6B5;
+ break;
+ case PIPE_FORMAT_R32G32B32A32_FLOAT:
+ rt_format |= NV30_3D_RT_FORMAT_COLOR_A32B32G32R32_FLOAT;
+ break;
+ case PIPE_FORMAT_R16G16B16A16_FLOAT:
+ rt_format |= NV30_3D_RT_FORMAT_COLOR_A16B16G16R16_FLOAT;
+ break;
+ default:
+ assert(0);
}
- else
- rt_format = NV34TCL_RT_FORMAT_TYPE_LINEAR;
- } else if (fb->zsbuf) {
- depth_only = 1;
-
- /* Render to depth buffer only */
- if (!(fb->zsbuf->texture->usage & NVFX_RESOURCE_FLAG_LINEAR)) {
- assert(!(fb->width & (fb->width - 1)) && !(fb->height & (fb->height - 1)));
-
- rt_format = NV34TCL_RT_FORMAT_TYPE_SWIZZLED |
- (log2i(fb->zsbuf->width) << NV34TCL_RT_FORMAT_LOG2_WIDTH_SHIFT) |
- (log2i(fb->zsbuf->height) << NV34TCL_RT_FORMAT_LOG2_HEIGHT_SHIFT);
+ } else if(fb->zsbuf && util_format_get_blocksize(fb->zsbuf->format) == 2)
+ rt_format |= NV30_3D_RT_FORMAT_COLOR_R5G6B5;
+ else
+ rt_format |= NV30_3D_RT_FORMAT_COLOR_A8R8G8B8;
+
+ if(fb->zsbuf) {
+ switch (fb->zsbuf->format) {
+ case PIPE_FORMAT_Z16_UNORM:
+ rt_format |= NV30_3D_RT_FORMAT_ZETA_Z16;
+ break;
+ case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
+ case PIPE_FORMAT_X8Z24_UNORM:
+ case 0:
+ rt_format |= NV30_3D_RT_FORMAT_ZETA_Z24S8;
+ break;
+ default:
+ assert(0);
}
- else
- rt_format = NV34TCL_RT_FORMAT_TYPE_LINEAR;
- } else {
- return;
- }
+ } else if(fb->nr_cbufs && util_format_get_blocksize(fb->cbufs[0]->format) == 2)
+ rt_format |= NV30_3D_RT_FORMAT_ZETA_Z16;
+ else
+ rt_format |= NV30_3D_RT_FORMAT_ZETA_Z24S8;
- switch (colour_format) {
- case PIPE_FORMAT_B8G8R8X8_UNORM:
- rt_format |= NV34TCL_RT_FORMAT_COLOR_X8R8G8B8;
- break;
- case PIPE_FORMAT_B8G8R8A8_UNORM:
- case 0:
- rt_format |= NV34TCL_RT_FORMAT_COLOR_A8R8G8B8;
- break;
- case PIPE_FORMAT_B5G6R5_UNORM:
- rt_format |= NV34TCL_RT_FORMAT_COLOR_R5G6B5;
- colour_bits = 16;
- break;
- default:
- assert(0);
- }
+ MARK_RING(chan, 42, 10);
- switch (zeta_format) {
- case PIPE_FORMAT_Z16_UNORM:
- rt_format |= NV34TCL_RT_FORMAT_ZETA_Z16;
- zeta_bits = 16;
- break;
- case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
- case PIPE_FORMAT_X8Z24_UNORM:
- case 0:
- rt_format |= NV34TCL_RT_FORMAT_ZETA_Z24S8;
- break;
- default:
- assert(0);
- }
+ if ((rt_enable & NV30_3D_RT_ENABLE_COLOR0) || fb->zsbuf) {
+ struct nvfx_render_target *rt0 = &nvfx->hw_rt[0];
+ uint32_t pitch;
- if ((!nvfx->is_nv4x) && colour_bits > zeta_bits) {
- /* TODO: does this limitation really exist?
- TODO: can it be worked around somehow? */
- assert(0);
- }
+ if(!(rt_enable & NV30_3D_RT_ENABLE_COLOR0))
+ rt0 = &nvfx->hw_zeta;
- if ((rt_enable & NV34TCL_RT_ENABLE_COLOR0)
- || ((!nvfx->is_nv4x) && depth_only)) {
- struct nvfx_render_target *rt0 = (depth_only ? &nvfx->hw_zeta : &nvfx->hw_rt[0]);
- uint32_t pitch = rt0->pitch;
+ pitch = rt0->pitch;
if(!nvfx->is_nv4x)
{
- if (nvfx->hw_zeta.bo) {
+ if (nvfx->hw_zeta.bo)
pitch |= (nvfx->hw_zeta.pitch << 16);
- } else {
+ else
pitch |= (pitch << 16);
- }
}
- OUT_RING(chan, RING_3D(NV34TCL_DMA_COLOR0, 1));
+ //printf("rendering to bo %p [%i] at offset %i with pitch %i\n", rt0->bo, rt0->bo->handle, rt0->offset, pitch);
+
+ BEGIN_RING(chan, eng3d, NV30_3D_DMA_COLOR0, 1);
OUT_RELOC(chan, rt0->bo, 0,
rt_flags | NOUVEAU_BO_OR,
chan->vram->handle, chan->gart->handle);
- OUT_RING(chan, RING_3D(NV34TCL_COLOR0_PITCH, 2));
+ BEGIN_RING(chan, eng3d, NV30_3D_COLOR0_PITCH, 2);
OUT_RING(chan, pitch);
OUT_RELOC(chan, rt0->bo,
rt0->offset, rt_flags | NOUVEAU_BO_LOW,
0, 0);
}
- if (rt_enable & NV34TCL_RT_ENABLE_COLOR1) {
- OUT_RING(chan, RING_3D(NV34TCL_DMA_COLOR1, 1));
+ if (rt_enable & NV30_3D_RT_ENABLE_COLOR1) {
+ BEGIN_RING(chan, eng3d, NV30_3D_DMA_COLOR1, 1);
OUT_RELOC(chan, nvfx->hw_rt[1].bo, 0,
rt_flags | NOUVEAU_BO_OR,
chan->vram->handle, chan->gart->handle);
- OUT_RING(chan, RING_3D(NV34TCL_COLOR1_OFFSET, 2));
+ BEGIN_RING(chan, eng3d, NV30_3D_COLOR1_OFFSET, 2);
OUT_RELOC(chan, nvfx->hw_rt[1].bo,
nvfx->hw_rt[1].offset, rt_flags | NOUVEAU_BO_LOW,
0, 0);
if(nvfx->is_nv4x)
{
- if (rt_enable & NV40TCL_RT_ENABLE_COLOR2) {
- OUT_RING(chan, RING_3D(NV40TCL_DMA_COLOR2, 1));
+ if (rt_enable & NV40_3D_RT_ENABLE_COLOR2) {
+ BEGIN_RING(chan, eng3d, NV40_3D_DMA_COLOR2, 1);
OUT_RELOC(chan, nvfx->hw_rt[2].bo, 0,
rt_flags | NOUVEAU_BO_OR,
chan->vram->handle, chan->gart->handle);
- OUT_RING(chan, RING_3D(NV40TCL_COLOR2_OFFSET, 1));
+ BEGIN_RING(chan, eng3d, NV40_3D_COLOR2_OFFSET, 1);
OUT_RELOC(chan, nvfx->hw_rt[2].bo,
nvfx->hw_rt[2].offset, rt_flags | NOUVEAU_BO_LOW,
0, 0);
- OUT_RING(chan, RING_3D(NV40TCL_COLOR2_PITCH, 1));
+ BEGIN_RING(chan, eng3d, NV40_3D_COLOR2_PITCH, 1);
OUT_RING(chan, nvfx->hw_rt[2].pitch);
}
- if (rt_enable & NV40TCL_RT_ENABLE_COLOR3) {
- OUT_RING(chan, RING_3D(NV40TCL_DMA_COLOR3, 1));
+ if (rt_enable & NV40_3D_RT_ENABLE_COLOR3) {
+ BEGIN_RING(chan, eng3d, NV40_3D_DMA_COLOR3, 1);
OUT_RELOC(chan, nvfx->hw_rt[3].bo, 0,
rt_flags | NOUVEAU_BO_OR,
chan->vram->handle, chan->gart->handle);
- OUT_RING(chan, RING_3D(NV40TCL_COLOR3_OFFSET, 1));
+ BEGIN_RING(chan, eng3d, NV40_3D_COLOR3_OFFSET, 1);
OUT_RELOC(chan, nvfx->hw_rt[3].bo,
nvfx->hw_rt[3].offset, rt_flags | NOUVEAU_BO_LOW,
0, 0);
- OUT_RING(chan, RING_3D(NV40TCL_COLOR3_PITCH, 1));
+ BEGIN_RING(chan, eng3d, NV40_3D_COLOR3_PITCH, 1);
OUT_RING(chan, nvfx->hw_rt[3].pitch);
}
}
- if (zeta_format) {
- OUT_RING(chan, RING_3D(NV34TCL_DMA_ZETA, 1));
+ if (fb->zsbuf) {
+ BEGIN_RING(chan, eng3d, NV30_3D_DMA_ZETA, 1);
OUT_RELOC(chan, nvfx->hw_zeta.bo, 0,
rt_flags | NOUVEAU_BO_OR,
chan->vram->handle, chan->gart->handle);
- OUT_RING(chan, RING_3D(NV34TCL_ZETA_OFFSET, 1));
+ BEGIN_RING(chan, eng3d, NV30_3D_ZETA_OFFSET, 1);
/* TODO: reverse engineer LMA */
OUT_RELOC(chan, nvfx->hw_zeta.bo,
nvfx->hw_zeta.offset, rt_flags | NOUVEAU_BO_LOW, 0, 0);
if(nvfx->is_nv4x) {
- OUT_RING(chan, RING_3D(NV40TCL_ZETA_PITCH, 1));
+ BEGIN_RING(chan, eng3d, NV40_3D_ZETA_PITCH, 1);
OUT_RING(chan, nvfx->hw_zeta.pitch);
}
}
+ else if(nvfx->is_nv4x) {
+ BEGIN_RING(chan, eng3d, NV40_3D_ZETA_PITCH, 1);
+ OUT_RING(chan, 64);
+ }
- OUT_RING(chan, RING_3D(NV34TCL_RT_ENABLE, 1));
+ BEGIN_RING(chan, eng3d, NV30_3D_RT_ENABLE, 1);
OUT_RING(chan, rt_enable);
- OUT_RING(chan, RING_3D(NV34TCL_RT_HORIZ, 3));
+ BEGIN_RING(chan, eng3d, NV30_3D_RT_HORIZ, 3);
OUT_RING(chan, (w << 16) | 0);
OUT_RING(chan, (h << 16) | 0);
OUT_RING(chan, rt_format);
- OUT_RING(chan, RING_3D(NV34TCL_VIEWPORT_HORIZ, 2));
+ BEGIN_RING(chan, eng3d, NV30_3D_VIEWPORT_HORIZ, 2);
OUT_RING(chan, (w << 16) | 0);
OUT_RING(chan, (h << 16) | 0);
- OUT_RING(chan, RING_3D(NV34TCL_VIEWPORT_CLIP_HORIZ(0), 2));
+ BEGIN_RING(chan, eng3d, NV30_3D_VIEWPORT_CLIP_HORIZ(0), 2);
OUT_RING(chan, ((w - 1) << 16) | 0);
OUT_RING(chan, ((h - 1) << 16) | 0);
- OUT_RING(chan, RING_3D(0x1d88, 1));
- OUT_RING(chan, (1 << 12) | h);
if(!nvfx->is_nv4x) {
/* Wonder why this is needed, context should all be set to zero on init */
/* TODO: we can most likely remove this, after putting it in context init */
- OUT_RING(chan, RING_3D(NV34TCL_VIEWPORT_TX_ORIGIN, 1));
+ BEGIN_RING(chan, eng3d, NV30_3D_VIEWPORT_TX_ORIGIN, 1);
OUT_RING(chan, 0);
}
+ nvfx->relocs_needed &=~ NVFX_RELOCATE_FRAMEBUFFER;
}
void
#define DO_(var, pfx, name) \
if(var.bo) { \
- OUT_RELOC(chan, var.bo, RING_3D(pfx##TCL_DMA_##name, 1), rt_flags, 0, 0); \
+ OUT_RELOC(chan, var.bo, RING_3D(pfx##_3D_DMA_##name, 1), rt_flags, 0, 0); \
OUT_RELOC(chan, var.bo, 0, \
rt_flags | NOUVEAU_BO_OR, \
chan->vram->handle, chan->gart->handle); \
- OUT_RELOC(chan, var.bo, RING_3D(pfx##TCL_##name##_OFFSET, 1), rt_flags, 0, 0); \
+ OUT_RELOC(chan, var.bo, RING_3D(pfx##_3D_##name##_OFFSET, 1), rt_flags, 0, 0); \
OUT_RELOC(chan, var.bo, \
var.offset, rt_flags | NOUVEAU_BO_LOW, \
0, 0); \
}
#define DO(pfx, num) DO_(nvfx->hw_rt[num], pfx, COLOR##num)
- DO(NV34, 0);
- DO(NV34, 1);
+ DO(NV30, 0);
+ DO(NV30, 1);
DO(NV40, 2);
DO(NV40, 3);
- DO_(nvfx->hw_zeta, NV34, ZETA);
+ DO_(nvfx->hw_zeta, NV30, ZETA);
+ nvfx->relocs_needed &=~ NVFX_RELOCATE_FRAMEBUFFER;
}