src.swz[2] = fsrc->Register.SwizzleZ;
src.swz[3] = fsrc->Register.SwizzleW;
src.indirect = 0;
+ src.indirect_reg = 0;
+ src.indirect_swz = 0;
if(fsrc->Register.Indirect) {
if(fsrc->Indirect.File == TGSI_FILE_ADDRESS &&
/* hope 0xf is (0, 0, 0, 1) initialized; otherwise, we are _probably_ not required to do this */
memset(vpc->vp->generic_to_fp_input, 0x0f, sizeof(vpc->vp->generic_to_fp_input));
- for(int i = 0; i < 10; ++i) {
+ for(int i = 0; i < num_texcoords; ++i) {
if(sem_layout[i] == 0xff)
continue;
//printf("vp: GENERIC[%i] to fpreg %i\n", sem_layout[i], NVFX_FP_OP_INPUT_SRC_TC(0) + i);
}
vpc->vp->sprite_fp_input = -1;
- for(int i = 0; i < 10; ++i)
+ for(int i = 0; i < num_texcoords; ++i)
{
if(sem_layout[i] == 0xff)
{
DEBUG_GET_ONCE_BOOL_OPTION(nvfx_dump_vp, "NVFX_DUMP_VP", FALSE)
static struct nvfx_vertex_program*
-nvfx_vertprog_translate(struct nvfx_context *nvfx, const struct pipe_shader_state* vps, const struct tgsi_shader_info* info)
+nvfx_vertprog_translate(struct nvfx_context *nvfx, const struct pipe_shader_state* vps, struct tgsi_shader_info* info)
{
struct tgsi_parse_context parse;
struct nvfx_vertex_program* vp = NULL;
{
struct nvfx_screen *screen = nvfx->screen;
struct nouveau_channel *chan = screen->base.channel;
+ struct nouveau_grobj *eng3d = screen->eng3d;
struct nvfx_pipe_vertex_program *pvp = nvfx->vertprog;
struct nvfx_vertex_program* vp;
struct pipe_resource *constbuf;
}
*/
- WAIT_RING(chan, 6 * vp->nr_consts);
for (i = nvfx->use_vp_clipping ? 6 : 0; i < vp->nr_consts; i++) {
struct nvfx_vertex_program_data *vpd = &vp->consts[i];
//printf("upload into %i + %i: %f %f %f %f\n", vp->data->start, i, vpd->value[0], vpd->value[1], vpd->value[2], vpd->value[3]);
- OUT_RING(chan, RING_3D(NV30_3D_VP_UPLOAD_CONST_ID, 5));
+ BEGIN_RING(chan, eng3d, NV30_3D_VP_UPLOAD_CONST_ID, 5);
OUT_RING(chan, i + vp->data->start);
OUT_RINGp(chan, (uint32_t *)vpd->value, 4);
}
/* Upload vtxprog */
if (upload_code) {
- WAIT_RING(chan, 2 + 5 * vp->nr_insns);
- OUT_RING(chan, RING_3D(NV30_3D_VP_UPLOAD_FROM_ID, 1));
+ BEGIN_RING(chan, eng3d, NV30_3D_VP_UPLOAD_FROM_ID, 1);
OUT_RING(chan, vp->exec->start);
for (i = 0; i < vp->nr_insns; i++) {
- OUT_RING(chan, RING_3D(NV30_3D_VP_UPLOAD_INST(0), 4));
+ BEGIN_RING(chan, eng3d, NV30_3D_VP_UPLOAD_INST(0), 4);
//printf("%08x %08x %08x %08x\n", vp->insns[i].data[0], vp->insns[i].data[1], vp->insns[i].data[2], vp->insns[i].data[3]);
OUT_RINGp(chan, vp->insns[i].data, 4);
}
if(nvfx->dirty & (NVFX_NEW_VERTPROG))
{
- WAIT_RING(chan, 6);
- OUT_RING(chan, RING_3D(NV30_3D_VP_START_FROM_ID, 1));
+ BEGIN_RING(chan, eng3d, NV30_3D_VP_START_FROM_ID, 1);
OUT_RING(chan, vp->exec->start);
if(nvfx->is_nv4x) {
- OUT_RING(chan, RING_3D(NV40_3D_VP_ATTRIB_EN, 1));
+ BEGIN_RING(chan, eng3d, NV40_3D_VP_ATTRIB_EN, 1);
OUT_RING(chan, vp->ir);
}
}
static void *
nvfx_vp_state_create(struct pipe_context *pipe, const struct pipe_shader_state *cso)
{
- struct nvfx_context *nvfx = nvfx_context(pipe);
struct nvfx_pipe_vertex_program *pvp;
pvp = CALLOC(1, sizeof(struct nvfx_pipe_vertex_program));