#include "tgsi/tgsi_dump.h"
void
-panfrost_shader_compile(struct panfrost_context *ctx, struct mali_shader_meta *meta, const char *src, int type, struct panfrost_shader_state *state)
+panfrost_shader_compile(
+ struct panfrost_context *ctx,
+ struct mali_shader_meta *meta,
+ enum pipe_shader_ir ir_type,
+ const void *ir,
+ gl_shader_stage stage,
+ struct panfrost_shader_state *state,
+ uint64_t *outputs_written)
{
+ struct panfrost_screen *screen = pan_screen(ctx->base.screen);
uint8_t *dst;
nir_shader *s;
- struct pipe_shader_state *cso = state->base;
-
- if (cso->type == PIPE_SHADER_IR_NIR) {
- s = nir_shader_clone(NULL, cso->ir.nir);
+ if (ir_type == PIPE_SHADER_IR_NIR) {
+ s = nir_shader_clone(NULL, ir);
} else {
- assert (cso->type == PIPE_SHADER_IR_TGSI);
- //tgsi_dump(cso->tokens, 0);
- s = tgsi_to_nir(cso->tokens, ctx->base.screen);
+ assert (ir_type == PIPE_SHADER_IR_TGSI);
+ s = tgsi_to_nir(ir, ctx->base.screen);
}
- s->info.stage = type == JOB_TYPE_VERTEX ? MESA_SHADER_VERTEX : MESA_SHADER_FRAGMENT;
+ s->info.stage = stage;
- if (s->info.stage == MESA_SHADER_FRAGMENT) {
+ if (stage == MESA_SHADER_FRAGMENT) {
/* Inject the alpha test now if we need to */
if (state->alpha_state.enabled) {
* I bet someone just thought that would be a cute pun. At least,
* that's how I'd do it. */
- meta->shader = panfrost_upload(&ctx->shaders, dst, size) | program.first_tag;
+ state->bo = panfrost_bo_create(screen, size, PAN_BO_EXECUTE);
+ memcpy(state->bo->cpu, dst, size);
+ meta->shader = state->bo->gpu | program.first_tag;
util_dynarray_fini(&program.compiled);
meta->midgard1.uniform_count = MIN2(program.uniform_count, program.uniform_cutoff);
meta->midgard1.work_count = program.work_register_count;
- switch (s->info.stage) {
+ switch (stage) {
case MESA_SHADER_VERTEX:
meta->attribute_count = util_bitcount64(s->info.inputs_read);
meta->varying_count = util_bitcount64(s->info.outputs_written);
meta->attribute_count = 0;
meta->varying_count = util_bitcount64(s->info.inputs_read);
break;
+ case MESA_SHADER_COMPUTE:
+ /* TODO: images */
+ meta->attribute_count = 0;
+ meta->varying_count = 0;
+ break;
default:
unreachable("Unknown shader state");
}
state->reads_point_coord = false;
state->helper_invocations = s->info.fs.needs_helper_invocations;
+ if (outputs_written)
+ *outputs_written = s->info.outputs_written;
+
/* Separate as primary uniform count is truncated */
state->uniform_count = program.uniform_count;
/* Check for special cases, otherwise assume general varying */
if (location == VARYING_SLOT_POS) {
- v.index = 1;
- v.format = MALI_VARYING_POS;
+ if (stage == MESA_SHADER_FRAGMENT)
+ state->reads_frag_coord = true;
+ else
+ v.format = MALI_VARYING_POS;
} else if (location == VARYING_SLOT_PSIZ) {
- v.index = 2;
v.format = MALI_R16F;
v.swizzle = default_vec1_swizzle;
state->writes_point_size = true;
} else if (location == VARYING_SLOT_PNTC) {
- v.index = 3;
v.format = MALI_RG16F;
v.swizzle = default_vec2_swizzle;
state->reads_point_coord = true;
} else if (location == VARYING_SLOT_FACE) {
- v.index = 4;
v.format = MALI_R32I;
v.swizzle = default_vec1_swizzle;
state->reads_face = true;
- } else {
- v.index = 0;
}
state->varyings[i] = v;