compiler_context *ctx,
unsigned dest, unsigned offset,
unsigned nr_comp, unsigned component,
- nir_src *indirect_offset)
+ nir_src *indirect_offset, nir_alu_type type)
{
/* XXX: Half-floats? */
/* TODO: swizzle, mask */
ins.load_store.unknown = 0x1e9e; /* xxx: what is this? */
}
+ /* Use the type appropriate load */
+ switch (type) {
+ case nir_type_uint:
+ case nir_type_bool:
+ ins.load_store.op = midgard_op_ld_vary_32u;
+ break;
+ case nir_type_int:
+ ins.load_store.op = midgard_op_ld_vary_32i;
+ break;
+ case nir_type_float:
+ ins.load_store.op = midgard_op_ld_vary_32;
+ break;
+ default:
+ unreachable("Attempted to load unknown type");
+ break;
+ }
+
emit_mir_instruction(ctx, ins);
}
bool is_uniform = instr->intrinsic == nir_intrinsic_load_uniform;
bool is_ubo = instr->intrinsic == nir_intrinsic_load_ubo;
+ /* Get the base type of the intrinsic */
+ /* TODO: Infer type? Does it matter? */
+ nir_alu_type t =
+ is_ubo ? nir_type_uint : nir_intrinsic_type(instr);
+ t = nir_alu_type_get_base_type(t);
+
if (!is_ubo) {
offset = nir_intrinsic_base(instr);
}
uint32_t uindex = nir_src_as_uint(index) + 1;
emit_ubo_read(ctx, reg, offset / 16, NULL, uindex);
} else if (ctx->stage == MESA_SHADER_FRAGMENT && !ctx->is_blend) {
- emit_varying_read(ctx, reg, offset, nr_comp, component, !direct ? &instr->src[0] : NULL);
+ emit_varying_read(ctx, reg, offset, nr_comp, component, !direct ? &instr->src[0] : NULL, t);
} else if (ctx->is_blend) {
/* For blend shaders, load the input color, which is
* preloaded to r0 */
midgard_instruction ins = m_ld_attr_32(reg, offset);
ins.load_store.unknown = 0x1E1E; /* XXX: What is this? */
ins.load_store.mask = mask_of(nr_comp);
+
+ /* Use the type appropriate load */
+ switch (t) {
+ case nir_type_uint:
+ case nir_type_bool:
+ ins.load_store.op = midgard_op_ld_attr_32u;
+ break;
+ case nir_type_int:
+ ins.load_store.op = midgard_op_ld_attr_32i;
+ break;
+ case nir_type_float:
+ ins.load_store.op = midgard_op_ld_attr_32;
+ break;
+ default:
+ unreachable("Attempted to load unknown type");
+ break;
+ }
+
emit_mir_instruction(ctx, ins);
} else {
DBG("Unknown load\n");
return true;
}
+static enum mali_sampler_type
+midgard_sampler_type(nir_alu_type t)
+{
+ switch (nir_alu_type_get_base_type(t)) {
+ case nir_type_float:
+ return MALI_SAMPLER_FLOAT;
+ case nir_type_int:
+ return MALI_SAMPLER_SIGNED;
+ case nir_type_uint:
+ return MALI_SAMPLER_UNSIGNED;
+ default:
+ unreachable("Unknown sampler type");
+ }
+}
+
static void
emit_texop_native(compiler_context *ctx, nir_tex_instr *instr,
unsigned midgard_texop)
.in_reg_full = 1,
.out_full = 1,
- /* Always 1 */
- .unknown7 = 1,
+ .sampler_type = midgard_sampler_type(instr->dest_type),
}
};
/* Non-texel fetch doesn't need that
* nonsense. However we do use the Z
* for array indexing */
- ins.texture.in_reg_swizzle = SWIZZLE_XYXZ;
+ bool is_3d = instr->sampler_dim == GLSL_SAMPLER_DIM_3D;
+ ins.texture.in_reg_swizzle = is_3d ? SWIZZLE_XYZZ : SWIZZLE_XYXZ;
}
}