#include <string.h>
#include "pan_bo.h"
#include "pan_context.h"
+#include "pan_format.h"
#include "pan_util.h"
#include "compiler/nir/nir.h"
case MESA_SHADER_FRAGMENT:
meta->attribute_count = 0;
meta->varying_count = util_bitcount64(s->info.inputs_read);
+ if (s->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH))
+ state->writes_depth = true;
+ if (s->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_STENCIL))
+ state->writes_stencil = true;
break;
case MESA_SHADER_COMPUTE:
/* TODO: images */
/* Separate as primary uniform count is truncated */
state->uniform_count = program.uniform_count;
- meta->midgard1.unknown2 = 8; /* XXX */
+ meta->midgard1.flags_hi = 8; /* XXX */
unsigned default_vec1_swizzle = panfrost_get_default_swizzle(1);
unsigned default_vec2_swizzle = panfrost_get_default_swizzle(2);