#include "util/u_memory.h"
#include "util/u_pack_color.h"
#include "util/u_blitter.h"
+#include "util/u_surface.h"
#include "nouveau/nouveau_winsys.h"
#include "nouveau/nouveau_screen.h"
nvfx_region_set_format(struct nv04_region* rgn, enum pipe_format format)
{
unsigned bits = util_format_get_blocksizebits(format);
+ unsigned shift = 0;
+ rgn->one_bits = 0;
+
switch(bits)
{
case 8:
break;
case 16:
rgn->bpps = 1;
+ if(format == PIPE_FORMAT_B5G5R5X1_UNORM)
+ rgn->one_bits = 1;
break;
case 32:
rgn->bpps = 2;
+ if(format == PIPE_FORMAT_R8G8B8X8_UNORM || format == PIPE_FORMAT_B8G8R8X8_UNORM)
+ rgn->one_bits = 8;
+ break;
+ case 64:
+ rgn->bpps = 2;
+ shift = 1;
+ break;
+ case 128:
+ rgn->bpps = 2;
+ shift = 2;
break;
- default:
- {
- int shift;
- assert(util_is_power_of_two(bits));
- shift = util_logbase2(bits) - 3;
- assert(shift >= 2);
- rgn->bpps = 2;
- shift -= 2;
-
- rgn->x = util_format_get_nblocksx(format, rgn->x) << shift;
- rgn->y = util_format_get_nblocksy(format, rgn->y);
- }
}
-}
-static INLINE void
-nvfx_region_fixup_swizzled(struct nv04_region* rgn, unsigned zslice, unsigned width, unsigned height, unsigned depth)
-{
- // TODO: move this code to surface creation?
- if((depth <= 1) && (height <= 1 || width <= 2))
- rgn->pitch = width << rgn->bpps;
- else if(depth > 1 && height <= 2 && width <= 2)
- {
- rgn->pitch = width << rgn->bpps;
- rgn->offset += (zslice * width * height) << rgn->bpps;
- }
- else
- {
- rgn->pitch = 0;
- rgn->z = zslice;
- rgn->w = width;
- rgn->h = height;
- rgn->d = depth;
+ if(shift) {
+ rgn->x = util_format_get_nblocksx(format, rgn->x) << shift;
+ rgn->y = util_format_get_nblocksy(format, rgn->y);
+ rgn->w <<= shift;
}
}
static INLINE void
-nvfx_region_init_for_surface(struct nv04_region* rgn, struct nvfx_surface* surf, unsigned x, unsigned y, bool for_write)
+nvfx_region_init_for_surface(struct nv04_region* rgn, struct nvfx_surface* surf, unsigned x, unsigned y, boolean for_write)
{
rgn->x = x;
rgn->y = y;
rgn->z = 0;
- nvfx_region_set_format(rgn, surf->base.base.format);
if(surf->temp)
{
util_dirty_surface_set_dirty(nvfx_surface_get_dirty_surfaces(&surf->base.base), &surf->base);
} else {
rgn->bo = ((struct nvfx_resource*)surf->base.base.texture)->bo;
- rgn->offset = surf->base.base.offset;
- rgn->pitch = surf->pitch;
-
- if(!(surf->base.base.texture->flags & NVFX_RESOURCE_FLAG_LINEAR))
- nvfx_region_fixup_swizzled(rgn, surf->base.base.zslice, surf->base.base.width, surf->base.base.height, u_minify(surf->base.base.texture->depth0, surf->base.base.level));
+ rgn->offset = surf->offset;
+
+ if(surf->base.base.texture->flags & NVFX_RESOURCE_FLAG_LINEAR)
+ rgn->pitch = surf->pitch;
+ else
+ {
+ rgn->pitch = 0;
+ rgn->z = surf->base.base.u.tex.first_layer;
+ rgn->w = surf->base.base.width;
+ rgn->h = surf->base.base.height;
+ rgn->d = u_minify(surf->base.base.texture->depth0, surf->base.base.u.tex.level);
+ }
}
+
+ nvfx_region_set_format(rgn, surf->base.base.format);
+ if(!rgn->pitch)
+ nv04_region_try_to_linearize(rgn);
}
static INLINE void
-nvfx_region_init_for_subresource(struct nv04_region* rgn, struct pipe_resource* pt, struct pipe_subresource sub, unsigned x, unsigned y, unsigned z, bool for_write)
+nvfx_region_init_for_subresource(struct nv04_region* rgn, struct pipe_resource* pt, unsigned level, unsigned x, unsigned y, unsigned z, boolean for_write)
{
if(pt->target != PIPE_BUFFER)
{
- struct nvfx_surface* ns = (struct nvfx_surface*)util_surfaces_peek(&((struct nvfx_miptree*)pt)->surfaces, pt, sub.face, sub.level, z);
+ struct nvfx_surface* ns = (struct nvfx_surface*)util_surfaces_peek(&((struct nvfx_miptree*)pt)->surfaces, pt, level, z);
if(ns && util_dirty_surface_is_dirty(&ns->base))
{
nvfx_region_init_for_surface(rgn, ns, x, y, for_write);
}
rgn->bo = ((struct nvfx_resource*)pt)->bo;
- rgn->offset = nvfx_subresource_offset(pt, sub.face, sub.level, z);
- rgn->pitch = nvfx_subresource_pitch(pt, sub.level);
+ rgn->offset = nvfx_subresource_offset(pt, z, level, z);
rgn->x = x;
rgn->y = y;
- rgn->z = 0;
-
- nvfx_region_set_format(rgn, pt->format);
- if(!(pt->flags & NVFX_RESOURCE_FLAG_LINEAR))
- nvfx_region_fixup_swizzled(rgn, z, u_minify(pt->width0, sub.level), u_minify(pt->height0, sub.level), u_minify(pt->depth0, sub.level));
-}
-
-// TODO: actually test this for all formats, it's probably wrong for some...
-static INLINE int
-nvfx_surface_format(enum pipe_format format)
-{
- switch(util_format_get_blocksize(format)) {
- case 1:
- return NV04_CONTEXT_SURFACES_2D_FORMAT_Y8;
- case 2:
- //return NV04_CONTEXT_SURFACES_2D_FORMAT_Y16;
- return NV04_CONTEXT_SURFACES_2D_FORMAT_R5G6B5;
- case 4:
- //if(format == PIPE_FORMAT_B8G8R8X8_UNORM || format == PIPE_FORMAT_B8G8R8A8_UNORM)
- return NV04_CONTEXT_SURFACES_2D_FORMAT_A8R8G8B8;
- //else
- // return NV04_CONTEXT_SURFACES_2D_FORMAT_Y32;
- default:
- return -1;
+ if(pt->flags & NVFX_RESOURCE_FLAG_LINEAR)
+ {
+ rgn->pitch = nvfx_subresource_pitch(pt, level);
+ rgn->z = 0;
}
-}
-
-static INLINE int
-nv04_scaled_image_format(enum pipe_format format)
-{
- switch(util_format_get_blocksize(format)) {
- case 1:
- return NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_Y8;
- case 2:
- //if(format == PIPE_FORMAT_B5G5R5A1_UNORM)
- // return NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_A1R5G5B5;
- //else
- return NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_R5G6B5;
- case 4:
- if(format == PIPE_FORMAT_B8G8R8X8_UNORM)
- return NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_X8R8G8B8;
- else
- return NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_A8R8G8B8;
- default:
- return -1;
+ else
+ {
+ rgn->pitch = 0;
+ rgn->z = z;
+ rgn->w = u_minify(pt->width0, level);
+ rgn->h = u_minify(pt->height0, level);
+ rgn->d = u_minify(pt->depth0, level);
}
+
+ nvfx_region_set_format(rgn, pt->format);
+ if(!rgn->pitch)
+ nv04_region_try_to_linearize(rgn);
}
// don't save index buffer because blitter doesn't setit
nvfx_get_blitter(struct pipe_context* pipe, int copy)
{
struct nvfx_context* nvfx = nvfx_context(pipe);
+ struct blitter_context** pblitter;
+ struct blitter_context* blitter;
assert(nvfx->blitters_in_use < Elements(nvfx->blitter));
- struct blitter_context** pblitter = &nvfx->blitter[nvfx->blitters_in_use++];
+ if(nvfx->query && !nvfx->blitters_in_use)
+ {
+ struct nouveau_channel* chan = nvfx->screen->base.channel;
+ struct nouveau_grobj *eng3d = nvfx->screen->eng3d;
+ BEGIN_RING(chan, eng3d, NV30_3D_QUERY_ENABLE, 1);
+ OUT_RING(chan, 0);
+ }
+
+ pblitter = &nvfx->blitter[nvfx->blitters_in_use++];
if(!*pblitter)
*pblitter = util_blitter_create(pipe);
- struct blitter_context* blitter = *pblitter;
+ blitter = *pblitter;
util_blitter_save_blend(blitter, nvfx->blend);
util_blitter_save_depth_stencil_alpha(blitter, nvfx->zsa);
struct nvfx_context* nvfx = nvfx_context(pipe);
--nvfx->blitters_in_use;
assert(nvfx->blitters_in_use >= 0);
+
+ if(nvfx->query && !nvfx->blitters_in_use)
+ {
+ struct nouveau_channel* chan = nvfx->screen->base.channel;
+ struct nouveau_grobj *eng3d = nvfx->screen->eng3d;
+ BEGIN_RING(chan, eng3d, NV30_3D_QUERY_ENABLE, 1);
+ OUT_RING(chan, 1);
+ }
}
static unsigned
static void
nvfx_resource_copy_region(struct pipe_context *pipe,
- struct pipe_resource *dstr, struct pipe_subresource subdst,
- unsigned dstx, unsigned dsty, unsigned dstz,
- struct pipe_resource *srcr, struct pipe_subresource subsrc,
- unsigned srcx, unsigned srcy, unsigned srcz,
- unsigned w, unsigned h)
+ struct pipe_resource *dstr, unsigned dst_level,
+ unsigned dstx, unsigned dsty, unsigned dstz,
+ struct pipe_resource *srcr, unsigned src_level,
+ const struct pipe_box *src_box)
{
static int copy_threshold = -1;
struct nv04_2d_context *ctx = nvfx_screen(pipe->screen)->eng2d;
int src_on_gpu;
boolean small;
int ret;
+ unsigned w = src_box->width;
+ unsigned h = src_box->height;
if(!w || !h)
return;
+ /* Fallback for buffers. */
+ if (dstr->target == PIPE_BUFFER && srcr->target == PIPE_BUFFER) {
+ util_resource_copy_region(pipe, dstr, dst_level, dstx, dsty, dstz,
+ srcr, src_level, src_box);
+ return;
+ }
+
if(copy_threshold < 0)
copy_threshold = debug_get_num_option("NOUVEAU_COPY_THRESHOLD", 4);
dst_to_gpu = dstr->usage != PIPE_USAGE_DYNAMIC && dstr->usage != PIPE_USAGE_STAGING;
src_on_gpu = nvfx_resource_on_gpu(srcr);
- nvfx_region_init_for_subresource(&dst, dstr, subdst, dstx, dsty, dstz, TRUE);
- nvfx_region_init_for_subresource(&src, srcr, subsrc, srcx, srcy, srcz, FALSE);
+ nvfx_region_init_for_subresource(&dst, dstr, dst_level, dstx, dsty, dstz, TRUE);
+ nvfx_region_init_for_subresource(&src, srcr, src_level, src_box->x, src_box->y, src_box->z, FALSE);
w = util_format_get_stride(dstr->format, w) >> dst.bpps;
h = util_format_get_nblocksy(dstr->format, h);
if((!dst_to_gpu || !src_on_gpu) && small)
ret = -1; /* use the CPU */
else
- ret = nv04_region_copy_2d(ctx, &dst, &src, w, h,
- dstr->target == PIPE_BUFFER ? -1 : nvfx_surface_format(dstr->format),
- dstr->target == PIPE_BUFFER ? -1 : nv04_scaled_image_format(dstr->format),
- dst_to_gpu, src_on_gpu);
+ ret = nv04_region_copy_2d(ctx, &dst, &src, w, h, dst_to_gpu, src_on_gpu);
if(!ret)
{}
- else if(ret > 0 && dstr->bind & PIPE_BIND_RENDER_TARGET && srcr->bind & PIPE_BIND_SAMPLER_VIEW)
+ else if(ret > 0
+ && dstr->bind & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL)
+ && srcr->bind & PIPE_BIND_SAMPLER_VIEW)
{
+ /* this currently works because we hack the bind flags on resource creation to be
+ * the maximum set that the resource type actually supports
+ *
+ * TODO: perhaps support reinterpreting the formats
+ */
struct blitter_context* blitter = nvfx_get_blitter(pipe, 1);
- util_blitter_copy_region(blitter, dstr, subdst, dstx, dsty, dstz, srcr, subsrc, srcx, srcy, srcz, w, h, TRUE);
+ util_blitter_copy_region(blitter, dstr, dst_level, dstx, dsty, dstz, srcr, src_level, src_box, TRUE);
nvfx_put_blitter(pipe, blitter);
}
else
nvfx_surface_copy_temp(struct pipe_context* pipe, struct pipe_surface* surf, int to_temp)
{
struct nvfx_surface* ns = (struct nvfx_surface*)surf;
- struct pipe_subresource tempsr, surfsr;
+ struct pipe_box box;
struct nvfx_context* nvfx = nvfx_context(pipe);
+ struct nvfx_miptree* temp;
+ unsigned use_vertex_buffers;
+ boolean use_index_buffer;
+ unsigned base_vertex;
/* temporarily detach the temp, so it isn't used in place of the actual resource */
- struct nvfx_miptree* temp = ns->temp;
+ temp = ns->temp;
ns->temp = 0;
// TODO: we really should do this validation before setting these variable in draw calls
- unsigned use_vertex_buffers = nvfx->use_vertex_buffers;
- boolean use_index_buffer = nvfx->use_index_buffer;
- unsigned base_vertex = nvfx->base_vertex;
-
- tempsr.face = 0;
- tempsr.level = 0;
- surfsr.face = surf->face;
- surfsr.level = surf->level;
-
- if(to_temp)
- nvfx_resource_copy_region(pipe, &temp->base.base, tempsr, 0, 0, 0, surf->texture, surfsr, 0, 0, surf->zslice, surf->width, surf->height);
- else
- nvfx_resource_copy_region(pipe, surf->texture, surfsr, 0, 0, surf->zslice, &temp->base.base, tempsr, 0, 0, 0, surf->width, surf->height);
+ use_vertex_buffers = nvfx->use_vertex_buffers;
+ use_index_buffer = nvfx->use_index_buffer;
+ base_vertex = nvfx->base_vertex;
+
+ box.x = box.y = 0;
+ assert(surf->u.tex.first_layer == surf->u.tex.last_layer);
+ box.width = surf->width;
+ box.height = surf->height;
+ box.depth = 1;
+
+ if(to_temp) {
+ box.z = surf->u.tex.first_layer;
+ nvfx_resource_copy_region(pipe, &temp->base.base, 0, 0, 0, 0, surf->texture, surf->u.tex.level, &box);
+ }
+ else {
+ box.z = 0;
+ nvfx_resource_copy_region(pipe, surf->texture, surf->u.tex.level, 0, 0, surf->u.tex.first_layer, &temp->base.base, 0, &box);
+ }
/* If this triggers, it probably means we attempted to use the blitter
* but failed due to non-renderability of the target.