radeonsi: move nir_shader_compiler_options into si_screen
[mesa.git] / src / gallium / drivers / panfrost / pan_assemble.c
index a6ba5fa6790e5938df9583d7473f8122f0950669..c2fcb3ac59ca89acae4d344f24e95e3d528ee971 100644 (file)
 #include <stdio.h>
 #include <stdlib.h>
 #include <string.h>
+#include "pan_bo.h"
 #include "pan_context.h"
+#include "pan_util.h"
+#include "panfrost-quirks.h"
 
 #include "compiler/nir/nir.h"
 #include "nir/tgsi_to_nir.h"
 #include "midgard/midgard_compile.h"
+#include "bifrost/bifrost_compile.h"
 #include "util/u_dynarray.h"
+#include "util/u_upload_mgr.h"
 
 #include "tgsi/tgsi_dump.h"
 
-void
-panfrost_shader_compile(struct panfrost_context *ctx, struct mali_shader_meta *meta, const char *src, int type, struct panfrost_shader_state *state)
+static void
+pan_pack_midgard_props(struct panfrost_shader_state *state,
+                gl_shader_stage stage)
 {
-        uint8_t *dst;
+        pan_pack(&state->properties, MIDGARD_PROPERTIES, cfg) {
+                cfg.uniform_buffer_count = state->ubo_count;
+                cfg.uniform_count = state->uniform_count;
+                cfg.writes_globals = state->writes_global;
+                cfg.suppress_inf_nan = true; /* XXX */
+
+                if (stage == MESA_SHADER_FRAGMENT) {
+                        /* Work register count, early-z, reads at draw-time */
+                        cfg.stencil_from_shader = state->writes_stencil;
+                        cfg.helper_invocation_enable = state->helper_invocations;
+                        cfg.depth_source = state->writes_depth ?
+                                MALI_DEPTH_SOURCE_SHADER :
+                                MALI_DEPTH_SOURCE_FIXED_FUNCTION;
+                } else {
+                        cfg.work_register_count = state->work_reg_count;
+                }
+        }
+}
 
-        nir_shader *s;
+static void
+pan_pack_bifrost_props(struct panfrost_shader_state *state,
+                gl_shader_stage stage)
+{
+        switch (stage) {
+        case MESA_SHADER_VERTEX:
+                pan_pack(&state->properties, BIFROST_PROPERTIES, cfg) {
+                        cfg.unknown = 0x800000; /* XXX */
+                        cfg.uniform_buffer_count = state->ubo_count;
+                }
 
-        struct pipe_shader_state *cso = state->base;
+                pan_pack(&state->preload, PRELOAD_VERTEX, cfg) {
+                        cfg.uniform_count = state->uniform_count;
+                        cfg.vertex_id = true;
+                        cfg.instance_id = true;
+                }
 
-        if (cso->type == PIPE_SHADER_IR_NIR) {
-                s = nir_shader_clone(NULL, cso->ir.nir);
-        } else {
-                assert (cso->type == PIPE_SHADER_IR_TGSI);
-                //tgsi_dump(cso->tokens, 0);
-                s = tgsi_to_nir(cso->tokens, ctx->base.screen);
+                break;
+        case MESA_SHADER_FRAGMENT:
+                pan_pack(&state->properties, BIFROST_PROPERTIES, cfg) {
+                        /* Early-Z set at draw-time */
+
+                        cfg.unknown = 0x950020; /* XXX */
+                        cfg.uniform_buffer_count = state->ubo_count;
+                }
+
+                pan_pack(&state->preload, PRELOAD_FRAGMENT, cfg) {
+                        cfg.uniform_count = state->uniform_count;
+                        cfg.fragment_position = state->reads_frag_coord;
+                }
+
+                break;
+        default:
+                unreachable("TODO");
         }
+}
+
+static void
+pan_upload_shader_descriptor(struct panfrost_context *ctx,
+                        struct panfrost_shader_state *state)
+{
+        const struct panfrost_device *dev = pan_device(ctx->base.screen);
+        struct mali_state_packed *out;
+
+        u_upload_alloc(ctx->state_uploader, 0, MALI_STATE_LENGTH, MALI_STATE_LENGTH,
+                        &state->upload.offset, &state->upload.rsrc, (void **) &out);
 
-        s->info.stage = type == JOB_TYPE_VERTEX ? MESA_SHADER_VERTEX : MESA_SHADER_FRAGMENT;
+        pan_pack(out, STATE_OPAQUE, cfg) {
+                cfg.shader = state->shader;
+                memcpy(&cfg.properties, &state->properties, sizeof(state->properties));
 
-        if (s->info.stage == MESA_SHADER_FRAGMENT) {
-                /* Inject the alpha test now if we need to */
+                if (dev->quirks & IS_BIFROST)
+                        cfg.preload = state->preload;
+        }
+
+        u_upload_unmap(ctx->state_uploader);
+}
 
-                if (state->alpha_state.enabled) {
-                        NIR_PASS_V(s, nir_lower_alpha_test, state->alpha_state.func, false);
+static unsigned
+pan_format_from_nir_base(nir_alu_type base)
+{
+        switch (base) {
+        case nir_type_int:
+                return MALI_FORMAT_SINT;
+        case nir_type_uint:
+        case nir_type_bool:
+                return MALI_FORMAT_UINT;
+        case nir_type_float:
+                return MALI_CHANNEL_FLOAT;
+        default:
+                unreachable("Invalid base");
+        }
+}
+
+static unsigned
+pan_format_from_nir_size(nir_alu_type base, unsigned size)
+{
+        if (base == nir_type_float) {
+                switch (size) {
+                case 16: return MALI_FORMAT_SINT;
+                case 32: return MALI_FORMAT_UNORM;
+                default:
+                        unreachable("Invalid float size for format");
                 }
+        } else {
+                switch (size) {
+                case 1:
+                case 8:  return MALI_CHANNEL_8;
+                case 16: return MALI_CHANNEL_16;
+                case 32: return MALI_CHANNEL_32;
+                default:
+                         unreachable("Invalid int size for format");
+                }
+        }
+}
+
+static enum mali_format
+pan_format_from_glsl(const struct glsl_type *type, unsigned precision, unsigned frac)
+{
+        const struct glsl_type *column = glsl_without_array_or_matrix(type);
+        enum glsl_base_type glsl_base = glsl_get_base_type(column);
+        nir_alu_type t = nir_get_nir_type_for_glsl_base_type(glsl_base);
+        unsigned chan = glsl_get_components(column);
+
+        /* If we have a fractional location added, we need to increase the size
+         * so it will fit, i.e. a vec3 in YZW requires us to allocate a vec4.
+         * We could do better but this is an edge case as it is, normally
+         * packed varyings will be aligned. */
+        chan += frac;
+
+        assert(chan >= 1 && chan <= 4);
+
+        unsigned base = nir_alu_type_get_base_type(t);
+        unsigned size = nir_alu_type_get_type_size(t);
+
+        /* Demote to fp16 where possible. int16 varyings are TODO as the hw
+         * will saturate instead of wrap which is not conformant, so we need to
+         * insert i2i16/u2u16 instructions before the st_vary_32i/32u to get
+         * the intended behaviour */
+
+        bool is_16 = (precision == GLSL_PRECISION_MEDIUM)
+                || (precision == GLSL_PRECISION_LOW);
+
+        if (is_16 && base == nir_type_float)
+                size = 16;
+        else
+                size = 32;
+
+        return pan_format_from_nir_base(base) |
+                pan_format_from_nir_size(base, size) |
+                MALI_NR_CHANNELS(chan);
+}
+
+static enum bifrost_shader_type
+bifrost_blend_type_from_nir(nir_alu_type nir_type)
+{
+        switch(nir_type) {
+        case 0: /* Render target not in use */
+                return 0;
+        case nir_type_float16:
+                return BIFROST_BLEND_F16;
+        case nir_type_float32:
+                return BIFROST_BLEND_F32;
+        case nir_type_int32:
+                return BIFROST_BLEND_I32;
+        case nir_type_uint32:
+                return BIFROST_BLEND_U32;
+        case nir_type_int16:
+                return BIFROST_BLEND_I16;
+        case nir_type_uint16:
+                return BIFROST_BLEND_U16;
+        default:
+                unreachable("Unsupported blend shader type for NIR alu type");
+                return 0;
         }
+}
 
-        /* Call out to Midgard compiler given the above NIR */
+void
+panfrost_shader_compile(struct panfrost_context *ctx,
+                        enum pipe_shader_ir ir_type,
+                        const void *ir,
+                        gl_shader_stage stage,
+                        struct panfrost_shader_state *state,
+                        uint64_t *outputs_written)
+{
+        struct panfrost_device *dev = pan_device(ctx->base.screen);
+
+        nir_shader *s;
+
+        if (ir_type == PIPE_SHADER_IR_NIR) {
+                s = nir_shader_clone(NULL, ir);
+        } else {
+                assert (ir_type == PIPE_SHADER_IR_TGSI);
+                s = tgsi_to_nir(ir, ctx->base.screen, false);
+        }
 
-        midgard_program program = {
-                .alpha_ref = state->alpha_state.ref_value
-        };
+        s->info.stage = stage;
 
-        midgard_compile_shader_nir(s, &program, false);
+        /* Call out to Midgard compiler given the above NIR */
+        panfrost_program program = {0};
+        memcpy(program.rt_formats, state->rt_formats, sizeof(program.rt_formats));
+
+        if (dev->quirks & IS_BIFROST) {
+                bifrost_compile_shader_nir(s, &program, dev->gpu_id);
+        } else {
+                midgard_compile_shader_nir(s, &program, false, 0, dev->gpu_id,
+                                dev->debug & PAN_DBG_PRECOMPILE, false);
+        }
 
         /* Prepare the compiled binary for upload */
+        mali_ptr shader = 0;
+        unsigned attribute_count = 0, varying_count = 0;
         int size = program.compiled.size;
-        dst = program.compiled.data;
 
-        /* Upload the shader. The lookahead tag is ORed on as a tagged pointer.
-         * I bet someone just thought that would be a cute pun. At least,
-         * that's how I'd do it. */
+        if (size) {
+                state->bo = panfrost_bo_create(dev, size, PAN_BO_EXECUTE);
+                memcpy(state->bo->cpu, program.compiled.data, size);
+                shader = state->bo->gpu;
+        }
+
+        /* Midgard needs the first tag on the bottom nibble */
 
-        meta->shader = panfrost_upload(&ctx->shaders, dst, size, true) | program.first_tag;
+        if (!(dev->quirks & IS_BIFROST)) {
+                /* If size = 0, we tag as "end-of-shader" */
+
+                if (size)
+                        shader |= program.first_tag;
+                else
+                        shader = 0x1;
+        }
 
         util_dynarray_fini(&program.compiled);
 
-        /* Sysvals are prepended */
-        program.uniform_count += program.sysval_count;
         state->sysval_count = program.sysval_count;
         memcpy(state->sysval, program.sysvals, sizeof(state->sysval[0]) * state->sysval_count);
 
-        meta->midgard1.uniform_count = MIN2(program.uniform_count, program.uniform_cutoff);
-        meta->attribute_count = program.attribute_count;
-        meta->varying_count = program.varying_count;
-        meta->midgard1.work_count = program.work_register_count;
-
-        state->can_discard = program.can_discard;
-        state->writes_point_size = program.writes_point_size;
-        state->reads_point_coord = false;
-
-        /* Separate as primary uniform count is truncated */
-        state->uniform_count = program.uniform_count;
+        bool vertex_id = s->info.system_values_read & (1 << SYSTEM_VALUE_VERTEX_ID);
+        bool instance_id = s->info.system_values_read & (1 << SYSTEM_VALUE_INSTANCE_ID);
+
+        /* On Bifrost it's a sysval, on Midgard it's a varying */
+        state->reads_frag_coord = s->info.system_values_read & (1 << SYSTEM_VALUE_FRAG_COORD);
+
+        state->writes_global = s->info.writes_memory;
+
+        switch (stage) {
+        case MESA_SHADER_VERTEX:
+                attribute_count = util_bitcount64(s->info.inputs_read);
+                varying_count = util_bitcount64(s->info.outputs_written);
+
+                if (vertex_id)
+                        attribute_count = MAX2(attribute_count, PAN_VERTEX_ID + 1);
+
+                if (instance_id)
+                        attribute_count = MAX2(attribute_count, PAN_INSTANCE_ID + 1);
+
+                break;
+        case MESA_SHADER_FRAGMENT:
+                varying_count = util_bitcount64(s->info.inputs_read);
+                if (s->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH))
+                        state->writes_depth = true;
+                if (s->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_STENCIL))
+                        state->writes_stencil = true;
+
+                uint64_t outputs_read = s->info.outputs_read;
+                if (outputs_read & BITFIELD64_BIT(FRAG_RESULT_COLOR))
+                        outputs_read |= BITFIELD64_BIT(FRAG_RESULT_DATA0);
+
+                state->outputs_read = outputs_read >> FRAG_RESULT_DATA0;
+
+                /* List of reasons we need to execute frag shaders when things
+                 * are masked off */
+
+                state->fs_sidefx =
+                        s->info.writes_memory ||
+                        s->info.fs.uses_discard ||
+                        s->info.fs.uses_demote;
+                break;
+        case MESA_SHADER_COMPUTE:
+                /* TODO: images */
+                state->shared_size = s->info.cs.shared_size;
+                break;
+        default:
+                unreachable("Unknown shader state");
+        }
 
-        meta->midgard1.unknown2 = 8; /* XXX */
+        state->can_discard = s->info.fs.uses_discard;
+        state->helper_invocations = s->info.fs.needs_helper_invocations;
+        state->stack_size = program.tls_size;
 
-        unsigned default_vec1_swizzle = panfrost_get_default_swizzle(1);
-        unsigned default_vec2_swizzle = panfrost_get_default_swizzle(2);
-        unsigned default_vec4_swizzle = panfrost_get_default_swizzle(4);
+        state->reads_frag_coord = s->info.inputs_read & (1 << VARYING_SLOT_POS);
+        state->reads_point_coord = s->info.inputs_read & (1 << VARYING_SLOT_PNTC);
+        state->reads_face = s->info.inputs_read & (1 << VARYING_SLOT_FACE);
+        state->writes_point_size = s->info.outputs_written & (1 << VARYING_SLOT_PSIZ);
 
-        /* Iterate the varyings and emit the corresponding descriptor */
-        unsigned general_purpose_count = 0;
+        if (outputs_written)
+                *outputs_written = s->info.outputs_written;
 
-        for (unsigned i = 0; i < program.varying_count; ++i) {
-                unsigned location = program.varyings[i];
+        /* Separate as primary uniform count is truncated. Sysvals are prefix
+         * uniforms */
+        state->uniform_count = MIN2(s->num_uniforms + program.sysval_count, program.uniform_cutoff);
+        state->work_reg_count = program.work_register_count;
 
-                /* Default to a vec4 varying */
-                struct mali_attr_meta v = {
-                        .format = MALI_RGBA32F,
-                        .swizzle = default_vec4_swizzle,
-                        .unknown1 = 0x2,
-                };
+        if (dev->quirks & IS_BIFROST)
+                for (unsigned i = 0; i < BIFROST_MAX_RENDER_TARGET_COUNT; i++)
+                        state->blend_types[i] = bifrost_blend_type_from_nir(program.blend_types[i]);
 
-                /* Check for special cases, otherwise assume general varying */
+        /* Record the varying mapping for the command stream's bookkeeping */
 
-                if (location == VARYING_SLOT_POS) {
-                        v.index = 1;
-                        v.format = MALI_VARYING_POS;
-                } else if (location == VARYING_SLOT_PSIZ) {
-                        v.index = 2;
-                        v.format = MALI_R16F;
-                        v.swizzle = default_vec1_swizzle;
+        nir_variable_mode varying_mode =
+                        stage == MESA_SHADER_VERTEX ? nir_var_shader_out : nir_var_shader_in;
 
-                        state->writes_point_size = true;
-                } else if (location == VARYING_SLOT_PNTC) {
-                        v.index = 3;
-                        v.format = MALI_RG16F;
-                        v.swizzle = default_vec2_swizzle;
+        nir_foreach_variable_with_modes(var, s, varying_mode) {
+                unsigned loc = var->data.driver_location;
+                unsigned sz = glsl_count_attribute_slots(var->type, FALSE);
 
-                        state->reads_point_coord = true;
-                } else {
-                        v.index = 0;
-                        v.src_offset = 16 * (general_purpose_count++);
+                for (int c = 0; c < sz; ++c) {
+                        state->varyings_loc[loc + c] = var->data.location + c;
+                        state->varyings[loc + c] = pan_format_from_glsl(var->type,
+                                        var->data.precision, var->data.location_frac);
                 }
+        }
 
-                state->varyings[i] = v;
+        /* Needed for linkage */
+        state->attribute_count = attribute_count;
+        state->varying_count = varying_count;
+        state->ubo_count = s->info.num_ubos + 1; /* off-by-one for uniforms */
+
+        /* Prepare the descriptors at compile-time */
+        pan_pack(&state->shader, SHADER, cfg) {
+                cfg.shader = shader;
+                cfg.attribute_count = attribute_count;
+                cfg.varying_count = varying_count;
+                cfg.texture_count = s->info.num_textures;
+                cfg.sampler_count = cfg.texture_count;
         }
 
-        /* Set the stride for the general purpose fp32 vec4 varyings */
-        state->general_varying_stride = (4 * 4) * general_purpose_count;
+        if (dev->quirks & IS_BIFROST)
+                pan_pack_bifrost_props(state, stage);
+        else
+                pan_pack_midgard_props(state, stage);
+
+        if (stage != MESA_SHADER_FRAGMENT)
+                pan_upload_shader_descriptor(ctx, state);
+
+        /* In both clone and tgsi_to_nir paths, the shader is ralloc'd against
+         * a NULL context */
+        ralloc_free(s);
 }